--- deliantra/server/include/libproto.h 2006/05/07 13:56:22 1.2 +++ deliantra/server/include/libproto.h 2009/01/11 06:08:40 1.72 @@ -1,425 +1,337 @@ +/* + * This file is part of Deliantra, the Roguelike Realtime MMORPG. + * + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen + * + * Deliantra is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + * + * The authors can be reached via e-mail to + */ + +#ifndef LIBPROTO_H_ +#define LIBPROTO_H_ + /* anim.c */ -extern void free_all_anim(void); -extern void init_anim(void); -extern int find_animation(const char *name); -extern void animate_object(object *op, int dir); +extern void free_all_anim (); +extern void init_anim (); +extern int find_animation (const char *name); +extern void animate_object (object *op, int dir); /* arch.c */ -extern archetype *find_archetype_by_object_name(const char *name); -extern archetype *find_archetype_by_object_type_name(int type, const char *name); -extern object *get_archetype_by_skill_name(const char *skill, int type); -extern archetype *get_archetype_by_type_subtype(int type, int subtype); -extern object *get_archetype_by_object_name(const char *name); -extern object *find_best_weapon_used_match(object *pl, const char *params); -extern int item_matched_string(object *pl, object *op, const char *name); -extern void init_archetypes(void); -extern void arch_info(object *op); -extern void clear_archetable(void); -extern void init_archetable(void); -extern void dump_arch(archetype *at); -extern void dump_all_archetypes(void); -extern void free_all_archs(void); -extern archetype *get_archetype_struct(void); -extern void first_arch_pass(FILE *fp); -extern void second_arch_pass(FILE *fp); -extern void check_generators(void); -extern void load_archetypes(void); -extern object *arch_to_object(archetype *at); -extern object *create_singularity(const char *name); -extern object *get_archetype(const char *name); -extern unsigned long hasharch(const char *str, int tablesize); -extern archetype *find_archetype(const char *name); -extern archetype *type_to_archetype(int type); -extern object *clone_arch(int type); -extern object *object_create_arch(archetype *at); +extern archetype *find_archetype_by_object_name (const char *name); +extern archetype *find_archetype_by_object_type_name (int type, const char *name); +extern object *get_archetype_by_skill_name (const char *skill, int type); +extern archetype *get_archetype_by_type_subtype (int type, int subtype); +extern object *get_archetype_by_object_name (const char *name); +extern object *find_best_weapon_used_match (object *pl, const char *params); +extern int item_matched_string (object *pl, object *op, const char *name); +extern void arch_info (object *op); +extern void clear_archetable (); +extern void dump_arch (archetype *at); +extern void dump_all_archetypes (); +extern void free_all_archs (); +extern void check_generators (); +extern bool load_archetype_file (const char *filename); +extern object *create_singularity (const char *name); +extern object *get_archetype (const char *name); +extern unsigned long hasharch (const char *str, int tablesize); +extern archetype *type_to_archetype (int type); +extern object *clone_arch (int type); +extern object *object_create_arch (archetype *at); /* button.c */ -extern void push_button(object *op); -extern void update_button(object *op); -extern void update_buttons(mapstruct *m); -extern void use_trigger(object *op); -extern void animate_turning(object *op); -extern int check_altar_sacrifice(const object *altar, const object *sacrifice); -extern int operate_altar(object *altar, object **sacrifice); -extern void trigger_move(object *op, int state); -extern int check_trigger(object *op, object *cause); -extern void add_button_link(object *button, mapstruct *map, int connected); -extern void remove_button_link(object *op); -extern objectlink *get_button_links(const object *button); -extern int get_button_value(const object *button); -extern void do_mood_floor(object *op, object *op2); -extern object *check_inv_recursive(object *op, const object *trig); -extern void check_inv(object *op, object *trig); -extern void verify_button_links(const mapstruct *map); +extern void push_button (object *op, object *originator); +extern void update_button (object *op, object *originator); +extern void use_trigger (object *op, object *originator); +extern void animate_turning (object *op); +extern int