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Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.30 by root, Fri Dec 22 16:34:00 2006 UTC vs.
Revision 1.99 by root, Sat Apr 23 04:56:48 2011 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25#ifndef LIBPROTO_H_
26#define LIBPROTO_H_
27
1/* anim.c */ 28/* anim.c */
2extern void free_all_anim(void); 29void free_all_anim ();
3extern void init_anim(void); 30void init_anim ();
4extern int find_animation(const char *name); 31int find_animation (const char *name);
5extern void animate_object(object *op, int dir); 32void animate_object (object *op, int dir);
6/* arch.c */ 33/* arch.c */
7extern archetype *find_archetype_by_object_name(const char *name); 34archetype *find_archetype_by_object_name (const char *name);
8extern archetype *find_archetype_by_object_type_name(int type, const char *name); 35archetype *find_archetype_by_object_type_name (int type, const char *name);
9extern object *get_archetype_by_skill_name(const char *skill, int type); 36object *get_archetype_by_skill_name (const char *skill, int type);
10extern archetype *get_archetype_by_type_subtype(int type, int subtype); 37archetype *get_archetype_by_type_subtype (int type, int subtype);
11extern object *get_archetype_by_object_name(const char *name); 38object *get_archetype_by_object_name (const char *name);
12extern object *find_best_weapon_used_match(object *pl, const char *params); 39object *find_best_weapon_used_match (object *pl, const char *params);
13extern int item_matched_string(object *pl, object *op, const char *name); 40int item_matched_string (object *pl, object *op, const char *name);
14extern void init_archetypes(void);
15extern void arch_info(object *op); 41void arch_info (object *op);
16extern void clear_archetable(void); 42void clear_archetable ();
17extern void init_archetable(void);
18extern void dump_arch(archetype *at); 43void dump_arch (archetype *at);
19extern void dump_all_archetypes(void); 44void dump_all_archetypes ();
20extern void free_all_archs(void); 45void free_all_archs ();
21extern void check_generators(void); 46void check_generators ();
22extern void load_archetypes(void); 47bool load_archetype_file (const char *filename);
23extern object *arch_to_object(archetype *at);
24extern object *create_singularity(const char *name);
25extern object *get_archetype(const char *name); 48object *get_archetype (const char *name);
26extern unsigned long hasharch(const char *str, int tablesize); 49unsigned long hasharch (const char *str, int tablesize);
27extern archetype *type_to_archetype(int type);
28extern object *clone_arch(int type); 50object *clone_arch (int type);
29extern object *object_create_arch(archetype *at); 51object *object_create_arch (archetype *at);
30/* button.c */ 52/* button.c */
31extern void push_button(object *op); 53void push_button (object *op, object *originator);
32extern void activate_connection (maptile *map, long connection, bool state = true); 54void update_button (object *op, object *originator);
33extern void update_button(object *op); 55void use_trigger (object *op, object *originator);
34extern oblinkpt *get_connection_links (maptile *map, long connection);
35extern void update_buttons(maptile *m);
36extern void use_trigger(object *op);
37extern void animate_turning(object *op); 56void animate_turning (object *op);
38extern int check_altar_sacrifice(const object *altar, const object *sacrifice); 57int check_altar_sacrifice (object *altar, object *sacrifice, object *originator = 0);
39extern int operate_altar(object *altar, object **sacrifice); 58int operate_altar (object *altar, object **sacrifice, object *originator = 0);
40extern void trigger_move(object *op, int state); 59int check_trigger (object *op, object *cause, object *originator = 0);
41extern int check_trigger(object *op, object *cause);
42extern void add_button_link(object *button, maptile *map, int connected);
43extern void remove_button_link(object *op);
44extern oblinkpt *get_button_links(const object *button);
45extern int get_button_value(const object *button); 60int get_button_value (const object *button);
46extern void do_mood_floor(object *op, object *source = 0); 61void do_mood_floor (object *op, object *source = 0);
47extern object *check_inv_recursive(object *op, const object *trig); 62object *check_inv_recursive (object *op, const object *trig);
