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Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.47 by root, Sat May 12 18:14:47 2007 UTC vs.
Revision 1.92 by root, Fri Apr 23 09:22:47 2010 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25#ifndef LIBPROTO_H_
26#define LIBPROTO_H_
27
1/* anim.c */ 28/* anim.c */
2extern void free_all_anim(); 29void free_all_anim ();
3extern void init_anim(); 30void init_anim ();
4extern int find_animation(const char *name); 31int find_animation (const char *name);
5extern void animate_object(object *op, int dir); 32void animate_object (object *op, int dir);
6/* arch.c */ 33/* arch.c */
7extern archetype *find_archetype_by_object_name(const char *name); 34archetype *find_archetype_by_object_name (const char *name);
8extern archetype *find_archetype_by_object_type_name(int type, const char *name); 35archetype *find_archetype_by_object_type_name (int type, const char *name);
9extern object *get_archetype_by_skill_name(const char *skill, int type); 36object *get_archetype_by_skill_name (const char *skill, int type);
10extern archetype *get_archetype_by_type_subtype(int type, int subtype); 37archetype *get_archetype_by_type_subtype (int type, int subtype);
11extern object *get_archetype_by_object_name(const char *name); 38object *get_archetype_by_object_name (const char *name);
12extern object *find_best_weapon_used_match(object *pl, const char *params); 39object *find_best_weapon_used_match (object *pl, const char *params);
13extern int item_matched_string(object *pl, object *op, const char *name); 40int item_matched_string (object *pl, object *op, const char *name);
14extern void arch_info(object *op); 41void arch_info (object *op);
15extern void clear_archetable(); 42void clear_archetable ();
16extern void dump_arch(archetype *at); 43void dump_arch (archetype *at);
17extern void dump_all_archetypes(); 44void dump_all_archetypes ();
18extern void free_all_archs(); 45void free_all_archs ();
19extern void check_generators(); 46void check_generators ();
20extern bool load_archetype_file(const char *filename); 47bool load_archetype_file (const char *filename);
21extern object *arch_to_object(archetype *at);
22extern object *create_singularity(const char *name);
23extern object *get_archetype(const char *name); 48object *get_archetype (const char *name);
24extern unsigned long hasharch(const char *str, int tablesize); 49unsigned long hasharch (const char *str, int tablesize);
25extern archetype *type_to_archetype(int type);
26extern object *clone_arch(int type); 50object *clone_arch (int type);
27extern object *object_create_arch(archetype *at); 51object *object_create_arch (archetype *at);
28/* button.c */ 52/* button.c */
29extern void push_button(object *op); 53void push_button (object *op, object *originator);
30extern void activate_connection (maptile *map, long connection, bool state = true); 54void update_button (object *op, object *originator);
31extern void update_button(object *op); 55void use_trigger (object *op, object *originator);
32extern oblinkpt *get_connection_links (maptile *map, long connection);
33extern void use_trigger(object *op);
34extern void animate_turning(object *op); 56void animate_turning (object *op);
35extern int check_altar_sacrifice(const object *altar, const object *sacrifice); 57int check_altar_sacrifice (object *altar, object *sacrifice, object *originator = 0);
36extern int operate_altar(object *altar, object **sacrifice); 58int operate_altar (object *altar, object **sacrifice, object *originator = 0);
37extern void trigger_move(object *op, int state); 59int check_trigger (object *op, object *cause, object *originator = 0);
38extern int check_trigger(object *op, object *cause);
39extern void add_button_link(object *button, maptile *map, int connected);
40extern void remove_button_link(object *op);
41extern oblinkpt *get_button_links(const object *button);
42extern int get_button_value(const object *button); 60int get_button_value (const object *button);
43extern void do_mood_floor(object *op, object *source = 0); 61void do_mood_floor (object *op, object *source = 0);
44extern object *check_inv_recursive(object *op, const object *trig); 62object *check_inv_recursive (object *op, const object *trig);
45extern void check_inv(object *op, object *trig); 63void check_inv (object *op, object *trig);