check_altar_sacrifice (const object *altar, const object *sacrifice); +extern int operate_altar (object *altar, object **sacrifice); +extern void trigger_move (object *op, int state, object *originator); +extern int check_trigger (object *op, object *cause); +extern int get_button_value (const object *button); +extern void do_mood_floor (object *op, object *source = 0); +extern object *check_inv_recursive (object *op, const object *trig); +extern void check_inv (object *op, object *trig); +extern void verify_button_links (const maptile *map); /* exp.c */ -extern int new_exp(const object *ob); -extern int has_ability(const object *ob); -extern void init_experience(void); -extern void dump_experience(void); +extern int new_exp (const object *ob); +extern int has_ability (const object *ob); +extern void init_experience (); +extern void dump_experience (); /* friend.c */ -extern void add_friendly_object(object *op); -extern void remove_friendly_object(object *op); -extern void dump_friendly_objects(void); -extern void clean_friendly_list(void); -extern int is_friendly(const object *op); +extern void add_friendly_object (object *op); +extern void remove_friendly_object (object *op); +extern void dump_friendly_objects (); +extern void clean_friendly_list (); +extern int is_friendly (const object *op); /* glue.c */ -extern void fatal(int err); +extern void fatal (int err); /* holy.c */ -extern void init_gods(void); -extern void add_god_to_list(archetype *god_arch); -extern int baptize_altar(object *op); -extern godlink *get_rand_god(void); -extern object *pntr_to_god_obj(godlink *godlnk); -extern void free_all_god(void); -extern void dump_gods(void); +extern void init_gods (); +extern void add_god_to_list (archetype *god_arch); +extern int baptize_altar (object *op); +extern godlink *get_rand_god (); +extern object *pntr_to_god_obj (godlink *godlnk); +extern void free_all_god (); +extern void dump_gods (); /* info.c */ -extern void dump_abilities(void); -extern void print_monsters(void); -extern void bitstostring(long bits, int num, char *str); +extern void dump_abilities (); +extern void print_monsters (); +extern void bitstostring (long bits, int num, char *str); /* image.c */ -extern void ReadBmapNames(void); -extern int FindFace(const char *name, int error); -extern int ReadSmooth(void); -extern int FindSmooth(uint16 face, uint16 *smoothed); -extern void free_all_images(void); +extern void ReadBmapNames (); +extern int FindFace (const char *name, int error); +extern int ReadSmooth (); +extern int FindSmooth (uint16 face, uint16 *smoothed); +extern void free_all_images (); /* init.c */ -extern void init_library(void); -extern void init_environ(void); -extern void init_globals(void); -extern void init_objects(void); -extern void init_defaults(void); -extern void init_dynamic(void); -extern void write_todclock(void); -extern void init_clocks(void); -extern void init_attackmess(void); +extern void init_library (); +extern void init_environ (); +extern void init_globals (); +extern void init_objects (); +extern void init_defaults (); +extern void init_dynamic (); +extern void init_clocks (); +extern void init_attackmess (); /* item.c */ -extern int get_power_from_ench(int ench); -extern int calc_item_power(const object *op, int flag); -extern const typedata *get_typedata(int itemtype); -extern const typedata *get_typedata_by_name(const char *name); -extern char *describe_resistance(const object *op, int newline); -extern char *query_weight(const object *op); -extern char *get_levelnumber(int i); -extern char *get_number(int i); -extern char *ring_desc(const object *op); -extern const char *query_short_name(const object *op); -extern char *query_name(const object *op); -extern const char *query_base_name(const object *op, int plural); -extern char *describe_item(const object *op, object *owner); -extern int is_magical(const object *op); -extern int need_identify(const object *op); -extern void identify(object *op); +extern int get_power_from_ench (int ench); +extern int calc_item_power (const object *op, int flag); +extern const typedata *get_typedata (int itemtype); +extern const typedata *get_typedata_by_name (const char *name); +extern const char *describe_resistance (const object *op, int newline); +extern const char *get_levelnumber (int i); +extern const char *get_number (int i); +extern const char *ring_desc (const object *op); +extern const char *describe_item (const object *op, object *owner); +extern int is_magical (const object *op); +extern int need_identify (const object *op); +extern void identify (object *op); /* links.c */ -extern objectlink *get_objectlink(void); -extern oblinkpt *get_objectlinkpt(void); -extern void free_objectlink(objectlink *ol); -extern void free_objectlinkpt(oblinkpt *obp); +extern objectlink *get_objectlink (); +extern oblinkpt *get_objectlinkpt (); +extern void free_objectlink (objectlink *ol); +extern void free_objectlinkpt (oblinkpt *obp); /* living.c */ -extern void set_attr_value(living *stats, int attr, sint8 value); -extern void change_attr_value(living *stats, int attr, sint8 value); -extern sint8 get_attr_value(const living *stats, int attr); -extern void check_stat_bounds(living *stats); -extern int change_abil(object *op, object *tmp); -extern void drain_stat(object *op); -extern void drain_specific_stat(object *op, int deplete_stats); -extern void change_luck(object *op, int value); -extern void remove_statbonus(object *op); -extern void add_statbonus(object *op); -extern void fix_player(object *op); -extern int allowed_class(const object *op); -extern void set_dragon_name(object *pl, const object *abil, const object *skin); -extern void dragon_level_gain(object *who); -extern object *give_skill_by_name(object *op, const char *skill_name); -extern void player_lvl_adj(object *who, object *op); -extern sint64 level_exp(int level, double expmul); -extern void calc_perm_exp(object *op); -extern sint64 check_exp_loss(const object *op, sint64 exp); -extern sint64 check_exp_adjust(const object *op, sint64 exp); -extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); -extern void apply_death_exp_penalty(object *op); -extern int did_make_save(const object *op, int level, int bonus); -/* logger.c */ -extern void LOG(LogLevel logLevel, const char *format, ...); +extern void change_attr_value (living *stats, int attr, sint8 value); +extern void check_stat_bounds (living *stats); +extern int change_abil (object *op, object *tmp); +extern int allowed_class (const object *op); +extern void set_dragon_name (object *pl, const object *abil, const object *skin); +extern void dragon_level_gain (object *who); +extern object *give_skill_by_name (object *op, const char *skill_name); +extern void player_lvl_adj (object *who, object *op); +extern sint64 level_exp (int level, double expmul); +extern void calc_perm_exp (object *op); +extern sint64 check_exp_loss (const object *op, sint64 exp); +extern sint64 check_exp_adjust (const object *op, sint64 exp); +extern void change_exp (object *op, sint64 exp, const char *skill_name, int flag); +extern void apply_death_exp_penalty (object *op); +extern int did_make_save (const object *op, int level, int bonus); /* los.c */ -extern void init_block(void); -extern void clear_los(object *op); -extern int has_carried_lights(const object *op); -extern void update_los(object *op); -extern void update_all_map_los(mapstruct *map); -extern void update_all_los(const mapstruct *map, int x, int y); -extern void print_los(object *op); -extern void make_sure_seen(const object *op); -extern void make_sure_not_seen(const object *op); +extern void init_block (); +extern void update_all_map_los (maptile *map); +extern void update_all_los (const maptile *map, int x, int y); +extern void make_sure_seen (const object *op); +extern void make_sure_not_seen (const object *op); /* map.c */ -extern mapstruct *has_been_loaded(const char *name); -extern const char *create_pathname(const char *name); -extern const char *create_overlay_pathname(const char *name); -extern const char *create_template_pathname(const char *name); -extern int check_path(const char *name, int prepend_dir); -extern void dump_map(const mapstruct *m); -extern void dump_all_maps(void); -extern int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); -extern int blocked_link(object *ob, mapstruct *m, int sx, int sy); -extern int ob_blocked(const object *ob, mapstruct *m, sint16 x, sint16 y); -extern void fix_container(object *container); -extern void load_objects(mapstruct *m, FILE *fp, int mapflags); -extern void save_objects(mapstruct *m, FILE *fp, FILE *fp2, int flag); -extern mapstruct *get_linked_map(void); -extern void allocate_map(mapstruct *m); -extern mapstruct *get_empty_map(int sizex, int sizey); -extern mapstruct *load_original_map(const char *filename, int flags); -extern mapstruct *load_overlay_map(const char *filename, mapstruct *m); -extern int new_save_map(mapstruct *m, int flag); -extern void clean_object(object *op); -extern void free_all_objects(mapstruct *m); -extern void free_map(mapstruct *m, int flag); -extern void delete_map(mapstruct *m); -extern mapstruct *ready_map_name(const char *name, int flags); -extern int calculate_difficulty(mapstruct *m); -extern void clean_tmp_map(mapstruct *m); -extern void free_all_maps(void); -extern int change_map_light(mapstruct *m, int change); -extern void update_position(mapstruct *m, int x, int y); -extern void set_map_reset_time(mapstruct *map); -extern int out_of_map(mapstruct *m, int x, int y); -extern mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y); -extern void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags); -extern void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags); -extern int on_same_map(const object *op1, const object *op2); +extern const char *create_pathname (const char *name); +extern int blocked_link (object *ob, maptile *m, int sx, int sy); +extern void fix_container (object *container); /* object.c */ -extern int CAN_MERGE(object *ob1, object *ob2); -extern signed long sum_weight(object *op); -extern object *object_get_env_recursive(object *op); -extern object *is_player_inv(object *op); -extern void dump_object2(object *op); -extern void dump_object(object *op); -extern void dump_me(object *op, char *outstr); -extern void dump_all_objects(void); -extern object *get_nearest_part(object *op, const object *pl); -extern object *find_object(tag_t i); -extern object *find_object_name(const char *str); -extern void free_all_object_data(void); -extern object *get_owner(object *op); -extern void clear_owner(object *op); -extern void set_owner(object *op, object *owner); -extern void copy_owner(object *op, object *clone); -extern void reset_object(object *op); -extern void clear_object(object *op); -extern void copy_object(object *op2, object *op); -extern void expand_objects(void); -extern object *get_object(void); -extern void update_turn_face(object *op); -extern void update_ob_speed(object *op); -extern void remove_from_active_list(object *op); -extern void update_object(object *op, int action); -extern void free_object(object *ob); -extern void free_object2(object *ob, int free_inventory); -extern int count_free(void); -extern int count_used(void); -extern int count_active(void); -extern void sub_weight(object *op, signed long weight); -extern void remove_ob(object *op); -extern object *merge_ob(object *op, object *top); -extern object *insert_ob_in_map_at(object *op, mapstruct *m, object *originator, int flag, int x, int y); -extern object *insert_ob_in_map(object *op, mapstruct *m, object *originator, int flag); -extern void replace_insert_ob_in_map(const char *arch_string, object *op); -extern object *get_split_ob(object *orig_ob, uint32 nr); -extern object *decrease_ob_nr(object *op, uint32 i); -extern void add_weight(object *op, signed long weight); -extern object *insert_ob_in_ob(object *op, object *where); -extern int check_move_on(object *op, object *originator); -extern object *present_arch(const archetype *at, mapstruct *m, int x, int y); -extern object *present(unsigned char type, mapstruct *m, int x, int y); -extern object *present_in_ob(unsigned char type, const object *op); -extern object *present_in_ob_by_name(int type, const char *str, const object *op); -extern object *present_arch_in_ob(const archetype *at, const object *op); -extern void flag_inv(object *op, int flag); -extern void unflag_inv(object *op, int flag); -extern void set_cheat(object *op); -extern int find_free_spot(const object *ob, mapstruct *m, int x, int y, int start, int stop); -extern int find_first_free_spot(const object *ob, mapstruct *m, int x, int y); -extern void get_search_arr(int *search_arr); -extern int find_dir(mapstruct *m, int x, int y, object *exclude); -extern int distance(const object *ob1, const object *ob2); -extern int find_dir_2(int x, int y); -extern int absdir(int d); -extern int dirdiff(int dir1, int dir2); -extern int can_see_monsterP(mapstruct *m, int x, int y, int dir); -extern int can_pick(const object *who, const object *item); -extern object *object_create_clone(object *asrc); -extern int was_destroyed(const object *op, tag_t old_tag); -extern object *load_object_str(const char *obstr); -extern object *find_obj_by_type_subtype(const object *who, int type, int subtype); -extern key_value *get_ob_key_link(const object *ob, const char *key); -extern const char *get_ob_key_value(const object *op, const char *const key); -extern int set_ob_key_value_s(object *op, const char *canonical_key, const char *value, int add_key); -extern int set_ob_key_value(object *op, const char *key, const char *value, int add_key); +extern char *dump_object (object *op); +extern void dump_me (object *op, char *outstr); +extern object *get_nearest_part (object *op, const object *pl); +extern object *find_object (tag_t i); +extern object *find_object_name (const char *str); +extern void free_all_object_data (); +extern void update_turn_face (object *op); +extern void update_object (object *op, int action); +extern object *merge_ob (object *op, object *top); +extern object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y); +extern object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag); +extern void replace_insert_ob_in_map (shstr_tmp archname, object *op); +extern object *insert_ob_in_ob (object *op, object *where); +extern int check_move_on (object *op, object *originator); +extern object *present_arch (const archetype *at, maptile *m, int x, int y); +extern object *present (unsigned char type, maptile *m, int x, int y); +extern object *present_in_ob (unsigned char type, const object *op); +extern object *present_in_ob_by_name (int type, const char *str, const object *op); +extern object *present_arch_in_ob (const archetype *at, const object *op); +extern void flag_inv (object *op, int flag); +extern void unflag_inv (object *op, int flag); +extern int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop); +extern int find_first_free_spot (const object *ob, maptile *m, int x, int y); +extern void get_search_arr (int *search_arr); +extern int find_dir (maptile *m, int x, int y, object *exclude); +extern int distance (const object *ob1, const object *ob2); +extern int find_dir_2 (int x, int y); +extern int dirdiff (int dir1, int dir2); +extern int can_see_monsterP (maptile *m, int x, int y, int dir); +extern int can_pick (const object *who, const object *item); +extern object *find_obj_by_type_subtype (const object *who, int type, int subtype); /* path.c */ -extern char *path_combine(const char *src, const char *dst); -extern void path_normalize(char *path); -extern char *path_combine_and_normalize(const char *src, const char *dst); +extern char *path_combine (const char *src, const char *dst); +extern void path_normalize (char *path); +extern char *path_combine_and_normalize (const char *src, const char *dst); /* porting.c */ -extern char *tempnam_local(const char *dir, const char *pfx); -extern void remove_directory(const char *path); -extern char *strdup_local(const char *str); -extern long strtol_local(register char *str, char **ptr, register int base); -extern char *strcasestr_local(const char *s, const char *find); -extern char *strerror_local(int errnum); -extern int isqrt(int n); -extern char *ltostr10(signed long n); -extern char *doubletostr10(double v); -extern void save_long(char *buf, char *name, long n); -extern void save_long_long(char *buf, char *name, sint64 n); -extern FILE *open_and_uncompress(const char *name, int flag, int *compressed); -extern void close_and_delete(FILE *fp, int compressed); -extern void make_path_to_file(char *filename); +extern void remove_directory (const char *path); +extern char *strcasestr_local (const char *s, const char *find); +extern char *ltostr10 (signed long n); +extern char *doubletostr10 (double v); +extern FILE *open_and_uncompress (const char *name, int flag, int *compressed); +extern void close_and_delete (FILE *fp, int compressed); +extern void make_path_to_file (char *filename); /* player.c */ -extern void free_player(player *pl); -extern int atnr_is_dragon_enabled(int attacknr); -extern int is_dragon_pl(const object *op); +extern void free_player (player *pl); +extern int atnr_is_dragon_enabled (int attacknr); +extern int is_dragon_pl (const object *op); /* quest.c */ -extern int quest_is_quest_marker(const object *marker, int task); -extern int quest_is_in_progress(const object *marker, int task); -extern int quest_is_completed(const object *marker, int task); -extern const char *quest_get_name(const object *marker); -extern object *quest_get_player_quest(const object *pl, const char *name, const char *name_pl); -extern object *quest_get_override(const