48extern void check_inv(object *op, object *trig); 63void check_inv (object *op, object *trig);
49extern void verify_button_links(const maptile *map); 64void verify_button_links (const maptile *map);
50/* exp.c */ 65/* exp.c */
66int exp_to_level (sint64 exp);
67sint64 level_to_min_exp (int level);
51extern int new_exp(const object *ob); 68int new_exp (const object *ob);
52extern int has_ability(const object *ob); 69void reload_exp_table ();
53extern void init_experience(void);
54extern void dump_experience(void);
55/* friend.c */ 70/* friend.c */
56extern void add_friendly_object(object *op); 71void add_friendly_object (object *op);
57extern void remove_friendly_object(object *op); 72void remove_friendly_object (object *op);
58extern void dump_friendly_objects(void); 73void dump_friendly_objects ();
59extern void clean_friendly_list(void); 74void clean_friendly_list ();
60extern int is_friendly(const object *op);
61/* glue.c */
62extern void fatal(int err);
63/* holy.c */ 75/* holy.c */
64extern void init_gods(void); 76void init_gods ();
65extern void add_god_to_list(archetype *god_arch);
66extern int baptize_altar(object *op);
67extern godlink *get_rand_god(void); 77godlink *get_rand_god ();
68extern object *pntr_to_god_obj(godlink *godlnk); 78object *pntr_to_god_obj (godlink *godlnk);
69extern void free_all_god(void); 79void dump_gods ();
70extern void dump_gods(void);
71/* info.c */ 80/* info.c */
72extern void dump_abilities(void); 81void dump_abilities ();
73extern void print_monsters(void); 82void print_monsters ();
74extern void bitstostring(long bits, int num, char *str); 83void bitstostring (long bits, int num, char *str);
75/* image.c */ 84/* image.c */
76extern void ReadBmapNames(void); 85void ReadBmapNames ();
77extern int FindFace(const char *name, int error); 86int FindFace (const char *name, int error);
78extern int ReadSmooth(void); 87int ReadSmooth ();
79extern int FindSmooth(uint16 face, uint16 *smoothed); 88int FindSmooth (uint16 face, uint16 *smoothed);
80extern void free_all_images(void); 89void free_all_images ();
81/* init.c */ 90/* init.c */
82extern void init_library(void); 91void init_library ();
83extern void init_environ(void); 92void init_environ ();
84extern void init_globals(void); 93void init_globals ();
85extern void init_objects(void); 94void init_objects ();
86extern void init_defaults(void); 95void init_defaults ();
87extern void init_dynamic(void); 96void init_dynamic ();
88extern void write_todclock(void);
89extern void init_clocks(void); 97void init_clocks ();
90extern void init_attackmess(void); 98void init_attackmess ();
91/* item.c */ 99/* item.c */
92extern int get_power_from_ench(int ench); 100int get_power_from_ench (int ench);
93extern int calc_item_power(const object *op, int flag); 101int calc_item_power (const object *op, int flag);
94extern const typedata *get_typedata(int itemtype); 102const typedata *get_typedata (int itemtype);
95extern const typedata *get_typedata_by_name(const char *name); 103const typedata *get_typedata_by_name (const char *name);
96extern char *describe_resistance(const object *op, int newline); 104const char *describe_resistance (const object *op, int newline);
97extern char *query_weight(const object *op); 105const char *ordinal (int i);
98extern char *get_levelnumber(int i);
99extern char *get_number(int i);
100extern char *ring_desc(const object *op);
101extern const char *query_short_name(const object *op);
102extern char *query_name(const object *op);
103extern const char *query_base_name(const object *op, int plural);
104extern char *describe_item(const object *op, object *owner); 106const char *describe_item (const object *op, object *owner);
105extern int is_magical(const object *op); 107int is_magical (const object *op);
106extern int need_identify(const object *op);
107extern void identify(object *op); 108void identify (object *op);
109void examine (object *op, object *tmp);
108/* links.c */ 110/* links.c */
109extern objectlink *get_objectlink(void); 111objectlink *get_objectlink ();
110extern oblinkpt *get_objectlinkpt(void); 112oblinkpt *get_objectlinkpt ();
111extern void free_objectlink(objectlink *ol); 113void free_objectlink (objectlink *ol);
112extern void free_objectlinkpt(oblinkpt *obp); 114void free_objectlinkpt (oblinkpt *obp);
