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Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.51 by root, Sun Jul 1 05:00:18 2007 UTC vs.
Revision 1.86 by root, Sun Apr 4 04:58:46 2010 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
25#ifndef LIBPROTO_H_
26#define LIBPROTO_H_
27
24/* anim.c */ 28/* anim.c */
25extern void free_all_anim(); 29void free_all_anim ();
26extern void init_anim(); 30void init_anim ();
27extern int find_animation(const char *name); 31int find_animation (const char *name);
28extern void animate_object(object *op, int dir); 32void animate_object (object *op, int dir);
29/* arch.c */ 33/* arch.c */
30extern archetype *find_archetype_by_object_name(const char *name); 34archetype *find_archetype_by_object_name (const char *name);
31extern archetype *find_archetype_by_object_type_name(int type, const char *name); 35archetype *find_archetype_by_object_type_name (int type, const char *name);
32extern object *get_archetype_by_skill_name(const char *skill, int type); 36object *get_archetype_by_skill_name (const char *skill, int type);
33extern archetype *get_archetype_by_type_subtype(int type, int subtype); 37archetype *get_archetype_by_type_subtype (int type, int subtype);
34extern object *get_archetype_by_object_name(const char *name); 38object *get_archetype_by_object_name (const char *name);
35extern object *find_best_weapon_used_match(object *pl, const char *params); 39object *find_best_weapon_used_match (object *pl, const char *params);
36extern int item_matched_string(object *pl, object *op, const char *name); 40int item_matched_string (object *pl, object *op, const char *name);
37extern void arch_info(object *op); 41void arch_info (object *op);
38extern void clear_archetable(); 42void clear_archetable ();
39extern void dump_arch(archetype *at); 43void dump_arch (archetype *at);
40extern void dump_all_archetypes(); 44void dump_all_archetypes ();
41extern void free_all_archs(); 45void free_all_archs ();
42extern void check_generators(); 46void check_generators ();
43extern bool load_archetype_file(const char *filename); 47bool load_archetype_file (const char *filename);
44extern object *arch_to_object(archetype *at);
45extern object *create_singularity(const char *name);
46extern object *get_archetype(const char *name); 48object *get_archetype (const char *name);
47extern unsigned long hasharch(const char *str, int tablesize); 49unsigned long hasharch (const char *str, int tablesize);
48extern archetype *type_to_archetype(int type);
49extern object *clone_arch(int type); 50object *clone_arch (int type);
50extern object *object_create_arch(archetype *at); 51object *object_create_arch (archetype *at);
51/* button.c */ 52/* button.c */
52extern void push_button(object *op); 53void push_button (object *op, object *originator);
53extern void activate_connection (maptile *map, long connection, bool state = true); 54void update_button (object *op, object *originator);
54extern void update_button(object *op); 55void use_trigger (object *op, object *originator);
55extern oblinkpt *get_connection_links (maptile *map, long connection);
56extern void use_trigger(object *op);
57extern void animate_turning(object *op); 56void animate_turning (object *op);
58extern int check_altar_sacrifice(const object *altar, const object *sacrifice); 57int check_altar_sacrifice (object *altar, object *sacrifice, object *originator = 0);
59extern int operate_altar(object *altar, object **sacrifice); 58int operate_altar (object *altar, object **sacrifice, object *originator = 0);
60extern void trigger_move(object *op, int state); 59int check_trigger (object *op, object *cause, object *originator = 0);
61extern int check_trigger(object *op, object *cause);
62extern void add_button_link(object *button, maptile *map, int connected);
63extern void remove_button_link(object *op);
64extern oblinkpt *get_button_links(const object *button);
65extern int get_button_value(const object *button); 60int get_button_value (const object *button);
66extern void do_mood_floor(object *op, object *source = 0); 61void do_mood_floor (object *op, object *source = 0);
67extern object *check_inv_recursive(object *op, const object *trig); 62object *check_inv_recursive (object *op, const object *trig);
68extern void check_inv(object *op, object *trig); 63void check_inv (object *op, object *trig);
69extern void verify_button_links(const maptile *map); 64void verify_button_links (const maptile *map);