46extern void verify_button_links(const maptile *map); 64void verify_button_links (const maptile *map);
47/* exp.c */ 65/* exp.c */
66int exp_to_level (sint64 exp);
67sint64 level_to_min_exp (int level);
48extern int new_exp(const object *ob); 68int new_exp (const object *ob);
49extern int has_ability(const object *ob);
50extern void init_experience(); 69void init_experience ();
51extern void dump_experience();
52/* friend.c */ 70/* friend.c */
53extern void add_friendly_object(object *op); 71void add_friendly_object (object *op);
54extern void remove_friendly_object(object *op); 72void remove_friendly_object (object *op);
55extern void dump_friendly_objects(); 73void dump_friendly_objects ();
56extern void clean_friendly_list(); 74void clean_friendly_list ();
57extern int is_friendly(const object *op);
58/* glue.c */ 75/* glue.c */
59extern void fatal(int err); 76void fatal (const char *msg);
60/* holy.c */ 77/* holy.c */
61extern void init_gods(); 78void init_gods ();
62extern void add_god_to_list(archetype *god_arch);
63extern int baptize_altar(object *op);
64extern godlink *get_rand_god(); 79godlink *get_rand_god ();
65extern object *pntr_to_god_obj(godlink *godlnk); 80object *pntr_to_god_obj (godlink *godlnk);
66extern void free_all_god();
67extern void dump_gods(); 81void dump_gods ();
68/* info.c */ 82/* info.c */
69extern void dump_abilities(); 83void dump_abilities ();
70extern void print_monsters(); 84void print_monsters ();
71extern void bitstostring(long bits, int num, char *str); 85void bitstostring (long bits, int num, char *str);
72/* image.c */ 86/* image.c */
73extern void ReadBmapNames(); 87void ReadBmapNames ();
74extern int FindFace(const char *name, int error); 88int FindFace (const char *name, int error);
75extern int ReadSmooth(); 89int ReadSmooth ();
76extern int FindSmooth(uint16 face, uint16 *smoothed); 90int FindSmooth (uint16 face, uint16 *smoothed);
77extern void free_all_images(); 91void free_all_images ();
78/* init.c */ 92/* init.c */
79extern void init_library(); 93void init_library ();
80extern void init_environ(); 94void init_environ ();
81extern void init_globals(); 95void init_globals ();
82extern void init_objects(); 96void init_objects ();
83extern void init_defaults(); 97void init_defaults ();
84extern void init_dynamic(); 98void init_dynamic ();
85extern void init_clocks(); 99void init_clocks ();
86extern void init_attackmess(); 100void init_attackmess ();
87/* item.c */ 101/* item.c */
88extern int get_power_from_ench(int ench); 102int get_power_from_ench (int ench);
89extern int calc_item_power(const object *op, int flag); 103int calc_item_power (const object *op, int flag);
90extern const typedata *get_typedata(int itemtype); 104const typedata *get_typedata (int itemtype);
91extern const typedata *get_typedata_by_name(const char *name); 105const typedata *get_typedata_by_name (const char *name);
92extern const char *describe_resistance(const object *op, int newline); 106const char *describe_resistance (const object *op, int newline);
93extern const char *query_weight(const object *op); 107const char *ordinal (int i);
94extern const char *get_levelnumber(int i);
95extern const char *get_number(int i);
96extern const char *ring_desc(const object *op);
97extern const char *query_short_name(const object *op);
98extern const char *query_name(const object *op);
99extern const char *query_base_name(const object *op, int plural);
100extern const char *describe_item(const object *op, object *owner); 108const char *describe_item (const object *op, object *owner);
101extern int is_magical(const object *op); 109int is_magical (const object *op);
102extern int need_identify(const object *op);
103extern void identify(object *op); 110void identify (object *op);
111void examine (object *op, object *tmp);
104/* links.c */ 112/* links.c */
105extern objectlink *get_objectlink(); 113objectlink *get_objectlink ();
106extern oblinkpt *get_objectlinkpt(); 114oblinkpt *get_objectlinkpt ();
107extern void free_objectlink(objectlink *ol); 115void free_objectlink (objectlink *ol);
108extern void free_objectlinkpt(oblinkpt *obp); 116void free_objectlinkpt (oblinkpt *obp);
109/* living.c */ 117/* living.c */
110extern void change_attr_value(living *stats, int attr, sint8 value); 118void change_attr_value (living *stats, int attr, sint8 value);
