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Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.78 by root, Sat Nov 7 18:30:05 2009 UTC vs.
Revision 1.92 by root, Fri Apr 23 09:22:47 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#ifndef LIBPROTO_H_ 25#ifndef LIBPROTO_H_
26#define LIBPROTO_H_ 26#define LIBPROTO_H_
27
28void load_materials (void);
29 27
30/* anim.c */ 28/* anim.c */
31void free_all_anim (); 29void free_all_anim ();
32void init_anim (); 30void init_anim ();
33int find_animation (const char *name); 31int find_animation (const char *name);
63void do_mood_floor (object *op, object *source = 0); 61void do_mood_floor (object *op, object *source = 0);
64object *check_inv_recursive (object *op, const object *trig); 62object *check_inv_recursive (object *op, const object *trig);
65void check_inv (object *op, object *trig); 63void check_inv (object *op, object *trig);
66void verify_button_links (const maptile *map); 64void verify_button_links (const maptile *map);
67/* exp.c */ 65/* exp.c */
66int exp_to_level (sint64 exp);
67sint64 level_to_min_exp (int level);
68int new_exp (const object *ob); 68int new_exp (const object *ob);
69void init_experience (); 69void init_experience ();
70void dump_experience ();
71/* friend.c */ 70/* friend.c */
72void add_friendly_object (object *op); 71void add_friendly_object (object *op);
73void remove_friendly_object (object *op); 72void remove_friendly_object (object *op);
74void dump_friendly_objects (); 73void dump_friendly_objects ();
75void clean_friendly_list (); 74void clean_friendly_list ();
76/* glue.c */ 75/* glue.c */
77void fatal (int err); 76void fatal (const char *msg);
78/* holy.c */ 77/* holy.c */
79void init_gods (); 78void init_gods ();
80godlink *get_rand_god (); 79godlink *get_rand_god ();
81object *pntr_to_god_obj (godlink *godlnk); 80object *pntr_to_god_obj (godlink *godlnk);
82void dump_gods (); 81void dump_gods ();
103int get_power_from_ench (int ench); 102int get_power_from_ench (int ench);
104int calc_item_power (const object *op, int flag); 103int calc_item_power (const object *op, int flag);
105const typedata *get_typedata (int itemtype); 104const typedata *get_typedata (int itemtype);
106const typedata *get_typedata_by_name (const char *name); 105const typedata *get_typedata_by_name (const char *name);
107const char *describe_resistance (const object *op, int newline); 106const char *describe_resistance (const object *op, int newline);
108const char *get_levelnumber (int i); 107const char *ordinal (int i);
109const char *describe_item (const object *op, object *owner); 108const char *describe_item (const object *op, object *owner);
110int is_magical (const object *op); 109int is_magical (const object *op);
111int need_identify (const object *op);
112void identify (object *op); 110void identify (object *op);
113void examine (object *op, object *tmp); 111void examine (object *op, object *tmp);
114/* links.c */ 112/* links.c */
115objectlink *get_objectlink (); 113objectlink *get_objectlink ();
116oblinkpt *get_objectlinkpt (); 114oblinkpt *get_objectlinkpt ();
141int blocked_link (object *ob, maptile *m, int sx, int sy); 139int blocked_link (object *ob, maptile *m, int sx, int sy);
142/* object.c */ 140/* object.c */
143char *dump_object (object *op); 141char *dump_object (object *op);
144void dump_me (object *op, char *outstr); 142void dump_me (object *op, char *outstr);
145object *find_object (tag_t i); 143object *find_object (tag_t i);
144object *find_object_uuid (UUID i);
146object *find_object_name (const char *str); 145object *find_object_name (const char *str);
147void free_all_object_data (); 146void free_all_object_data ();
148void update_turn_face (object *op); 147void update_turn_face (object *op);
149void update_object (object *op, int action); 148void update_object (object *op, int action);
150object *merge_ob (object *op, object *top); 149object *merge_ob (object *op, object *top);
151object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y); 150object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y);
152object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag); 151object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag);
153void replace_insert_ob_in_map (shstr_tmp archname, object *op); 152void replace_insert_ob_in_map (shstr_tmp archname, object *op);
154object *insert_ob_in_ob (object *op, object *where); 153object *insert_ob_in_ob (object *op, object *where);
155int check_move_on (object *op, object *originator); 154int check_move_on (object *op, object *originator, int flags = 0);
156object *present_arch (const archetype *at, maptile *m, int x, int y); 155object *present_arch (const archetype *at, maptile *m, int x, int y);
157object *present (unsigned char type, maptile *m, int x, int y); 156object *present (unsigned char type, maptile *m, int x, int y);
158object *present_in_ob (unsigned char type, const object *op); 157object *present_in_ob (unsigned char type, const object *op);
