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/cvs/deliantra/server/include/libproto.h
Revision: 1.105
Committed: Wed Nov 14 06:21:39 2012 UTC (11 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-3_1
Changes since 1.104: +0 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #ifndef LIBPROTO_H_
26 #define LIBPROTO_H_
27
28 /* anim.c */
29 void free_all_anim ();
30 void init_anim ();
31 void animate_object (object *op, int dir);
32 /* arch.c */
33 archetype *find_archetype_by_object_name (const char *name);
34 archetype *find_archetype_by_object_type_name (int type, const char *name);
35 object *get_archetype_by_skill_name (const char *skill, int type);
36 archetype *get_archetype_by_type_subtype (int type, int subtype);
37 object *get_archetype_by_object_name (const char *name);
38 object *find_best_weapon_used_match (object *pl, const char *params);
39 int item_matched_string (object *pl, object *op, const char *name);
40 void arch_info (object *op);
41 void clear_archetable ();
42 void dump_arch (archetype *at);
43 void dump_all_archetypes ();
44 void free_all_archs ();
45 void check_generators ();
46 bool load_archetype_file (const char *filename);
47 unsigned long hasharch (const char *str, int tablesize);
48 object *clone_arch (int type);
49 object *object_create_arch (archetype *at);
50 /* button.c */
51 void push_button (object *op, object *originator);
52 void update_button (object *op, object *originator);
53 void use_trigger (object *op, object *originator);
54 void animate_turning (object *op);
55 int check_altar_sacrifice (object *altar, object *sacrifice, object *originator = 0);
56 int operate_altar (object *altar, object **sacrifice, object *originator = 0);
57 int check_trigger (object *op, object *cause, object *originator = 0);
58 int get_button_value (const object *button);
59 void do_mood_floor (object *op, object *source = 0);
60 object *check_inv_recursive (object *op, const object *trig);
61 void check_inv (object *op, object *trig);
62 void verify_button_links (const maptile *map);
63 /* exp.c */
64 int exp_to_level (sint64 exp);
65 sint64 level_to_min_exp (int level);
66 int new_exp (const object *ob);
67 void _reload_exp_table ();
68 /* friend.c */
69 void add_friendly_object (object *op);
70 void remove_friendly_object (object *op);
71 void dump_friendly_objects ();
72 void clean_friendly_list ();
73 /* holy.c */
74 void init_gods ();
75 godlink *get_rand_god ();
76 object *pntr_to_god_obj (godlink *godlnk);
77 void dump_gods ();
78 /* info.c */
79 void dump_abilities ();
80 void print_monsters ();
81 void bitstostring (long bits, int num, char *str);
82 /* image.c */
83 void ReadBmapNames ();
84 int FindFace (const char *name, int error);
85 int ReadSmooth ();
86 int FindSmooth (uint16 face, uint16 *smoothed);
87 void free_all_images ();
88 /* init.c */
89 void init_library ();
90 void init_environ ();
91 void init_globals ();
92 void init_objects ();
93 void init_defaults ();
94 void init_dynamic ();
95 void init_clocks ();
96 void init_attackmess ();
97 /* item.c */
98 int get_power_from_ench (int ench);
99 int calc_item_power (const object *op, int flag);
100 const typedata *get_typedata (int itemtype);
101 const typedata *get_typedata_by_name (const char *name);
102 const char *describe_resistance (const object *op, int newline);
103 const char *ordinal (int i);
104 const char *describe_item (const object *op, object *owner);
105 int is_magical (const object *op);
106 void identify (object *op);
107 void examine (object *op, object *tmp);
108 /* links.c */
109 objectlink *get_objectlink ();
110 oblinkpt *get_objectlinkpt ();
111 void free_objectlink (objectlink *ol);
112 void free_objectlinkpt (oblinkpt *obp);
113 /* living.c */
114 void change_attr_value (living *stats, int attr, sint8 value);
115 void check_stat_bounds (living *stats);
116 int change_abil (object *op, object *tmp);
117 void set_dragon_name (object *pl, const object *abil, const object *skin);
118 object *give_skill_by_name (object *op, const char *skill_name);
119 void player_lvl_adj (object *who, object *op);
120 sint64 level_exp (int level, double expmul);
121 void calc_perm_exp (object *op);
122 sint64 check_exp_adjust (const object *op, sint64 exp);
123 void change_exp (object *op, sint64 exp, shstr_tmp skill_name, int flag);
124 void apply_death_exp_penalty (object *op);
125 int did_make_save (const object *op, int level, int bonus);
126 /* los.c */
127 void init_block ();
128 void update_all_map_los (maptile *map);
129 void update_all_los (const maptile *map, int x, int y);
130 void make_sure_seen (const object *op);
131 void make_sure_not_seen (const object *op);
132 /* map.c */
133 const char *create_pathname (const char *name);
134 int blocked_link (object *ob, maptile *m, int sx, int sy);
135 /* object.c */
136 char *dump_object (object *op);
137 void dump_me (object *op, char *outstr);
138 object *find_object (tag_t i);
139 object *find_object_uuid (UUID i);
140 object *find_object_name (const char *str);
141 void free_all_object_data ();
142 void update_turn_face (object *op);
143 void update_object (object *op, int action);
144 object *merge_ob (object *op, object *top);
145 object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y);
146 object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag);
147 void replace_insert_ob_in_map (shstr_tmp archname, object *op);
148 object *insert_ob_in_ob (object *op, object *where);
149 int check_move_on (object *op, object *originator, int flags = 0);
150 object *present_arch (const archetype *at, maptile *m, int x, int y);
