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Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.1.1.1 by root, Fri Feb 3 07:12:49 2006 UTC vs.
Revision 1.98 by root, Thu May 6 22:35:41 2010 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25#ifndef LIBPROTO_H_
26#define LIBPROTO_H_
27
1/* anim.c */ 28/* anim.c */
2extern void free_all_anim(void); 29void free_all_anim ();
3extern void init_anim(void); 30void init_anim ();
4extern int find_animation(const char *name); 31int find_animation (const char *name);
5extern void animate_object(object *op, int dir); 32void animate_object (object *op, int dir);
6/* arch.c */ 33/* arch.c */
7extern archetype *find_archetype_by_object_name(const char *name); 34archetype *find_archetype_by_object_name (const char *name);
35archetype *find_archetype_by_object_type_name (int type, const char *name);
8extern object *get_archetype_by_skill_name(const char *skill, int type); 36object *get_archetype_by_skill_name (const char *skill, int type);
9extern archetype *get_archetype_by_type_subtype(int type, int subtype); 37archetype *get_archetype_by_type_subtype (int type, int subtype);
10extern object *get_archetype_by_object_name(const char *name); 38object *get_archetype_by_object_name (const char *name);
11extern object *find_best_weapon_used_match(object *pl, const char *params); 39object *find_best_weapon_used_match (object *pl, const char *params);
12extern int item_matched_string(object *pl, object *op, const char *name); 40int item_matched_string (object *pl, object *op, const char *name);
13extern void init_archetypes(void);
14extern void arch_info(object *op); 41void arch_info (object *op);
15extern void clear_archetable(void); 42void clear_archetable ();
16extern void init_archetable(void);
17extern void dump_arch(archetype *at); 43void dump_arch (archetype *at);
18extern void dump_all_archetypes(void); 44void dump_all_archetypes ();
19extern void free_all_archs(void); 45void free_all_archs ();
20extern archetype *get_archetype_struct(void);
21extern void first_arch_pass(FILE *fp);
22extern void second_arch_pass(FILE *fp);
23extern void check_generators(void); 46void check_generators ();
24extern void load_archetypes(void); 47bool load_archetype_file (const char *filename);
25extern object *arch_to_object(archetype *at);
26extern object *create_singularity(const char *name);
27extern object *get_archetype(const char *name); 48object *get_archetype (const char *name);
28extern unsigned long hasharch(const char *str, int tablesize); 49unsigned long hasharch (const char *str, int tablesize);
29extern archetype *find_archetype(const char *name);
30extern void add_arch(archetype *at);
31extern archetype *type_to_archetype(int type);
32extern object *clone_arch(int type); 50object *clone_arch (int type);
33extern object *object_create_arch(archetype *at); 51object *object_create_arch (archetype *at);
34/* button.c */ 52/* button.c */
35extern void push_button(object *op); 53void push_button (object *op, object *originator);
36extern void update_button(object *op); 54void update_button (object *op, object *originator);
37extern void update_buttons(mapstruct *m); 55void use_trigger (object *op, object *originator);
38extern void use_trigger(object *op);
39extern void animate_turning(object *op); 56void animate_turning (object *op);
40extern int check_altar_sacrifice(object *altar, object *sacrifice); 57int check_altar_sacrifice (object *altar, object *sacrifice, object *originator = 0);
41extern int operate_altar(object *altar, object **sacrifice); 58int operate_altar (object *altar, object **sacrifice, object *originator = 0);
42extern void trigger_move(object *op, int state); 59int check_trigger (object *op, object *cause, object *originator = 0);
43extern int check_trigger(object *op, object *cause);
44extern void add_button_link(object *button, mapstruct *map, int connected);
45extern void remove_button_link(object *op);
46extern objectlink *get_button_links(object *button);
47extern int get_button_value(object *button); 60int get_button_value (const object *button);
48extern void do_mood_floor(object *op, object *op2); 61void do_mood_floor (object *op, object *source = 0);
49extern object *check_inv_recursive(object *op, object *trig); 62object *check_inv_recursive (object *op, const object *trig);
50extern void check_inv(object *op, object *trig); 63void check_inv (object *op, object *trig);
51extern void verify_button_links(mapstruct *map); 64void verify_button_links (const maptile *map);