159object *present_in_ob_by_name (int type, const char *str, const object *op); 158object *present_in_ob_by_name (int type, const char *str, const object *op);
160object *present_arch_in_ob (const archetype *at, const object *op); 159object *present_arch_in_ob (const archetype *at, const object *op);
171int can_pick (const object *who, const object *item); 170int can_pick (const object *who, const object *item);
172object *find_obj_by_type_subtype (const object *who, int type, int subtype); 171object *find_obj_by_type_subtype (const object *who, int type, int subtype);
173/* path.c */ 172/* path.c */
174char *path_combine (const char *src, const char *dst); 173char *path_combine (const char *src, const char *dst);
175char *path_combine_and_normalize (const char *src, const char *dst); 174char *path_combine_and_normalize (const char *src, const char *dst);
176/* porting.c */
177void remove_directory (const char *path);
178char *ltostr10 (signed long n);
179char *doubletostr10 (double v);
180FILE *open_and_uncompress (const char *name, int flag, int *compressed);
181void close_and_delete (FILE *fp, int compressed);
182void make_path_to_file (char *filename);
183/* player.c */ 175/* player.c */
184void free_player (player *pl); 176void free_player (player *pl);
185int atnr_is_dragon_enabled (int attacknr); 177int atnr_is_dragon_enabled (int attacknr);
186int is_dragon_pl (const object *op);
187/* quest.c */ 178/* quest.c */
188int quest_is_quest_marker (const object *marker, int task); 179int quest_is_quest_marker (const object *marker, int task);
189int quest_is_in_progress (const object *marker, int task); 180int quest_is_in_progress (const object *marker, int task);
190int quest_is_completed (const object *marker, int task); 181int quest_is_completed (const object *marker, int task);
191const char *quest_get_name (const object *marker); 182const char *quest_get_name (const object *marker);
238void fix_flesh_item (object *item, object *donor); 229void fix_flesh_item (object *item, object *donor);
239/* utils.c */ 230/* utils.c */
240int random_roll (int min, int max, const object *op, int goodbad); 231int random_roll (int min, int max, const object *op, int goodbad);
241sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad); 232sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad);
242int die_roll (int num, int size, const object *op, int goodbad); 233int die_roll (int num, int size, const object *op, int goodbad);
243materialtype_t *name_to_material (const shstr_cmp name); 234materialtype_t *name_to_material (const shstr_tmp name);
244void transmute_materialname (object *op, const object *change); 235void transmute_materialname (object *op, const object *change);
245void set_materialname (object *op, int difficulty, materialtype_t *nmt);
246void strip_media_tag (char *message);
247void strip_endline (char *buf); 236void strip_endline (char *buf);
248void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize); 237void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
249/* loader.c */ 238/* loader.c */
250int set_variable (object *op, char *buf); 239int set_variable (object *op, char *buf);
251void init_vars (); 240void init_vars ();
252char *get_ob_diff (object *op, object *op2); 241char *get_ob_diff (object *op, object *op2);
242bool load_resource_file_ (const char *filename);
253/* map.c */ 243/* map.c */
254maptile *find_style (const char *dirname, const char *stylename, int difficulty); 244maptile *find_style (const char *dirname, const char *stylename, int difficulty, bool recurse = false);
255object *pick_random_object (maptile *style); 245object *pick_random_object (maptile *style);
256 246
257/* former funcpoint.h */ 247/* former funcpoint.h */
258/* 248/*
259 * These function-pointers are defined in common/glue.c 249 * These function-pointers are defined in common/glue.c
264 * Ryo 2005-07-15 254 * Ryo 2005-07-15
265 */ 255 */
266 256
267void move_apply (object *, object *, object *); 257void move_apply (object *, object *, object *);
268void draw_info (int, int, object *, const char *); 258void draw_info (int, int, object *, const char *);
269void clean_tmp_files (void); 259void clean_tmp_files ();
270void fix_auto_apply (maptile *); 260void fix_auto_apply (maptile *);
271void init_blocksview_players (void); 261void init_blocksview_players ();
272void monster_check_apply (object *, object *); 262void monster_check_apply (object *, object *);
273void process_active_maps (void); 263void process_active_maps ();
274void remove_friendly_object (object *); 264void remove_friendly_object (object *);
275void update_buttons (maptile *); 265void update_buttons (maptile *);
276void move_teleporter (object *); 266void move_teleporter (object *);
277void move_firewall (object *); 267void move_firewall (object *);
278void move_creator (object *); 268void move_creator (object *);

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