--- deliantra/server/include/libproto.h 2009/10/12 14:00:58 1.74 +++ deliantra/server/include/libproto.h 2010/04/15 22:11:48 1.91 @@ -1,9 +1,9 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team - * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team - * Copyright (©) 1992,2007 Frank Tore Johansen + * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992 Frank Tore Johansen * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the @@ -26,279 +26,223 @@ #define LIBPROTO_H_ /* anim.c */ -extern void free_all_anim (); -extern void init_anim (); -extern int find_animation (const char *name); -extern void animate_object (object *op, int dir); +void free_all_anim (); +void init_anim (); +int find_animation (const char *name); +void animate_object (object *op, int dir); /* arch.c */ -extern archetype *find_archetype_by_object_name (const char *name); -extern archetype *find_archetype_by_object_type_name (int type, const char *name); -extern object *get_archetype_by_skill_name (const char *skill, int type); -extern archetype *get_archetype_by_type_subtype (int type, int subtype); -extern object *get_archetype_by_object_name (const char *name); -extern object *find_best_weapon_used_match (object *pl, const char *params); -extern int item_matched_string (object *pl, object *op, const char *name); -extern void arch_info (object *op); -extern void clear_archetable (); -extern void dump_arch (archetype *at); -extern void dump_all_archetypes (); -extern void free_all_archs (); -extern void check_generators (); -extern bool load_archetype_file (const char *filename); -extern object *create_singularity (const char *name); -extern object *get_archetype (const char *name); -extern unsigned long hasharch (const char *str, int tablesize); -extern archetype *type_to_archetype (int type); -extern object *clone_arch (int type); -extern object *object_create_arch (archetype *at); +archetype *find_archetype_by_object_name (const char *name); +archetype *find_archetype_by_object_type_name (int type, const char *name); +object *get_archetype_by_skill_name (const char *skill, int type); +archetype *get_archetype_by_type_subtype (int type, int subtype); +object *get_archetype_by_object_name (const char *name); +object *find_best_weapon_used_match (object *pl, const char *params); +int item_matched_string (object *pl, object *op, const char *name); +void arch_info (object *op); +void clear_archetable (); +void dump_arch (archetype *at); +void dump_all_archetypes (); +void free_all_archs (); +void check_generators (); +bool load_archetype_file (const char *filename); +object *get_archetype (const char *name); +unsigned long hasharch (const char *str, int tablesize); +object *clone_arch (int type); +object *object_create_arch (archetype *at); /* button.c */ -extern void push_button (object *op, object *originator); -extern void update_button (object *op, object *originator); -extern void use_trigger (object *op, object *originator); -extern void animate_turning (object *op); -extern int check_altar_sacrifice (object *altar, object *sacrifice, object *originator = 0); -extern int operate_altar (object *altar, object **sacrifice, object *originator = 0); -extern void trigger_move (object *op, int state, object *originator); -extern int check_trigger (object *op, object *cause, object *originator = 0); -extern int get_button_value (const object *button); -extern void do_mood_floor (object *op, object *source = 0); -extern object *check_inv_recursive (object *op, const object *trig); -extern void check_inv (object *op, object *trig); -extern void verify_button_links (const maptile *map); +void push_button (object *op, object *originator); +void update_button (object *op, object *originator); +void use_trigger (object *op, object *originator); +void animate_turning (object *op); +int check_altar_sacrifice (object *altar, object *sacrifice, object *originator = 0); +int operate_altar (object *altar, object **sacrifice, object *originator = 0); +int check_trigger (object *op, object *cause, object *originator = 0); +int get_button_value (const object *button); +void do_mood_floor (object *op, object *source = 0); +object *check_inv_recursive (object *op, const object *trig); +void check_inv (object *op, object *trig); +void verify_button_links (const maptile *map); /* exp.c */ -extern int new_exp (const object *ob); -extern int has_ability (const object *ob); -extern void init_experience (); -extern void dump_experience (); +int exp_to_level (sint64 exp); +sint64 level_to_min_exp (int level); +int new_exp (const object *ob); +void init_experience (); /* friend.c */ -extern void add_friendly_object (object *op); -extern void remove_friendly_object (object *op); -extern void dump_friendly_objects (); -extern void clean_friendly_list (); -extern int is_friendly (const object *op); +void add_friendly_object (object *op); +void remove_friendly_object (object *op); +void