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Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.5 by root, Mon Aug 28 14:05:24 2006 UTC vs.
Revision 1.80 by root, Tue Nov 10 04:38:45 2009 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25#ifndef LIBPROTO_H_
26#define LIBPROTO_H_
27
1/* anim.c */ 28/* anim.c */
2extern void free_all_anim(void); 29void free_all_anim ();
3extern void init_anim(void); 30void init_anim ();
4extern int find_animation(const char *name); 31int find_animation (const char *name);
5extern void animate_object(object *op, int dir); 32void animate_object (object *op, int dir);
6/* arch.c */ 33/* arch.c */
7extern archetype *find_archetype_by_object_name(const char *name); 34archetype *find_archetype_by_object_name (const char *name);
8extern archetype *find_archetype_by_object_type_name(int type, const char *name); 35archetype *find_archetype_by_object_type_name (int type, const char *name);
9extern object *get_archetype_by_skill_name(const char *skill, int type); 36object *get_archetype_by_skill_name (const char *skill, int type);
10extern archetype *get_archetype_by_type_subtype(int type, int subtype); 37archetype *get_archetype_by_type_subtype (int type, int subtype);
11extern object *get_archetype_by_object_name(const char *name); 38object *get_archetype_by_object_name (const char *name);
12extern object *find_best_weapon_used_match(object *pl, const char *params); 39object *find_best_weapon_used_match (object *pl, const char *params);
13extern int item_matched_string(object *pl, object *op, const char *name); 40int item_matched_string (object *pl, object *op, const char *name);
14extern void init_archetypes(void);
15extern void arch_info(object *op); 41void arch_info (object *op);
16extern void clear_archetable(void); 42void clear_archetable ();
17extern void init_archetable(void);
18extern void dump_arch(archetype *at); 43void dump_arch (archetype *at);
19extern void dump_all_archetypes(void); 44void dump_all_archetypes ();
20extern void free_all_archs(void); 45void free_all_archs ();
21extern archetype *get_archetype_struct(void);
22extern void check_generators(void); 46void check_generators ();
23extern void load_archetypes(void); 47bool load_archetype_file (const char *filename);
24extern object *arch_to_object(archetype *at);
25extern object *create_singularity(const char *name);
26extern object *get_archetype(const char *name); 48object *get_archetype (const char *name);
27extern unsigned long hasharch(const char *str, int tablesize); 49unsigned long hasharch (const char *str, int tablesize);
28extern archetype *find_archetype(const char *name);
29extern archetype *type_to_archetype(int type);
30extern object *clone_arch(int type); 50object *clone_arch (int type);
31extern object *object_create_arch(archetype *at); 51object *object_create_arch (archetype *at);
32/* button.c */ 52/* button.c */
33extern void push_button(object *op); 53void push_button (object *op, object *originator);
34extern void update_button(object *op); 54void update_button (object *op, object *originator);
35extern void update_buttons(mapstruct *m); 55void use_trigger (object *op, object *originator);
36extern void use_trigger(object *op);
37extern void animate_turning(object *op); 56void animate_turning (object *op);
38extern int check_altar_sacrifice(const object *altar, const object *sacrifice); 57int check_altar_sacrifice (object *altar, object *sacrifice, object *originator = 0);
39extern int operate_altar(object *altar, object **sacrifice); 58int operate_altar (object *altar, object **sacrifice, object *originator = 0);
40extern void trigger_move(object *op, int state); 59int check_trigger (object *op, object *cause, object *originator = 0);
41extern int check_trigger(object *op, object *cause);
42extern void add_button_link(object *button, mapstruct *map, int connected);
43extern void remove_button_link(object *op);
44extern objectlink *get_button_links(const object *button);
45extern int get_button_value(const object *button); 60int get_button_value (const object *button);
