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Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.78 by root, Sat Nov 7 18:30:05 2009 UTC vs.
Revision 1.98 by root, Thu May 6 22:35:41 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#ifndef LIBPROTO_H_ 25#ifndef LIBPROTO_H_
26#define LIBPROTO_H_ 26#define LIBPROTO_H_
27
28void load_materials (void);
29 27
30/* anim.c */ 28/* anim.c */
31void free_all_anim (); 29void free_all_anim ();
32void init_anim (); 30void init_anim ();
33int find_animation (const char *name); 31int find_animation (const char *name);
63void do_mood_floor (object *op, object *source = 0); 61void do_mood_floor (object *op, object *source = 0);
64object *check_inv_recursive (object *op, const object *trig); 62object *check_inv_recursive (object *op, const object *trig);
65void check_inv (object *op, object *trig); 63void check_inv (object *op, object *trig);
66void verify_button_links (const maptile *map); 64void verify_button_links (const maptile *map);
67/* exp.c */ 65/* exp.c */
66int exp_to_level (sint64 exp);
67sint64 level_to_min_exp (int level);
68int new_exp (const object *ob); 68int new_exp (const object *ob);
69void init_experience (); 69void reload_exp_table ();
70void dump_experience ();
71/* friend.c */ 70/* friend.c */
72void add_friendly_object (object *op); 71void add_friendly_object (object *op);
73void remove_friendly_object (object *op); 72void remove_friendly_object (object *op);
74void dump_friendly_objects (); 73void dump_friendly_objects ();
75void clean_friendly_list (); 74void clean_friendly_list ();
76/* glue.c */
77void fatal (int err);
78/* holy.c */ 75/* holy.c */
79void init_gods (); 76void init_gods ();
80godlink *get_rand_god (); 77godlink *get_rand_god ();
81object *pntr_to_god_obj (godlink *godlnk); 78object *pntr_to_god_obj (godlink *godlnk);
82void dump_gods (); 79void dump_gods ();
103int get_power_from_ench (int ench); 100int get_power_from_ench (int ench);
104int calc_item_power (const object *op, int flag); 101int calc_item_power (const object *op, int flag);
105const typedata *get_typedata (int itemtype); 102const typedata *get_typedata (int itemtype);
106const typedata *get_typedata_by_name (const char *name); 103const typedata *get_typedata_by_name (const char *name);
107const char *describe_resistance (const object *op, int newline); 104const char *describe_resistance (const object *op, int newline);
108const char *get_levelnumber (int i); 105const char *ordinal (int i);
109const char *describe_item (const object *op, object *owner); 106const char *describe_item (const object *op, object *owner);
110int is_magical (const object *op); 107int is_magical (const object *op);
111int need_identify (const object *op);
112void identify (object *op); 108void identify (object *op);
113void examine (object *op, object *tmp); 109void examine (object *op, object *tmp);
114/* links.c */ 110/* links.c */
115objectlink *get_objectlink (); 111objectlink *get_objectlink ();
116oblinkpt *get_objectlinkpt (); 112oblinkpt *get_objectlinkpt ();
125object *give_skill_by_name (object *op, const char *skill_name); 121object *give_skill_by_name (object *op, const char *skill_name);
126void player_lvl_adj (object *who, object *op); 122void player_lvl_adj (object *who, object *op);
127sint64 level_exp (int level, double expmul); 123sint64 level_exp (int level, double expmul);
128void calc_perm_exp (object *op); 124void calc_perm_exp (object *op);
129sint64 check_exp_adjust (const object *op, sint64 exp); 125sint64 check_exp_adjust (const object *op, sint64 exp);
130void change_exp (object *op, sint64 exp, const char *skill_name, int flag); 126void change_exp (object *op, sint64 exp, shstr_tmp skill_name, int flag);
131void apply_death_exp_penalty (object *op); 127void apply_death_exp_penalty (object *op);
132int did_make_save (const object *op, int level, int bonus); 128int did_make_save (const object *op, int level, int bonus);
133/* los.c */ 129/* los.c */
134void init_block (); 130void init_block ();
135void update_all_map_los (maptile *map); 131void update_all_map_los (maptile *map);
141int blocked_link (object *ob, maptile *m, int sx, int sy); 137int blocked_link (object *ob, maptile *m, int sx, int sy);
142/* object.c */ 138/* object.c */
143char *dump_object (object *op); 139char *dump_object (object *op);
144void dump_me (object *op, char *outstr); 140void dump_me (object *op, char *outstr);
145object *find_object (tag_t i); 141object *find_object (tag_t i);
142object *find_object_uuid (UUID i);
146object *find_object_name (const char *str); 143object *find_object_name (const char *str);
147void free_all_object_data (); 144void free_all_object_data ();
148void update_turn_face (object *op); 145void update_turn_face (object *op);
149void update_object (object *op, int action); 146void update_object (object *op, int action);
150object *merge_ob (object *op, object *top); 147object *merge_ob (object *op, object *top);
151object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y); 148object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y);
152object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag); 149object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag);
153void replace_insert_ob_in_map (shstr_tmp archname, object *op); 150void replace_insert_ob_in_map (shstr_tmp archname, object *op);
154object *insert_ob_in_ob (object *op, object *where); 151object *insert_ob_in_ob (object *op, object *where);
155int check_move_on (object *op, object *originator); 152int check_move_on (object *op, object *originator, int flags = 0);