52/* exp.c */ 65/* exp.c */
66int exp_to_level (sint64 exp);
67sint64 level_to_min_exp (int level);
53extern int new_exp(object *ob); 68int new_exp (const object *ob);
54extern int has_ability(object *ob); 69void reload_exp_table ();
55extern void init_experience(void);
56extern void dump_experience(void);
57/* friend.c */ 70/* friend.c */
58extern void add_friendly_object(object *op); 71void add_friendly_object (object *op);
59extern void remove_friendly_object(object *op); 72void remove_friendly_object (object *op);
60extern void dump_friendly_objects(void); 73void dump_friendly_objects ();
61extern void clean_friendly_list(void); 74void clean_friendly_list ();
62extern int is_friendly(object *op);
63/* glue.c */
64extern void fatal(int err);
65/* holy.c */ 75/* holy.c */
66extern void init_gods(void); 76void init_gods ();
67extern void add_god_to_list(archetype *god_arch);
68extern int baptize_altar(object *op);
69extern godlink *get_rand_god(void); 77godlink *get_rand_god ();
70extern object *pntr_to_god_obj(godlink *godlnk); 78object *pntr_to_god_obj (godlink *godlnk);
71extern void free_all_god(void); 79void dump_gods ();
72extern void dump_gods(void);
73/* info.c */ 80/* info.c */
74extern void dump_abilities(void); 81void dump_abilities ();
75extern void print_monsters(void); 82void print_monsters ();
76extern void bitstostring(long bits, int num, char *str); 83void bitstostring (long bits, int num, char *str);
77/* image.c */ 84/* image.c */
78extern void ReadBmapNames(void); 85void ReadBmapNames ();
79extern int FindFace(char *name, int error); 86int FindFace (const char *name, int error);
80extern int ReadSmooth(void); 87int ReadSmooth ();
81extern int FindSmooth(uint16 face, uint16 *smoothed); 88int FindSmooth (uint16 face, uint16 *smoothed);
82extern void free_all_images(void); 89void free_all_images ();
83/* init.c */ 90/* init.c */
84extern void init_library(void); 91void init_library ();
85extern void init_environ(void); 92void init_environ ();
86extern void init_globals(void); 93void init_globals ();
87extern void init_objects(void); 94void init_objects ();
88extern void init_defaults(void); 95void init_defaults ();
89extern void init_dynamic(void); 96void init_dynamic ();
90extern void write_todclock(void);
91extern void init_clocks(void); 97void init_clocks ();
92extern void init_attackmess(void); 98void init_attackmess ();
93/* item.c */ 99/* item.c */
94extern int get_power_from_ench(int ench); 100int get_power_from_ench (int ench);
95extern int calc_item_power(object *op, int flag); 101int calc_item_power (const object *op, int flag);
96extern const typedata *get_typedata(int itemtype); 102const typedata *get_typedata (int itemtype);
97extern const typedata *get_typedata_by_name(const char *name); 103const typedata *get_typedata_by_name (const char *name);
98extern char *describe_resistance(object *op, int newline); 104const char *describe_resistance (const object *op, int newline);
99extern char *query_weight(object *op); 105const char *ordinal (int i);
100extern char *get_levelnumber(int i);
101extern char *get_number(int i);
102extern char *ring_desc(object *op);
103extern const char *query_short_name(object *op);
104extern char *query_name(object *op);
105extern const char *query_base_name(object *op, int plural);
106extern char *describe_item(object *op, object *owner); 106const char *describe_item (const object *op, object *owner);
107extern int is_magical(object *op); 107int is_magical (const object *op);
108extern int need_identify(object *op);
109extern void identify(object *op); 108void identify (object *op);
109void examine (object *op, object *tmp);
110/* links.c */ 110/* links.c */
111extern objectlink *get_objectlink(void); 111objectlink *get_objectlink ();
112extern oblinkpt *get_objectlinkpt(void); 112oblinkpt *get_objectlinkpt ();
113extern void free_objectlink(objectlink *ol); 113void free_objectlink (objectlink *ol);
114extern void free_objectlinkpt(oblinkpt *obp); 114void free_objectlinkpt (oblinkpt *obp);
115/* living.c */ 115/* living.c */
116extern void set_attr_value(living *stats, int attr, sint8 value);
117extern void change_attr_value(living *stats, int attr, sint8 value); 116void change_attr_value (living *stats, int attr, sint8 value);
118extern sint8 get_attr_value(living *stats, int attr);
119extern void check_stat_bounds(living *stats); 117void check_stat_bounds (living *stats);
120extern int change_abil(object *op, object *tmp); 118int change_abil (object *op, object *tmp);
121extern void drain_stat(object *op);