151 object *present (unsigned char type, maptile *m, int x, int y);
152 object *present_in_ob (unsigned char type, const object *op);
153 object *present_in_ob_by_name (int type, const char *str, const object *op);
154 object *present_arch_in_ob (const archetype *at, const object *op);
155 void flag_inv (object *op, int flag);
156 void unflag_inv (object *op, int flag);
157 int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop);
158 int find_first_free_spot (const object *ob, maptile *m, int x, int y);
159 void get_search_arr (int *search_arr);
160 int find_dir (maptile *m, int x, int y, object *exclude);
161 int distance (const object *ob1, const object *ob2);
162 int find_dir_2 (int x, int y);
163 int dirdiff (int dir1, int dir2);
164 int can_see_monsterP (maptile *m, int x, int y, int dir);
165 int can_pick (const object *who, const object *item);
166 object *find_obj_by_type_subtype (const object *who, int type, int subtype);
167 /* path.c */
168 char *path_combine (const char *src, const char *dst);
169 char *path_combine_and_normalize (const char *src, const char *dst);
170 /* player.c */
171 void free_player (player *pl);
172 int atnr_is_dragon_enabled (int attacknr);
173 /* quest.c */
174 int quest_is_quest_marker (const object *marker, int task);
175 int quest_is_in_progress (const object *marker, int task);
176 int quest_is_completed (const object *marker, int task);
177 const char *quest_get_name (const object *marker);
178 object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl);
179 object *quest_get_override (const object *ob, const object *pl);
180 const char *quest_get_override_slaying (const object *ob, const object *pl);
181 const char *quest_get_override_msg (const object *ob, const object *pl);
182 void quest_apply_items (object *wrapper, player *pl);
183 int quest_on_activate (object *ob, player *pl);
184 int quest_is_override_compatible (const object *marker, const object *pl);
185 /* readable.c */
186 void init_readable ();
187 object *get_random_mon (int level);
188 void tailor_readable_ob (object *book, int msg_type);
189 void write_book_archive ();
190 readable_message_type *get_readable_message_type (object *readable);
191 /* recipe.c */
192 recipelist *get_formulalist (int i);
193 void init_formulae ();
194 void dump_alchemy ();
195 void dump_alchemy_costs ();
196 int strtoint (const char *buf);
197 artifact *locate_recipe_artifact (const recipe *rp, size_t idx);
198 recipe *get_random_recipe (recipelist *rpl);
199 /* region.c */
200 object *get_jail_exit (object *op);
201 /* shstr.c */
202 int buf_overflow (const char *buf1, const char *buf2, int bufsize);
203 /* time.c */
204 void reset_sleep ();
205 void log_time (long process_utime);
206 int enough_elapsed_time ();
207 void sleep_delta ();
208 void get_tod (timeofday_t *tod);
209 void print_tod (object *op);
210 void time_info (object *op);
211 /* treasure.c */
212 bool load_treasure_file (const char *filename);
213 object *generate_treasure (treasurelist *t, int difficulty);
214 void set_abs_magic (object *op, int magic);
215 void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
216 artifactlist *find_artifactlist (int type);
217 void dump_artifacts ();
218 void dump_monster_treasure_rec (const char *name, treasure *t, int depth);
219 void dump_monster_treasure (const char *name);
220 void init_artifacts ();
221 void add_abilities (object *op, object *change);
222 void give_artifact_abilities (object *op, object *artifct);
223 void generate_artifact (object *op, int difficulty);
224 void fix_flesh_item (object *item, object *donor);
225 /* utils.c */
226 int random_roll (int min, int max, const object *op, bool prefer_high);
227 sint64 random_roll64 (sint64 min, sint64 max, const object *op, bool prefer_high);
228 int die_roll (int num, int size, const object *op, bool prefer_high);
229 void transmute_materialname (object *op, const object *change);
230 void strip_endline (char *buf);
231 void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
232 /* loader.c */
233 int set_variable (object *op, char *buf);
234 void init_vars ();
235 char *get_ob_diff (object *op, object *op2);
236 bool load_resource_file_ (const char *filename);
237 /* map.c */
238 maptile *find_style (const char *dirname, const char *stylename, int difficulty, bool recurse = false);
239 object *pick_random_object (maptile *style);
240
241 /* former funcpoint.h */
242 /*
243 * These function-pointers are defined in common/glue.c
244 * The functions used to set and initialise them are also there.
245 *
246 * Massive change. Those functions are just defined, no callback, and they should be implemented.
247 * This means glue.c code & such can go away almost entirely.
248 * Ryo 2005-07-15
249 */
250
251 void move_apply (object *, object *, object *);
252 void draw_info (int, int, object *, const char *);
253 void clean_tmp_files ();
254 void fix_auto_apply (maptile *);
255 void init_blocksview_players ();
256 void monster_check_apply (object *, object *);
257 void process_active_maps ();
258 void remove_friendly_object (object *);
259 void update_buttons (maptile *);
260 void move_teleporter (object *);
261 void move_firewall (object *);
262 void move_creator (object *);
263 void move_marker (object *);
264 void move_duplicator (object *);
265 void trap_adjust (object *, int);
266 void esrv_send_item (object *, object *);
267 void esrv_del_item (player *, int);
268 void esrv_update_item (int, object *, object *);
269 void esrv_update_spells (player *);
270 void dragon_ability_gain (object *, int, int);
271 object * find_skill_by_number (object *, int);
272
273 #endif
274