46extern void do_mood_floor(object *op, object *op2); 61void do_mood_floor (object *op, object *source = 0);
47extern object *check_inv_recursive(object *op, const object *trig); 62object *check_inv_recursive (object *op, const object *trig);
48extern void check_inv(object *op, object *trig); 63void check_inv (object *op, object *trig);
49extern void verify_button_links(const mapstruct *map); 64void verify_button_links (const maptile *map);
50/* exp.c */ 65/* exp.c */
51extern int new_exp(const object *ob); 66int new_exp (const object *ob);
52extern int has_ability(const object *ob);
53extern void init_experience(void); 67void init_experience ();
54extern void dump_experience(void); 68void dump_experience ();
55/* friend.c */ 69/* friend.c */
56extern void add_friendly_object(object *op); 70void add_friendly_object (object *op);
57extern void remove_friendly_object(object *op); 71void remove_friendly_object (object *op);
58extern void dump_friendly_objects(void); 72void dump_friendly_objects ();
59extern void clean_friendly_list(void); 73void clean_friendly_list ();
60extern int is_friendly(const object *op);
61/* glue.c */ 74/* glue.c */
62extern void fatal(int err); 75void fatal (int err);
63/* holy.c */ 76/* holy.c */
64extern void init_gods(void); 77void init_gods ();
65extern void add_god_to_list(archetype *god_arch);
66extern int baptize_altar(object *op);
67extern godlink *get_rand_god(void); 78godlink *get_rand_god ();
68extern object *pntr_to_god_obj(godlink *godlnk); 79object *pntr_to_god_obj (godlink *godlnk);
69extern void free_all_god(void); 80void dump_gods ();
70extern void dump_gods(void);
71/* info.c */ 81/* info.c */
72extern void dump_abilities(void); 82void dump_abilities ();
73extern void print_monsters(void); 83void print_monsters ();
74extern void bitstostring(long bits, int num, char *str); 84void bitstostring (long bits, int num, char *str);
75/* image.c */ 85/* image.c */
76extern void ReadBmapNames(void); 86void ReadBmapNames ();
77extern int FindFace(const char *name, int error); 87int FindFace (const char *name, int error);
78extern int ReadSmooth(void); 88int ReadSmooth ();
79extern int FindSmooth(uint16 face, uint16 *smoothed); 89int FindSmooth (uint16 face, uint16 *smoothed);
80extern void free_all_images(void); 90void free_all_images ();
81/* init.c */ 91/* init.c */
82extern void init_library(void); 92void init_library ();
83extern void init_environ(void); 93void init_environ ();
84extern void init_globals(void); 94void init_globals ();
85extern void init_objects(void); 95void init_objects ();
86extern void init_defaults(void); 96void init_defaults ();
87extern void init_dynamic(void); 97void init_dynamic ();
88extern void write_todclock(void);
89extern void init_clocks(void); 98void init_clocks ();
90extern void init_attackmess(void); 99void init_attackmess ();
91/* item.c */ 100/* item.c */
92extern int get_power_from_ench(int ench); 101int get_power_from_ench (int ench);
93extern int calc_item_power(const object *op, int flag); 102int calc_item_power (const object *op, int flag);
94extern const typedata *get_typedata(int itemtype); 103const typedata *get_typedata (int itemtype);
95extern const typedata *get_typedata_by_name(const char *name); 104const typedata *get_typedata_by_name (const char *name);
96extern char *describe_resistance(const object *op, int newline); 105const char *describe_resistance (const object *op, int newline);
97extern char *query_weight(const object *op);
98extern char *get_levelnumber(int i); 106const char *get_levelnumber (int i);
99extern char *get_number(int i);
100extern char *ring_desc(const object *op);
101extern const char *query_short_name(const object *op);
102extern char *query_name(const object *op);
103extern const char *query_base_name(const object *op, int plural);
104extern char *describe_item(const object *op, object *owner); 107const char *describe_item (const object *op, object *owner);
105extern int is_magical(const object *op); 108int is_magical (const object *op);
106extern int need_identify(const object *op); 109int need_identify (const object *op);
107extern void identify(object *op); 110void identify (object *op);
