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/cvs/deliantra/server/include/libproto.h
Revision: 1.11
Committed: Mon Sep 4 16:46:32 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.10: +0 -1 lines
Log Message:
major map loading speedups

File Contents

# Content
1 /* anim.c */
2 extern void free_all_anim(void);
3 extern void init_anim(void);
4 extern int find_animation(const char *name);
5 extern void animate_object(object *op, int dir);
6 /* arch.c */
7 extern archetype *find_archetype_by_object_name(const char *name);
8 extern archetype *find_archetype_by_object_type_name(int type, const char *name);
9 extern object *get_archetype_by_skill_name(const char *skill, int type);
10 extern archetype *get_archetype_by_type_subtype(int type, int subtype);
11 extern object *get_archetype_by_object_name(const char *name);
12 extern object *find_best_weapon_used_match(object *pl, const char *params);
13 extern int item_matched_string(object *pl, object *op, const char *name);
14 extern void init_archetypes(void);
15 extern void arch_info(object *op);
16 extern void clear_archetable(void);
17 extern void init_archetable(void);
18 extern void dump_arch(archetype *at);
19 extern void dump_all_archetypes(void);
20 extern void free_all_archs(void);
21 extern archetype *get_archetype_struct(void);
22 extern void check_generators(void);
23 extern void load_archetypes(void);
24 extern object *arch_to_object(archetype *at);
25 extern object *create_singularity(const char *name);
26 extern object *get_archetype(const char *name);
27 extern unsigned long hasharch(const char *str, int tablesize);
28 extern archetype *find_archetype(const char *name);
29 extern archetype *type_to_archetype(int type);
30 extern object *clone_arch(int type);
31 extern object *object_create_arch(archetype *at);
32 /* button.c */
33 extern void push_button(object *op);
34 extern void activate_connection (mapstruct *map, long connection, bool state = true);
35 extern void update_button(object *op);
36 extern oblinkpt *get_connection_links (mapstruct *map, long connection);
37 extern void update_buttons(mapstruct *m);
38 extern void use_trigger(object *op);
39 extern void animate_turning(object *op);
40 extern int check_altar_sacrifice(const object *altar, const object *sacrifice);
41 extern int operate_altar(object *altar, object **sacrifice);
42 extern void trigger_move(object *op, int state);
43 extern int check_trigger(object *op, object *cause);
44 extern void add_button_link(object *button, mapstruct *map, int connected);
45 extern void remove_button_link(object *op);
46 extern oblinkpt *get_button_links(const object *button);
47 extern int get_button_value(const object *button);
48 extern void do_mood_floor(object *op, object *source = 0);
49 extern object *check_inv_recursive(object *op, const object *trig);
50 extern void check_inv(object *op, object *trig);
51 extern void verify_button_links(const mapstruct *map);
52 /* exp.c */
53 extern int new_exp(const object *ob);
54 extern int has_ability(const object *ob);
55 extern void init_experience(void);
56 extern void dump_experience(void);
57 /* friend.c */
58 extern void add_friendly_object(object *op);
59 extern void remove_friendly_object(object *op);
60 extern void dump_friendly_objects(void);
61 extern void clean_friendly_list(void);
62 extern int is_friendly(const object *op);
63 /* glue.c */
64 extern void fatal(int err);
65 /* holy.c */
66 extern void init_gods(void);
67 extern void add_god_to_list(archetype *god_arch);
68 extern int baptize_altar(object *op);
69 extern godlink *get_rand_god(void);
70 extern object *pntr_to_god_obj(godlink *godlnk);
71 extern void free_all_god(void);
72 extern void dump_gods(void);
73 /* info.c */
74 extern void dump_abilities(void);
75 extern void print_monsters(void);
76 extern void bitstostring(long bits, int num, char *str);
77 /* image.c */
78 extern void ReadBmapNames(void);
79 extern int FindFace(const char *name, int error);
80 extern int ReadSmooth(void);
81 extern int FindSmooth(uint16 face, uint16 *smoothed);
82 extern void free_all_images(void);
83 /* init.c */
84 extern void init_library(void);