object *ob, const object *pl); -extern const char *quest_get_override_slaying(const object *ob, const object *pl); -extern const char *quest_get_override_msg(const object *ob, const object *pl); -extern void quest_apply_items(object *wrapper, player *pl); -extern int quest_on_activate(object *ob, player *pl); -extern int quest_is_override_compatible(const object *marker, const object *pl); -/* re-cmp.c */ -extern const char *re_cmp(const char *str, const char *regexp); +extern int quest_is_quest_marker (const object *marker, int task); +extern int quest_is_in_progress (const object *marker, int task); +extern int quest_is_completed (const object *marker, int task); +extern const char *quest_get_name (const object *marker); +extern object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl); +extern object *quest_get_override (const object *ob, const object *pl); +extern const char *quest_get_override_slaying (const object *ob, const object *pl); +extern const char *quest_get_override_msg (const object *ob, const object *pl); +extern void quest_apply_items (object *wrapper, player *pl); +extern int quest_on_activate (object *ob, player *pl); +extern int quest_is_override_compatible (const object *marker, const object *pl); /* readable.c */ -extern int nstrtok(const char *buf1, const char *buf2); -extern char *strtoktolin(const char *buf1, const char *buf2); -extern int book_overflow(const char *buf1, const char *buf2, int booksize); -extern void init_readable(void); -extern void change_book(object *book, int msgtype); -extern object *get_random_mon(int level); -extern char *mon_desc(const object *mon); -extern object *get_next_mon(object *tmp); -extern char *mon_info_msg(int level, int booksize); -extern char *artifact_msg(int level, int booksize); -extern char *spellpath_msg(int level, int booksize); -extern void make_formula_book(object *book, int level); -extern char *msgfile_msg(int level, int booksize); -extern const char *god_info_msg(int level, int booksize); -extern void tailor_readable_ob(object *book, int msg_type); -extern void free_all_readable(void); -extern void write_book_archive(void); -extern readable_message_type *get_readable_message_type(object *readable); +extern int nstrtok (const char *buf1, const char *buf2); +extern char *strtoktolin (const char *buf1, const char *buf2); +extern int book_overflow (const char *buf1, const char *buf2, int booksize); +extern void init_readable (); +extern void change_book (object *book, int msgtype); +extern object *get_random_mon (int level); +extern char *mon_desc (const object *mon); +extern object *get_next_mon (object *tmp); +extern char *mon_info_msg (int level, int booksize); +extern const char *artifact_msg (int level, int booksize); +extern char *spellpath_msg (int level, int booksize); +extern void make_formula_book (object *book, int level); +extern char *msgfile_msg (int level, int booksize); +extern const char *god_info_msg (int level, int booksize); +extern void tailor_readable_ob (object *book, int msg_type); +extern void free_all_readable (); +extern void write_book_archive (); +extern readable_message_type *get_readable_message_type (object *readable); /* recipe.c */ -extern recipelist *get_formulalist(int i); -extern void init_formulae(void); -extern void check_formulae(void); -extern void dump_alchemy(void); -extern archetype *find_treasure_by_name(const treasure *t, const char *name, int depth); -extern long find_ingred_cost(const char *name); -extern void dump_alchemy_costs(void); -extern const char *ingred_name(const char *name); -extern int strtoint(const char *buf); -extern artifact *locate_recipe_artifact(const recipe *rp, size_t idx); -extern int numb_ingred(const char *buf); -extern recipelist *get_random_recipelist(void); -extern recipe *get_random_recipe(recipelist *rpl); -extern void free_all_recipes(void); +extern recipelist *get_formulalist (int i); +extern void init_formulae (); +extern void check_formulae (); +extern void dump_alchemy (); +extern archetype *find_treasure_by_name (const treasure *t, const char *name, int depth); +extern long find_ingred_cost (const char *name); +extern void dump_alchemy_costs (); +extern const char *ingred_name (const char *name); +extern int strtoint (const char *buf); +extern artifact *locate_recipe_artifact (const recipe *rp, size_t idx); +extern int numb_ingred (const char *buf); +extern recipelist *get_random_recipelist (); +extern recipe *get_random_recipe (recipelist *rpl); +extern void free_all_recipes (); /* region.c */ -extern region *get_region_by_name(const char *region_name); -extern region *get_region_by_map(mapstruct *m); -extern const char *get_name_of_region_for_map(const mapstruct *m); -extern region *get_region_from_string(const char *name); -extern int region_is_child_of_region(const region *child, const region *r); -extern const char *get_region_longname(const region *r); -extern const char *get_region_msg(const region *r); -extern object *get_jail_exit(object *op); -extern void init_regions(void); -extern region *get_region_struct(void); -extern void parse_regions(FILE *fp); -extern void assign_region_parents(void); +extern object *get_jail_exit (object *op); +extern void init_regions (); /* shstr.c */ -extern void init_hash_table(void); -extern const char *add_string(const char *str); -extern const char *add_refcount(const char *str); -extern int query_refcount(const char *str); -extern const char *find_string(const char *str); -extern void free_string(const char *str); -extern void ss_dump_statistics(void); -extern const char *ss_dump_table(int what); -extern int buf_overflow(const char *buf1, const char *buf2, int bufsize); +extern int buf_overflow (const char *buf1, const char *buf2, int bufsize); /* time.c */ -extern void reset_sleep(void); -extern void log_time(long process_utime); -extern int enough_elapsed_time(void); -extern void sleep_delta(void); -extern void set_max_time(long t); -extern void get_tod(timeofday_t *tod); -extern void print_tod(object *op); -extern void time_info(object *op); -extern long seconds(void); +extern void reset_sleep (); +extern void log_time (long process_utime); +extern int enough_elapsed_time (); +extern void sleep_delta (); +extern void get_tod (timeofday_t *tod); +extern void print_tod (object *op); +extern void time_info (object *op); /* treasure.c */ -extern void init_archetype_pointers(void); -extern void load_treasures(void); -extern treasurelist *find_treasurelist(const char *name); -extern void create_all_treasures(treasure *t, object *op, int flag, int difficulty, int tries); -extern void create_one_treasure(treasurelist *tl, object *op, int flag, int difficulty, int tries); -extern void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries); -extern object *generate_treasure(treasurelist *t, int difficulty); -extern int level_for_item(const object *op, int difficulty, int retmult); -extern int magic_from_difficulty(int difficulty); -extern void set_abs_magic(object *op, int magic); -extern void set_ring_bonus(object *op, int bonus); -extern int get_magic(int diff); -extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags); -extern artifactlist *find_artifactlist(int type); -extern void dump_artifacts(void); -extern void dump_monster_treasure_rec(const char *name, treasure *t, int depth); -extern void dump_monster_treasure(const char *name); -extern void init_artifacts(void); -extern void add_abilities(object *op, object *change); -extern void give_artifact_abilities(object *op, object *artifct); -extern void generate_artifact(object *op, int difficulty); -extern void fix_flesh_item(object *item, object *donor); -extern int special_potion(object *op); -extern void free_treasurestruct(treasure *t); -extern void free_charlinks(linked_char *lc); -extern void free_artifact(artifact *at); -extern void free_artifactlist(artifactlist *al); -extern void free_all_treasures(void); +extern bool load_treasure_file (const char *filename); +extern object *generate_treasure (treasurelist *t, int difficulty); +extern int level_for_item (const object *op, int difficulty); +extern int magic_from_difficulty (int difficulty); +extern void set_abs_magic (object *op, int magic); +extern void set_ring_bonus (object *op, int bonus); +extern int get_magic (int diff); +extern void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags); +extern artifactlist *find_artifactlist (int type); +extern void dump_artifacts (); +extern void dump_monster_treasure_rec (const char *name, treasure *t, int depth); +extern void dump_monster_treasure (const char *name); +extern void init_artifacts (); +extern void add_abilities (object *op, object *change); +extern void give_artifact_abilities (object *op, object *artifct); +extern void generate_artifact (object *op, int difficulty); +extern void fix_flesh_item (object *item, object *donor); +extern