122extern void drain_specific_stat(object *op, int deplete_stats);
123extern void change_luck(object *op, int value);
124extern void remove_statbonus(object *op);
125extern void add_statbonus(object *op);
126extern void fix_player(object *op);
127extern int allowed_class(object *op); 119int allowed_class (const object *op);
128extern void set_dragon_name(object *pl, object *abil, object *skin); 120void set_dragon_name (object *pl, const object *abil, const object *skin);
129extern void dragon_level_gain(object *who);
130extern object *give_skill_by_name(object *op, const char *skill_name); 121object *give_skill_by_name (object *op, const char *skill_name);
131extern void player_lvl_adj(object *who, object *op); 122void player_lvl_adj (object *who, object *op);
132extern sint64 level_exp(int level, double expmul); 123sint64 level_exp (int level, double expmul);
133extern void calc_perm_exp(object *op); 124void calc_perm_exp (object *op);
134extern sint64 check_exp_loss(object *op, sint64 exp);
135extern sint64 check_exp_adjust(object *op, sint64 exp); 125sint64 check_exp_adjust (const object *op, sint64 exp);
136extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); 126void change_exp (object *op, sint64 exp, shstr_tmp skill_name, int flag);
137extern void apply_death_exp_penalty(object *op); 127void apply_death_exp_penalty (object *op);
138extern int did_make_save(object *op, int level, int bonus); 128int did_make_save (const object *op, int level, int bonus);
139/* logger.c */
140extern void LOG(LogLevel logLevel, const char *format, ...);
141/* los.c */ 129/* los.c */
142extern void set_block(int x, int y, int bx, int by);
143extern void init_block(void); 130void init_block ();
144extern void clear_los(object *op);
145extern void expand_sight(object *op);
146extern int has_carried_lights(object *op);
147extern void expand_lighted_sight(object *op);
148extern void blinded_sight(object *op);
149extern void update_los(object *op);
150extern void update_all_map_los(mapstruct *map); 131void update_all_map_los (maptile *map);
151extern void update_all_los(mapstruct *map, int x, int y); 132void update_all_los (const maptile *map, int x, int y);
152extern void print_los(object *op);
153extern void make_sure_seen(object *op); 133void make_sure_seen (const object *op);
154extern void make_sure_not_seen(object *op); 134void make_sure_not_seen (const object *op);
155/* map.c */ 135/* map.c */
156extern mapstruct *has_been_loaded(const char *name);
157extern const char *create_pathname(const char *name); 136const char *create_pathname (const char *name);
158extern const char *create_overlay_pathname(const char *name);
159extern const char *create_template_pathname(const char *name);
160extern int check_path(const char *name, int prepend_dir);
161extern void dump_map(mapstruct *m);
162extern void dump_all_maps(void);
163extern int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
164extern int blocked_link(object *ob, mapstruct *m, int sx, int sy); 137int blocked_link (object *ob, maptile *m, int sx, int sy);
165extern int ob_blocked(object *ob, mapstruct *m, sint16 x, sint16 y);
166extern void fix_container(object *container);
167extern void load_objects(mapstruct *m, FILE *fp, int mapflags);
168extern void save_objects(mapstruct *m, FILE *fp, FILE *fp2, int flag);
169extern mapstruct *get_linked_map(void);
170extern void allocate_map(mapstruct *m);
171extern mapstruct *get_empty_map(int sizex, int sizey);
172extern mapstruct *load_original_map(const char *filename, int flags);
173extern mapstruct *load_overlay_map(const char *filename, mapstruct *m);
174extern int new_save_map(mapstruct *m, int flag);
175extern void clean_object(object *op);
176extern void free_all_objects(mapstruct *m);
177extern void free_map(mapstruct *m, int flag);
178extern void delete_map(mapstruct *m);
179extern mapstruct *ready_map_name(const char *name, int flags);
180extern int calculate_difficulty(mapstruct *m);
181extern void clean_tmp_map(mapstruct *m);
182extern void free_all_maps(void);
183extern int change_map_light(mapstruct *m, int change);
184extern void update_position(mapstruct *m, int x, int y);
185extern void set_map_reset_time(mapstruct *map);
186extern int out_of_map(mapstruct *m, int x, int y);
187extern mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y);
188extern void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags);
189extern void get_rangevector_from_mapcoord(mapstruct *m, int x, int y, object *op2, rv_vector *retval, int flags);