111extern void check_stat_bounds(living *stats); 119void check_stat_bounds (living *stats);
112extern int change_abil(object *op, object *tmp); 120int change_abil (object *op, object *tmp);
113extern int allowed_class(const object *op); 121int allowed_class (const object *op);
114extern void set_dragon_name(object *pl, const object *abil, const object *skin); 122void set_dragon_name (object *pl, const object *abil, const object *skin);
115extern void dragon_level_gain(object *who);
116extern object *give_skill_by_name(object *op, const char *skill_name); 123object *give_skill_by_name (object *op, const char *skill_name);
117extern void player_lvl_adj(object *who, object *op); 124void player_lvl_adj (object *who, object *op);
118extern sint64 level_exp(int level, double expmul); 125sint64 level_exp (int level, double expmul);
119extern void calc_perm_exp(object *op); 126void calc_perm_exp (object *op);
120extern sint64 check_exp_loss(const object *op, sint64 exp);
121extern sint64 check_exp_adjust(const object *op, sint64 exp); 127sint64 check_exp_adjust (const object *op, sint64 exp);
122extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); 128void change_exp (object *op, sint64 exp, const char *skill_name, int flag);
123extern void apply_death_exp_penalty(object *op); 129void apply_death_exp_penalty (object *op);
124extern int did_make_save(const object *op, int level, int bonus); 130int did_make_save (const object *op, int level, int bonus);
125/* los.c */ 131/* los.c */
126extern void init_block(); 132void init_block ();
127extern void clear_los(object *op);
128extern int has_carried_lights(const object *op);
129extern void update_los(object *op);
130extern void update_all_map_los(maptile *map); 133void update_all_map_los (maptile *map);
131extern void update_all_los(const maptile *map, int x, int y); 134void update_all_los (const maptile *map, int x, int y);
132extern void print_los(object *op);
133extern void make_sure_seen(const object *op); 135void make_sure_seen (const object *op);
134extern void make_sure_not_seen(const object *op); 136void make_sure_not_seen (const object *op);
135/* map.c */ 137/* map.c */
136extern const char *create_pathname (const char *name); 138const char *create_pathname (const char *name);
137extern int check_path(const char *name, int prepend_dir);
138extern int blocked_link(object *ob, maptile *m, int sx, int sy); 139int blocked_link (object *ob, maptile *m, int sx, int sy);
139extern void fix_container(object *container);
140/* object.c */ 140/* object.c */
141extern signed long sum_weight(object *op);
142extern object *object_get_env_recursive(object *op);
143extern char *dump_object(object *op); 141char *dump_object (object *op);
144extern void dump_me(object *op, char *outstr); 142void dump_me (object *op, char *outstr);
145extern object *get_nearest_part(object *op, const object *pl);
146extern object *find_object(tag_t i); 143object *find_object (tag_t i);
144object *find_object_uuid (UUID i);
147extern object *find_object_name(const char *str); 145object *find_object_name (const char *str);
148extern void free_all_object_data(); 146void free_all_object_data ();
149extern void update_turn_face(object *op); 147void update_turn_face (object *op);
150extern void update_object(object *op, int action); 148void update_object (object *op, int action);
151extern void sub_weight(object *op, signed long weight);
152extern object *merge_ob(object *op, object *top); 149object *merge_ob (object *op, object *top);
153extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y); 150object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y);
154extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag); 151object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag);
155extern void replace_insert_ob_in_map(const char *arch_string, object *op); 152void replace_insert_ob_in_map (shstr_tmp archname, object *op);
156extern object *get_split_ob(object *orig_ob, uint32 nr);
157extern object *decrease_ob_nr(object *op, uint32 i);
158extern void add_weight(object *op, signed long weight);
159extern object *insert_ob_in_ob(object *op, object *where); 153object *insert_ob_in_ob (object *op, object *where);
160extern int check_move_on(object *op, object *originator); 154int check_move_on (object *op, object *originator, int flags = 0);