int special_potion (object *op); +extern void free_treasurestruct (treasure *t); +extern void free_charlinks (linked_char *lc); +extern void free_artifact (artifact *at); +extern void free_artifactlist (artifactlist *al); +extern void free_all_treasures (); /* utils.c */ -extern int random_roll(int min, int max, const object *op, int goodbad); -extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad); -extern int die_roll(int num, int size, const object *op, int goodbad); -extern int rndm(int min, int max); -extern void decay_objects(mapstruct *m); -extern materialtype_t *name_to_material(const char *name); -extern void transmute_materialname(object *op, const object *change); -extern void set_materialname(object *op, int difficulty, materialtype_t *nmt); -extern void strip_media_tag(char *message); -extern const char *strrstr(const char *haystack, const char *needle); -extern void strip_endline(char *buf); -extern void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize); -extern void make_list_like(char *input); +extern int random_roll (int min, int max, const object *op, int goodbad); +extern sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad); +extern int die_roll (int num, int size, const object *op, int goodbad); +extern materialtype_t *name_to_material (const shstr_cmp name); +extern void transmute_materialname (object *op, const object *change); +extern void set_materialname (object *op, int difficulty, materialtype_t *nmt); +extern void strip_media_tag (char *message); +extern const char *strrstr (const char *haystack, const char *needle); +extern void strip_endline (char *buf); +extern void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize); +extern void make_list_like (char *input); /* loader.c */ -extern int lex_load(object *op, int map_flags); -extern void yyrestart(FILE *input_file); -extern void yypop_buffer_state(void); -extern int yyget_lineno(void); -extern FILE *yyget_in(void); -extern FILE *yyget_out(void); -extern int yyget_leng(void); -extern char *yyget_text(void); -extern void yyset_lineno(int line_number); -extern void yyset_in(FILE *in_str); -extern void yyset_out(FILE *out_str); -extern int yyget_debug(void); -extern void yyset_debug(int bdebug); -extern int yylex_destroy(void); -extern void yyfree(void *ptr); -extern int yyerror(char *s); -extern int load_object(FILE *fp, object *op, int bufstate, int map_flags); -extern int set_variable(object *op, char *buf); -extern void init_vars(void); -extern char *get_ob_diff(object *op, object *op2); -extern void save_object(FILE *fp, object *op, int flag); -extern void insert_event(object *op, int etype, char *ehook, char *eplug, char *eoptions); -extern event *find_event(object *op, int etype); +extern int set_variable (object *op, char *buf); +extern void init_vars (); +extern char *get_ob_diff (object *op, object *op2); +/* map.c */ +extern maptile *find_style (const char *dirname, const char *stylename, int difficulty); +extern object *pick_random_object (maptile *style); + +/* former funcpoint.h */ +/* + * These function-pointers are defined in common/glue.c + * The functions used to set and initialise them are also there. + * + * Massive change. Those functions are just defined, no callback, and they should be implemented. + * This means glue.c code & such can go away almost entirely. + * Ryo 2005-07-15 + */ + +extern void move_apply (object *, object *, object *); +extern void draw_info (int, int, object *, const char *); +extern void clean_tmp_files (void); +extern void fix_auto_apply (maptile *); +extern void init_blocksview_players (void); +extern void monster_check_apply (object *, object *); +extern void process_active_maps (void); +extern void remove_friendly_object (object *); +extern void update_buttons (maptile *); +extern void move_teleporter (object *); +extern void move_firewall (object *); +extern void move_creator (object *); +extern void move_marker (object *); +extern void move_duplicator (object *); +extern void trap_adjust (object *, int); +extern void esrv_send_item (object *, object *); +extern void esrv_del_item (player *, int); +extern void esrv_update_item (int, object *, object *); +extern void esrv_update_spells (player *); +extern void set_darkness_map (maptile *m); +extern void dragon_ability_gain (object *, int, int); +extern void weather_effect (const char *); +extern object * find_skill_by_number (object *, int); + +#endif +