190extern int on_same_map(object *op1, object *op2);
191/* object.c */ 138/* object.c */
192extern int CAN_MERGE(object *ob1, object *ob2); 139char *dump_object (object *op);
193extern signed long sum_weight(object *op);
194extern object *object_get_env_recursive(object *op);
195extern object *is_player_inv(object *op);
196extern void dump_object2(object *op);
197extern void dump_object(object *op);
198extern void dump_me(object *op, char *outstr); 140void dump_me (object *op, char *outstr);
199extern void dump_all_objects(void);
200extern object *get_nearest_part(object *op, object *pl);
201extern object *find_object(tag_t i); 141object *find_object (tag_t i);
142object *find_object_uuid (UUID i);
202extern object *find_object_name(char *str); 143object *find_object_name (const char *str);
203extern void free_all_object_data(void); 144void free_all_object_data ();
204extern object *get_owner(object *op);
205extern void clear_owner(object *op);
206extern void set_owner(object *op, object *owner);
207extern void copy_owner(object *op, object *clone);
208extern void reset_object(object *op);
209extern void clear_object(object *op);
210extern void copy_object(object *op2, object *op);
211extern void expand_objects(void);
212extern object *get_object(void);
213extern void update_turn_face(object *op); 145void update_turn_face (object *op);
214extern void update_ob_speed(object *op);
215extern void remove_from_active_list(object *op);
216extern void update_object(object *op, int action); 146void update_object (object *op, int action);
217extern void free_object(object *ob);
218extern void free_object2(object *ob, int free_inventory);
219extern int count_free(void);
220extern int count_used(void);
221extern int count_active(void);
222extern void sub_weight(object *op, signed long weight);
223extern void remove_ob(object *op);
224extern object *merge_ob(object *op, object *top); 147object *merge_ob (object *op, object *top);
225extern object *insert_ob_in_map_at(object *op, mapstruct *m, object *originator, int flag, int x, int y); 148object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y);
226extern object *insert_ob_in_map(object *op, mapstruct *m, object *originator, int flag); 149object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag);
227extern void replace_insert_ob_in_map(char *arch_string, object *op); 150void replace_insert_ob_in_map (shstr_tmp archname, object *op);
228extern object *get_split_ob(object *orig_ob, uint32 nr);
229extern object *decrease_ob_nr(object *op, uint32 i);
230extern void add_weight(object *op, signed long weight);
231extern object *insert_ob_in_ob(object *op, object *where); 151object *insert_ob_in_ob (object *op, object *where);
232extern int check_move_on(object *op, object *originator); 152int check_move_on (object *op, object *originator, int flags = 0);
233extern object *present_arch(archetype *at, mapstruct *m, int x, int y); 153object *present_arch (const archetype *at, maptile *m, int x, int y);
234extern object *present(unsigned char type, mapstruct *m, int x, int y); 154object *present (unsigned char type, maptile *m, int x, int y);
235extern object *present_in_ob(unsigned char type, object *op); 155object *present_in_ob (unsigned char type, const object *op);
236extern object *present_in_ob_by_name(int type, char *str, object *op); 156object *present_in_ob_by_name (int type, const char *str, const object *op);
237extern object *present_arch_in_ob(archetype *at, object *op); 157object *present_arch_in_ob (const archetype *at, const object *op);
238extern void flag_inv(object *op, int flag); 158void flag_inv (object *op, int flag);
239extern void unflag_inv(object *op, int flag); 159void unflag_inv (object *op, int flag);
240extern void set_cheat(object *op);
241extern int find_free_spot(object *ob, mapstruct *m, int x, int y, int start, int stop); 160int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop);
242extern int find_first_free_spot(object *ob, mapstruct *m, int x, int y); 161int find_first_free_spot (const object *ob, maptile *m, int x, int y);
243extern void get_search_arr(int *search_arr); 162void get_search_arr (int *search_arr);
244extern int find_dir(mapstruct *m, int x, int y, object *exclude); 163int find_dir (maptile *m, int x, int y, object *exclude);
245extern int distance(object *ob1, object *ob2); 164int distance (const object *ob1, const object *ob2);
246extern int find_dir_2(int x, int y); 165int find_dir_2 (int x, int y);
247extern int absdir(int d);