113/* living.c */ 115/* living.c */
114extern void set_attr_value(living *stats, int attr, sint8 value);
115extern void change_attr_value(living *stats, int attr, sint8 value); 116void change_attr_value (living *stats, int attr, sint8 value);
116extern sint8 get_attr_value(const living *stats, int attr);
117extern void check_stat_bounds(living *stats); 117void check_stat_bounds (living *stats);
118extern int change_abil(object *op, object *tmp); 118int change_abil (object *op, object *tmp);
119extern int allowed_class(const object *op); 119int allowed_class (const object *op);
120extern void set_dragon_name(object *pl, const object *abil, const object *skin); 120void set_dragon_name (object *pl, const object *abil, const object *skin);
121extern void dragon_level_gain(object *who);
122extern object *give_skill_by_name(object *op, const char *skill_name); 121object *give_skill_by_name (object *op, const char *skill_name);
123extern void player_lvl_adj(object *who, object *op); 122void player_lvl_adj (object *who, object *op);
124extern sint64 level_exp(int level, double expmul); 123sint64 level_exp (int level, double expmul);
125extern void calc_perm_exp(object *op); 124void calc_perm_exp (object *op);
126extern sint64 check_exp_loss(const object *op, sint64 exp);
127extern sint64 check_exp_adjust(const object *op, sint64 exp); 125sint64 check_exp_adjust (const object *op, sint64 exp);
128extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); 126void change_exp (object *op, sint64 exp, shstr_tmp skill_name, int flag);
129extern void apply_death_exp_penalty(object *op); 127void apply_death_exp_penalty (object *op);
130extern int did_make_save(const object *op, int level, int bonus); 128int did_make_save (const object *op, int level, int bonus);
131/* logger.c */
132extern void LOG(LogLevel logLevel, const char *format, ...);
133/* los.c */ 129/* los.c */
134extern void init_block(void); 130void init_block ();
135extern void clear_los(object *op);
136extern int has_carried_lights(const object *op);
137extern void update_los(object *op);
138extern void update_all_map_los(maptile *map); 131void update_all_map_los (maptile *map);
139extern void update_all_los(const maptile *map, int x, int y); 132void update_all_los (const maptile *map, int x, int y);
140extern void print_los(object *op);
141extern void make_sure_seen(const object *op); 133void make_sure_seen (const object *op);
142extern void make_sure_not_seen(const object *op); 134void make_sure_not_seen (const object *op);
143/* map.c */ 135/* map.c */
144extern maptile *has_been_loaded(const char *name);
145extern const char *create_pathname(const char *name); 136const char *create_pathname (const char *name);
146extern const char *create_overlay_pathname(const char *name);
147extern const char *create_template_pathname(const char *name);
148extern int check_path(const char *name, int prepend_dir);
149extern void dump_map(const maptile *m);
150extern void dump_all_maps(void);
151extern int get_map_flags(maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
152extern int blocked_link(object *ob, maptile *m, int sx, int sy); 137int blocked_link (object *ob, maptile *m, int sx, int sy);
153extern int ob_blocked(const object *ob, maptile *m, sint16 x, sint16 y);
154extern void fix_container(object *container);
155extern void load_objects(maptile *m, object_thawer &fp, int mapflags);
156extern void save_objects(maptile *m, object_freezer &fp, object_freezer &fp2, int flag);
157extern maptile *get_linked_map(void);
158extern maptile *get_empty_map(int sizex, int sizey);
159extern maptile *load_original_map(const char *filename, int flags);
160extern maptile *load_overlay_map(const char *filename, maptile *m);
161extern int new_save_map(maptile *m, int flag);
162extern void clean_object(object *op);
163extern void free_all_objects(maptile *m);
164extern void free_map(maptile *m, int flag);
165extern void delete_map(maptile *m);
166extern maptile *ready_map_name(const char *name, int flags);
167extern int calculate_difficulty(maptile *m);
168extern void clean_tmp_map(maptile *m);
169extern void free_all_maps(void);
170extern int change_map_light(maptile *m, int change);
171extern void set_map_reset_time(maptile *map);
172extern int out_of_map(maptile *m, int x, int y);
