--- deliantra/server/include/libproto.h 2006/12/22 16:34:00 1.30 +++ deliantra/server/include/libproto.h 2009/01/06 19:17:06 1.68 @@ -1,6 +1,32 @@ +/* + * This file is part of Deliantra, the Roguelike Realtime MMORPG. + * + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen + * + * Deliantra is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + * + * The authors can be reached via e-mail to + */ + +#ifndef LIBPROTO_H_ +#define LIBPROTO_H_ + /* anim.c */ -extern void free_all_anim(void); -extern void init_anim(void); +extern void free_all_anim(); +extern void init_anim(); extern int find_animation(const char *name); extern void animate_object(object *op, int dir); /* arch.c */ @@ -11,16 +37,13 @@ extern object *get_archetype_by_object_name(const char *name); extern object *find_best_weapon_used_match(object *pl, const char *params); extern int item_matched_string(object *pl, object *op, const char *name); -extern void init_archetypes(void); extern void arch_info(object *op); -extern void clear_archetable(void); -extern void init_archetable(void); +extern void clear_archetable(); extern void dump_arch(archetype *at); -extern void dump_all_archetypes(void); -extern void free_all_archs(void); -extern void check_generators(void); -extern void load_archetypes(void); -extern object *arch_to_object(archetype *at); +extern void dump_all_archetypes(); +extern void free_all_archs(); +extern void check_generators(); +extern bool load_archetype_file(const char *filename); extern object *create_singularity(const char *name); extern object *get_archetype(const char *name); extern unsigned long hasharch(const char *str, int tablesize); @@ -32,7 +55,6 @@ extern void activate_connection (maptile *map, long connection, bool state = true); extern void update_button(object *op); extern oblinkpt *get_connection_links (maptile *map, long connection); -extern void update_buttons(maptile *m); extern void use_trigger(object *op); extern void animate_turning(object *op); extern int check_altar_sacrifice(const object *altar, const object *sacrifice); @@ -50,70 +72,67 @@ /* exp.c */ extern int new_exp(const object *ob); extern int has_ability(const object *ob); -extern void init_experience(void); -extern void dump_experience(void); +extern void init_experience(); +extern void dump_experience(); /* friend.c */ extern void add_friendly_object(object *op); extern void remove_friendly_object(object *op); -extern void dump_friendly_objects(void); -extern void clean_friendly_list(void); +extern void dump_friendly_objects(); +extern void clean_friendly_list(); extern int is_friendly(const object *op); /* glue.c */ extern void fatal(int err); /* holy.c */ -extern void init_gods(void); +extern void init_gods(); extern void add_god_to_list(archetype *god_arch); extern int baptize_altar(object *op); -extern godlink *get_rand_god(void); +extern godlink *get_rand_god(); extern object *pntr_to_god_obj(godlink *godlnk); -extern void free_all_god(void); -extern void dump_gods(void); +extern void free_all_god(); +extern void dump_gods(); /* info.c */ -extern void dump_abilities(void); -extern void print_monsters(void); +extern void dump_abilities(); +extern void print_monsters(); extern void bitstostring(long bits, int num, char *str); /* image.c */ -extern void ReadBmapNames(void); +extern void ReadBmapNames(); extern int FindFace(const char *name, int error); -extern int ReadSmooth(void); +extern int ReadSmooth(); extern int FindSmooth(uint16 face, uint16 *smoothed); -extern void free_all_images(void); +extern void free_all_images(); /* init.c */ -extern void init_library(void); -extern void init_environ(void); -extern void init_globals(void); -extern void init_objects(void); -extern void init_defaults(void); -extern void init_dynamic(void); -extern void write_todclock(void); -extern void init_clocks(void); -extern void init_attackmess(void); +extern void init_library(); +extern void init_environ(); +extern void init_globals(); +extern void init_objects(); +extern void init_defaults(); +extern void init_dynamic(); +extern void init_clocks(); +extern void init_attackmess(); /* item.c */ extern int get_power_from_ench(int ench); extern int calc_item_power(const object *op, int flag); extern const typedata *get_typedata(int itemtype); extern const typedata *get_typedata_by_name(const char *name); -extern char *describe_resistance(const object *op, int newline); -extern char *query_weight(const object *op); -extern char *get_levelnumber(int i); -extern char *get_number(int i); -extern char *ring_desc(const object *op); +extern const char *describe_resistance(const object *op, int newline); +extern const char *query_weight(const object *op); +extern const char *get_levelnumber(int i); +extern const char *get_number(int i); +extern const char *ring_desc(const object *op); extern const char *query_short_name(const