dump_friendly_objects (); +void clean_friendly_list (); /* glue.c */ -extern void fatal (int err); +void fatal (const char *msg); /* holy.c */ -extern void init_gods (); -extern void add_god_to_list (archetype *god_arch); -extern int baptize_altar (object *op); -extern godlink *get_rand_god (); -extern object *pntr_to_god_obj (godlink *godlnk); -extern void free_all_god (); -extern void dump_gods (); +void init_gods (); +godlink *get_rand_god (); +object *pntr_to_god_obj (godlink *godlnk); +void dump_gods (); /* info.c */ -extern void dump_abilities (); -extern void print_monsters (); -extern void bitstostring (long bits, int num, char *str); +void dump_abilities (); +void print_monsters (); +void bitstostring (long bits, int num, char *str); /* image.c */ -extern void ReadBmapNames (); -extern int FindFace (const char *name, int error); -extern int ReadSmooth (); -extern int FindSmooth (uint16 face, uint16 *smoothed); -extern void free_all_images (); +void ReadBmapNames (); +int FindFace (const char *name, int error); +int ReadSmooth (); +int FindSmooth (uint16 face, uint16 *smoothed); +void free_all_images (); /* init.c */ -extern void init_library (); -extern void init_environ (); -extern void init_globals (); -extern void init_objects (); -extern void init_defaults (); -extern void init_dynamic (); -extern void init_clocks (); -extern void init_attackmess (); +void init_library (); +void init_environ (); +void init_globals (); +void init_objects (); +void init_defaults (); +void init_dynamic (); +void init_clocks (); +void init_attackmess (); /* item.c */ -extern int get_power_from_ench (int ench); -extern int calc_item_power (const object *op, int flag); -extern const typedata *get_typedata (int itemtype); -extern const typedata *get_typedata_by_name (const char *name); -extern const char *describe_resistance (const object *op, int newline); -extern const char *get_levelnumber (int i); -extern const char *get_number (int i); -extern const char *ring_desc (const object *op); -extern const char *describe_item (const object *op, object *owner); -extern int is_magical (const object *op); -extern int need_identify (const object *op); -extern void identify (object *op); +int get_power_from_ench (int ench); +int calc_item_power (const object *op, int flag); +const typedata *get_typedata (int itemtype); +const typedata *get_typedata_by_name (const char *name); +const char *describe_resistance (const object *op, int newline); +const char *ordinal (int i); +const char *describe_item (const object *op, object *owner); +int is_magical (const object *op); +void identify (object *op); +void examine (object *op, object *tmp); /* links.c */ -extern objectlink *get_objectlink (); -extern oblinkpt *get_objectlinkpt (); -extern void free_objectlink (objectlink *ol); -extern void free_objectlinkpt (oblinkpt *obp); +objectlink *get_objectlink (); +oblinkpt *get_objectlinkpt (); +void free_objectlink (objectlink *ol); +void free_objectlinkpt (oblinkpt *obp); /* living.c */ -extern void change_attr_value (living *stats, int attr, sint8 value); -extern void check_stat_bounds (living *stats); -extern int change_abil (object *op, object *tmp); -extern int allowed_class (const object *op); -extern void set_dragon_name (object *pl, const object *abil, const object *skin); -extern void dragon_level_gain (object *who); -extern object *give_skill_by_name (object *op, const char *skill_name); -extern void player_lvl_adj (object *who, object *op); -extern sint64 level_exp (int level, double expmul); -extern void calc_perm_exp (object *op); -extern sint64 check_exp_loss (const object *op, sint64 exp); -extern sint64 check_exp_adjust (const object *op, sint64 exp); -extern void change_exp (object *op, sint64 exp, const char *skill_name, int flag); -extern void apply_death_exp_penalty (object *op); -extern int did_make_save (const object *op, int level, int bonus); +void change_attr_value (living *stats, int attr, sint8 value); +void check_stat_bounds (living *stats); +int change_abil (object *op, object *tmp); +int allowed_class (const object *op); +void set_dragon_name (object *pl, const object *abil, const object *skin); +object *give_skill_by_name (object *op, const char *skill_name); +void player_lvl_adj (object *who, object *op); +sint64 level_exp (int level, double expmul); +void calc_perm_exp (object *op); +sint64 check_exp_adjust (const object *op, sint64 exp); +void change_exp (object *op, sint64 exp, const char *skill_name, int flag); +void apply_death_exp_penalty (object *op); +int did_make_save (const object *op, int level, int bonus); /* los.c */ -extern void init_block (); -extern void update_all_map_los (maptile *map); -extern void update_all_los (const maptile *map, int x, int y); -extern void make_sure_seen (const object *op); -extern void make_sure_not_seen (const object *op); +void init_block (); +void update_all_map_los (maptile *map); +void