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Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.50 by root, Sun Jun 3 17:42:39 2007 UTC vs.
Revision 1.79 by root, Tue Nov 10 01:20:41 2009 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * under the terms of the GNU General Public License as published by the Free 9 * the terms of the Affero GNU General Public License as published by the
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the Affero GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * and the GNU General Public License along with this program. If not, see
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#ifndef LIBPROTO_H_
26#define LIBPROTO_H_
27
28void load_materials ();
29
25/* anim.c */ 30/* anim.c */
26extern void free_all_anim(); 31void free_all_anim ();
27extern void init_anim(); 32void init_anim ();
28extern int find_animation(const char *name); 33int find_animation (const char *name);
29extern void animate_object(object *op, int dir); 34void animate_object (object *op, int dir);
30/* arch.c */ 35/* arch.c */
31extern archetype *find_archetype_by_object_name(const char *name); 36archetype *find_archetype_by_object_name (const char *name);
32extern archetype *find_archetype_by_object_type_name(int type, const char *name); 37archetype *find_archetype_by_object_type_name (int type, const char *name);
33extern object *get_archetype_by_skill_name(const char *skill, int type); 38object *get_archetype_by_skill_name (const char *skill, int type);
34extern archetype *get_archetype_by_type_subtype(int type, int subtype); 39archetype *get_archetype_by_type_subtype (int type, int subtype);
35extern object *get_archetype_by_object_name(const char *name); 40object *get_archetype_by_object_name (const char *name);
36extern object *find_best_weapon_used_match(object *pl, const char *params); 41object *find_best_weapon_used_match (object *pl, const char *params);
37extern int item_matched_string(object *pl, object *op, const char *name); 42int item_matched_string (object *pl, object *op, const char *name);
38extern void arch_info(object *op); 43void arch_info (object *op);
39extern void clear_archetable(); 44void clear_archetable ();
40extern void dump_arch(archetype *at); 45void dump_arch (archetype *at);
41extern void dump_all_archetypes(); 46void dump_all_archetypes ();
42extern void free_all_archs(); 47void free_all_archs ();
43extern void check_generators(); 48void check_generators ();
44extern bool load_archetype_file(const char *filename); 49bool load_archetype_file (const char *filename);
45extern object *arch_to_object(archetype *at);
46extern object *create_singularity(const char *name);
47extern object *get_archetype(const char *name); 50object *get_archetype (const char *name);
48extern unsigned long hasharch(const char *str, int tablesize); 51unsigned long hasharch (const char *str, int tablesize);
49extern archetype *type_to_archetype(int type);
50extern object *clone_arch(int type); 52object *clone_arch (int type);
51extern object *object_create_arch(archetype *at); 53object *object_create_arch (archetype *at);
52/* button.c */ 54/* button.c */
53extern void push_button(object *op); 55void push_button (object *op, object *originator);
54extern void activate_connection (maptile *map, long connection, bool state = true); 56void update_button (object *op, object *originator);
55extern void update_button(object *op); 57void use_trigger (object *op, object *originator);
56extern oblinkpt *get_connection_links (maptile *map, long connection);
57extern void use_trigger(object *op);
58extern void animate_turning(object *op); 58void animate_turning (object *op);
59extern int check_altar_sacrifice(const object *altar, const object *sacrifice); 59int check_altar_sacrifice (object *altar, object *sacrifice, object *originator = 0);
60extern int operate_altar(object *altar, object **sacrifice); 60int operate_altar (object *altar, object **sacrifice, object *originator = 0);
61extern void trigger_move(object *op, int state); 61int check_trigger (object *op, object *cause, object *originator = 0);
62extern int check_trigger(object *op, object *cause);
63extern void add_button_link(object *button, maptile *map, int connected);
64extern void remove_button_link(object *op);
65extern oblinkpt *get_button_links(const object *button);
66extern int get_button_value(const object *button); 62int get_button_value (const object *button);
