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Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.94 by root, Wed Apr 28 11:19:09 2010 UTC vs.
Revision 1.101 by root, Tue Jan 3 11:25:32 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
43void dump_arch (archetype *at); 43void dump_arch (archetype *at);
44void dump_all_archetypes (); 44void dump_all_archetypes ();
45void free_all_archs (); 45void free_all_archs ();
46void check_generators (); 46void check_generators ();
47bool load_archetype_file (const char *filename); 47bool load_archetype_file (const char *filename);
48object *get_archetype (const char *name);
49unsigned long hasharch (const char *str, int tablesize); 48unsigned long hasharch (const char *str, int tablesize);
50object *clone_arch (int type); 49object *clone_arch (int type);
51object *object_create_arch (archetype *at); 50object *object_create_arch (archetype *at);
52/* button.c */ 51/* button.c */
53void push_button (object *op, object *originator); 52void push_button (object *op, object *originator);
64void verify_button_links (const maptile *map); 63void verify_button_links (const maptile *map);
65/* exp.c */ 64/* exp.c */
66int exp_to_level (sint64 exp); 65int exp_to_level (sint64 exp);
67sint64 level_to_min_exp (int level); 66sint64 level_to_min_exp (int level);
68int new_exp (const object *ob); 67int new_exp (const object *ob);
69void init_experience (); 68void reload_exp_table ();
70/* friend.c */ 69/* friend.c */
71void add_friendly_object (object *op); 70void add_friendly_object (object *op);
72void remove_friendly_object (object *op); 71void remove_friendly_object (object *op);
73void dump_friendly_objects (); 72void dump_friendly_objects ();
74void clean_friendly_list (); 73void clean_friendly_list ();
75/* glue.c */
76void fatal (const char *msg);
77/* holy.c */ 74/* holy.c */
78void init_gods (); 75void init_gods ();
79godlink *get_rand_god (); 76godlink *get_rand_god ();
80object *pntr_to_god_obj (godlink *godlnk); 77object *pntr_to_god_obj (godlink *godlnk);
81void dump_gods (); 78void dump_gods ();
123object *give_skill_by_name (object *op, const char *skill_name); 120object *give_skill_by_name (object *op, const char *skill_name);
124void player_lvl_adj (object *who, object *op); 121void player_lvl_adj (object *who, object *op);
125sint64 level_exp (int level, double expmul); 122sint64 level_exp (int level, double expmul);
126void calc_perm_exp (object *op); 123void calc_perm_exp (object *op);
127sint64 check_exp_adjust (const object *op, sint64 exp); 124sint64 check_exp_adjust (const object *op, sint64 exp);
128void change_exp (object *op, sint64 exp, const char *skill_name, int flag); 125void change_exp (object *op, sint64 exp, shstr_tmp skill_name, int flag);
129void apply_death_exp_penalty (object *op); 126void apply_death_exp_penalty (object *op);
130int did_make_save (const object *op, int level, int bonus); 127int did_make_save (const object *op, int level, int bonus);
131/* los.c */ 128/* los.c */
132void init_block (); 129void init_block ();
133void update_all_map_los (maptile *map); 130void update_all_map_los (maptile *map);
226void add_abilities (object *op, object *change); 223void add_abilities (object *op, object *change);
227void give_artifact_abilities (object *op, object *artifct); 224void give_artifact_abilities (object *op, object *artifct);
228void generate_artifact (object *op, int difficulty); 225void generate_artifact (object *op, int difficulty);
229void fix_flesh_item (object *item, object *donor); 226void fix_flesh_item (object *item, object *donor);
230/* utils.c */ 227/* utils.c */
231int random_roll (int min, int max, const object *op, int goodbad); 228int random_roll (int min, int max, const object *op, bool prefer_high);
232sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad); 229sint64 random_roll64 (sint64 min, sint64 max, const object *op, bool prefer_high);
233int die_roll (int num, int size, const object *op, int goodbad); 230int die_roll (int num, int size, const object *op, bool prefer_high);
234materialtype_t *name_to_material (const shstr_tmp name);
235void transmute_materialname (object *op, const object *change); 231void transmute_materialname (object *op, const object *change);
236void strip_endline (char *buf); 232void strip_endline (char *buf);
237void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize); 233void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
238/* loader.c */ 234/* loader.c */
239int set_variable (object *op, char *buf); 235int set_variable (object *op, char *buf);

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