111void examine (object *op, object *tmp);
108/* links.c */ 112/* links.c */
109extern objectlink *get_objectlink(void); 113objectlink *get_objectlink ();
110extern oblinkpt *get_objectlinkpt(void); 114oblinkpt *get_objectlinkpt ();
111extern void free_objectlink(objectlink *ol); 115void free_objectlink (objectlink *ol);
112extern void free_objectlinkpt(oblinkpt *obp); 116void free_objectlinkpt (oblinkpt *obp);
113/* living.c */ 117/* living.c */
114extern void set_attr_value(living *stats, int attr, sint8 value);
115extern void change_attr_value(living *stats, int attr, sint8 value); 118void change_attr_value (living *stats, int attr, sint8 value);
116extern sint8 get_attr_value(const living *stats, int attr);
117extern void check_stat_bounds(living *stats); 119void check_stat_bounds (living *stats);
118extern int change_abil(object *op, object *tmp); 120int change_abil (object *op, object *tmp);
119extern void drain_stat(object *op);
120extern void drain_specific_stat(object *op, int deplete_stats);
121extern void change_luck(object *op, int value);
122extern void remove_statbonus(object *op);
123extern void add_statbonus(object *op);
124extern void fix_player(object *op);
125extern int allowed_class(const object *op); 121int allowed_class (const object *op);
126extern void set_dragon_name(object *pl, const object *abil, const object *skin); 122void set_dragon_name (object *pl, const object *abil, const object *skin);
127extern void dragon_level_gain(object *who);
128extern object *give_skill_by_name(object *op, const char *skill_name); 123object *give_skill_by_name (object *op, const char *skill_name);
129extern void player_lvl_adj(object *who, object *op); 124void player_lvl_adj (object *who, object *op);
130extern sint64 level_exp(int level, double expmul); 125sint64 level_exp (int level, double expmul);
131extern void calc_perm_exp(object *op); 126void calc_perm_exp (object *op);
132extern sint64 check_exp_loss(const object *op, sint64 exp);
133extern sint64 check_exp_adjust(const object *op, sint64 exp); 127sint64 check_exp_adjust (const object *op, sint64 exp);
134extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); 128void change_exp (object *op, sint64 exp, const char *skill_name, int flag);
135extern void apply_death_exp_penalty(object *op); 129void apply_death_exp_penalty (object *op);
136extern int did_make_save(const object *op, int level, int bonus); 130int did_make_save (const object *op, int level, int bonus);
137/* logger.c */
138extern void LOG(LogLevel logLevel, const char *format, ...);
139/* los.c */ 131/* los.c */
140extern void init_block(void); 132void init_block ();
141extern void clear_los(object *op);
142extern int has_carried_lights(const object *op);
143extern void update_los(object *op);
144extern void update_all_map_los(mapstruct *map); 133void update_all_map_los (maptile *map);
145extern void update_all_los(const mapstruct *map, int x, int y); 134void update_all_los (const maptile *map, int x, int y);
146extern void print_los(object *op);
147extern void make_sure_seen(const object *op); 135void make_sure_seen (const object *op);
148extern void make_sure_not_seen(const object *op); 136void make_sure_not_seen (const object *op);
149/* map.c */ 137/* map.c */
150extern mapstruct *has_been_loaded(const char *name);
151extern const char *create_pathname(const char *name); 138const char *create_pathname (const char *name);
152extern const char *create_overlay_pathname(const char *name);
153extern const char *create_template_pathname(const char *name);
154extern int check_path(const char *name, int prepend_dir);
155extern void dump_map(const mapstruct *m);
156extern void dump_all_maps(void);
157extern int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
158extern int blocked_link(object *ob, mapstruct *m, int sx, int sy); 139int blocked_link (object *ob, maptile *m, int sx, int sy);
159extern int ob_blocked(const object *ob, mapstruct *m, sint16 x, sint16 y);
160extern void fix_container(object *container);
161extern void load_objects(mapstruct *m, object_thawer &fp, int mapflags);
