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Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.90 by root, Thu Apr 15 04:56:47 2010 UTC vs.
Revision 1.99 by root, Sat Apr 23 04:56:48 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
64void verify_button_links (const maptile *map); 64void verify_button_links (const maptile *map);
65/* exp.c */ 65/* exp.c */
66int exp_to_level (sint64 exp); 66int exp_to_level (sint64 exp);
67sint64 level_to_min_exp (int level); 67sint64 level_to_min_exp (int level);
68int new_exp (const object *ob); 68int new_exp (const object *ob);
69void init_experience (); 69void reload_exp_table ();
70/* friend.c */ 70/* friend.c */
71void add_friendly_object (object *op); 71void add_friendly_object (object *op);
72void remove_friendly_object (object *op); 72void remove_friendly_object (object *op);
73void dump_friendly_objects (); 73void dump_friendly_objects ();
74void clean_friendly_list (); 74void clean_friendly_list ();
75/* glue.c */
76void fatal (const char *msg);
77/* holy.c */ 75/* holy.c */
78void init_gods (); 76void init_gods ();
79godlink *get_rand_god (); 77godlink *get_rand_god ();
80object *pntr_to_god_obj (godlink *godlnk); 78object *pntr_to_god_obj (godlink *godlnk);
81void dump_gods (); 79void dump_gods ();
123object *give_skill_by_name (object *op, const char *skill_name); 121object *give_skill_by_name (object *op, const char *skill_name);
124void player_lvl_adj (object *who, object *op); 122void player_lvl_adj (object *who, object *op);
125sint64 level_exp (int level, double expmul); 123sint64 level_exp (int level, double expmul);
126void calc_perm_exp (object *op); 124void calc_perm_exp (object *op);
127sint64 check_exp_adjust (const object *op, sint64 exp); 125sint64 check_exp_adjust (const object *op, sint64 exp);
128void change_exp (object *op, sint64 exp, const char *skill_name, int flag); 126void change_exp (object *op, sint64 exp, shstr_tmp skill_name, int flag);
129void apply_death_exp_penalty (object *op); 127void apply_death_exp_penalty (object *op);
130int did_make_save (const object *op, int level, int bonus); 128int did_make_save (const object *op, int level, int bonus);
131/* los.c */ 129/* los.c */
132void init_block (); 130void init_block ();
133void update_all_map_los (maptile *map); 131void update_all_map_los (maptile *map);
149object *merge_ob (object *op, object *top); 147object *merge_ob (object *op, object *top);
150object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y); 148object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y);
151object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag); 149object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag);
152void replace_insert_ob_in_map (shstr_tmp archname, object *op); 150void replace_insert_ob_in_map (shstr_tmp archname, object *op);
153object *insert_ob_in_ob (object *op, object *where); 151object *insert_ob_in_ob (object *op, object *where);
154int check_move_on (object *op, object *originator); 152int check_move_on (object *op, object *originator, int flags = 0);
155object *present_arch (const archetype *at, maptile *m, int x, int y); 153object *present_arch (const archetype *at, maptile *m, int x, int y);
156object *present (unsigned char type, maptile *m, int x, int y); 154object *present (unsigned char type, maptile *m, int x, int y);
157object *present_in_ob (unsigned char type, const object *op); 155object *present_in_ob (unsigned char type, const object *op);
158object *present_in_ob_by_name (int type, const char *str, const object *op); 156object *present_in_ob_by_name (int type, const char *str, const object *op);
159object *present_arch_in_ob (const archetype *at, const object *op); 157object *present_arch_in_ob (const archetype *at, const object *op);
170int can_pick (const object *who, const object *item); 168int can_pick (const object *who, const object *item);
171object *find_obj_by_type_subtype (const object *who, int type, int subtype); 169object *find_obj_by_type_subtype (const object *who, int type, int subtype);
172/* path.c */ 170/* path.c */
173char *path_combine (const char *src, const char *dst); 171char *path_combine (const char *src, const char *dst);
174char *path_combine_and_normalize (const char *src, const char *dst); 172char *path_combine_and_normalize (const char *src, const char *dst);
175/* porting.c */
176void remove_directory (const char *path);
177char *ltostr10 (signed long n);
178char *doubletostr10 (double v);
179FILE *open_and_uncompress (const char *name, int flag, int *compressed);
180void close_and_delete (FILE *fp, int compressed);
181void make_path_to_file (char *filename);
182/* player.c */ 173/* player.c */
183void free_player (player *pl); 174void free_player (player *pl);
184int atnr_is_dragon_enabled (int attacknr); 175int atnr_is_dragon_enabled (int attacknr);
185/* quest.c */ 176/* quest.c */
186int quest_is_quest_marker (const object *marker, int task); 177int quest_is_quest_marker (const object *marker, int task);
233void add_abilities (object *op, object *change); 224void add_abilities (object *op, object *change);
234void give_artifact_abilities (object *op, object *artifct); 225void give_artifact_abilities (object *op, object *artifct);
235void generate_artifact (object *op, int difficulty); 226void generate_artifact (object *op, int difficulty);
236void fix_flesh_item (object *item, object *donor); 227void fix_flesh_item (object *item, object *donor);
237/* utils.c */ 228/* utils.c */
238int random_roll (int min, int max, const object *op, int goodbad); 229int random_roll (int min, int max, const object *op, bool prefer_high);
239sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad); 230sint64 random_roll64 (sint64 min, sint64 max, const object *op, bool prefer_high);
240int die_roll (int num, int size, const object *op, int goodbad); 231int die_roll (int num, int size, const object *op, bool prefer_high);
241materialtype_t *name_to_material (const shstr_tmp name);
242void transmute_materialname (object *op, const object *change); 232void transmute_materialname (object *op, const object *change);
243void strip_media_tag (char *message);
244void strip_endline (char *buf); 233void strip_endline (char *buf);
245void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize); 234void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
246/* loader.c */ 235/* loader.c */
247int set_variable (object *op, char *buf); 236int set_variable (object *op, char *buf);
248void init_vars (); 237void init_vars ();

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