67extern void do_mood_floor(object *op, object *source = 0); 63void do_mood_floor (object *op, object *source = 0);
68extern object *check_inv_recursive(object *op, const object *trig); 64object *check_inv_recursive (object *op, const object *trig);
69extern void check_inv(object *op, object *trig); 65void check_inv (object *op, object *trig);
70extern void verify_button_links(const maptile *map); 66void verify_button_links (const maptile *map);
71/* exp.c */ 67/* exp.c */
72extern int new_exp(const object *ob); 68int new_exp (const object *ob);
73extern int has_ability(const object *ob);
74extern void init_experience(); 69void init_experience ();
75extern void dump_experience(); 70void dump_experience ();
76/* friend.c */ 71/* friend.c */
77extern void add_friendly_object(object *op); 72void add_friendly_object (object *op);
78extern void remove_friendly_object(object *op); 73void remove_friendly_object (object *op);
79extern void dump_friendly_objects(); 74void dump_friendly_objects ();
80extern void clean_friendly_list(); 75void clean_friendly_list ();
81extern int is_friendly(const object *op);
82/* glue.c */ 76/* glue.c */
83extern void fatal(int err); 77void fatal (int err);
84/* holy.c */ 78/* holy.c */
85extern void init_gods(); 79void init_gods ();
86extern void add_god_to_list(archetype *god_arch);
87extern int baptize_altar(object *op);
88extern godlink *get_rand_god(); 80godlink *get_rand_god ();
89extern object *pntr_to_god_obj(godlink *godlnk); 81object *pntr_to_god_obj (godlink *godlnk);
90extern void free_all_god();
91extern void dump_gods(); 82void dump_gods ();
92/* info.c */ 83/* info.c */
93extern void dump_abilities(); 84void dump_abilities ();
94extern void print_monsters(); 85void print_monsters ();
95extern void bitstostring(long bits, int num, char *str); 86void bitstostring (long bits, int num, char *str);
96/* image.c */ 87/* image.c */
97extern void ReadBmapNames(); 88void ReadBmapNames ();
98extern int FindFace(const char *name, int error); 89int FindFace (const char *name, int error);
99extern int ReadSmooth(); 90int ReadSmooth ();
100extern int FindSmooth(uint16 face, uint16 *smoothed); 91int FindSmooth (uint16 face, uint16 *smoothed);
101extern void free_all_images(); 92void free_all_images ();
102/* init.c */ 93/* init.c */
103extern void init_library(); 94void init_library ();
104extern void init_environ(); 95void init_environ ();
105extern void init_globals(); 96void init_globals ();
106extern void init_objects(); 97void init_objects ();
107extern void init_defaults(); 98void init_defaults ();
108extern void init_dynamic(); 99void init_dynamic ();
109extern void init_clocks(); 100void init_clocks ();
110extern void init_attackmess(); 101void init_attackmess ();
111/* item.c */ 102/* item.c */
112extern int get_power_from_ench(int ench); 103int get_power_from_ench (int ench);
113extern int calc_item_power(const object *op, int flag); 104int calc_item_power (const object *op, int flag);
114extern const typedata *get_typedata(int itemtype); 105const typedata *get_typedata (int itemtype);
115extern const typedata *get_typedata_by_name(const char *name); 106const typedata *get_typedata_by_name (const char *name);
116extern const char *describe_resistance(const object *op, int newline); 107const char *describe_resistance (const object *op, int newline);
117extern const char *query_weight(const object *op);
118extern const char *get_levelnumber(int i); 108const char *get_levelnumber (int i);
119extern const char *get_number(int i);
120extern const char *ring_desc(const object *op);
121extern const char *query_short_name(const object *op);
122extern const char *query_name(const object *op);
123extern const char *query_base_name(const object *op, int plural);
124extern const char *describe_item(const object *op, object *owner); 109const char *describe_item (const object *op, object *owner);
125extern int is_magical(const object *op); 110int is_magical (const object *op);
126extern int need_identify(const object *op); 111int need_identify (const object *op);
127extern void identify(object *op); 112void identify (object *op);
113void examine (object *op, object *tmp);
128/* links.c */ 114/* links.c */
129extern objectlink *get_objectlink(); 115objectlink *get_objectlink ();
130extern oblinkpt *get_objectlinkpt(); 116oblinkpt *get_objectlinkpt ();
131extern void free_objectlink(objectlink *ol); 117void free_objectlink (objectlink *ol);
132extern void free_objectlinkpt(oblinkpt *obp); 118void free_objectlinkpt (oblinkpt *obp);