161extern object *present_arch(const archetype *at, maptile *m, int x, int y); 155object *present_arch (const archetype *at, maptile *m, int x, int y);
162extern object *present(unsigned char type, maptile *m, int x, int y); 156object *present (unsigned char type, maptile *m, int x, int y);
163extern object *present_in_ob(unsigned char type, const object *op); 157object *present_in_ob (unsigned char type, const object *op);
164extern object *present_in_ob_by_name(int type, const char *str, const object *op); 158object *present_in_ob_by_name (int type, const char *str, const object *op);
165extern object *present_arch_in_ob(const archetype *at, const object *op); 159object *present_arch_in_ob (const archetype *at, const object *op);
166extern void flag_inv(object *op, int flag); 160void flag_inv (object *op, int flag);
167extern void unflag_inv(object *op, int flag); 161void unflag_inv (object *op, int flag);
168extern void set_cheat(object *op);
169extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop); 162int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop);
170extern int find_first_free_spot(const object *ob, maptile *m, int x, int y); 163int find_first_free_spot (const object *ob, maptile *m, int x, int y);
171extern void get_search_arr(int *search_arr); 164void get_search_arr (int *search_arr);
172extern int find_dir(maptile *m, int x, int y, object *exclude); 165int find_dir (maptile *m, int x, int y, object *exclude);
173extern int distance(const object *ob1, const object *ob2); 166int distance (const object *ob1, const object *ob2);
174extern int find_dir_2(int x, int y); 167int find_dir_2 (int x, int y);
175extern int dirdiff(int dir1, int dir2); 168int dirdiff (int dir1, int dir2);
176extern int can_see_monsterP(maptile *m, int x, int y, int dir); 169int can_see_monsterP (maptile *m, int x, int y, int dir);
177extern int can_pick(const object *who, const object *item); 170int can_pick (const object *who, const object *item);
178extern object *object_create_clone(object *asrc);
179extern object *find_obj_by_type_subtype(const object *who, int type, int subtype); 171object *find_obj_by_type_subtype (const object *who, int type, int subtype);
180extern key_value *get_ob_key_link(const object *ob, const char *key);
181extern const char *get_ob_key_value(const object *op, const char *const key);
182extern int set_ob_key_value_s(object *op, const char *canonical_key, const char *value, int add_key);
183extern int set_ob_key_value(object *op, const char *key, const char *value, int add_key);
184/* path.c */ 172/* path.c */
185extern char *path_combine(const char *src, const char *dst); 173char *path_combine (const char *src, const char *dst);
186extern void path_normalize(char *path);
187extern char *path_combine_and_normalize(const char *src, const char *dst); 174char *path_combine_and_normalize (const char *src, const char *dst);
188/* porting.c */
189extern void remove_directory(const char *path);
190extern char *strcasestr_local(const char *s, const char *find);
191extern char *ltostr10(signed long n);
192extern char *doubletostr10(double v);
193extern FILE *open_and_uncompress(const char *name, int flag, int *compressed);
194extern void close_and_delete(FILE *fp, int compressed);
195extern void make_path_to_file(char *filename);
196/* player.c */ 175/* player.c */
197extern void free_player(player *pl); 176void free_player (player *pl);
198extern int atnr_is_dragon_enabled(int attacknr); 177int atnr_is_dragon_enabled (int attacknr);
199extern int is_dragon_pl(const object *op);
200/* quest.c */ 178/* quest.c */
201extern int quest_is_quest_marker(const object *marker, int task); 179int quest_is_quest_marker (const object *marker, int task);
202extern int quest_is_in_progress(const object *marker, int task); 180int quest_is_in_progress (const object *marker, int task);
203extern int quest_is_completed(const object *marker, int task); 181int quest_is_completed (const object *marker, int task);
204extern const char *quest_get_name(const object *marker); 182const char *quest_get_name (const object *marker);
205extern object *quest_get_player_quest(const object *pl, const char *name, const char *name_pl); 183object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl);
206extern object *quest_get_override(const object *ob, const object *pl); 184object *quest_get_override (const object *ob, const object *pl);