update_all_los (const maptile *map, int x, int y); +void make_sure_seen (const object *op); +void make_sure_not_seen (const object *op); /* map.c */ -extern const char *create_pathname (const char *name); -extern int blocked_link (object *ob, maptile *m, int sx, int sy); -extern void fix_container (object *container); +const char *create_pathname (const char *name); +int blocked_link (object *ob, maptile *m, int sx, int sy); /* object.c */ -extern char *dump_object (object *op); -extern void dump_me (object *op, char *outstr); -extern object *get_nearest_part (object *op, const object *pl); -extern object *find_object (tag_t i); -extern object *find_object_name (const char *str); -extern void free_all_object_data (); -extern void update_turn_face (object *op); -extern void update_object (object *op, int action); -extern object *merge_ob (object *op, object *top); -extern object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y); -extern object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag); -extern void replace_insert_ob_in_map (shstr_tmp archname, object *op); -extern object *insert_ob_in_ob (object *op, object *where); -extern int check_move_on (object *op, object *originator); -extern object *present_arch (const archetype *at, maptile *m, int x, int y); -extern object *present (unsigned char type, maptile *m, int x, int y); -extern object *present_in_ob (unsigned char type, const object *op); -extern object *present_in_ob_by_name (int type, const char *str, const object *op); -extern object *present_arch_in_ob (const archetype *at, const object *op); -extern void flag_inv (object *op, int flag); -extern void unflag_inv (object *op, int flag); -extern int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop); -extern int find_first_free_spot (const object *ob, maptile *m, int x, int y); -extern void get_search_arr (int *search_arr); -extern int find_dir (maptile *m, int x, int y, object *exclude); -extern int distance (const object *ob1, const object *ob2); -extern int find_dir_2 (int x, int y); -extern int dirdiff (int dir1, int dir2); -extern int can_see_monsterP (maptile *m, int x, int y, int dir); -extern int can_pick (const object *who, const object *item); -extern object *find_obj_by_type_subtype (const object *who, int type, int subtype); +char *dump_object (object *op); +void dump_me (object *op, char *outstr); +object *find_object (tag_t i); +object *find_object_uuid (UUID i); +object *find_object_name (const char *str); +void free_all_object_data (); +void update_turn_face (object *op); +void update_object (object *op, int action); +object *merge_ob (object *op, object *top); +object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y); +object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag); +void replace_insert_ob_in_map (shstr_tmp archname, object *op); +object *insert_ob_in_ob (object *op, object *where); +int check_move_on (object *op, object *originator); +object *present_arch (const archetype *at, maptile *m, int x, int y); +object *present (unsigned char type, maptile *m, int x, int y); +object *present_in_ob (unsigned char type, const object *op); +object *present_in_ob_by_name (int type, const char *str, const object *op); +object *present_arch_in_ob (const archetype *at, const object *op); +void flag_inv (object *op, int flag); +void unflag_inv (object *op, int flag); +int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop); +int find_first_free_spot (const object *ob, maptile *m, int x, int y); +void get_search_arr (int *search_arr); +int find_dir (maptile *m, int x, int y, object *exclude); +int distance (const object *ob1, const object *ob2); +int find_dir_2 (int x, int y); +int dirdiff (int dir1, int dir2); +int can_see_monsterP (maptile *m, int x, int y, int dir); +int can_pick (const object *who, const object *item); +object *find_obj_by_type_subtype (const object *who, int type, int subtype); /* path.c */ -extern char *path_combine (const char *src, const char *dst); -extern void path_normalize (char *path); -extern char *path_combine_and_normalize (const char *src, const char *dst); -/* porting.c */ -extern void remove_directory (const char *path); -extern char *strcasestr_local (const char *s, const char *find); -extern char *ltostr10 (signed long n); -extern char *doubletostr10 (double v); -extern FILE *open_and_uncompress (const char *name, int flag, int *compressed); -extern void close_and_delete (FILE *fp, int compressed); -extern void make_path_to_file (char *filename); +char *path_combine (const char *src, const char *dst); +char *path_combine_and_normalize (const char *src, const char *dst); /* player.c */ -extern void free_player (player *pl); -extern int atnr_is_dragon_enabled (int attacknr); -extern int is_dragon_pl (const object *op); +void free_player (player *pl); +int atnr_is_dragon_enabled (int attacknr); /* quest.c */ -extern int quest_is_quest_marker (const object *marker, int task); -extern int quest_is_in_progress (const object *marker, int task); -extern int quest_is_completed (const object *marker, int task); -extern const char *quest_get_name (const object *marker); -extern object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl); -extern object *quest_get_override (const object *ob, const object *pl); -extern const char *quest_get_override_slaying (const object *ob, const object *pl); -extern const char *quest_get_override_msg (const object *ob, const object *pl); -extern void quest_apply_items (object *wrapper, player *pl); -extern int quest_on_activate (object *ob, player *pl); -extern int quest_is_override_compatible (const object *marker, const object *pl); +int quest_is_quest_marker (const object *marker, int task); +int quest_is_in_progress (const object *marker, int task); +int quest_is_completed (const object *marker, int task); +const char *quest_get_name (const object *marker); +object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl); +object *quest_get_override (const object *ob, const object *pl); +const char *quest_get_override_slaying (const object *ob, const object *pl); +const char *quest_get_override_msg (const object *ob, const object *pl); +void quest_apply_items (object *wrapper, player *pl); +int quest_on_activate (object *ob, player *pl); +int quest_is_override_compatible (const object *marker, const object *pl); /* readable.c */ -extern int nstrtok (const char *buf1, const char *buf2); -extern char *strtoktolin (const char *buf1, const char *buf2); -extern int book_overflow (const char *buf1, const char *buf2, int booksize); -extern void init_readable (); -extern void change_book (object *book, int msgtype); -extern object *get_random_mon (int level); -extern char *mon_desc (const object *mon); -extern object *get_next_mon (object *tmp); -extern char *mon_info_msg (int level, int booksize); -extern const char *artifact_msg (int level, int booksize); -extern char *spellpath_msg (int level, int booksize); -extern void make_formula_book (object *book, int level); -extern char *msgfile_msg (int level, int booksize); -extern const char *god_info_msg (int level, int booksize); -extern void tailor_readable_ob (object *book, int msg_type); -extern void free_all_readable (); -extern void write_book_archive (); -extern readable_message_type *get_readable_message_type (object *readable); +void init_readable (); +object *get_random_mon (int level); +void tailor_readable_ob (object *book, int msg_type); +void write_book_archive (); +readable_message_type *get_readable_message_type (object *readable); /* recipe.c */ -extern recipelist *get_formulalist (int i); -extern void init_formulae (); -extern void check_formulae (); -extern void dump_alchemy (); -extern archetype *find_treasure_by_name (const treasure *t, const char *name, int depth); -extern long find_ingred_cost (const char *name); -extern void dump_alchemy_costs (); -extern const char *ingred_name (const char *name); -extern int strtoint (const char *buf); -extern artifact *locate_recipe_artifact (const recipe *rp, size_t idx); -extern int numb_ingred (const char *buf); -extern recipelist *get_random_recipelist (); -extern recipe *get_random_recipe (recipelist *rpl); -extern void free_all_recipes (); +recipelist *get_formulalist (int i); +void init_formulae (); +void dump_alchemy (); +void dump_alchemy_costs (); +int strtoint (const char *buf); +artifact *locate_recipe_artifact (const recipe *rp, size_t idx); +recipe *get_random_recipe (recipelist *rpl); /* region.c */ -extern object *get_jail_exit (object *op); -extern void init_regions (); +object *get_jail_exit (object *op); /* shstr.c */ -extern int buf_overflow (const char *buf1, const char *buf2, int bufsize); +int buf_overflow (const char *buf1, const char *buf2, int bufsize); /* time.c */ -extern void reset_sleep (); -extern void log_time (long process_utime); -extern int enough_elapsed_time (); -extern void sleep_delta (); -extern void get_tod (timeofday_t *tod); -extern void print_tod (object *op); -extern void time_info (object *op); +void reset_sleep (); +void log_time (long process_utime); +int enough_elapsed_time (); +void sleep_delta (); +void get_tod (timeofday_t *tod); +void print_tod (object *op); +void time_info (object *op); /* treasure.c */ -extern bool load_treasure_file (const char *filename); -extern object *generate_treasure (treasurelist *t, int difficulty); -extern int level_for_item (const object *op, int difficulty); -extern int magic_from_difficulty (int difficulty); -extern void set_abs_magic (object *op, int magic); -extern void set_ring_bonus (object *op, int bonus); -extern int get_magic (int diff); -extern void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags); -extern artifactlist *find_artifactlist (int type); -extern void dump_artifacts (); -extern void dump_monster_treasure_rec (const char *name, treasure *t, int depth); -extern