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Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.80 by root, Tue Nov 10 04:38:45 2009 UTC vs.
Revision 1.100 by root, Sun May 1 16:58:16 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
43void dump_arch (archetype *at); 43void dump_arch (archetype *at);
44void dump_all_archetypes (); 44void dump_all_archetypes ();
45void free_all_archs (); 45void free_all_archs ();
46void check_generators (); 46void check_generators ();
47bool load_archetype_file (const char *filename); 47bool load_archetype_file (const char *filename);
48object *get_archetype (const char *name);
49unsigned long hasharch (const char *str, int tablesize); 48unsigned long hasharch (const char *str, int tablesize);
50object *clone_arch (int type); 49object *clone_arch (int type);
51object *object_create_arch (archetype *at); 50object *object_create_arch (archetype *at);
52/* button.c */ 51/* button.c */
53void push_button (object *op, object *originator); 52void push_button (object *op, object *originator);
61void do_mood_floor (object *op, object *source = 0); 60void do_mood_floor (object *op, object *source = 0);
62object *check_inv_recursive (object *op, const object *trig); 61object *check_inv_recursive (object *op, const object *trig);
63void check_inv (object *op, object *trig); 62void check_inv (object *op, object *trig);
64void verify_button_links (const maptile *map); 63void verify_button_links (const maptile *map);
65/* exp.c */ 64/* exp.c */
65int exp_to_level (sint64 exp);
66sint64 level_to_min_exp (int level);
66int new_exp (const object *ob); 67int new_exp (const object *ob);
67void init_experience (); 68void reload_exp_table ();
68void dump_experience ();
69/* friend.c */ 69/* friend.c */
70void add_friendly_object (object *op); 70void add_friendly_object (object *op);
71void remove_friendly_object (object *op); 71void remove_friendly_object (object *op);
72void dump_friendly_objects (); 72void dump_friendly_objects ();
73void clean_friendly_list (); 73void clean_friendly_list ();
74/* glue.c */
75void fatal (int err);
76/* holy.c */ 74/* holy.c */
77void init_gods (); 75void init_gods ();
78godlink *get_rand_god (); 76godlink *get_rand_god ();
79object *pntr_to_god_obj (godlink *godlnk); 77object *pntr_to_god_obj (godlink *godlnk);
80void dump_gods (); 78void dump_gods ();
101int get_power_from_ench (int ench); 99int get_power_from_ench (int ench);
102int calc_item_power (const object *op, int flag); 100int calc_item_power (const object *op, int flag);
103const typedata *get_typedata (int itemtype); 101const typedata *get_typedata (int itemtype);
104const typedata *get_typedata_by_name (const char *name); 102const typedata *get_typedata_by_name (const char *name);
105const char *describe_resistance (const object *op, int newline); 103const char *describe_resistance (const object *op, int newline);
106const char *get_levelnumber (int i); 104const char *ordinal (int i);
107const char *describe_item (const object *op, object *owner); 105const char *describe_item (const object *op, object *owner);
108int is_magical (const object *op); 106int is_magical (const object *op);
109int need_identify (const object *op);
110void identify (object *op); 107void identify (object *op);
111void examine (object *op, object *tmp); 108void examine (object *op, object *tmp);
112/* links.c */ 109/* links.c */
113objectlink *get_objectlink (); 110objectlink *get_objectlink ();
114oblinkpt *get_objectlinkpt (); 111oblinkpt *get_objectlinkpt ();
123object *give_skill_by_name (object *op, const char *skill_name); 120object *give_skill_by_name (object *op, const char *skill_name);
124void player_lvl_adj (object *who, object *op); 121void player_lvl_adj (object *who, object *op);
125sint64 level_exp (int level, double expmul); 122sint64 level_exp (int level, double expmul);
126void calc_perm_exp (object *op); 123void calc_perm_exp (object *op);
127sint64 check_exp_adjust (const object *op, sint64 exp); 124sint64 check_exp_adjust (const object *op, sint64 exp);
128void change_exp (object *op, sint64 exp, const char *skill_name, int flag); 125void change_exp (object *op, sint64 exp, shstr_tmp skill_name, int flag);
129void apply_death_exp_penalty (object *op); 126void apply_death_exp_penalty (object *op);
130int did_make_save (const object *op, int level, int bonus); 127int did_make_save (const object *op, int level, int bonus);
131/* los.c */ 128/* los.c */
132void init_block (); 129void init_block ();
133void update_all_map_los (maptile *map); 130void update_all_map_los (maptile *map);
139int blocked_link (object *ob, maptile *m, int sx, int sy); 136int blocked_link (object *ob, maptile *m, int sx, int sy);
140/* object.c */ 137/* object.c */
141char *dump_object (object *op); 138char *dump_object (object *op);
142void dump_me (object *op, char *outstr); 139void dump_me (object *op, char *outstr);
143object *find_object (tag_t i); 140object *find_object (tag_t i);
141object *find_object_uuid (UUID i);
144object *find_object_name (const char *str); 142object *find_object_name (const char *str);
145void free_all_object_data (); 143void free_all_object_data ();
146void update_turn_face (object *op); 144void update_turn_face (object *op);
147void update_object (object *op, int action); 145void update_object (object *op, int action);