207extern const char *quest_get_override_slaying(const object *ob, const object *pl); 185const char *quest_get_override_slaying (const object *ob, const object *pl);
208extern const char *quest_get_override_msg(const object *ob, const object *pl); 186const char *quest_get_override_msg (const object *ob, const object *pl);
209extern void quest_apply_items(object *wrapper, player *pl); 187void quest_apply_items (object *wrapper, player *pl);
210extern int quest_on_activate(object *ob, player *pl); 188int quest_on_activate (object *ob, player *pl);
211extern int quest_is_override_compatible(const object *marker, const object *pl); 189int quest_is_override_compatible (const object *marker, const object *pl);
212/* readable.c */ 190/* readable.c */
213extern int nstrtok(const char *buf1, const char *buf2);
214extern char *strtoktolin(const char *buf1, const char *buf2);
215extern int book_overflow(const char *buf1, const char *buf2, int booksize);
216extern void init_readable(); 191void init_readable ();
217extern void change_book(object *book, int msgtype);
218extern object *get_random_mon(int level); 192object *get_random_mon (int level);
219extern char *mon_desc(const object *mon);
220extern object *get_next_mon(object *tmp);
221extern char *mon_info_msg(int level, int booksize);
222extern const char *artifact_msg(int level, int booksize);
223extern char *spellpath_msg(int level, int booksize);
224extern void make_formula_book(object *book, int level);
225extern char *msgfile_msg(int level, int booksize);
226extern const char *god_info_msg(int level, int booksize);
227extern void tailor_readable_ob(object *book, int msg_type); 193void tailor_readable_ob (object *book, int msg_type);
228extern void free_all_readable();
229extern void write_book_archive(); 194void write_book_archive ();
230extern readable_message_type *get_readable_message_type(object *readable); 195readable_message_type *get_readable_message_type (object *readable);
231/* recipe.c */ 196/* recipe.c */
232extern recipelist *get_formulalist(int i); 197recipelist *get_formulalist (int i);
233extern void init_formulae(); 198void init_formulae ();
234extern void check_formulae();
235extern void dump_alchemy(); 199void dump_alchemy ();
236extern archetype *find_treasure_by_name(const treasure *t, const char *name, int depth);
237extern long find_ingred_cost(const char *name);
238extern void dump_alchemy_costs(); 200void dump_alchemy_costs ();
239extern const char *ingred_name(const char *name);
240extern int strtoint(const char *buf); 201int strtoint (const char *buf);
241extern artifact *locate_recipe_artifact(const recipe *rp, size_t idx); 202artifact *locate_recipe_artifact (const recipe *rp, size_t idx);
242extern int numb_ingred(const char *buf);
243extern recipelist *get_random_recipelist();
244extern recipe *get_random_recipe(recipelist *rpl); 203recipe *get_random_recipe (recipelist *rpl);
245extern void free_all_recipes();
246/* region.c */ 204/* region.c */
247extern object *get_jail_exit(object *op); 205object *get_jail_exit (object *op);
248extern void init_regions();
249/* shstr.c */ 206/* shstr.c */
250extern int buf_overflow(const char *buf1, const char *buf2, int bufsize); 207int buf_overflow (const char *buf1, const char *buf2, int bufsize);
251/* time.c */ 208/* time.c */
252extern void reset_sleep(); 209void reset_sleep ();
253extern void log_time(long process_utime); 210void log_time (long process_utime);
254extern int enough_elapsed_time(); 211int enough_elapsed_time ();
255extern void sleep_delta(); 212void sleep_delta ();
256extern void get_tod(timeofday_t *tod); 213void get_tod (timeofday_t *tod);
257extern void print_tod(object *op); 214void print_tod (object *op);
258extern void time_info(object *op); 215void time_info (object *op);
259/* treasure.c */ 216/* treasure.c */
260extern void init_archetype_pointers();
261extern bool load_treasure_file(const char *filename); 217bool load_treasure_file (const char *filename);
262extern object *generate_treasure(treasurelist *t, int difficulty); 218object *generate_treasure (treasurelist *t, int difficulty);
263extern int level_for_item(const object *op, int difficulty);
264extern int magic_from_difficulty(int difficulty);
265extern void set_abs_magic(object *op, int magic); 219void set_abs_magic (object *op, int magic);
266extern void set_ring_bonus(object *op, int bonus);