133/* living.c */ 119/* living.c */
134extern void change_attr_value(living *stats, int attr, sint8 value); 120void change_attr_value (living *stats, int attr, sint8 value);
135extern void check_stat_bounds(living *stats); 121void check_stat_bounds (living *stats);
136extern int change_abil(object *op, object *tmp); 122int change_abil (object *op, object *tmp);
137extern int allowed_class(const object *op); 123int allowed_class (const object *op);
138extern void set_dragon_name(object *pl, const object *abil, const object *skin); 124void set_dragon_name (object *pl, const object *abil, const object *skin);
139extern void dragon_level_gain(object *who);
140extern object *give_skill_by_name(object *op, const char *skill_name); 125object *give_skill_by_name (object *op, const char *skill_name);
141extern void player_lvl_adj(object *who, object *op); 126void player_lvl_adj (object *who, object *op);
142extern sint64 level_exp(int level, double expmul); 127sint64 level_exp (int level, double expmul);
143extern void calc_perm_exp(object *op); 128void calc_perm_exp (object *op);
144extern sint64 check_exp_loss(const object *op, sint64 exp);
145extern sint64 check_exp_adjust(const object *op, sint64 exp); 129sint64 check_exp_adjust (const object *op, sint64 exp);
146extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); 130void change_exp (object *op, sint64 exp, const char *skill_name, int flag);
147extern void apply_death_exp_penalty(object *op); 131void apply_death_exp_penalty (object *op);
148extern int did_make_save(const object *op, int level, int bonus); 132int did_make_save (const object *op, int level, int bonus);
149/* los.c */ 133/* los.c */
150extern void init_block(); 134void init_block ();
151extern void clear_los(player *pl);
152extern int has_carried_lights(const object *op);
153extern void update_los(object *op);
154extern void update_all_map_los(maptile *map); 135void update_all_map_los (maptile *map);
155extern void update_all_los(const maptile *map, int x, int y); 136void update_all_los (const maptile *map, int x, int y);
156extern void print_los(object *op);
157extern void make_sure_seen(const object *op); 137void make_sure_seen (const object *op);
158extern void make_sure_not_seen(const object *op); 138void make_sure_not_seen (const object *op);
159/* map.c */ 139/* map.c */
160extern const char *create_pathname (const char *name); 140const char *create_pathname (const char *name);
161extern int check_path(const char *name, int prepend_dir);
162extern int blocked_link(object *ob, maptile *m, int sx, int sy); 141int blocked_link (object *ob, maptile *m, int sx, int sy);
163extern void fix_container(object *container);
164/* object.c */ 142/* object.c */
165extern signed long sum_weight(object *op);
166extern object *object_get_env_recursive(object *op);
167extern char *dump_object(object *op); 143char *dump_object (object *op);
168extern void dump_me(object *op, char *outstr); 144void dump_me (object *op, char *outstr);
169extern object *get_nearest_part(object *op, const object *pl);
170extern object *find_object(tag_t i); 145object *find_object (tag_t i);
171extern object *find_object_name(const char *str); 146object *find_object_name (const char *str);
172extern void free_all_object_data(); 147void free_all_object_data ();
173extern void update_turn_face(object *op); 148void update_turn_face (object *op);
174extern void update_object(object *op, int action); 149void update_object (object *op, int action);
175extern void sub_weight(object *op, signed long weight);
176extern object *merge_ob(object *op, object *top); 150object *merge_ob (object *op, object *top);
177extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y); 151object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y);
178extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag); 152object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag);
179extern void replace_insert_ob_in_map(const char *arch_string, object *op); 153void replace_insert_ob_in_map (shstr_tmp archname, object *op);
180extern object *get_split_ob(object *orig_ob, uint32 nr);
181extern object *decrease_ob_nr(object *op, uint32 i);
182extern void add_weight(object *op, signed long weight);
183extern object *insert_ob_in_ob(object *op, object *where); 154object *insert_ob_in_ob (object *op, object *where);
184extern int check_move_on(object *op, object *originator); 155int check_move_on (object *op, object *originator);