173extern maptile *get_map_from_coord(maptile *m, sint16 *x, sint16 *y);
174extern void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags);
175extern void get_rangevector_from_mapcoord(const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags);
176extern int on_same_map(const object *op1, const object *op2);
177/* object.c */ 138/* object.c */
178extern signed long sum_weight(object *op);
179extern object *object_get_env_recursive(object *op);
180extern char *dump_object(object *op); 139char *dump_object (object *op);
181extern void dump_me(object *op, char *outstr); 140void dump_me (object *op, char *outstr);
182extern object *get_nearest_part(object *op, const object *pl);
183extern object *find_object(tag_t i); 141object *find_object (tag_t i);
142object *find_object_uuid (UUID i);
184extern object *find_object_name(const char *str); 143object *find_object_name (const char *str);
185extern void free_all_object_data(void); 144void free_all_object_data ();
186extern void update_turn_face(object *op); 145void update_turn_face (object *op);
187extern void update_ob_speed(object *op);
188extern void remove_from_active_list(object *op);
189extern void update_object(object *op, int action); 146void update_object (object *op, int action);
190extern void sub_weight(object *op, signed long weight);
191extern object *merge_ob(object *op, object *top); 147object *merge_ob (object *op, object *top);
192extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y); 148object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y);
193extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag); 149object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag);
194extern void replace_insert_ob_in_map(const char *arch_string, object *op); 150void replace_insert_ob_in_map (shstr_tmp archname, object *op);
195extern object *get_split_ob(object *orig_ob, uint32 nr);
196extern object *decrease_ob_nr(object *op, uint32 i);
197extern void add_weight(object *op, signed long weight);
198extern object *insert_ob_in_ob(object *op, object *where); 151object *insert_ob_in_ob (object *op, object *where);
199extern int check_move_on(object *op, object *originator); 152int check_move_on (object *op, object *originator, int flags = 0);
200extern object *present_arch(const archetype *at, maptile *m, int x, int y); 153object *present_arch (const archetype *at, maptile *m, int x, int y);
201extern object *present(unsigned char type, maptile *m, int x, int y); 154object *present (unsigned char type, maptile *m, int x, int y);
202extern object *present_in_ob(unsigned char type, const object *op); 155object *present_in_ob (unsigned char type, const object *op);
203extern object *present_in_ob_by_name(int type, const char *str, const object *op); 156object *present_in_ob_by_name (int type, const char *str, const object *op);
204extern object *present_arch_in_ob(const archetype *at, const object *op); 157object *present_arch_in_ob (const archetype *at, const object *op);
205extern void flag_inv(object *op, int flag); 158void flag_inv (object *op, int flag);
206extern void unflag_inv(object *op, int flag); 159void unflag_inv (object *op, int flag);
207extern void set_cheat(object *op);
208extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop); 160int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop);
209extern int find_first_free_spot(const object *ob, maptile *m, int x, int y); 161int find_first_free_spot (const object *ob, maptile *m, int x, int y);
210extern void get_search_arr(int *search_arr); 162void get_search_arr (int *search_arr);
211extern int find_dir(maptile *m, int x, int y, object *exclude); 163int find_dir (maptile *m, int x, int y, object *exclude);
212extern int distance(const object *ob1, const object *ob2); 164int distance (const object *ob1, const object *ob2);
213extern int find_dir_2(int x, int y); 165int find_dir_2 (int x, int y);
214extern int absdir(int d);
215extern int dirdiff(int dir1, int dir2); 166int dirdiff (int dir1, int dir2);
216extern int can_see_monsterP(maptile *m, int x, int y, int dir); 167int can_see_monsterP (maptile *m, int x, int y, int dir);
217extern int can_pick(const object *who, const object *item); 168int can_pick (const object *who, const object *item);
218extern object *object_create_clone(object *asrc);