162extern void save_objects(mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag);
163extern mapstruct *get_linked_map(void);
164extern void allocate_map(mapstruct *m);
165extern mapstruct *get_empty_map(int sizex, int sizey);
166extern mapstruct *load_original_map(const char *filename, int flags);
167extern mapstruct *load_overlay_map(const char *filename, mapstruct *m);
168extern int new_save_map(mapstruct *m, int flag);
169extern void clean_object(object *op);
170extern void free_all_objects(mapstruct *m);
171extern void free_map(mapstruct *m, int flag);
172extern void delete_map(mapstruct *m);
173extern mapstruct *ready_map_name(const char *name, int flags);
174extern int calculate_difficulty(mapstruct *m);
175extern void clean_tmp_map(mapstruct *m);
176extern void free_all_maps(void);
177extern int change_map_light(mapstruct *m, int change);
178extern void update_position(mapstruct *m, int x, int y);
179extern void set_map_reset_time(mapstruct *map);
180extern int out_of_map(mapstruct *m, int x, int y);
181extern mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y);
182extern void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags);
183extern void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags);
184extern int on_same_map(const object *op1, const object *op2);
185/* object.c */ 140/* object.c */
186extern int CAN_MERGE(object *ob1, object *ob2); 141char *dump_object (object *op);
187extern signed long sum_weight(object *op);
188extern object *object_get_env_recursive(object *op);
189extern object *is_player_inv(object *op);
190extern void dump_object2(object *op);
191extern void dump_object(object *op);
192extern void dump_me(object *op, char *outstr); 142void dump_me (object *op, char *outstr);
193extern void dump_all_objects(void);
194extern object *get_nearest_part(object *op, const object *pl);
195extern object *find_object(tag_t i); 143object *find_object (tag_t i);
196extern object *find_object_name(const char *str); 144object *find_object_name (const char *str);
197extern void free_all_object_data(void); 145void free_all_object_data ();
198extern object *get_owner(object *op);
199extern void clear_owner(object *op);
200extern void set_owner(object *op, object *owner);
201extern void copy_owner(object *op, object *clone);
202extern void reset_object(object *op);
203extern void clear_object(object *op);
204extern void copy_object(object *op2, object *op);
205extern void expand_objects(void);
206extern object *get_object(void);
207extern void update_turn_face(object *op); 146void update_turn_face (object *op);
208extern void update_ob_speed(object *op);
209extern void remove_from_active_list(object *op);
210extern void update_object(object *op, int action); 147void update_object (object *op, int action);
211extern void free_object(object *ob);
212extern void free_object2(object *ob, int free_inventory);
213extern int count_free(void);
214extern int count_used(void);
215extern int count_active(void);
216extern void sub_weight(object *op, signed long weight);
217extern void remove_ob(object *op);
218extern object *merge_ob(object *op, object *top); 148object *merge_ob (object *op, object *top);
219extern object *insert_ob_in_map_at(object *op, mapstruct *m, object *originator, int flag, int x, int y); 149object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y);
220extern object *insert_ob_in_map(object *op, mapstruct *m, object *originator, int flag); 150object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag);
221extern void replace_insert_ob_in_map(const char *arch_string, object *op); 151void replace_insert_ob_in_map (shstr_tmp archname, object *op);
222extern object *get_split_ob(object *orig_ob, uint32 nr);
223extern object *decrease_ob_nr(object *op, uint32 i);
224extern void add_weight(object *op, signed long weight);
225extern object *insert_ob_in_ob(object *op, object *where); 152object *insert_ob_in_ob (object *op, object *where);
226extern int check_move_on(object *op, object *originator); 153int check_move_on (object *op, object *originator);
