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Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.81 by root, Sat Jan 16 13:41:37 2010 UTC vs.
Revision 1.87 by root, Mon Apr 5 20:33:13 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
70void add_friendly_object (object *op); 70void add_friendly_object (object *op);
71void remove_friendly_object (object *op); 71void remove_friendly_object (object *op);
72void dump_friendly_objects (); 72void dump_friendly_objects ();
73void clean_friendly_list (); 73void clean_friendly_list ();
74/* glue.c */ 74/* glue.c */
75void fatal (int err); 75void fatal (const char *msg);
76/* holy.c */ 76/* holy.c */
77void init_gods (); 77void init_gods ();
78godlink *get_rand_god (); 78godlink *get_rand_god ();
79object *pntr_to_god_obj (godlink *godlnk); 79object *pntr_to_god_obj (godlink *godlnk);
80void dump_gods (); 80void dump_gods ();
101int get_power_from_ench (int ench); 101int get_power_from_ench (int ench);
102int calc_item_power (const object *op, int flag); 102int calc_item_power (const object *op, int flag);
103const typedata *get_typedata (int itemtype); 103const typedata *get_typedata (int itemtype);
104const typedata *get_typedata_by_name (const char *name); 104const typedata *get_typedata_by_name (const char *name);
105const char *describe_resistance (const object *op, int newline); 105const char *describe_resistance (const object *op, int newline);
106const char *get_levelnumber (int i); 106const char *ordinal (int i);
107const char *describe_item (const object *op, object *owner); 107const char *describe_item (const object *op, object *owner);
108int is_magical (const object *op); 108int is_magical (const object *op);
109int need_identify (const object *op); 109int need_identify (const object *op);
110void identify (object *op); 110void identify (object *op);
111void examine (object *op, object *tmp); 111void examine (object *op, object *tmp);
139int blocked_link (object *ob, maptile *m, int sx, int sy); 139int blocked_link (object *ob, maptile *m, int sx, int sy);
140/* object.c */ 140/* object.c */
141char *dump_object (object *op); 141char *dump_object (object *op);
142void dump_me (object *op, char *outstr); 142void dump_me (object *op, char *outstr);
143object *find_object (tag_t i); 143object *find_object (tag_t i);
144object *find_object_uuid (UUID i);
144object *find_object_name (const char *str); 145object *find_object_name (const char *str);
145void free_all_object_data (); 146void free_all_object_data ();
146void update_turn_face (object *op); 147void update_turn_face (object *op);
147void update_object (object *op, int action); 148void update_object (object *op, int action);
148object *merge_ob (object *op, object *top); 149object *merge_ob (object *op, object *top);
179void close_and_delete (FILE *fp, int compressed); 180void close_and_delete (FILE *fp, int compressed);
180void make_path_to_file (char *filename); 181void make_path_to_file (char *filename);
181/* player.c */ 182/* player.c */
182void free_player (player *pl); 183void free_player (player *pl);
183int atnr_is_dragon_enabled (int attacknr); 184int atnr_is_dragon_enabled (int attacknr);
184int is_dragon_pl (const object *op);
185/* quest.c */ 185/* quest.c */
186int quest_is_quest_marker (const object *marker, int task); 186int quest_is_quest_marker (const object *marker, int task);
187int quest_is_in_progress (const object *marker, int task); 187int quest_is_in_progress (const object *marker, int task);
188int quest_is_completed (const object *marker, int task); 188int quest_is_completed (const object *marker, int task);
189const char *quest_get_name (const object *marker); 189const char *quest_get_name (const object *marker);

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