70/* exp.c */ 65/* exp.c */
71extern int new_exp(const object *ob); 66int new_exp (const object *ob);
72extern int has_ability(const object *ob);
73extern void init_experience(); 67void init_experience ();
74extern void dump_experience(); 68void dump_experience ();
75/* friend.c */ 69/* friend.c */
76extern void add_friendly_object(object *op); 70void add_friendly_object (object *op);
77extern void remove_friendly_object(object *op); 71void remove_friendly_object (object *op);
78extern void dump_friendly_objects(); 72void dump_friendly_objects ();
79extern void clean_friendly_list(); 73void clean_friendly_list ();
80extern int is_friendly(const object *op);
81/* glue.c */ 74/* glue.c */
82extern void fatal(int err); 75void fatal (const char *msg);
83/* holy.c */ 76/* holy.c */
84extern void init_gods(); 77void init_gods ();
85extern void add_god_to_list(archetype *god_arch);
86extern int baptize_altar(object *op);
87extern godlink *get_rand_god(); 78godlink *get_rand_god ();
88extern object *pntr_to_god_obj(godlink *godlnk); 79object *pntr_to_god_obj (godlink *godlnk);
89extern void free_all_god();
90extern void dump_gods(); 80void dump_gods ();
91/* info.c */ 81/* info.c */
92extern void dump_abilities(); 82void dump_abilities ();
93extern void print_monsters(); 83void print_monsters ();
94extern void bitstostring(long bits, int num, char *str); 84void bitstostring (long bits, int num, char *str);
95/* image.c */ 85/* image.c */
96extern void ReadBmapNames(); 86void ReadBmapNames ();
97extern int FindFace(const char *name, int error); 87int FindFace (const char *name, int error);
98extern int ReadSmooth(); 88int ReadSmooth ();
99extern int FindSmooth(uint16 face, uint16 *smoothed); 89int FindSmooth (uint16 face, uint16 *smoothed);
100extern void free_all_images(); 90void free_all_images ();
101/* init.c */ 91/* init.c */
102extern void init_library(); 92void init_library ();
103extern void init_environ(); 93void init_environ ();
104extern void init_globals(); 94void init_globals ();
105extern void init_objects(); 95void init_objects ();
106extern void init_defaults(); 96void init_defaults ();
107extern void init_dynamic(); 97void init_dynamic ();
108extern void init_clocks(); 98void init_clocks ();
109extern void init_attackmess(); 99void init_attackmess ();
110/* item.c */ 100/* item.c */
111extern int get_power_from_ench(int ench); 101int get_power_from_ench (int ench);
112extern int calc_item_power(const object *op, int flag); 102int calc_item_power (const object *op, int flag);
113extern const typedata *get_typedata(int itemtype); 103const typedata *get_typedata (int itemtype);
114extern const typedata *get_typedata_by_name(const char *name); 104const typedata *get_typedata_by_name (const char *name);
115extern const char *describe_resistance(const object *op, int newline); 105const char *describe_resistance (const object *op, int newline);
116extern const char *query_weight(const object *op);
117extern const char *get_levelnumber(int i); 106const char *get_levelnumber (int i);
118extern const char *get_number(int i);
119extern const char *ring_desc(const object *op);
120extern const char *query_short_name(const object *op);
121extern const char *query_name(const object *op);
122extern const char *query_base_name(const object *op, int plural);
123extern const char *describe_item(const object *op, object *owner); 107const char *describe_item (const object *op, object *owner);
124extern int is_magical(const object *op); 108int is_magical (const object *op);
125extern int need_identify(const object *op); 109int need_identify (const object *op);
126extern void identify(object *op); 110void identify (object *op);
111void examine (object *op, object *tmp);
127/* links.c */ 112/* links.c */
128extern objectlink *get_objectlink(); 113objectlink *get_objectlink ();
129extern oblinkpt *get_objectlinkpt(); 114oblinkpt *get_objectlinkpt ();
130extern void free_objectlink(objectlink *ol); 115void free_objectlink (objectlink *ol);
131extern void free_objectlinkpt(oblinkpt *obp); 116void free_objectlinkpt (oblinkpt *obp);
132/* living.c */ 117/* living.c */
133extern void change_attr_value(living *stats, int attr, sint8 value); 118void change_attr_value (living *stats, int attr, sint8 value);
134extern void check_stat_bounds(living *stats); 119void check_stat_bounds (living *stats);