227extern object *present_arch(const archetype *at, mapstruct *m, int x, int y); 154object *present_arch (const archetype *at, maptile *m, int x, int y);
228extern object *present(unsigned char type, mapstruct *m, int x, int y); 155object *present (unsigned char type, maptile *m, int x, int y);
229extern object *present_in_ob(unsigned char type, const object *op); 156object *present_in_ob (unsigned char type, const object *op);
230extern object *present_in_ob_by_name(int type, const char *str, const object *op); 157object *present_in_ob_by_name (int type, const char *str, const object *op);
231extern object *present_arch_in_ob(const archetype *at, const object *op); 158object *present_arch_in_ob (const archetype *at, const object *op);
232extern void flag_inv(object *op, int flag); 159void flag_inv (object *op, int flag);
233extern void unflag_inv(object *op, int flag); 160void unflag_inv (object *op, int flag);
234extern void set_cheat(object *op);
235extern int find_free_spot(const object *ob, mapstruct *m, int x, int y, int start, int stop); 161int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop);
236extern int find_first_free_spot(const object *ob, mapstruct *m, int x, int y); 162int find_first_free_spot (const object *ob, maptile *m, int x, int y);
237extern void get_search_arr(int *search_arr); 163void get_search_arr (int *search_arr);
238extern int find_dir(mapstruct *m, int x, int y, object *exclude); 164int find_dir (maptile *m, int x, int y, object *exclude);
239extern int distance(const object *ob1, const object *ob2); 165int distance (const object *ob1, const object *ob2);
240extern int find_dir_2(int x, int y); 166int find_dir_2 (int x, int y);
241extern int absdir(int d);
242extern int dirdiff(int dir1, int dir2); 167int dirdiff (int dir1, int dir2);
243extern int can_see_monsterP(mapstruct *m, int x, int y, int dir); 168int can_see_monsterP (maptile *m, int x, int y, int dir);
244extern int can_pick(const object *who, const object *item); 169int can_pick (const object *who, const object *item);
245extern object *object_create_clone(object *asrc);
246extern int was_destroyed(const object *op, tag_t old_tag);
247extern object *load_object_str(const char *obstr);
248extern object *find_obj_by_type_subtype(const object *who, int type, int subtype); 170object *find_obj_by_type_subtype (const object *who, int type, int subtype);
249extern key_value *get_ob_key_link(const object *ob, const char *key);
250extern const char *get_ob_key_value(const object *op, const char *const key);
251extern int set_ob_key_value_s(object *op, const char *canonical_key, const char *value, int add_key);
252extern int set_ob_key_value(object *op, const char *key, const char *value, int add_key);
253/* path.c */ 171/* path.c */
254extern char *path_combine(const char *src, const char *dst); 172char *path_combine (const char *src, const char *dst);
255extern void path_normalize(char *path);
256extern char *path_combine_and_normalize(const char *src, const char *dst); 173char *path_combine_and_normalize (const char *src, const char *dst);
257/* porting.c */ 174/* porting.c */
258extern char *tempnam_local(const char *dir, const char *pfx);
259extern void remove_directory(const char *path); 175void remove_directory (const char *path);
260extern char *strdup_local(const char *str);
261extern long strtol_local(register char *str, char **ptr, register int base);
262extern char *strcasestr_local(const char *s, const char *find);
263extern char *strerror_local(int errnum);
264extern int isqrt(int n);
265extern char *ltostr10(signed long n); 176char *ltostr10 (signed long n);
266extern char *doubletostr10(double v); 177char *doubletostr10 (double v);
267extern void save_long(char *buf, char *name, long n);
268extern void save_long_long(char *buf, char *name, sint64 n);
269extern FILE *open_and_uncompress(const char *name, int flag, int *compressed); 178FILE *open_and_uncompress (const char *name, int flag, int *compressed);
270extern void close_and_delete(FILE *fp, int compressed); 179void close_and_delete (FILE *fp, int compressed);
271extern void make_path_to_file(char *filename); 180void make_path_to_file (char *filename);