219extern object *load_object_str(const char *obstr);
220extern object *find_obj_by_type_subtype(const object *who, int type, int subtype); 169object *find_obj_by_type_subtype (const object *who, int type, int subtype);
221extern key_value *get_ob_key_link(const object *ob, const char *key);
222extern const char *get_ob_key_value(const object *op, const char *const key);
223extern int set_ob_key_value_s(object *op, const char *canonical_key, const char *value, int add_key);
224extern int set_ob_key_value(object *op, const char *key, const char *value, int add_key);
225/* path.c */ 170/* path.c */
226extern char *path_combine(const char *src, const char *dst); 171char *path_combine (const char *src, const char *dst);
227extern void path_normalize(char *path);
228extern char *path_combine_and_normalize(const char *src, const char *dst); 172char *path_combine_and_normalize (const char *src, const char *dst);
229/* porting.c */
230extern void remove_directory(const char *path);
231extern char *strcasestr_local(const char *s, const char *find);
232extern int isqrt(int n);
233extern char *ltostr10(signed long n);
234extern char *doubletostr10(double v);
235extern FILE *open_and_uncompress(const char *name, int flag, int *compressed);
236extern void close_and_delete(FILE *fp, int compressed);
237extern void make_path_to_file(char *filename);
238/* player.c */ 173/* player.c */
239extern void free_player(player *pl); 174void free_player (player *pl);
240extern int atnr_is_dragon_enabled(int attacknr); 175int atnr_is_dragon_enabled (int attacknr);
241extern int is_dragon_pl(const object *op);
242/* quest.c */ 176/* quest.c */
243extern int quest_is_quest_marker(const object *marker, int task); 177int quest_is_quest_marker (const object *marker, int task);
244extern int quest_is_in_progress(const object *marker, int task); 178int quest_is_in_progress (const object *marker, int task);
245extern int quest_is_completed(const object *marker, int task); 179int quest_is_completed (const object *marker, int task);
246extern const char *quest_get_name(const object *marker); 180const char *quest_get_name (const object *marker);
247extern object *quest_get_player_quest(const object *pl, const char *name, const char *name_pl); 181object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl);
248extern object *quest_get_override(const object *ob, const object *pl); 182object *quest_get_override (const object *ob, const object *pl);
249extern const char *quest_get_override_slaying(const object *ob, const object *pl); 183const char *quest_get_override_slaying (const object *ob, const object *pl);
250extern const char *quest_get_override_msg(const object *ob, const object *pl); 184const char *quest_get_override_msg (const object *ob, const object *pl);
251extern void quest_apply_items(object *wrapper, player *pl); 185void quest_apply_items (object *wrapper, player *pl);
252extern int quest_on_activate(object *ob, player *pl); 186int quest_on_activate (object *ob, player *pl);
253extern int quest_is_override_compatible(const object *marker, const object *pl); 187int quest_is_override_compatible (const object *marker, const object *pl);
254/* readable.c */ 188/* readable.c */
255extern int nstrtok(const char *buf1, const char *buf2);
256extern char *strtoktolin(const char *buf1, const char *buf2);
257extern int book_overflow(const char *buf1, const char *buf2, int booksize);
258extern void init_readable(void); 189void init_readable ();
259extern void change_book(object *book, int msgtype);
260extern object *get_random_mon(int level); 190object *get_random_mon (int level);
261extern char *mon_desc(const object *mon);
262extern object *get_next_mon(object *tmp);
263extern char *mon_info_msg(int level, int booksize);
264extern char *artifact_msg(int level, int booksize);
265extern char *spellpath_msg(int level, int booksize);
266extern void make_formula_book(object *book, int level);
267extern char *msgfile_msg(int level, int booksize);
268extern const char *god_info_msg(int level, int booksize);
269extern void tailor_readable_ob(object *book, int msg_type); 191void tailor_readable_ob (object *book, int msg_type);
270extern void free_all_readable(void);
271extern void write_book_archive(void); 192void write_book_archive ();