135extern int change_abil(object *op, object *tmp); 120int change_abil (object *op, object *tmp);
136extern int allowed_class(const object *op); 121int allowed_class (const object *op);
137extern void set_dragon_name(object *pl, const object *abil, const object *skin); 122void set_dragon_name (object *pl, const object *abil, const object *skin);
138extern void dragon_level_gain(object *who);
139extern object *give_skill_by_name(object *op, const char *skill_name); 123object *give_skill_by_name (object *op, const char *skill_name);
140extern void player_lvl_adj(object *who, object *op); 124void player_lvl_adj (object *who, object *op);
141extern sint64 level_exp(int level, double expmul); 125sint64 level_exp (int level, double expmul);
142extern void calc_perm_exp(object *op); 126void calc_perm_exp (object *op);
143extern sint64 check_exp_loss(const object *op, sint64 exp);
144extern sint64 check_exp_adjust(const object *op, sint64 exp); 127sint64 check_exp_adjust (const object *op, sint64 exp);
145extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); 128void change_exp (object *op, sint64 exp, const char *skill_name, int flag);
146extern void apply_death_exp_penalty(object *op); 129void apply_death_exp_penalty (object *op);
147extern int did_make_save(const object *op, int level, int bonus); 130int did_make_save (const object *op, int level, int bonus);
148/* los.c */ 131/* los.c */
149extern void init_block(); 132void init_block ();
150extern void clear_los(player *pl);
151extern int has_carried_lights(const object *op);
152extern void update_los(object *op);
153extern void update_all_map_los(maptile *map); 133void update_all_map_los (maptile *map);
154extern void update_all_los(const maptile *map, int x, int y); 134void update_all_los (const maptile *map, int x, int y);
155extern void print_los(object *op);
156extern void make_sure_seen(const object *op); 135void make_sure_seen (const object *op);
157extern void make_sure_not_seen(const object *op); 136void make_sure_not_seen (const object *op);
158/* map.c */ 137/* map.c */
159extern const char *create_pathname (const char *name); 138const char *create_pathname (const char *name);
160extern int check_path(const char *name, int prepend_dir);
161extern int blocked_link(object *ob, maptile *m, int sx, int sy); 139int blocked_link (object *ob, maptile *m, int sx, int sy);
162extern void fix_container(object *container);
163/* object.c */ 140/* object.c */
164extern signed long sum_weight(object *op);
165extern object *object_get_env_recursive(object *op);
166extern char *dump_object(object *op); 141char *dump_object (object *op);
167extern void dump_me(object *op, char *outstr); 142void dump_me (object *op, char *outstr);
168extern object *get_nearest_part(object *op, const object *pl);
169extern object *find_object(tag_t i); 143object *find_object (tag_t i);
144object *find_object_uuid (UUID i);
170extern object *find_object_name(const char *str); 145object *find_object_name (const char *str);
171extern void free_all_object_data(); 146void free_all_object_data ();
172extern void update_turn_face(object *op); 147void update_turn_face (object *op);
173extern void update_object(object *op, int action); 148void update_object (object *op, int action);
174extern void sub_weight(object *op, signed long weight);
175extern object *merge_ob(object *op, object *top); 149object *merge_ob (object *op, object *top);
176extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y); 150object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y);
177extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag); 151object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag);
178extern void replace_insert_ob_in_map(const char *arch_string, object *op); 152void replace_insert_ob_in_map (shstr_tmp archname, object *op);
179extern object *get_split_ob(object *orig_ob, uint32 nr);
180extern object *decrease_ob_nr(object *op, uint32 i);
181extern void add_weight(object *op, signed long weight);
182extern object *insert_ob_in_ob(object *op, object *where); 153object *insert_ob_in_ob (object *op, object *where);
183extern int check_move_on(object *op, object *originator); 154int check_move_on (object *op, object *originator);
184extern object *present_arch(const archetype *at, maptile *m, int x, int y); 155object *present_arch (const archetype *at, maptile *m, int x, int y);