272/* player.c */ 181/* player.c */
273extern void free_player(player *pl); 182void free_player (player *pl);
274extern int atnr_is_dragon_enabled(int attacknr); 183int atnr_is_dragon_enabled (int attacknr);
275extern int is_dragon_pl(const object *op); 184int is_dragon_pl (const object *op);
276/* quest.c */ 185/* quest.c */
277extern int quest_is_quest_marker(const object *marker, int task); 186int quest_is_quest_marker (const object *marker, int task);
278extern int quest_is_in_progress(const object *marker, int task); 187int quest_is_in_progress (const object *marker, int task);
279extern int quest_is_completed(const object *marker, int task); 188int quest_is_completed (const object *marker, int task);
280extern const char *quest_get_name(const object *marker); 189const char *quest_get_name (const object *marker);
281extern object *quest_get_player_quest(const object *pl, const char *name, const char *name_pl); 190object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl);
282extern object *quest_get_override(const object *ob, const object *pl); 191object *quest_get_override (const object *ob, const object *pl);
283extern const char *quest_get_override_slaying(const object *ob, const object *pl); 192const char *quest_get_override_slaying (const object *ob, const object *pl);
284extern const char *quest_get_override_msg(const object *ob, const object *pl); 193const char *quest_get_override_msg (const object *ob, const object *pl);
285extern void quest_apply_items(object *wrapper, player *pl); 194void quest_apply_items (object *wrapper, player *pl);
286extern int quest_on_activate(object *ob, player *pl); 195int quest_on_activate (object *ob, player *pl);
287extern int quest_is_override_compatible(const object *marker, const object *pl); 196int quest_is_override_compatible (const object *marker, const object *pl);
288/* re-cmp.c */
289extern const char *re_cmp(const char *str, const char *regexp);
290/* readable.c */ 197/* readable.c */
291extern int nstrtok(const char *buf1, const char *buf2);
292extern char *strtoktolin(const char *buf1, const char *buf2);
293extern int book_overflow(const char *buf1, const char *buf2, int booksize);
294extern void init_readable(void); 198void init_readable ();
295extern void change_book(object *book, int msgtype);
296extern object *get_random_mon(int level); 199object *get_random_mon (int level);
297extern char *mon_desc(const object *mon);
298extern object *get_next_mon(object *tmp);
299extern char *mon_info_msg(int level, int booksize);
300extern char *artifact_msg(int level, int booksize);
301extern char *spellpath_msg(int level, int booksize);
302extern void make_formula_book(object *book, int level);
303extern char *msgfile_msg(int level, int booksize);
304extern const char *god_info_msg(int level, int booksize);
305extern void tailor_readable_ob(object *book, int msg_type); 200void tailor_readable_ob (object *book, int msg_type);
306extern void free_all_readable(void);
307extern void write_book_archive(void); 201void write_book_archive ();
308extern readable_message_type *get_readable_message_type(object *readable); 202readable_message_type *get_readable_message_type (object *readable);
309/* recipe.c */ 203/* recipe.c */
310extern recipelist *get_formulalist(int i); 204recipelist *get_formulalist (int i);
311extern void init_formulae(void); 205void init_formulae ();
312extern void check_formulae(void);
313extern void dump_alchemy(void); 206void dump_alchemy ();
314extern archetype *find_treasure_by_name(const treasure *t, const char *name, int depth);
315extern long find_ingred_cost(const char *name);
316extern void dump_alchemy_costs(void); 207void dump_alchemy_costs ();
317extern const char *ingred_name(const char *name);
318extern int strtoint(const char *buf); 208int strtoint (const char *buf);
319extern artifact *locate_recipe_artifact(const recipe *rp, size_t idx); 209artifact *locate_recipe_artifact (const recipe *rp, size_t idx);
320extern int numb_ingred(const char *buf);
321extern recipelist *get_random_recipelist(void);