148object *merge_ob (object *op, object *top); 146object *merge_ob (object *op, object *top);
149object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y); 147object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y);
150object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag); 148object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag);
151void replace_insert_ob_in_map (shstr_tmp archname, object *op); 149void replace_insert_ob_in_map (shstr_tmp archname, object *op);
152object *insert_ob_in_ob (object *op, object *where); 150object *insert_ob_in_ob (object *op, object *where);
153int check_move_on (object *op, object *originator); 151int check_move_on (object *op, object *originator, int flags = 0);
154object *present_arch (const archetype *at, maptile *m, int x, int y); 152object *present_arch (const archetype *at, maptile *m, int x, int y);
155object *present (unsigned char type, maptile *m, int x, int y); 153object *present (unsigned char type, maptile *m, int x, int y);
156object *present_in_ob (unsigned char type, const object *op); 154object *present_in_ob (unsigned char type, const object *op);
157object *present_in_ob_by_name (int type, const char *str, const object *op); 155object *present_in_ob_by_name (int type, const char *str, const object *op);
158object *present_arch_in_ob (const archetype *at, const object *op); 156object *present_arch_in_ob (const archetype *at, const object *op);
169int can_pick (const object *who, const object *item); 167int can_pick (const object *who, const object *item);
170object *find_obj_by_type_subtype (const object *who, int type, int subtype); 168object *find_obj_by_type_subtype (const object *who, int type, int subtype);
171/* path.c */ 169/* path.c */
172char *path_combine (const char *src, const char *dst); 170char *path_combine (const char *src, const char *dst);
173char *path_combine_and_normalize (const char *src, const char *dst); 171char *path_combine_and_normalize (const char *src, const char *dst);
174/* porting.c */
175void remove_directory (const char *path);
176char *ltostr10 (signed long n);
177char *doubletostr10 (double v);
178FILE *open_and_uncompress (const char *name, int flag, int *compressed);
179void close_and_delete (FILE *fp, int compressed);
180void make_path_to_file (char *filename);
181/* player.c */ 172/* player.c */
182void free_player (player *pl); 173void free_player (player *pl);
183int atnr_is_dragon_enabled (int attacknr); 174int atnr_is_dragon_enabled (int attacknr);
184int is_dragon_pl (const object *op);
185/* quest.c */ 175/* quest.c */
186int quest_is_quest_marker (const object *marker, int task); 176int quest_is_quest_marker (const object *marker, int task);
187int quest_is_in_progress (const object *marker, int task); 177int quest_is_in_progress (const object *marker, int task);
188int quest_is_completed (const object *marker, int task); 178int quest_is_completed (const object *marker, int task);
189const char *quest_get_name (const object *marker); 179const char *quest_get_name (const object *marker);
233void add_abilities (object *op, object *change); 223void add_abilities (object *op, object *change);
234void give_artifact_abilities (object *op, object *artifct); 224void give_artifact_abilities (object *op, object *artifct);
235void generate_artifact (object *op, int difficulty); 225void generate_artifact (object *op, int difficulty);
236void fix_flesh_item (object *item, object *donor); 226void fix_flesh_item (object *item, object *donor);
237/* utils.c */ 227/* utils.c */
238int random_roll (int min, int max, const object *op, int goodbad); 228int random_roll (int min, int max, const object *op, bool prefer_high);
239sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad); 229sint64 random_roll64 (sint64 min, sint64 max, const object *op, bool prefer_high);
240int die_roll (int num, int size, const object *op, int goodbad); 230int die_roll (int num, int size, const object *op, bool prefer_high);
241materialtype_t *name_to_material (const shstr_tmp name);
242void transmute_materialname (object *op, const object *change); 231void transmute_materialname (object *op, const object *change);
243void strip_media_tag (char *message);
244void strip_endline (char *buf); 232void strip_endline (char *buf);
245void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize); 233void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
246/* loader.c */ 234/* loader.c */
247int set_variable (object *op, char *buf); 235int set_variable (object *op, char *buf);
248void init_vars (); 236void init_vars ();
249char *get_ob_diff (object *op, object *op2); 237char *get_ob_diff (object *op, object *op2);
238bool load_resource_file_ (const char *filename);
250/* map.c */ 239/* map.c */
251maptile *find_style (const char *dirname, const char *stylename, int difficulty); 240maptile *find_style (const char *dirname, const char *stylename, int difficulty, bool recurse = false);
252object *pick_random_object (maptile *style); 241object *pick_random_object (maptile *style);
253 242
254/* former funcpoint.h */ 243/* former funcpoint.h */
255/* 244/*
256 * These function-pointers are defined in common/glue.c 245 * These function-pointers are defined in common/glue.c

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