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121 | object *give_skill_by_name (object *op, const char *skill_name); |
121 | object *give_skill_by_name (object *op, const char *skill_name); |
122 | void player_lvl_adj (object *who, object *op); |
122 | void player_lvl_adj (object *who, object *op); |
123 | sint64 level_exp (int level, double expmul); |
123 | sint64 level_exp (int level, double expmul); |
124 | void calc_perm_exp (object *op); |
124 | void calc_perm_exp (object *op); |
125 | sint64 check_exp_adjust (const object *op, sint64 exp); |
125 | sint64 check_exp_adjust (const object *op, sint64 exp); |
126 | void change_exp (object *op, sint64 exp, const char *skill_name, int flag); |
126 | void change_exp (object *op, sint64 exp, shstr_tmp skill_name, int flag); |
127 | void apply_death_exp_penalty (object *op); |
127 | void apply_death_exp_penalty (object *op); |
128 | int did_make_save (const object *op, int level, int bonus); |
128 | int did_make_save (const object *op, int level, int bonus); |
129 | /* los.c */ |
129 | /* los.c */ |
130 | void init_block (); |
130 | void init_block (); |
131 | void update_all_map_los (maptile *map); |
131 | void update_all_map_los (maptile *map); |