322extern recipe *get_random_recipe(recipelist *rpl); 210recipe *get_random_recipe (recipelist *rpl);
323extern void free_all_recipes(void);
324/* region.c */ 211/* region.c */
325extern region *get_region_by_name(const char *region_name);
326extern region *get_region_by_map(mapstruct *m);
327extern const char *get_name_of_region_for_map(const mapstruct *m);
328extern region *get_region_from_string(const char *name);
329extern int region_is_child_of_region(const region *child, const region *r);
330extern const char *get_region_longname(const region *r);
331extern const char *get_region_msg(const region *r);
332extern object *get_jail_exit(object *op); 212object *get_jail_exit (object *op);
333extern void init_regions(void);
334extern region *get_region_struct(void);
335extern void parse_regions(FILE *fp);
336extern void assign_region_parents(void);
337/* shstr.c */ 213/* shstr.c */
338extern void init_hash_table(void);
339extern const char *add_string(const char *str);
340extern const char *add_refcount(const char *str);
341extern int query_refcount(const char *str);
342extern const char *find_string(const char *str);
343extern void free_string(const char *str);
344extern void ss_dump_statistics(void);
345extern const char *ss_dump_table(int what);
346extern int buf_overflow(const char *buf1, const char *buf2, int bufsize); 214int buf_overflow (const char *buf1, const char *buf2, int bufsize);
347/* time.c */ 215/* time.c */
348extern void reset_sleep(void); 216void reset_sleep ();
349extern void log_time(long process_utime); 217void log_time (long process_utime);
350extern int enough_elapsed_time(void); 218int enough_elapsed_time ();
351extern void sleep_delta(void); 219void sleep_delta ();
352extern void set_max_time(long t);
353extern void get_tod(timeofday_t *tod); 220void get_tod (timeofday_t *tod);
354extern void print_tod(object *op); 221void print_tod (object *op);
355extern void time_info(object *op); 222void time_info (object *op);
356extern long seconds(void);
357/* treasure.c */ 223/* treasure.c */
358extern void init_archetype_pointers(void); 224bool load_treasure_file (const char *filename);
359extern void load_treasures(void);
360extern treasurelist *find_treasurelist(const char *name);
361extern void create_all_treasures(treasure *t, object *op, int flag, int difficulty, int tries);
362extern void create_one_treasure(treasurelist *tl, object *op, int flag, int difficulty, int tries);
363extern void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries);
364extern object *generate_treasure(treasurelist *t, int difficulty); 225object *generate_treasure (treasurelist *t, int difficulty);
365extern int level_for_item(const object *op, int difficulty);
366extern int magic_from_difficulty(int difficulty);
367extern void set_abs_magic(object *op, int magic); 226void set_abs_magic (object *op, int magic);
368extern void set_ring_bonus(object *op, int bonus);
369extern int get_magic(int diff);
370extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags); 227void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
371extern artifactlist *find_artifactlist(int type); 228artifactlist *find_artifactlist (int type);
372extern void dump_artifacts(void); 229void dump_artifacts ();
373extern void dump_monster_treasure_rec(const char *name, treasure *t, int depth); 230void dump_monster_treasure_rec (const char *name, treasure *t, int depth);
374extern void dump_monster_treasure(const char *name); 231void dump_monster_treasure (const char *name);
375extern void init_artifacts(void); 232void init_artifacts ();
376extern void add_abilities(object *op, object *change); 233void add_abilities (object *op, object *change);
377extern void give_artifact_abilities(object *op, object *artifct); 234void give_artifact_abilities (object *op, object *artifct);
378extern void generate_artifact(object *op, int difficulty); 235void generate_artifact (object *op, int difficulty);
379extern void fix_flesh_item(object *item, object *donor); 236void fix_flesh_item (object *item, object *donor);
380extern int special_potion(object *op);
381extern void free_treasurestruct(treasure *t);
