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/cvs/deliantra/server/include/libproto.h
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Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.92 by root, Fri Apr 23 09:22:47 2010 UTC vs.
Revision 1.97 by root, Fri Apr 30 21:00:40 2010 UTC

70/* friend.c */ 70/* friend.c */
71void add_friendly_object (object *op); 71void add_friendly_object (object *op);
72void remove_friendly_object (object *op); 72void remove_friendly_object (object *op);
73void dump_friendly_objects (); 73void dump_friendly_objects ();
74void clean_friendly_list (); 74void clean_friendly_list ();
75/* glue.c */
76void fatal (const char *msg);
77/* holy.c */ 75/* holy.c */
78void init_gods (); 76void init_gods ();
79godlink *get_rand_god (); 77godlink *get_rand_god ();
80object *pntr_to_god_obj (godlink *godlnk); 78object *pntr_to_god_obj (godlink *godlnk);
81void dump_gods (); 79void dump_gods ();
123object *give_skill_by_name (object *op, const char *skill_name); 121object *give_skill_by_name (object *op, const char *skill_name);
124void player_lvl_adj (object *who, object *op); 122void player_lvl_adj (object *who, object *op);
125sint64 level_exp (int level, double expmul); 123sint64 level_exp (int level, double expmul);
126void calc_perm_exp (object *op); 124void calc_perm_exp (object *op);
127sint64 check_exp_adjust (const object *op, sint64 exp); 125sint64 check_exp_adjust (const object *op, sint64 exp);
128void change_exp (object *op, sint64 exp, const char *skill_name, int flag); 126void change_exp (object *op, sint64 exp, shstr_tmp skill_name, int flag);
129void apply_death_exp_penalty (object *op); 127void apply_death_exp_penalty (object *op);
130int did_make_save (const object *op, int level, int bonus); 128int did_make_save (const object *op, int level, int bonus);
131/* los.c */ 129/* los.c */
132void init_block (); 130void init_block ();
133void update_all_map_los (maptile *map); 131void update_all_map_los (maptile *map);
226void add_abilities (object *op, object *change); 224void add_abilities (object *op, object *change);
227void give_artifact_abilities (object *op, object *artifct); 225void give_artifact_abilities (object *op, object *artifct);
228void generate_artifact (object *op, int difficulty); 226void generate_artifact (object *op, int difficulty);
229void fix_flesh_item (object *item, object *donor); 227void fix_flesh_item (object *item, object *donor);
230/* utils.c */ 228/* utils.c */
231int random_roll (int min, int max, const object *op, int goodbad); 229int random_roll (int min, int max, const object *op, bool prefer_high);
232sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad); 230sint64 random_roll64 (sint64 min, sint64 max, const object *op, bool prefer_high);
233int die_roll (int num, int size, const object *op, int goodbad); 231int die_roll (int num, int size, const object *op, bool prefer_high);
234materialtype_t *name_to_material (const shstr_tmp name);
235void transmute_materialname (object *op, const object *change); 232void transmute_materialname (object *op, const object *change);
236void strip_endline (char *buf); 233void strip_endline (char *buf);
237void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize); 234void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
238/* loader.c */ 235/* loader.c */
239int set_variable (object *op, char *buf); 236int set_variable (object *op, char *buf);

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