185extern object *present_arch(const archetype *at, maptile *m, int x, int y); 156object *present_arch (const archetype *at, maptile *m, int x, int y);
186extern object *present(unsigned char type, maptile *m, int x, int y); 157object *present (unsigned char type, maptile *m, int x, int y);
187extern object *present_in_ob(unsigned char type, const object *op); 158object *present_in_ob (unsigned char type, const object *op);
188extern object *present_in_ob_by_name(int type, const char *str, const object *op); 159object *present_in_ob_by_name (int type, const char *str, const object *op);
189extern object *present_arch_in_ob(const archetype *at, const object *op); 160object *present_arch_in_ob (const archetype *at, const object *op);
190extern void flag_inv(object *op, int flag); 161void flag_inv (object *op, int flag);
191extern void unflag_inv(object *op, int flag); 162void unflag_inv (object *op, int flag);
192extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop); 163int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop);
193extern int find_first_free_spot(const object *ob, maptile *m, int x, int y); 164int find_first_free_spot (const object *ob, maptile *m, int x, int y);
194extern void get_search_arr(int *search_arr); 165void get_search_arr (int *search_arr);
195extern int find_dir(maptile *m, int x, int y, object *exclude); 166int find_dir (maptile *m, int x, int y, object *exclude);
196extern int distance(const object *ob1, const object *ob2); 167int distance (const object *ob1, const object *ob2);
197extern int find_dir_2(int x, int y); 168int find_dir_2 (int x, int y);
198extern int dirdiff(int dir1, int dir2); 169int dirdiff (int dir1, int dir2);
199extern int can_see_monsterP(maptile *m, int x, int y, int dir); 170int can_see_monsterP (maptile *m, int x, int y, int dir);
200extern int can_pick(const object *who, const object *item); 171int can_pick (const object *who, const object *item);
201extern object *object_create_clone(object *asrc);
202extern object *find_obj_by_type_subtype(const object *who, int type, int subtype); 172object *find_obj_by_type_subtype (const object *who, int type, int subtype);
203extern key_value *get_ob_key_link(const object *ob, const char *key);
204extern const char *get_ob_key_value(const object *op, const char *const key);
205extern int set_ob_key_value_s(object *op, const char *canonical_key, const char *value, int add_key);
206extern int set_ob_key_value(object *op, const char *key, const char *value, int add_key);
207/* path.c */ 173/* path.c */
208extern char *path_combine(const char *src, const char *dst); 174char *path_combine (const char *src, const char *dst);
209extern void path_normalize(char *path);
210extern char *path_combine_and_normalize(const char *src, const char *dst); 175char *path_combine_and_normalize (const char *src, const char *dst);
211/* porting.c */ 176/* porting.c */
212extern void remove_directory(const char *path); 177void remove_directory (const char *path);
213extern char *strcasestr_local(const char *s, const char *find);
214extern char *ltostr10(signed long n); 178char *ltostr10 (signed long n);
215extern char *doubletostr10(double v); 179char *doubletostr10 (double v);
216extern FILE *open_and_uncompress(const char *name, int flag, int *compressed); 180FILE *open_and_uncompress (const char *name, int flag, int *compressed);
217extern void close_and_delete(FILE *fp, int compressed); 181void close_and_delete (FILE *fp, int compressed);
218extern void make_path_to_file(char *filename); 182void make_path_to_file (char *filename);
219/* player.c */ 183/* player.c */
220extern void free_player(player *pl); 184void free_player (player *pl);
221extern int atnr_is_dragon_enabled(int attacknr); 185int atnr_is_dragon_enabled (int attacknr);
222extern int is_dragon_pl(const object *op); 186int is_dragon_pl (const object *op);
223/* quest.c */ 187/* quest.c */
224extern int quest_is_quest_marker(const object *marker, int task); 188int quest_is_quest_marker (const object *marker, int task);
225extern int quest_is_in_progress(const object *marker, int task); 189int quest_is_in_progress (const object *marker, int task);
226extern int quest_is_completed(const object *marker, int task); 190int quest_is_completed (const object *marker, int task);
227extern const char *quest_get_name(const object *marker); 191const char *quest_get_name (const object *marker);
228extern object *quest_get_player_quest(const object *pl, const char *name, const char *name_pl); 192object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl);