void dump_monster_treasure (const char *name); -extern void init_artifacts (); -extern void add_abilities (object *op, object *change); -extern void give_artifact_abilities (object *op, object *artifct); -extern void generate_artifact (object *op, int difficulty); -extern void fix_flesh_item (object *item, object *donor); -extern int special_potion (object *op); -extern void free_treasurestruct (treasure *t); -extern void free_charlinks (linked_char *lc); -extern void free_artifact (artifact *at); -extern void free_artifactlist (artifactlist *al); -extern void free_all_treasures (); +bool load_treasure_file (const char *filename); +object *generate_treasure (treasurelist *t, int difficulty); +void set_abs_magic (object *op, int magic); +void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags); +artifactlist *find_artifactlist (int type); +void dump_artifacts (); +void dump_monster_treasure_rec (const char *name, treasure *t, int depth); +void dump_monster_treasure (const char *name); +void init_artifacts (); +void add_abilities (object *op, object *change); +void give_artifact_abilities (object *op, object *artifct); +void generate_artifact (object *op, int difficulty); +void fix_flesh_item (object *item, object *donor); /* utils.c */ -extern int random_roll (int min, int max, const object *op, int goodbad); -extern sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad); -extern int die_roll (int num, int size, const object *op, int goodbad); -extern materialtype_t *name_to_material (const shstr_cmp name); -extern void transmute_materialname (object *op, const object *change); -extern void set_materialname (object *op, int difficulty, materialtype_t *nmt); -extern void strip_media_tag (char *message); -extern const char *strrstr (const char *haystack, const char *needle); -extern void strip_endline (char *buf); -extern void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize); -extern void make_list_like (char *input); +int random_roll (int min, int max, const object *op, int goodbad); +sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad); +int die_roll (int num, int size, const object *op, int goodbad); +materialtype_t *name_to_material (const shstr_tmp name); +void transmute_materialname (object *op, const object *change); +void strip_endline (char *buf); +void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize); /* loader.c */ -extern int set_variable (object *op, char *buf); -extern void init_vars (); -extern char *get_ob_diff (object *op, object *op2); +int set_variable (object *op, char *buf); +void init_vars (); +char *get_ob_diff (object *op, object *op2); +bool load_resource_file_ (const char *filename); /* map.c */ -extern maptile *find_style (const char *dirname, const char *stylename, int difficulty); -extern object *pick_random_object (maptile *style); +maptile *find_style (const char *dirname, const char *stylename, int difficulty, bool recurse = false); +object *pick_random_object (maptile *style); /* former funcpoint.h */ /* @@ -310,29 +254,27 @@ * Ryo 2005-07-15 */ -extern void move_apply (object *, object *, object *); -extern void draw_info (int, int, object *, const char *); -extern void clean_tmp_files (void); -extern void fix_auto_apply (maptile *); -extern void init_blocksview_players (void); -extern void monster_check_apply (object *, object *); -extern void process_active_maps (void); -extern void remove_friendly_object (object *); -extern void update_buttons (maptile *); -extern void move_teleporter (object *); -extern void move_firewall (object *); -extern void move_creator (object *); -extern void move_marker (object *); -extern void move_duplicator (object *); -extern void trap_adjust (object *, int); -extern void esrv_send_item (object *, object *); -extern void esrv_del_item (player *, int); -extern void esrv_update_item (int, object *, object *); -extern void esrv_update_spells (player *); -extern void set_darkness_map (maptile *m); -extern void dragon_ability_gain (object *, int, int); -extern void weather_effect (const char *); -extern object * find_skill_by_number (object *, int); +void move_apply (object *, object *, object *); +void draw_info (int, int, object *, const char *); +void clean_tmp_files (); +void fix_auto_apply (maptile *); +void init_blocksview_players (); +void monster_check_apply (object *, object *); +void process_active_maps (); +void remove_friendly_object (object *); +void update_buttons (maptile *); +void move_teleporter (object *); +void move_firewall (object *); +void move_creator (object *); +void move_marker (object *); +void move_duplicator (object *); +void trap_adjust (object *, int); +void esrv_send_item (object *, object *); +void esrv_del_item (player *, int); +void esrv_update_item (int, object *, object *); +void esrv_update_spells (player *); +void dragon_ability_gain (object *, int, int); +object * find_skill_by_number (object *, int); #endif