object *op); -extern char *query_name(const object *op); +extern const char *query_name(const object *op); extern const char *query_base_name(const object *op, int plural); -extern char *describe_item(const object *op, object *owner); +extern const char *describe_item(const object *op, object *owner); extern int is_magical(const object *op); extern int need_identify(const object *op); extern void identify(object *op); /* links.c */ -extern objectlink *get_objectlink(void); -extern oblinkpt *get_objectlinkpt(void); +extern objectlink *get_objectlink(); +extern oblinkpt *get_objectlinkpt(); extern void free_objectlink(objectlink *ol); extern void free_objectlinkpt(oblinkpt *obp); /* living.c */ -extern void set_attr_value(living *stats, int attr, sint8 value); extern void change_attr_value(living *stats, int attr, sint8 value); -extern sint8 get_attr_value(const living *stats, int attr); extern void check_stat_bounds(living *stats); extern int change_abil(object *op, object *tmp); extern int allowed_class(const object *op); @@ -128,73 +147,29 @@ extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); extern void apply_death_exp_penalty(object *op); extern int did_make_save(const object *op, int level, int bonus); -/* logger.c */ -extern void LOG(LogLevel logLevel, const char *format, ...); /* los.c */ -extern void init_block(void); -extern void clear_los(object *op); -extern int has_carried_lights(const object *op); -extern void update_los(object *op); +extern void init_block(); extern void update_all_map_los(maptile *map); extern void update_all_los(const maptile *map, int x, int y); -extern void print_los(object *op); extern void make_sure_seen(const object *op); extern void make_sure_not_seen(const object *op); /* map.c */ -extern maptile *has_been_loaded(const char *name); -extern const char *create_pathname(const char *name); -extern const char *create_overlay_pathname(const char *name); -extern const char *create_template_pathname(const char *name); -extern int check_path(const char *name, int prepend_dir); -extern void dump_map(const maptile *m); -extern void dump_all_maps(void); -extern int get_map_flags(maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); +extern const char *create_pathname (const char *name); extern int blocked_link(object *ob, maptile *m, int sx, int sy); -extern int ob_blocked(const object *ob, maptile *m, sint16 x, sint16 y); extern void fix_container(object *container); -extern void load_objects(maptile *m, object_thawer &fp, int mapflags); -extern void save_objects(maptile *m, object_freezer &fp, object_freezer &fp2, int flag); -extern maptile *get_linked_map(void); -extern maptile *get_empty_map(int sizex, int sizey); -extern maptile *load_original_map(const char *filename, int flags); -extern maptile *load_overlay_map(const char *filename, maptile *m); -extern int new_save_map(maptile *m, int flag); -extern void clean_object(object *op); -extern void free_all_objects(maptile *m); -extern void free_map(maptile *m, int flag); -extern void delete_map(maptile *m); -extern maptile *ready_map_name(const char *name, int flags); -extern int calculate_difficulty(maptile *m); -extern void clean_tmp_map(maptile *m); -extern void free_all_maps(void); -extern int change_map_light(maptile *m, int change); -extern void set_map_reset_time(maptile *map); -extern int out_of_map(maptile *m, int x, int y); -extern maptile *get_map_from_coord(maptile *m, sint16 *x, sint16 *y); -extern void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags); -extern void get_rangevector_from_mapcoord(const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); -extern int on_same_map(const object *op1, const object *op2); /* object.c */ -extern signed long sum_weight(object *op); -extern object *object_get_env_recursive(object *op); extern char *dump_object(object *op); extern void dump_me(object *op, char *outstr); extern object *get_nearest_part(object *op, const object *pl); extern object *find_object(tag_t i); extern object *find_object_name(const char *str); -extern void free_all_object_data(void); +extern void free_all_object_data(); extern void update_turn_face(object *op); -extern void update_ob_speed(object *op); -extern void remove_from_active_list(object *op); extern void update_object(object *op, int action); -extern void sub_weight(object *op, signed long weight); extern object *merge_ob(object *op, object *top); extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y); extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag); -extern void replace_insert_ob_in_map(const char *arch_string, object *op); -extern object *get_split_ob(object *orig_ob, uint32 nr); -extern object *decrease_ob_nr(object *op, uint32 i); -extern void add_weight(object *op, signed long weight); +extern void replace_insert_ob_in_map(shstr_tmp archname, object *op); extern object *insert_ob_in_ob(object *op, object *where); extern int check_move_on(object *op, object *originator); extern object *present_arch(const archetype *at, maptile *m, int x, int y); @@ -204,24 +179,16 @@ extern object *present_arch_in_ob(const archetype *at, const object *op); extern void flag_inv(object *op, int flag); extern void unflag_inv(object *op, int flag); -extern void set_cheat(object *op); extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop); extern int find_first_free_spot(const object *ob, maptile *m, int x, int y); extern void get_search_arr(int *search_arr); extern int find_dir(maptile *m, int x, int y, object *exclude); extern int distance(const object *ob1, const object *ob2); extern int find_dir_2(int x, int y); -extern int absdir(int d); extern int dirdiff(int dir1, int dir2); extern int can_see_monsterP(maptile *m, int x, int y, int dir); extern int can_pick(const object *who, const object *item); -extern object *object_create_clone(object *asrc); -extern object *load_object_str(const char *obstr); extern object *find_obj_by_type_subtype(const object *who, int type, int subtype); -extern key_value *get_ob_key_link(const object *ob, const char *key); -extern const char *get_ob_key_value(const object *op, const char *const key); -extern int set_ob_key_value_s(object *op, const char *canonical_key, const char *value, int add_key); -extern int set_ob_key_value(object *op, const char *key, const char *value, int add_key); /* path.c */ extern char *path_combine(const char *src, const char *dst); extern void path_normalize(char *path); @@ -229,7 +196,6 @@ /* porting.c */ extern void remove_directory(const char *path); extern char *strcasestr_local(const char *s, const char *find); -extern int isqrt(int n); extern char *ltostr10(signed long n); extern char *doubletostr10(double v); extern FILE *open_and_uncompress(const char *name, int flag, int *compressed); @@ -255,66 +221,51 @@ extern int nstrtok(const char *buf1, const char *buf2); extern char *strtoktolin(const char *buf1, const char *buf2); extern int book_overflow(const char *buf1, const char *buf2, int booksize); -extern void init_readable(void); +extern void init_readable(); extern void change_book(object *book, int msgtype); extern object *get_random_mon(int level); extern char *mon_desc(const object *mon); extern object *get_next_mon(object *tmp); extern char *mon_info_msg(int level, int booksize); -extern char *artifact_msg(int level, int booksize); +extern const char *artifact_msg(int level, int booksize); extern char *spellpath_msg(int level, int booksize); extern void make_formula_book(object *book, int level); extern char *msgfile_msg(int level, int booksize); extern const char *god_info_msg(int level, int booksize); extern void tailor_readable_ob(object *book, int msg_type); -extern void free_all_readable(void); -extern void write_book_archive(void); +extern void free_all_readable(); +extern void write_book_archive(); extern readable_message_type *get_readable_message_type(object *readable); /* recipe.c */ extern recipelist *get_formulalist(int i); -extern void init_formulae(void); -extern void check_formulae(void); -extern void dump_alchemy(void); +extern void init_formulae(); +extern void check_formulae(); +extern void dump_alchemy(); extern archetype *find_treasure_by_name(const treasure *t, const char *name, int depth); extern long find_ingred_cost(const char *name); -extern void dump_alchemy_costs(void); +extern void dump_alchemy_costs(); extern const char *ingred_name(const char *name); extern int strtoint(const char *buf); extern artifact *locate_recipe_artifact(const recipe *rp, size_t idx); extern int numb_ingred(const char *buf); -extern recipelist *get_random_recipelist(void); +extern recipelist *get_random_recipelist(); extern recipe *get_random_recipe(recipelist *rpl); -extern void free_all_recipes(void); +extern void free_all_recipes(); /* region.c */ -extern region *get_region_by_name(const char *region_name); -extern region *get_region_by_map(maptile *m); -extern const char *get_name_of_region_for_map(const maptile *m); -extern region *get_region_from_string(const char *name); -extern int region_is_child_of_region(const region *child, const region *r); -extern const char *get_region_longname(const region *r); -extern const char *get_region_msg(const region *r); extern object *get_jail_exit(object *op); -extern void init_regions(void); -extern region *get_region_struct(void); -extern void parse_regions(FILE *fp); -extern void assign_region_parents(void); +extern void init_regions(); /* shstr.c */ extern int buf_overflow(const char *buf1, const char *buf2, int bufsize); /* time.c */ -extern void reset_sleep(void); +extern void reset_sleep(); extern void log_time(long process_utime); -extern int enough_elapsed_time(void); -extern void