248extern int dirdiff(int dir1, int dir2); 166int dirdiff (int dir1, int dir2);
249extern int can_see_monsterP(mapstruct *m, int x, int y, int dir); 167int can_see_monsterP (maptile *m, int x, int y, int dir);
250extern int can_pick(object *who, object *item); 168int can_pick (const object *who, const object *item);
251extern object *object_create_clone(object *asrc);
252extern int was_destroyed(object *op, tag_t old_tag);
253extern object *load_object_str(char *obstr);
254extern object *find_obj_by_type_subtype(object *who, int type, int subtype); 169object *find_obj_by_type_subtype (const object *who, int type, int subtype);
255extern key_value *get_ob_key_link(object *ob, const char *key); 170/* path.c */
256extern const char *get_ob_key_value(object *op, const char *const key); 171char *path_combine (const char *src, const char *dst);
257extern int set_ob_key_value_s(object *op, const char *canonical_key, const char *value, int add_key); 172char *path_combine_and_normalize (const char *src, const char *dst);
258extern int set_ob_key_value(object *op, const char *key, const char *value, int add_key);
259/* porting.c */
260extern char *tempnam_local(const char *dir, const char *pfx);
261extern void remove_directory(const char *path);
262extern char *strdup_local(const char *str);
263extern long strtol_local(register char *str, char **ptr, register int base);
264extern char *strcasestr_local(const char *s, const char *find);
265extern char *strerror_local(int errnum);
266extern int isqrt(int n);
267extern char *ltostr10(signed long n);
268extern char *doubletostr10(double v);
269extern void save_long(char *buf, char *name, long n);
270extern void save_long_long(char *buf, char *name, sint64 n);
271extern FILE *open_and_uncompress(const char *name, int flag, int *compressed);
272extern void close_and_delete(FILE *fp, int compressed);
273extern void make_path_to_file(char *filename);
274/* player.c */ 173/* player.c */
275extern void free_player(player *pl); 174void free_player (player *pl);
276extern int atnr_is_dragon_enabled(int attacknr); 175int atnr_is_dragon_enabled (int attacknr);
277extern int is_dragon_pl(object *op);
278/* quest.c */ 176/* quest.c */
279extern int quest_is_quest_marker(object *marker, int task); 177int quest_is_quest_marker (const object *marker, int task);
280extern int quest_is_in_progress(object *marker, int task); 178int quest_is_in_progress (const object *marker, int task);
281extern int quest_is_completed(object *marker, int task); 179int quest_is_completed (const object *marker, int task);
282extern const char *quest_get_name(object *marker); 180const char *quest_get_name (const object *marker);
283extern object *quest_get_player_quest(object *pl, const char *name, const char *name_pl); 181object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl);
284extern object *quest_get_override(object *ob, object *pl); 182object *quest_get_override (const object *ob, const object *pl);
285extern const char *quest_get_override_slaying(object *ob, object *pl); 183const char *quest_get_override_slaying (const object *ob, const object *pl);
286extern const char *quest_get_override_msg(object *ob, object *pl); 184const char *quest_get_override_msg (const object *ob, const object *pl);
287extern void quest_apply_items(object *wrapper, player *pl); 185void quest_apply_items (object *wrapper, player *pl);
288extern int quest_on_activate(object *ob, player *pl); 186int quest_on_activate (object *ob, player *pl);
289extern int quest_is_override_compatible(object *marker, object *pl); 187int quest_is_override_compatible (const object *marker, const object *pl);
290/* re-cmp.c */
291extern const char *re_cmp(const char *str, const char *regexp);
292/* readable.c */ 188/* readable.c */
293extern int nstrtok(const char *buf1, const char *buf2);
294extern char *strtoktolin(const char *buf1, const char *buf2);
295extern int book_overflow(const char *buf1, const char *buf2, int booksize);
296extern void init_readable(void); 189void init_readable ();
297extern void change_book(object *book, int msgtype);
298extern object *get_random_mon(int level); 190object *get_random_mon (int level);
299extern char *mon_desc(object *mon);
300extern object *get_next_mon(object *tmp);
301extern char *mon_info_msg(int level, int booksize);
302extern char *artifact_msg(int level, int booksize);
303extern char *spellpath_msg(int level, int booksize);
304extern void make_formula_book(object *book, int level);
305extern char *msgfile_msg(int level, int booksize);