185extern object *present(unsigned char type, maptile *m, int x, int y); 156object *present (unsigned char type, maptile *m, int x, int y);
186extern object *present_in_ob(unsigned char type, const object *op); 157object *present_in_ob (unsigned char type, const object *op);
187extern object *present_in_ob_by_name(int type, const char *str, const object *op); 158object *present_in_ob_by_name (int type, const char *str, const object *op);
188extern object *present_arch_in_ob(const archetype *at, const object *op); 159object *present_arch_in_ob (const archetype *at, const object *op);
189extern void flag_inv(object *op, int flag); 160void flag_inv (object *op, int flag);
190extern void unflag_inv(object *op, int flag); 161void unflag_inv (object *op, int flag);
191extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop); 162int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop);
192extern int find_first_free_spot(const object *ob, maptile *m, int x, int y); 163int find_first_free_spot (const object *ob, maptile *m, int x, int y);
193extern void get_search_arr(int *search_arr); 164void get_search_arr (int *search_arr);
194extern int find_dir(maptile *m, int x, int y, object *exclude); 165int find_dir (maptile *m, int x, int y, object *exclude);
195extern int distance(const object *ob1, const object *ob2); 166int distance (const object *ob1, const object *ob2);
196extern int find_dir_2(int x, int y); 167int find_dir_2 (int x, int y);
197extern int dirdiff(int dir1, int dir2); 168int dirdiff (int dir1, int dir2);
198extern int can_see_monsterP(maptile *m, int x, int y, int dir); 169int can_see_monsterP (maptile *m, int x, int y, int dir);
199extern int can_pick(const object *who, const object *item); 170int can_pick (const object *who, const object *item);
200extern object *object_create_clone(object *asrc);
201extern object *find_obj_by_type_subtype(const object *who, int type, int subtype); 171object *find_obj_by_type_subtype (const object *who, int type, int subtype);
202extern key_value *get_ob_key_link(const object *ob, const char *key);
203extern const char *get_ob_key_value(const object *op, const char *const key);
204extern int set_ob_key_value_s(object *op, const char *canonical_key, const char *value, int add_key);
205extern int set_ob_key_value(object *op, const char *key, const char *value, int add_key);
206/* path.c */ 172/* path.c */
207extern char *path_combine(const char *src, const char *dst); 173char *path_combine (const char *src, const char *dst);
208extern void path_normalize(char *path);
209extern char *path_combine_and_normalize(const char *src, const char *dst); 174char *path_combine_and_normalize (const char *src, const char *dst);
210/* porting.c */ 175/* porting.c */
211extern void remove_directory(const char *path); 176void remove_directory (const char *path);
212extern char *strcasestr_local(const char *s, const char *find);
213extern char *ltostr10(signed long n); 177char *ltostr10 (signed long n);
214extern char *doubletostr10(double v); 178char *doubletostr10 (double v);
215extern FILE *open_and_uncompress(const char *name, int flag, int *compressed); 179FILE *open_and_uncompress (const char *name, int flag, int *compressed);
216extern void close_and_delete(FILE *fp, int compressed); 180void close_and_delete (FILE *fp, int compressed);
217extern void make_path_to_file(char *filename); 181void make_path_to_file (char *filename);
218/* player.c */ 182/* player.c */
219extern void free_player(player *pl); 183void free_player (player *pl);
220extern int atnr_is_dragon_enabled(int attacknr); 184int atnr_is_dragon_enabled (int attacknr);
221extern int is_dragon_pl(const object *op);
222/* quest.c */ 185/* quest.c */
223extern int quest_is_quest_marker(const object *marker, int task); 186int quest_is_quest_marker (const object *marker, int task);
224extern int quest_is_in_progress(const object *marker, int task); 187int quest_is_in_progress (const object *marker, int task);
225extern int quest_is_completed(const object *marker, int task); 188int quest_is_completed (const object *marker, int task);
226extern const char *quest_get_name(const object *marker); 189const char *quest_get_name (const object *marker);
227extern object *quest_get_player_quest(const object *pl, const char *name, const char *name_pl); 190object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl);
228extern object *quest_get_override(const object *ob, const object *pl); 191object *quest_get_override (const object *ob, const object *pl);