156object *present_arch (const archetype *at, maptile *m, int x, int y); 153object *present_arch (const archetype *at, maptile *m, int x, int y);
157object *present (unsigned char type, maptile *m, int x, int y); 154object *present (unsigned char type, maptile *m, int x, int y);
158object *present_in_ob (unsigned char type, const object *op); 155object *present_in_ob (unsigned char type, const object *op);
159object *present_in_ob_by_name (int type, const char *str, const object *op); 156object *present_in_ob_by_name (int type, const char *str, const object *op);
160object *present_arch_in_ob (const archetype *at, const object *op); 157object *present_arch_in_ob (const archetype *at, const object *op);
171int can_pick (const object *who, const object *item); 168int can_pick (const object *who, const object *item);
172object *find_obj_by_type_subtype (const object *who, int type, int subtype); 169object *find_obj_by_type_subtype (const object *who, int type, int subtype);
173/* path.c */ 170/* path.c */
174char *path_combine (const char *src, const char *dst); 171char *path_combine (const char *src, const char *dst);
175char *path_combine_and_normalize (const char *src, const char *dst); 172char *path_combine_and_normalize (const char *src, const char *dst);
176/* porting.c */
177void remove_directory (const char *path);
178char *ltostr10 (signed long n);
179char *doubletostr10 (double v);
180FILE *open_and_uncompress (const char *name, int flag, int *compressed);
181void close_and_delete (FILE *fp, int compressed);
182void make_path_to_file (char *filename);
183/* player.c */ 173/* player.c */
184void free_player (player *pl); 174void free_player (player *pl);
185int atnr_is_dragon_enabled (int attacknr); 175int atnr_is_dragon_enabled (int attacknr);
186int is_dragon_pl (const object *op);
187/* quest.c */ 176/* quest.c */
188int quest_is_quest_marker (const object *marker, int task); 177int quest_is_quest_marker (const object *marker, int task);
189int quest_is_in_progress (const object *marker, int task); 178int quest_is_in_progress (const object *marker, int task);
190int quest_is_completed (const object *marker, int task); 179int quest_is_completed (const object *marker, int task);
191const char *quest_get_name (const object *marker); 180const char *quest_get_name (const object *marker);
235void add_abilities (object *op, object *change); 224void add_abilities (object *op, object *change);
236void give_artifact_abilities (object *op, object *artifct); 225void give_artifact_abilities (object *op, object *artifct);
237void generate_artifact (object *op, int difficulty); 226void generate_artifact (object *op, int difficulty);
238void fix_flesh_item (object *item, object *donor); 227void fix_flesh_item (object *item, object *donor);
239/* utils.c */ 228/* utils.c */
240int random_roll (int min, int max, const object *op, int goodbad); 229int random_roll (int min, int max, const object *op, bool prefer_high);
241sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad); 230sint64 random_roll64 (sint64 min, sint64 max, const object *op, bool prefer_high);
242int die_roll (int num, int size, const object *op, int goodbad); 231int die_roll (int num, int size, const object *op, bool prefer_high);
243materialtype_t *name_to_material (const shstr_cmp name);
244void transmute_materialname (object *op, const object *change); 232void transmute_materialname (object *op, const object *change);
245void set_materialname (object *op, int difficulty, materialtype_t *nmt);
246void strip_media_tag (char *message);
247void strip_endline (char *buf); 233void strip_endline (char *buf);
248void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize); 234void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
249/* loader.c */ 235/* loader.c */
250int set_variable (object *op, char *buf); 236int set_variable (object *op, char *buf);
251void init_vars (); 237void init_vars ();
252char *get_ob_diff (object *op, object *op2); 238char *get_ob_diff (object *op, object *op2);
239bool load_resource_file_ (const char *filename);
253/* map.c */ 240/* map.c */
254maptile *find_style (const char *dirname, const char *stylename, int difficulty); 241maptile *find_style (const char *dirname, const char *stylename, int difficulty, bool recurse = false);
255object *pick_random_object (maptile *style); 242object *pick_random_object (maptile *style);
256 243
257/* former funcpoint.h */ 244/* former funcpoint.h */
258/* 245/*
259 * These function-pointers are defined in common/glue.c 246 * These function-pointers are defined in common/glue.c
264 * Ryo 2005-07-15 251 * Ryo 2005-07-15
265 */ 252 */
266 253
267void move_apply (object *, object *, object *); 254void move_apply (object *, object *, object *);
268void draw_info (int, int, object *, const char *); 255void draw_info (int, int, object *, const char *);
269void clean_tmp_files (void); 256void clean_tmp_files ();
270void fix_auto_apply (maptile *); 257void fix_auto_apply (maptile *);
271void init_blocksview_players (void); 258void init_blocksview_players ();
272void monster_check_apply (object *, object *); 259void monster_check_apply (object *, object *);
273void process_active_maps (void); 260void process_active_maps ();
274void remove_friendly_object (object *); 261void remove_friendly_object (object *);
275void update_buttons (maptile *); 262void update_buttons (maptile *);
276void move_teleporter (object *); 263void move_teleporter (object *);
277void move_firewall (object *); 264void move_firewall (object *);
278void move_creator (object *); 265void move_creator (object *);

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