306extern const char *god_info_msg(int level, int booksize);
307extern void tailor_readable_ob(object *book, int msg_type); 191void tailor_readable_ob (object *book, int msg_type);
308extern void free_all_readable(void);
309extern void write_book_archive(void); 192void write_book_archive ();
310extern readable_message_type *get_readable_message_type(object *readable); 193readable_message_type *get_readable_message_type (object *readable);
311/* recipe.c */ 194/* recipe.c */
312extern recipelist *get_formulalist(int i); 195recipelist *get_formulalist (int i);
313extern void init_formulae(void); 196void init_formulae ();
314extern void check_formulae(void);
315extern void dump_alchemy(void); 197void dump_alchemy ();
316extern archetype *find_treasure_by_name(treasure *t, const char *name, int depth);
317extern long find_ingred_cost(const char *name);
318extern void dump_alchemy_costs(void); 198void dump_alchemy_costs ();
319extern const char *ingred_name(const char *name);
320extern int strtoint(const char *buf); 199int strtoint (const char *buf);
321extern artifact *locate_recipe_artifact(recipe *rp, size_t idx); 200artifact *locate_recipe_artifact (const recipe *rp, size_t idx);
322extern int numb_ingred(const char *buf);
323extern recipelist *get_random_recipelist(void);
324extern recipe *get_random_recipe(recipelist *rpl); 201recipe *get_random_recipe (recipelist *rpl);
325extern void free_all_recipes(void);
326/* region.c */ 202/* region.c */
327extern region *get_region_by_name(const char *region_name); 203object *get_jail_exit (object *op);
328extern region *get_region_by_map(mapstruct *m);
329extern const char *get_name_of_region_for_map(mapstruct *m);
330extern region *get_region_from_string(const char *name);
331extern int region_is_child_of_region(region *child, region *r);
332extern const char *get_region_longname(region *r);
333extern const char *get_region_msg(region *r);
334extern void init_regions(void);
335extern region *get_region_struct(void);
336extern void parse_regions(FILE *fp);
337extern void assign_region_parents(void);
338/* shstr.c */ 204/* shstr.c */
339extern void init_hash_table(void);
340extern const char *add_string(const char *str);
341extern const char *add_refcount(const char *str);
342extern int query_refcount(const char *str);
343extern const char *find_string(const char *str);
344extern void free_string(const char *str);
345extern void ss_dump_statistics(void);
346extern const char *ss_dump_table(int what);
347extern int buf_overflow(const char *buf1, const char *buf2, int bufsize); 205int buf_overflow (const char *buf1, const char *buf2, int bufsize);
348/* time.c */ 206/* time.c */
349extern void reset_sleep(void); 207void reset_sleep ();
350extern void log_time(long process_utime); 208void log_time (long process_utime);
351extern int enough_elapsed_time(void); 209int enough_elapsed_time ();
352extern void sleep_delta(void); 210void sleep_delta ();
353extern void set_max_time(long t);
354extern void get_tod(timeofday_t *tod); 211void get_tod (timeofday_t *tod);
355extern void print_tod(object *op); 212void print_tod (object *op);
356extern void time_info(object *op); 213void time_info (object *op);
357extern long seconds(void);
358/* treasure.c */ 214/* treasure.c */
359extern void init_archetype_pointers(void); 215bool load_treasure_file (const char *filename);
360extern void load_treasures(void);
361extern treasurelist *find_treasurelist(const char *name);
362extern void create_all_treasures(treasure *t, object *op, int flag, int difficulty, int tries);
363extern void create_one_treasure(treasurelist *tl, object *op, int flag, int difficulty, int tries);
364extern void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries);
365extern object *generate_treasure(treasurelist *t, int difficulty); 216object *generate_treasure (treasurelist *t, int difficulty);
366extern int level_for_item(object *op, int difficulty, int retmult);
367extern int magic_from_difficulty(int difficulty);
368extern void set_abs_magic(object *op, int magic); 217void set_abs_magic (object *op, int magic);
369extern void set_ring_bonus(object *op, int bonus);
370extern int get_magic(int diff);
371extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags); 218void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
372extern artifactlist *find_artifactlist(int type); 219artifactlist *find_artifactlist (int type);
373extern void dump_artifacts(void); 220void dump_artifacts ();
374extern void dump_monster_treasure_rec(const char *name, treasure *t, int depth); 221void dump_monster_treasure_rec (const char *name, treasure *t, int depth);