382extern void free_charlinks(linked_char *lc);
383extern void free_artifact(artifact *at);
384extern void free_artifactlist(artifactlist *al);
385extern void free_all_treasures(void);
386/* utils.c */ 237/* utils.c */
387extern int random_roll(int min, int max, const object *op, int goodbad); 238int random_roll (int min, int max, const object *op, int goodbad);
388extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad); 239sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad);
389extern int die_roll(int num, int size, const object *op, int goodbad); 240int die_roll (int num, int size, const object *op, int goodbad);
390extern int rndm(int min, int max);
391extern void decay_objects(mapstruct *m);
392extern materialtype_t *name_to_material(const char *name); 241materialtype_t *name_to_material (const shstr_tmp name);
393extern void transmute_materialname(object *op, const object *change); 242void transmute_materialname (object *op, const object *change);
394extern void set_materialname(object *op, int difficulty, materialtype_t *nmt);
395extern void strip_media_tag(char *message); 243void strip_media_tag (char *message);
396extern const char *strrstr(const char *haystack, const char *needle);
397extern void strip_endline(char *buf); 244void strip_endline (char *buf);
398extern void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize); 245void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
399extern void make_list_like(char *input);
400/* loader.c */ 246/* loader.c */
401extern int lex_load(object *op, int map_flags);
402extern void yyrestart(FILE *input_file);
403extern void yypop_buffer_state(void);
404extern int yyget_lineno(void);
405extern FILE *yyget_in(void);
406extern FILE *yyget_out(void);
407extern int yyget_leng(void);
408extern char *yyget_text(void);
409extern void yyset_lineno(int line_number);
410extern void yyset_in(FILE *in_str);
411extern void yyset_out(FILE *out_str);
412extern int yyget_debug(void);
413extern void yyset_debug(int bdebug);
414extern int yylex_destroy(void);
415extern void yyfree(void *ptr);
416extern int yyerror(char *s);
417extern int load_object(object_thawer &fp, object *op, int bufstate, int map_flags);
418extern int set_variable(object *op, char *buf); 247int set_variable (object *op, char *buf);
419extern void init_vars(void); 248void init_vars ();
420extern char *get_ob_diff(object *op, object *op2); 249char *get_ob_diff (object *op, object *op2);
421extern void save_object(object_freezer &fp, object *op, int flag); 250/* map.c */
422extern void insert_event(object *op, int etype, char *ehook, char *eplug, char *eoptions); 251maptile *find_style (const char *dirname, const char *stylename, int difficulty);
423extern event *find_event(object *op, int etype); 252object *pick_random_object (maptile *style);
253
254/* former funcpoint.h */
255/*
256 * These function-pointers are defined in common/glue.c
257 * The functions used to set and initialise them are also there.
258 *
259 * Massive change. Those functions are just defined, no callback, and they should be implemented.
260 * This means glue.c code & such can go away almost entirely.
261 * Ryo 2005-07-15
262 */
263
264void move_apply (object *, object *, object *);
265void draw_info (int, int, object *, const char *);
266void clean_tmp_files ();
267void fix_auto_apply (maptile *);
268void init_blocksview_players ();
269void monster_check_apply (object *, object *);
270void process_active_maps ();
271void remove_friendly_object (object *);
272void update_buttons (maptile *);
273void move_teleporter (object *);
274void move_firewall (object *);
275void move_creator (object *);
276void move_marker (object *);
277void move_duplicator (object *);
278void trap_adjust (object *, int);
279void esrv_send_item (object *, object *);
280void esrv_del_item (player *, int);
281void esrv_update_item (int, object *, object *);
282void esrv_update_spells (player *);
283void dragon_ability_gain (object *, int, int);
284object * find_skill_by_number (object *, int);
285
286#endif
287

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