1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
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64 | void verify_button_links (const maptile *map); |
64 | void verify_button_links (const maptile *map); |
65 | /* exp.c */ |
65 | /* exp.c */ |
66 | int exp_to_level (sint64 exp); |
66 | int exp_to_level (sint64 exp); |
67 | sint64 level_to_min_exp (int level); |
67 | sint64 level_to_min_exp (int level); |
68 | int new_exp (const object *ob); |
68 | int new_exp (const object *ob); |
69 | void init_experience (); |
69 | void reload_exp_table (); |
70 | /* friend.c */ |
70 | /* friend.c */ |
71 | void add_friendly_object (object *op); |
71 | void add_friendly_object (object *op); |
72 | void remove_friendly_object (object *op); |
72 | void remove_friendly_object (object *op); |
73 | void dump_friendly_objects (); |
73 | void dump_friendly_objects (); |
74 | void clean_friendly_list (); |
74 | void clean_friendly_list (); |
75 | /* glue.c */ |
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76 | void fatal (const char *msg); |
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77 | /* holy.c */ |
75 | /* holy.c */ |
78 | void init_gods (); |
76 | void init_gods (); |
79 | godlink *get_rand_god (); |
77 | godlink *get_rand_god (); |
80 | object *pntr_to_god_obj (godlink *godlnk); |
78 | object *pntr_to_god_obj (godlink *godlnk); |
81 | void dump_gods (); |
79 | void dump_gods (); |
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123 | object *give_skill_by_name (object *op, const char *skill_name); |
121 | object *give_skill_by_name (object *op, const char *skill_name); |
124 | void player_lvl_adj (object *who, object *op); |
122 | void player_lvl_adj (object *who, object *op); |
125 | sint64 level_exp (int level, double expmul); |
123 | sint64 level_exp (int level, double expmul); |
126 | void calc_perm_exp (object *op); |
124 | void calc_perm_exp (object *op); |
127 | sint64 check_exp_adjust (const object *op, sint64 exp); |
125 | sint64 check_exp_adjust (const object *op, sint64 exp); |
128 | void change_exp (object *op, sint64 exp, const char *skill_name, int flag); |
126 | void change_exp (object *op, sint64 exp, shstr_tmp skill_name, int flag); |
129 | void apply_death_exp_penalty (object *op); |
127 | void apply_death_exp_penalty (object *op); |
130 | int did_make_save (const object *op, int level, int bonus); |
128 | int did_make_save (const object *op, int level, int bonus); |
131 | /* los.c */ |
129 | /* los.c */ |
132 | void init_block (); |
130 | void init_block (); |
133 | void update_all_map_los (maptile *map); |
131 | void update_all_map_los (maptile *map); |
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149 | object *merge_ob (object *op, object *top); |
147 | object *merge_ob (object *op, object *top); |
150 | object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y); |
148 | object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y); |
151 | object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag); |
149 | object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag); |
152 | void replace_insert_ob_in_map (shstr_tmp archname, object *op); |
150 | void replace_insert_ob_in_map (shstr_tmp archname, object *op); |
153 | object *insert_ob_in_ob (object *op, object *where); |
151 | object *insert_ob_in_ob (object *op, object *where); |
154 | int check_move_on (object *op, object *originator); |
152 | int check_move_on (object *op, object *originator, int flags = 0); |
155 | object *present_arch (const archetype *at, maptile *m, int x, int y); |
153 | object *present_arch (const archetype *at, maptile *m, int x, int y); |
156 | object *present (unsigned char type, maptile *m, int x, int y); |
154 | object *present (unsigned char type, maptile *m, int x, int y); |
157 | object *present_in_ob (unsigned char type, const object *op); |
155 | object *present_in_ob (unsigned char type, const object *op); |
158 | object *present_in_ob_by_name (int type, const char *str, const object *op); |
156 | object *present_in_ob_by_name (int type, const char *str, const object *op); |
159 | object *present_arch_in_ob (const archetype *at, const object *op); |
157 | object *present_arch_in_ob (const archetype *at, const object *op); |
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170 | int can_pick (const object *who, const object *item); |
168 | int can_pick (const object *who, const object *item); |
171 | object *find_obj_by_type_subtype (const object *who, int type, int subtype); |
169 | object *find_obj_by_type_subtype (const object *who, int type, int subtype); |
172 | /* path.c */ |
170 | /* path.c */ |
173 | char *path_combine (const char *src, const char *dst); |
171 | char *path_combine (const char *src, const char *dst); |
174 | char *path_combine_and_normalize (const char *src, const char *dst); |
172 | char *path_combine_and_normalize (const char *src, const char *dst); |
175 | /* porting.c */ |
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176 | void remove_directory (const char *path); |
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177 | char *ltostr10 (signed long n); |
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178 | char *doubletostr10 (double v); |
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179 | FILE *open_and_uncompress (const char *name, int flag, int *compressed); |
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180 | void close_and_delete (FILE *fp, int compressed); |
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181 | void make_path_to_file (char *filename); |
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182 | /* player.c */ |
173 | /* player.c */ |
183 | void free_player (player *pl); |
174 | void free_player (player *pl); |
184 | int atnr_is_dragon_enabled (int attacknr); |
175 | int atnr_is_dragon_enabled (int attacknr); |
185 | /* quest.c */ |
176 | /* quest.c */ |
186 | int quest_is_quest_marker (const object *marker, int task); |
177 | int quest_is_quest_marker (const object *marker, int task); |
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233 | void add_abilities (object *op, object *change); |
224 | void add_abilities (object *op, object *change); |
234 | void give_artifact_abilities (object *op, object *artifct); |
225 | void give_artifact_abilities (object *op, object *artifct); |
235 | void generate_artifact (object *op, int difficulty); |
226 | void generate_artifact (object *op, int difficulty); |
236 | void fix_flesh_item (object *item, object *donor); |
227 | void fix_flesh_item (object *item, object *donor); |
237 | /* utils.c */ |
228 | /* utils.c */ |
238 | int random_roll (int min, int max, const object *op, int goodbad); |
229 | int random_roll (int min, int max, const object *op, bool prefer_high); |
239 | sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad); |
230 | sint64 random_roll64 (sint64 min, sint64 max, const object *op, bool prefer_high); |
240 | int die_roll (int num, int size, const object *op, int goodbad); |
231 | int die_roll (int num, int size, const object *op, bool prefer_high); |
241 | materialtype_t *name_to_material (const shstr_tmp name); |
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242 | void transmute_materialname (object *op, const object *change); |
232 | void transmute_materialname (object *op, const object *change); |
243 | void strip_media_tag (char *message); |
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244 | void strip_endline (char *buf); |
233 | void strip_endline (char *buf); |
245 | void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize); |
234 | void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize); |
246 | /* loader.c */ |
235 | /* loader.c */ |
247 | int set_variable (object *op, char *buf); |
236 | int set_variable (object *op, char *buf); |
248 | void init_vars (); |
237 | void init_vars (); |