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Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.78 by root, Sat Nov 7 18:30:05 2009 UTC vs.
Revision 1.87 by root, Mon Apr 5 20:33:13 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#ifndef LIBPROTO_H_ 25#ifndef LIBPROTO_H_
26#define LIBPROTO_H_ 26#define LIBPROTO_H_
27
28void load_materials (void);
29 27
30/* anim.c */ 28/* anim.c */
31void free_all_anim (); 29void free_all_anim ();
32void init_anim (); 30void init_anim ();
33int find_animation (const char *name); 31int find_animation (const char *name);
72void add_friendly_object (object *op); 70void add_friendly_object (object *op);
73void remove_friendly_object (object *op); 71void remove_friendly_object (object *op);
74void dump_friendly_objects (); 72void dump_friendly_objects ();
75void clean_friendly_list (); 73void clean_friendly_list ();
76/* glue.c */ 74/* glue.c */
77void fatal (int err); 75void fatal (const char *msg);
78/* holy.c */ 76/* holy.c */
79void init_gods (); 77void init_gods ();
80godlink *get_rand_god (); 78godlink *get_rand_god ();
81object *pntr_to_god_obj (godlink *godlnk); 79object *pntr_to_god_obj (godlink *godlnk);
82void dump_gods (); 80void dump_gods ();
103int get_power_from_ench (int ench); 101int get_power_from_ench (int ench);
104int calc_item_power (const object *op, int flag); 102int calc_item_power (const object *op, int flag);
105const typedata *get_typedata (int itemtype); 103const typedata *get_typedata (int itemtype);
106const typedata *get_typedata_by_name (const char *name); 104const typedata *get_typedata_by_name (const char *name);
107const char *describe_resistance (const object *op, int newline); 105const char *describe_resistance (const object *op, int newline);
108const char *get_levelnumber (int i); 106const char *ordinal (int i);
109const char *describe_item (const object *op, object *owner); 107const char *describe_item (const object *op, object *owner);
110int is_magical (const object *op); 108int is_magical (const object *op);
111int need_identify (const object *op); 109int need_identify (const object *op);
112void identify (object *op); 110void identify (object *op);
113void examine (object *op, object *tmp); 111void examine (object *op, object *tmp);
141int blocked_link (object *ob, maptile *m, int sx, int sy); 139int blocked_link (object *ob, maptile *m, int sx, int sy);
142/* object.c */ 140/* object.c */
143char *dump_object (object *op); 141char *dump_object (object *op);
144void dump_me (object *op, char *outstr); 142void dump_me (object *op, char *outstr);
145object *find_object (tag_t i); 143object *find_object (tag_t i);
144object *find_object_uuid (UUID i);
146object *find_object_name (const char *str); 145object *find_object_name (const char *str);
147void free_all_object_data (); 146void free_all_object_data ();
148void update_turn_face (object *op); 147void update_turn_face (object *op);
149void update_object (object *op, int action); 148void update_object (object *op, int action);
150object *merge_ob (object *op, object *top); 149object *merge_ob (object *op, object *top);
181void close_and_delete (FILE *fp, int compressed); 180void close_and_delete (FILE *fp, int compressed);
182void make_path_to_file (char *filename); 181void make_path_to_file (char *filename);
183/* player.c */ 182/* player.c */
184void free_player (player *pl); 183void free_player (player *pl);
185int atnr_is_dragon_enabled (int attacknr); 184int atnr_is_dragon_enabled (int attacknr);
186int is_dragon_pl (const object *op);
187/* quest.c */ 185/* quest.c */
188int quest_is_quest_marker (const object *marker, int task); 186int quest_is_quest_marker (const object *marker, int task);
189int quest_is_in_progress (const object *marker, int task); 187int quest_is_in_progress (const object *marker, int task);
190int quest_is_completed (const object *marker, int task); 188int quest_is_completed (const object *marker, int task);
191const char *quest_get_name (const object *marker); 189const char *quest_get_name (const object *marker);
238void fix_flesh_item (object *item, object *donor); 236void fix_flesh_item (object *item, object *donor);
239/* utils.c */ 237/* utils.c */
240int random_roll (int min, int max, const object *op, int goodbad); 238int random_roll (int min, int max, const object *op, int goodbad);
241sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad); 239sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad);
242int die_roll (int num, int size, const object *op, int goodbad); 240int die_roll (int num, int size, const object *op, int goodbad);
243materialtype_t *name_to_material (const shstr_cmp name); 241materialtype_t *name_to_material (const shstr_tmp name);
244void transmute_materialname (object *op, const object *change); 242void transmute_materialname (object *op, const object *change);
245void set_materialname (object *op, int difficulty, materialtype_t *nmt);
246void strip_media_tag (char *message); 243void strip_media_tag (char *message);
247void strip_endline (char *buf); 244void strip_endline (char *buf);
248void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize); 245void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
249/* loader.c */ 246/* loader.c */
250int set_variable (object *op, char *buf); 247int set_variable (object *op, char *buf);
251void init_vars (); 248void init_vars ();
252char *get_ob_diff (object *op, object *op2); 249char *get_ob_diff (object *op, object *op2);
250bool load_resource_file_ (const char *filename);
253/* map.c */ 251/* map.c */
254maptile *find_style (const char *dirname, const char *stylename, int difficulty); 252maptile *find_style (const char *dirname, const char *stylename, int difficulty);
255object *pick_random_object (maptile *style); 253object *pick_random_object (maptile *style);
256 254
257/* former funcpoint.h */ 255/* former funcpoint.h */
264 * Ryo 2005-07-15 262 * Ryo 2005-07-15
265 */ 263 */
266 264
267void move_apply (object *, object *, object *); 265void move_apply (object *, object *, object *);
268void draw_info (int, int, object *, const char *); 266void draw_info (int, int, object *, const char *);
269void clean_tmp_files (void); 267void clean_tmp_files ();
270void fix_auto_apply (maptile *); 268void fix_auto_apply (maptile *);
271void init_blocksview_players (void); 269void init_blocksview_players ();
272void monster_check_apply (object *, object *); 270void monster_check_apply (object *, object *);
273void process_active_maps (void); 271void process_active_maps ();
274void remove_friendly_object (object *); 272void remove_friendly_object (object *);
275void update_buttons (maptile *); 273void update_buttons (maptile *);
276void move_teleporter (object *); 274void move_teleporter (object *);
277void move_firewall (object *); 275void move_firewall (object *);
278void move_creator (object *); 276void move_creator (object *);

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