272extern readable_message_type *get_readable_message_type(object *readable); 193readable_message_type *get_readable_message_type (object *readable);
273/* recipe.c */ 194/* recipe.c */
274extern recipelist *get_formulalist(int i); 195recipelist *get_formulalist (int i);
275extern void init_formulae(void); 196void init_formulae ();
276extern void check_formulae(void);
277extern void dump_alchemy(void); 197void dump_alchemy ();
278extern archetype *find_treasure_by_name(const treasure *t, const char *name, int depth);
279extern long find_ingred_cost(const char *name);
280extern void dump_alchemy_costs(void); 198void dump_alchemy_costs ();
281extern const char *ingred_name(const char *name);
282extern int strtoint(const char *buf); 199int strtoint (const char *buf);
283extern artifact *locate_recipe_artifact(const recipe *rp, size_t idx); 200artifact *locate_recipe_artifact (const recipe *rp, size_t idx);
284extern int numb_ingred(const char *buf);
285extern recipelist *get_random_recipelist(void);
286extern recipe *get_random_recipe(recipelist *rpl); 201recipe *get_random_recipe (recipelist *rpl);
287extern void free_all_recipes(void);
288/* region.c */ 202/* region.c */
289extern region *get_region_by_name(const char *region_name);
290extern region *get_region_by_map(maptile *m);
291extern const char *get_name_of_region_for_map(const maptile *m);
292extern region *get_region_from_string(const char *name);
293extern int region_is_child_of_region(const region *child, const region *r);
294extern const char *get_region_longname(const region *r);
295extern const char *get_region_msg(const region *r);
296extern object *get_jail_exit(object *op); 203object *get_jail_exit (object *op);
297extern void init_regions(void);
298extern region *get_region_struct(void);
299extern void parse_regions(FILE *fp);
300extern void assign_region_parents(void);
301/* shstr.c */ 204/* shstr.c */
302extern int buf_overflow(const char *buf1, const char *buf2, int bufsize); 205int buf_overflow (const char *buf1, const char *buf2, int bufsize);
303/* time.c */ 206/* time.c */
304extern void reset_sleep(void); 207void reset_sleep ();
305extern void log_time(long process_utime); 208void log_time (long process_utime);
306extern int enough_elapsed_time(void); 209int enough_elapsed_time ();
307extern void sleep_delta(void); 210void sleep_delta ();
308extern void get_tod(timeofday_t *tod); 211void get_tod (timeofday_t *tod);
309extern void print_tod(object *op); 212void print_tod (object *op);
310extern void time_info(object *op); 213void time_info (object *op);
311/* treasure.c */ 214/* treasure.c */
312extern void init_archetype_pointers(void); 215bool load_treasure_file (const char *filename);
313extern void load_treasures(void);
314extern treasurelist *find_treasurelist(const char *name);
315extern void create_all_treasures(treasure *t, object *op, int flag, int difficulty, int tries);
316extern void create_one_treasure(treasurelist *tl, object *op, int flag, int difficulty, int tries);
317extern void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries);
318extern object *generate_treasure(treasurelist *t, int difficulty); 216object *generate_treasure (treasurelist *t, int difficulty);
319extern int level_for_item(const object *op, int difficulty);
320extern int magic_from_difficulty(int difficulty);
321extern void set_abs_magic(object *op, int magic); 217void set_abs_magic (object *op, int magic);
322extern void set_ring_bonus(object *op, int bonus);
323extern int get_magic(int diff);
324extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags); 218void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
325extern artifactlist *find_artifactlist(int type); 219artifactlist *find_artifactlist (int type);
326extern void dump_artifacts(void); 220void dump_artifacts ();
327extern void dump_monster_treasure_rec(const char *name, treasure *t, int depth); 221void dump_monster_treasure_rec (const char *name, treasure *t, int depth);
328extern void dump_monster_treasure(const char *name); 222void dump_monster_treasure (const char *name);
329extern void init_artifacts(void); 223void init_artifacts ();
330extern void add_abilities(object *op, object *change); 224void add_abilities (object *op, object *change);
331extern void give_artifact_abilities(object *op, object *artifct); 225void give_artifact_abilities (object *op, object *artifct);