267extern int get_magic(int diff);
268extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags); 220void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
269extern artifactlist *find_artifactlist(int type); 221artifactlist *find_artifactlist (int type);
270extern void dump_artifacts(); 222void dump_artifacts ();
271extern void dump_monster_treasure_rec(const char *name, treasure *t, int depth); 223void dump_monster_treasure_rec (const char *name, treasure *t, int depth);
272extern void dump_monster_treasure(const char *name); 224void dump_monster_treasure (const char *name);
273extern void init_artifacts(); 225void init_artifacts ();
274extern void add_abilities(object *op, object *change); 226void add_abilities (object *op, object *change);
275extern void give_artifact_abilities(object *op, object *artifct); 227void give_artifact_abilities (object *op, object *artifct);
276extern void generate_artifact(object *op, int difficulty); 228void generate_artifact (object *op, int difficulty);
277extern void fix_flesh_item(object *item, object *donor); 229void fix_flesh_item (object *item, object *donor);
278extern int special_potion(object *op);
279extern void free_treasurestruct(treasure *t);
280extern void free_charlinks(linked_char *lc);
281extern void free_artifact(artifact *at);
282extern void free_artifactlist(artifactlist *al);
283extern void free_all_treasures();
284/* utils.c */ 230/* utils.c */
285extern int random_roll(int min, int max, const object *op, int goodbad); 231int random_roll (int min, int max, const object *op, int goodbad);
286extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad); 232sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad);
287extern int die_roll(int num, int size, const object *op, int goodbad); 233int die_roll (int num, int size, const object *op, int goodbad);
288extern materialtype_t *name_to_material (const shstr &name); 234materialtype_t *name_to_material (const shstr_tmp name);
289extern void transmute_materialname(object *op, const object *change); 235void transmute_materialname (object *op, const object *change);
290extern void set_materialname(object *op, int difficulty, materialtype_t *nmt);
291extern void strip_media_tag(char *message);
292extern const char *strrstr(const char *haystack, const char *needle);
293extern void strip_endline(char *buf); 236void strip_endline (char *buf);
294extern void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize); 237void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
295extern void make_list_like(char *input);
296/* loader.c */ 238/* loader.c */
297extern int set_variable(object *op, char *buf); 239int set_variable (object *op, char *buf);
298extern void init_vars(); 240void init_vars ();
299extern char *get_ob_diff(object *op, object *op2); 241char *get_ob_diff (object *op, object *op2);
242bool load_resource_file_ (const char *filename);
243/* map.c */
244maptile *find_style (const char *dirname, const char *stylename, int difficulty, bool recurse = false);
245object *pick_random_object (maptile *style);
246
247/* former funcpoint.h */
248/*
249 * These function-pointers are defined in common/glue.c
250 * The functions used to set and initialise them are also there.
251 *
252 * Massive change. Those functions are just defined, no callback, and they should be implemented.
253 * This means glue.c code & such can go away almost entirely.
254 * Ryo 2005-07-15
255 */
256
257void move_apply (object *, object *, object *);
258void draw_info (int, int, object *, const char *);
259void clean_tmp_files ();
260void fix_auto_apply (maptile *);
261void init_blocksview_players ();
262void monster_check_apply (object *, object *);
263void process_active_maps ();
264void remove_friendly_object (object *);
265void update_buttons (maptile *);
266void move_teleporter (object *);
267void move_firewall (object *);
268void move_creator (object *);
269void move_marker (object *);
270void move_duplicator (object *);
271void trap_adjust (object *, int);
272void esrv_send_item (object *, object *);
273void esrv_del_item (player *, int);
274void esrv_update_item (int, object *, object *);
275void esrv_update_spells (player *);
276void dragon_ability_gain (object *, int, int);
277object * find_skill_by_number (object *, int);
278
279#endif
280

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