sleep_delta(void); +extern int enough_elapsed_time(); +extern void sleep_delta(); extern void get_tod(timeofday_t *tod); extern void print_tod(object *op); extern void time_info(object *op); /* treasure.c */ -extern void init_archetype_pointers(void); -extern void load_treasures(void); -extern treasurelist *find_treasurelist(const char *name); -extern void create_all_treasures(treasure *t, object *op, int flag, int difficulty, int tries); -extern void create_one_treasure(treasurelist *tl, object *op, int flag, int difficulty, int tries); -extern void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries); +extern bool load_treasure_file(const char *filename); extern object *generate_treasure(treasurelist *t, int difficulty); extern int level_for_item(const object *op, int difficulty); extern int magic_from_difficulty(int difficulty); @@ -323,10 +274,10 @@ extern int get_magic(int diff); extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags); extern artifactlist *find_artifactlist(int type); -extern void dump_artifacts(void); +extern void dump_artifacts(); extern void dump_monster_treasure_rec(const char *name, treasure *t, int depth); extern void dump_monster_treasure(const char *name); -extern void init_artifacts(void); +extern void init_artifacts(); extern void add_abilities(object *op, object *change); extern void give_artifact_abilities(object *op, object *artifct); extern void generate_artifact(object *op, int difficulty); @@ -336,14 +287,12 @@ extern void free_charlinks(linked_char *lc); extern void free_artifact(artifact *at); extern void free_artifactlist(artifactlist *al); -extern void free_all_treasures(void); +extern void free_all_treasures(); /* utils.c */ extern int random_roll(int min, int max, const object *op, int goodbad); extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad); extern int die_roll(int num, int size, const object *op, int goodbad); -extern int rndm(int min, int max); -extern void decay_objects(maptile *m); -extern materialtype_t *name_to_material(const char *name); +extern materialtype_t *name_to_material (const shstr_cmp name); extern void transmute_materialname(object *op, const object *change); extern void set_materialname(object *op, int difficulty, materialtype_t *nmt); extern void strip_media_tag(char *message); @@ -352,24 +301,46 @@ extern void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize); extern void make_list_like(char *input); /* loader.c */ -extern int lex_load(object *op, int map_flags); -extern void yyrestart(FILE *input_file); -extern void yypop_buffer_state(void); -extern int yyget_lineno(void); -extern FILE *yyget_in(void); -extern FILE *yyget_out(void); -extern int yyget_leng(void); -extern char *yyget_text(void); -extern void yyset_lineno(int line_number); -extern void yyset_in(FILE *in_str); -extern void yyset_out(FILE *out_str); -extern int yyget_debug(void); -extern void yyset_debug(int bdebug); -extern int yylex_destroy(void); -extern void yyfree(void *ptr); -extern int yyerror(char *s); -extern int load_object(object_thawer &fp, object *op, int map_flags); extern int set_variable(object *op, char *buf); -extern void init_vars(void); +extern void init_vars(); extern char *get_ob_diff(object *op, object *op2); -extern void save_object(object_freezer &fp, object *op, int flag); +/* map.c */ +extern maptile *find_style (const char *dirname, const char *stylename, int difficulty); +extern object *pick_random_object (maptile *style); + +/* former funcpoint.h */ +/* + * These function-pointers are defined in common/glue.c + * The functions used to set and initialise them are also there. + * + * Massive change. Those functions are just defined, no callback, and they should be implemented. + * This means glue.c code & such can go away almost entirely. + * Ryo 2005-07-15 + */ + +extern void move_apply(object *, object *, object *); +extern void draw_info(int, int, object *, const char *); +extern void clean_tmp_files(void); +extern void fix_auto_apply(maptile *); +extern void init_blocksview_players(void); +extern void monster_check_apply(object *, object *); +extern void process_active_maps(void); +extern void remove_friendly_object(object *); +extern void update_buttons(maptile *); +extern void move_teleporter(object *); +extern void move_firewall(object *); +extern void move_creator(object *); +extern void move_marker(object *); +extern void move_duplicator(object *); +extern void trap_adjust(object *, int); +extern void esrv_send_item(object *, object *); +extern void esrv_del_item(player *, int); +extern void esrv_update_item(int, object *, object *); +extern void esrv_update_spells(player *); +extern void set_darkness_map(maptile *m); +extern void dragon_ability_gain(object *, int, int); +extern void weather_effect(const char *); +extern object * find_skill_by_number(object *, int); + +#endif +