1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
139 | int blocked_link (object *ob, maptile *m, int sx, int sy); |
139 | int blocked_link (object *ob, maptile *m, int sx, int sy); |
140 | /* object.c */ |
140 | /* object.c */ |
141 | char *dump_object (object *op); |
141 | char *dump_object (object *op); |
142 | void dump_me (object *op, char *outstr); |
142 | void dump_me (object *op, char *outstr); |
143 | object *find_object (tag_t i); |
143 | object *find_object (tag_t i); |
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144 | object *find_object_uuid (UUID i); |
144 | object *find_object_name (const char *str); |
145 | object *find_object_name (const char *str); |
145 | void free_all_object_data (); |
146 | void free_all_object_data (); |
146 | void update_turn_face (object *op); |
147 | void update_turn_face (object *op); |
147 | void update_object (object *op, int action); |
148 | void update_object (object *op, int action); |
148 | object *merge_ob (object *op, object *top); |
149 | object *merge_ob (object *op, object *top); |
… | |
… | |
179 | void close_and_delete (FILE *fp, int compressed); |
180 | void close_and_delete (FILE *fp, int compressed); |
180 | void make_path_to_file (char *filename); |
181 | void make_path_to_file (char *filename); |
181 | /* player.c */ |
182 | /* player.c */ |
182 | void free_player (player *pl); |
183 | void free_player (player *pl); |
183 | int atnr_is_dragon_enabled (int attacknr); |
184 | int atnr_is_dragon_enabled (int attacknr); |
184 | int is_dragon_pl (const object *op); |
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185 | /* quest.c */ |
185 | /* quest.c */ |
186 | int quest_is_quest_marker (const object *marker, int task); |
186 | int quest_is_quest_marker (const object *marker, int task); |
187 | int quest_is_in_progress (const object *marker, int task); |
187 | int quest_is_in_progress (const object *marker, int task); |
188 | int quest_is_completed (const object *marker, int task); |
188 | int quest_is_completed (const object *marker, int task); |
189 | const char *quest_get_name (const object *marker); |
189 | const char *quest_get_name (const object *marker); |
… | |
… | |
245 | void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize); |
245 | void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize); |
246 | /* loader.c */ |
246 | /* loader.c */ |
247 | int set_variable (object *op, char *buf); |
247 | int set_variable (object *op, char *buf); |
248 | void init_vars (); |
248 | void init_vars (); |
249 | char *get_ob_diff (object *op, object *op2); |
249 | char *get_ob_diff (object *op, object *op2); |
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250 | bool load_resource_file_ (const char *filename); |
250 | /* map.c */ |
251 | /* map.c */ |
251 | maptile *find_style (const char *dirname, const char *stylename, int difficulty); |
252 | maptile *find_style (const char *dirname, const char *stylename, int difficulty); |
252 | object *pick_random_object (maptile *style); |
253 | object *pick_random_object (maptile *style); |
253 | |
254 | |
254 | /* former funcpoint.h */ |
255 | /* former funcpoint.h */ |