229extern object *quest_get_override(const object *ob, const object *pl); 193object *quest_get_override (const object *ob, const object *pl);
230extern const char *quest_get_override_slaying(const object *ob, const object *pl); 194const char *quest_get_override_slaying (const object *ob, const object *pl);
231extern const char *quest_get_override_msg(const object *ob, const object *pl); 195const char *quest_get_override_msg (const object *ob, const object *pl);
232extern void quest_apply_items(object *wrapper, player *pl); 196void quest_apply_items (object *wrapper, player *pl);
233extern int quest_on_activate(object *ob, player *pl); 197int quest_on_activate (object *ob, player *pl);
234extern int quest_is_override_compatible(const object *marker, const object *pl); 198int quest_is_override_compatible (const object *marker, const object *pl);
235/* readable.c */ 199/* readable.c */
236extern int nstrtok(const char *buf1, const char *buf2);
237extern char *strtoktolin(const char *buf1, const char *buf2);
238extern int book_overflow(const char *buf1, const char *buf2, int booksize);
239extern void init_readable(); 200void init_readable ();
240extern void change_book(object *book, int msgtype);
241extern object *get_random_mon(int level); 201object *get_random_mon (int level);
242extern char *mon_desc(const object *mon);
243extern object *get_next_mon(object *tmp);
244extern char *mon_info_msg(int level, int booksize);
245extern const char *artifact_msg(int level, int booksize);
246extern char *spellpath_msg(int level, int booksize);
247extern void make_formula_book(object *book, int level);
248extern char *msgfile_msg(int level, int booksize);
249extern const char *god_info_msg(int level, int booksize);
250extern void tailor_readable_ob(object *book, int msg_type); 202void tailor_readable_ob (object *book, int msg_type);
251extern void free_all_readable();
252extern void write_book_archive(); 203void write_book_archive ();
253extern readable_message_type *get_readable_message_type(object *readable); 204readable_message_type *get_readable_message_type (object *readable);
254/* recipe.c */ 205/* recipe.c */
255extern recipelist *get_formulalist(int i); 206recipelist *get_formulalist (int i);
256extern void init_formulae(); 207void init_formulae ();
257extern void check_formulae();
258extern void dump_alchemy(); 208void dump_alchemy ();
259extern archetype *find_treasure_by_name(const treasure *t, const char *name, int depth);
260extern long find_ingred_cost(const char *name);
261extern void dump_alchemy_costs(); 209void dump_alchemy_costs ();
262extern const char *ingred_name(const char *name);
263extern int strtoint(const char *buf); 210int strtoint (const char *buf);
264extern artifact *locate_recipe_artifact(const recipe *rp, size_t idx); 211artifact *locate_recipe_artifact (const recipe *rp, size_t idx);
265extern int numb_ingred(const char *buf);
266extern recipelist *get_random_recipelist();
267extern recipe *get_random_recipe(recipelist *rpl); 212recipe *get_random_recipe (recipelist *rpl);
268extern void free_all_recipes();
269/* region.c */ 213/* region.c */
270extern object *get_jail_exit(object *op); 214object *get_jail_exit (object *op);
271extern void init_regions();
272/* shstr.c */ 215/* shstr.c */
273extern int buf_overflow(const char *buf1, const char *buf2, int bufsize); 216int buf_overflow (const char *buf1, const char *buf2, int bufsize);
274/* time.c */ 217/* time.c */
275extern void reset_sleep(); 218void reset_sleep ();
276extern void log_time(long process_utime); 219void log_time (long process_utime);
277extern int enough_elapsed_time(); 220int enough_elapsed_time ();
278extern void sleep_delta(); 221void sleep_delta ();
279extern void get_tod(timeofday_t *tod); 222void get_tod (timeofday_t *tod);
280extern void print_tod(object *op); 223void print_tod (object *op);
281extern void time_info(object *op); 224void time_info (object *op);
282/* treasure.c */ 225/* treasure.c */
283extern void init_archetype_pointers();
284extern bool load_treasure_file(const char *filename); 226bool load_treasure_file (const char *filename);
285extern object *generate_treasure(treasurelist *t, int difficulty); 227object *generate_treasure (treasurelist *t, int difficulty);
286extern int level_for_item(const object *op, int difficulty);
287extern int magic_from_difficulty(int difficulty);
288extern void set_abs_magic(object *op, int magic); 228void set_abs_magic (object *op, int magic);