229extern const char *quest_get_override_slaying(const object *ob, const object *pl); 192const char *quest_get_override_slaying (const object *ob, const object *pl);
230extern const char *quest_get_override_msg(const object *ob, const object *pl); 193const char *quest_get_override_msg (const object *ob, const object *pl);
231extern void quest_apply_items(object *wrapper, player *pl); 194void quest_apply_items (object *wrapper, player *pl);
232extern int quest_on_activate(object *ob, player *pl); 195int quest_on_activate (object *ob, player *pl);
233extern int quest_is_override_compatible(const object *marker, const object *pl); 196int quest_is_override_compatible (const object *marker, const object *pl);
234/* readable.c */ 197/* readable.c */
235extern int nstrtok(const char *buf1, const char *buf2);
236extern char *strtoktolin(const char *buf1, const char *buf2);
237extern int book_overflow(const char *buf1, const char *buf2, int booksize);
238extern void init_readable(); 198void init_readable ();
239extern void change_book(object *book, int msgtype);
240extern object *get_random_mon(int level); 199object *get_random_mon (int level);
241extern char *mon_desc(const object *mon);
242extern object *get_next_mon(object *tmp);
243extern char *mon_info_msg(int level, int booksize);
244extern const char *artifact_msg(int level, int booksize);
245extern char *spellpath_msg(int level, int booksize);
246extern void make_formula_book(object *book, int level);
247extern char *msgfile_msg(int level, int booksize);
248extern const char *god_info_msg(int level, int booksize);
249extern void tailor_readable_ob(object *book, int msg_type); 200void tailor_readable_ob (object *book, int msg_type);
250extern void free_all_readable();
251extern void write_book_archive(); 201void write_book_archive ();
252extern readable_message_type *get_readable_message_type(object *readable); 202readable_message_type *get_readable_message_type (object *readable);
253/* recipe.c */ 203/* recipe.c */
254extern recipelist *get_formulalist(int i); 204recipelist *get_formulalist (int i);
255extern void init_formulae(); 205void init_formulae ();
256extern void check_formulae();
257extern void dump_alchemy(); 206void dump_alchemy ();
258extern archetype *find_treasure_by_name(const treasure *t, const char *name, int depth);
259extern long find_ingred_cost(const char *name);
260extern void dump_alchemy_costs(); 207void dump_alchemy_costs ();
261extern const char *ingred_name(const char *name);
262extern int strtoint(const char *buf); 208int strtoint (const char *buf);
263extern artifact *locate_recipe_artifact(const recipe *rp, size_t idx); 209artifact *locate_recipe_artifact (const recipe *rp, size_t idx);
264extern int numb_ingred(const char *buf);
265extern recipelist *get_random_recipelist();
266extern recipe *get_random_recipe(recipelist *rpl); 210recipe *get_random_recipe (recipelist *rpl);
267extern void free_all_recipes();
268/* region.c */ 211/* region.c */
269extern object *get_jail_exit(object *op); 212object *get_jail_exit (object *op);
270extern void init_regions();
271/* shstr.c */ 213/* shstr.c */
272extern int buf_overflow(const char *buf1, const char *buf2, int bufsize); 214int buf_overflow (const char *buf1, const char *buf2, int bufsize);
273/* time.c */ 215/* time.c */
274extern void reset_sleep(); 216void reset_sleep ();
275extern void log_time(long process_utime); 217void log_time (long process_utime);
276extern int enough_elapsed_time(); 218int enough_elapsed_time ();
277extern void sleep_delta(); 219void sleep_delta ();
278extern void get_tod(timeofday_t *tod); 220void get_tod (timeofday_t *tod);
279extern void print_tod(object *op); 221void print_tod (object *op);
280extern void time_info(object *op); 222void time_info (object *op);
281/* treasure.c */ 223/* treasure.c */
282extern void init_archetype_pointers();
283extern bool load_treasure_file(const char *filename); 224bool load_treasure_file (const char *filename);
284extern object *generate_treasure(treasurelist *t, int difficulty); 225object *generate_treasure (treasurelist *t, int difficulty);
285extern int level_for_item(const object *op, int difficulty);
286extern int magic_from_difficulty(int difficulty);
287extern void set_abs_magic(object *op, int magic); 226void set_abs_magic (object *op, int magic);