332extern void generate_artifact(object *op, int difficulty); 226void generate_artifact (object *op, int difficulty);
333extern void fix_flesh_item(object *item, object *donor); 227void fix_flesh_item (object *item, object *donor);
334extern int special_potion(object *op);
335extern void free_treasurestruct(treasure *t);
336extern void free_charlinks(linked_char *lc);
337extern void free_artifact(artifact *at);
338extern void free_artifactlist(artifactlist *al);
339extern void free_all_treasures(void);
340/* utils.c */ 228/* utils.c */
341extern int random_roll(int min, int max, const object *op, int goodbad); 229int random_roll (int min, int max, const object *op, bool prefer_high);
342extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad); 230sint64 random_roll64 (sint64 min, sint64 max, const object *op, bool prefer_high);
343extern int die_roll(int num, int size, const object *op, int goodbad); 231int die_roll (int num, int size, const object *op, bool prefer_high);
344extern int rndm(int min, int max);
345extern void decay_objects(maptile *m);
346extern materialtype_t *name_to_material(const char *name);
347extern void transmute_materialname(object *op, const object *change); 232void transmute_materialname (object *op, const object *change);
348extern void set_materialname(object *op, int difficulty, materialtype_t *nmt);
349extern void strip_media_tag(char *message);
350extern const char *strrstr(const char *haystack, const char *needle);
351extern void strip_endline(char *buf); 233void strip_endline (char *buf);
352extern void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize); 234void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
353extern void make_list_like(char *input);
354/* loader.c */ 235/* loader.c */
355extern int lex_load(object *op, int map_flags);
356extern void yyrestart(FILE *input_file);
357extern void yypop_buffer_state(void);
358extern int yyget_lineno(void);
359extern FILE *yyget_in(void);
360extern FILE *yyget_out(void);
361extern int yyget_leng(void);
362extern char *yyget_text(void);
363extern void yyset_lineno(int line_number);
364extern void yyset_in(FILE *in_str);
365extern void yyset_out(FILE *out_str);
366extern int yyget_debug(void);
367extern void yyset_debug(int bdebug);
368extern int yylex_destroy(void);
369extern void yyfree(void *ptr);
370extern int yyerror(char *s);
371extern int load_object(object_thawer &fp, object *op, int map_flags);
372extern int set_variable(object *op, char *buf); 236int set_variable (object *op, char *buf);
373extern void init_vars(void); 237void init_vars ();
374extern char *get_ob_diff(object *op, object *op2); 238char *get_ob_diff (object *op, object *op2);
375extern void save_object(object_freezer &fp, object *op, int flag); 239bool load_resource_file_ (const char *filename);
240/* map.c */
241maptile *find_style (const char *dirname, const char *stylename, int difficulty, bool recurse = false);
242object *pick_random_object (maptile *style);
243
244/* former funcpoint.h */
245/*
246 * These function-pointers are defined in common/glue.c
247 * The functions used to set and initialise them are also there.
248 *
249 * Massive change. Those functions are just defined, no callback, and they should be implemented.
250 * This means glue.c code & such can go away almost entirely.
251 * Ryo 2005-07-15
252 */
253
254void move_apply (object *, object *, object *);
255void draw_info (int, int, object *, const char *);
256void clean_tmp_files ();
257void fix_auto_apply (maptile *);
258void init_blocksview_players ();
259void monster_check_apply (object *, object *);
260void process_active_maps ();
261void remove_friendly_object (object *);
262void update_buttons (maptile *);
263void move_teleporter (object *);
264void move_firewall (object *);
265void move_creator (object *);
266void move_marker (object *);
267void move_duplicator (object *);
268void trap_adjust (object *, int);
269void esrv_send_item (object *, object *);
270void esrv_del_item (player *, int);
271void esrv_update_item (int, object *, object *);
272void esrv_update_spells (player *);
273void dragon_ability_gain (object *, int, int);
274object * find_skill_by_number (object *, int);
275
276#endif
277

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