289extern void set_ring_bonus(object *op, int bonus);
290extern int get_magic(int diff);
291extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags); 229void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
292extern artifactlist *find_artifactlist(int type); 230artifactlist *find_artifactlist (int type);
293extern void dump_artifacts(); 231void dump_artifacts ();
294extern void dump_monster_treasure_rec(const char *name, treasure *t, int depth); 232void dump_monster_treasure_rec (const char *name, treasure *t, int depth);
295extern void dump_monster_treasure(const char *name); 233void dump_monster_treasure (const char *name);
296extern void init_artifacts(); 234void init_artifacts ();
297extern void add_abilities(object *op, object *change); 235void add_abilities (object *op, object *change);
298extern void give_artifact_abilities(object *op, object *artifct); 236void give_artifact_abilities (object *op, object *artifct);
299extern void generate_artifact(object *op, int difficulty); 237void generate_artifact (object *op, int difficulty);
300extern void fix_flesh_item(object *item, object *donor); 238void fix_flesh_item (object *item, object *donor);
301extern int special_potion(object *op);
302extern void free_treasurestruct(treasure *t);
303extern void free_charlinks(linked_char *lc);
304extern void free_artifact(artifact *at);
305extern void free_artifactlist(artifactlist *al);
306extern void free_all_treasures();
307/* utils.c */ 239/* utils.c */
308extern int random_roll(int min, int max, const object *op, int goodbad); 240int random_roll (int min, int max, const object *op, int goodbad);
309extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad); 241sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad);
310extern int die_roll(int num, int size, const object *op, int goodbad); 242int die_roll (int num, int size, const object *op, int goodbad);
311extern materialtype_t *name_to_material (const shstr &name); 243materialtype_t *name_to_material (const shstr_cmp name);
312extern void transmute_materialname(object *op, const object *change); 244void transmute_materialname (object *op, const object *change);
313extern void set_materialname(object *op, int difficulty, materialtype_t *nmt); 245void set_materialname (object *op, int difficulty, materialtype_t *nmt);
314extern void strip_media_tag(char *message); 246void strip_media_tag (char *message);
315extern const char *strrstr(const char *haystack, const char *needle);
316extern void strip_endline(char *buf); 247void strip_endline (char *buf);
317extern void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize); 248void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
318extern void make_list_like(char *input);
319/* loader.c */ 249/* loader.c */
320extern int set_variable(object *op, char *buf); 250int set_variable (object *op, char *buf);
321extern void init_vars(); 251void init_vars ();
322extern char *get_ob_diff(object *op, object *op2); 252char *get_ob_diff (object *op, object *op2);
253/* map.c */
254maptile *find_style (const char *dirname, const char *stylename, int difficulty);
255object *pick_random_object (maptile *style);
256
257/* former funcpoint.h */
258/*
259 * These function-pointers are defined in common/glue.c
260 * The functions used to set and initialise them are also there.
261 *
262 * Massive change. Those functions are just defined, no callback, and they should be implemented.
263 * This means glue.c code & such can go away almost entirely.
264 * Ryo 2005-07-15
265 */
266
267void move_apply (object *, object *, object *);
268void draw_info (int, int, object *, const char *);
269void clean_tmp_files ();
270void fix_auto_apply (maptile *);
271void init_blocksview_players ();
272void monster_check_apply (object *, object *);
273void process_active_maps ();
274void remove_friendly_object (object *);
275void update_buttons (maptile *);
276void move_teleporter (object *);
277void move_firewall (object *);
278void move_creator (object *);
279void move_marker (object *);
280void move_duplicator (object *);
281void trap_adjust (object *, int);
282void esrv_send_item (object *, object *);
283void esrv_del_item (player *, int);
284void esrv_update_item (int, object *, object *);
285void esrv_update_spells (player *);
286void dragon_ability_gain (object *, int, int);
287object * find_skill_by_number (object *, int);
288
289#endif
290

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