375extern void dump_monster_treasure(const char *name); 222void dump_monster_treasure (const char *name);
376extern void init_artifacts(void); 223void init_artifacts ();
377extern void add_abilities(object *op, object *change); 224void add_abilities (object *op, object *change);
378extern void give_artifact_abilities(object *op, object *artifct); 225void give_artifact_abilities (object *op, object *artifct);
379extern void generate_artifact(object *op, int difficulty); 226void generate_artifact (object *op, int difficulty);
380extern void fix_flesh_item(object *item, object *donor); 227void fix_flesh_item (object *item, object *donor);
381extern int special_potion(object *op);
382extern void free_treasurestruct(treasure *t);
383extern void free_charlinks(linked_char *lc);
384extern void free_artifact(artifact *at);
385extern void free_artifactlist(artifactlist *al);
386extern void free_all_treasures(void);
387/* utils.c */ 228/* utils.c */
388extern int random_roll(int min, int max, object *op, int goodbad); 229int random_roll (int min, int max, const object *op, bool prefer_high);
389extern sint64 random_roll64(sint64 min, sint64 max, object *op, int goodbad); 230sint64 random_roll64 (sint64 min, sint64 max, const object *op, bool prefer_high);
390extern int die_roll(int num, int size, object *op, int goodbad); 231int die_roll (int num, int size, const object *op, bool prefer_high);
391extern int rndm(int min, int max);
392extern void decay_objects(mapstruct *m);
393extern materialtype_t *name_to_material(const char *name);
394extern void transmute_materialname(object *op, object *change); 232void transmute_materialname (object *op, const object *change);
395extern void set_materialname(object *op, int difficulty, materialtype_t *nmt);
396extern void strip_media_tag(char *message);
397extern const char *strrstr(const char *haystack, const char *needle);
398extern void strip_endline(char *buf); 233void strip_endline (char *buf);
399extern void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize); 234void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
400extern void make_list_like(char *input);
401/* loader.c */ 235/* loader.c */
402extern int lex_load(object *op, int map_flags);
403extern void yyrestart(FILE *input_file);
404extern void yy_load_buffer_state(void);
405extern int yyerror(char *s);
406extern int load_object(FILE *fp, object *op, int bufstate, int map_flags);
407extern int set_variable(object *op, char *buf); 236int set_variable (object *op, char *buf);
408extern void save_double(char *buf, char *name, double v); 237void init_vars ();
409extern void init_vars(void);
410extern char *get_ob_diff(object *op, object *op2); 238char *get_ob_diff (object *op, object *op2);
411extern void save_object(FILE *fp, object *op, int flag); 239bool load_resource_file_ (const char *filename);
412extern void insert_event(object *op, int etype, char *ehook, char *eplug, char *eoptions); 240/* map.c */
413extern event *find_event(object *op, int etype); 241maptile *find_style (const char *dirname, const char *stylename, int difficulty, bool recurse = false);
242object *pick_random_object (maptile *style);
243
244/* former funcpoint.h */
245/*
246 * These function-pointers are defined in common/glue.c
247 * The functions used to set and initialise them are also there.
248 *
249 * Massive change. Those functions are just defined, no callback, and they should be implemented.
250 * This means glue.c code & such can go away almost entirely.
251 * Ryo 2005-07-15
252 */
253
254void move_apply (object *, object *, object *);
255void draw_info (int, int, object *, const char *);
256void clean_tmp_files ();
257void fix_auto_apply (maptile *);
258void init_blocksview_players ();
259void monster_check_apply (object *, object *);
260void process_active_maps ();
261void remove_friendly_object (object *);
262void update_buttons (maptile *);
263void move_teleporter (object *);
264void move_firewall (object *);
265void move_creator (object *);
266void move_marker (object *);
267void move_duplicator (object *);
268void trap_adjust (object *, int);
269void esrv_send_item (object *, object *);
270void esrv_del_item (player *, int);
271void esrv_update_item (int, object *, object *);
272void esrv_update_spells (player *);
273void dragon_ability_gain (object *, int, int);
274object * find_skill_by_number (object *, int);
275
276#endif
277

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