288extern void set_ring_bonus(object *op, int bonus);
289extern int get_magic(int diff);
290extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags); 227void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
291extern artifactlist *find_artifactlist(int type); 228artifactlist *find_artifactlist (int type);
292extern void dump_artifacts(); 229void dump_artifacts ();
293extern void dump_monster_treasure_rec(const char *name, treasure *t, int depth); 230void dump_monster_treasure_rec (const char *name, treasure *t, int depth);
294extern void dump_monster_treasure(const char *name); 231void dump_monster_treasure (const char *name);
295extern void init_artifacts(); 232void init_artifacts ();
296extern void add_abilities(object *op, object *change); 233void add_abilities (object *op, object *change);
297extern void give_artifact_abilities(object *op, object *artifct); 234void give_artifact_abilities (object *op, object *artifct);
298extern void generate_artifact(object *op, int difficulty); 235void generate_artifact (object *op, int difficulty);
299extern void fix_flesh_item(object *item, object *donor); 236void fix_flesh_item (object *item, object *donor);
300extern int special_potion(object *op);
301extern void free_treasurestruct(treasure *t);
302extern void free_charlinks(linked_char *lc);
303extern void free_artifact(artifact *at);
304extern void free_artifactlist(artifactlist *al);
305extern void free_all_treasures();
306/* utils.c */ 237/* utils.c */
307extern int random_roll(int min, int max, const object *op, int goodbad); 238int random_roll (int min, int max, const object *op, int goodbad);
308extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad); 239sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad);
309extern int die_roll(int num, int size, const object *op, int goodbad); 240int die_roll (int num, int size, const object *op, int goodbad);
310extern materialtype_t *name_to_material (const shstr &name); 241materialtype_t *name_to_material (const shstr_tmp name);
311extern void transmute_materialname(object *op, const object *change); 242void transmute_materialname (object *op, const object *change);
312extern void set_materialname(object *op, int difficulty, materialtype_t *nmt);
313extern void strip_media_tag(char *message); 243void strip_media_tag (char *message);
314extern const char *strrstr(const char *haystack, const char *needle);
315extern void strip_endline(char *buf); 244void strip_endline (char *buf);
316extern void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize); 245void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
317extern void make_list_like(char *input);
318/* loader.c */ 246/* loader.c */
319extern int set_variable(object *op, char *buf); 247int set_variable (object *op, char *buf);
320extern void init_vars(); 248void init_vars ();
321extern char *get_ob_diff(object *op, object *op2); 249char *get_ob_diff (object *op, object *op2);
250bool load_resource_file_ (const char *filename);
251/* map.c */
252maptile *find_style (const char *dirname, const char *stylename, int difficulty);
253object *pick_random_object (maptile *style);
254
255/* former funcpoint.h */
256/*
257 * These function-pointers are defined in common/glue.c
258 * The functions used to set and initialise them are also there.
259 *
260 * Massive change. Those functions are just defined, no callback, and they should be implemented.
261 * This means glue.c code & such can go away almost entirely.
262 * Ryo 2005-07-15
263 */
264
265void move_apply (object *, object *, object *);
266void draw_info (int, int, object *, const char *);
267void clean_tmp_files ();
268void fix_auto_apply (maptile *);
269void init_blocksview_players ();
270void monster_check_apply (object *, object *);
271void process_active_maps ();
272void remove_friendly_object (object *);
273void update_buttons (maptile *);
274void move_teleporter (object *);
275void move_firewall (object *);
276void move_creator (object *);
277void move_marker (object *);
278void move_duplicator (object *);
279void trap_adjust (object *, int);
280void esrv_send_item (object *, object *);
281void esrv_del_item (player *, int);
282void esrv_update_item (int, object *, object *);
283void esrv_update_spells (player *);
284void dragon_ability_gain (object *, int, int);
285object * find_skill_by_number (object *, int);
286
287#endif
288

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