85 extern void init_environ(void);
86 extern void init_globals(void);
87 extern void init_objects(void);
88 extern void init_defaults(void);
89 extern void init_dynamic(void);
90 extern void write_todclock(void);
91 extern void init_clocks(void);
92 extern void init_attackmess(void);
93 /* item.c */
94 extern int get_power_from_ench(int ench);
95 extern int calc_item_power(const object *op, int flag);
96 extern const typedata *get_typedata(int itemtype);
97 extern const typedata *get_typedata_by_name(const char *name);
98 extern char *describe_resistance(const object *op, int newline);
99 extern char *query_weight(const object *op);
100 extern char *get_levelnumber(int i);
101 extern char *get_number(int i);
102 extern char *ring_desc(const object *op);
103 extern const char *query_short_name(const object *op);
104 extern char *query_name(const object *op);
105 extern const char *query_base_name(const object *op, int plural);
106 extern char *describe_item(const object *op, object *owner);
107 extern int is_magical(const object *op);
108 extern int need_identify(const object *op);
109 extern void identify(object *op);
110 /* links.c */
111 extern objectlink *get_objectlink(void);
112 extern oblinkpt *get_objectlinkpt(void);
113 extern void free_objectlink(objectlink *ol);
114 extern void free_objectlinkpt(oblinkpt *obp);
115 /* living.c */
116 extern void set_attr_value(living *stats, int attr, sint8 value);
117 extern void change_attr_value(living *stats, int attr, sint8 value);
118 extern sint8 get_attr_value(const living *stats, int attr);
119 extern void check_stat_bounds(living *stats);
120 extern int change_abil(object *op, object *tmp);
121 extern void drain_stat(object *op);
122 extern void drain_specific_stat(object *op, int deplete_stats);
123 extern void change_luck(object *op, int value);
124 extern void remove_statbonus(object *op);
125 extern void add_statbonus(object *op);
126 extern void fix_player(object *op);
127 extern int allowed_class(const object *op);
128 extern void set_dragon_name(object *pl, const object *abil, const object *skin);
129 extern void dragon_level_gain(object *who);
130 extern object *give_skill_by_name(object *op, const char *skill_name);
131 extern void player_lvl_adj(object *who, object *op);
132 extern sint64 level_exp(int level, double expmul);
133 extern void calc_perm_exp(object *op);
134 extern sint64 check_exp_loss(const object *op, sint64 exp);
135 extern sint64 check_exp_adjust(const object *op, sint64 exp);
136 extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag);
137 extern void apply_death_exp_penalty(object *op);
138 extern int did_make_save(const object *op, int level, int bonus);
139 /* logger.c */
140 extern void LOG(LogLevel logLevel, const char *format, ...);
141 /* los.c */
142 extern void init_block(void);
143 extern void clear_los(object *op);
144 extern int has_carried_lights(const object *op);
145 extern void update_los(object *op);
146 extern void update_all_map_los(mapstruct *map);
147 extern void update_all_los(const mapstruct *map, int x, int y);
148 extern void print_los(object *op);
149 extern void make_sure_seen(const object *op);
150 extern void make_sure_not_seen(const object *op);
151 /* map.c */
152 extern mapstruct *has_been_loaded(const char *name);
153 extern const char *create_pathname(const char *name);
154 extern const char *create_overlay_pathname(const char *name);
155 extern const char *create_template_pathname(const char *name);
156 extern int check_path(const char *name, int prepend_dir);
157 extern void dump_map(const mapstruct *m);
158 extern void dump_all_maps(void);
159 extern int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
160 extern int blocked_link(object *ob, mapstruct *m, int sx, int sy);
161 extern int ob_blocked(const object *ob, mapstruct *m, sint16 x, sint16 y);
162 extern void fix_container(object *container);
163 extern void load_objects(mapstruct *m, object_thawer &fp, int mapflags);
164 extern void save_objects(mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag);
165 extern mapstruct *get_linked_map(void);
166 extern void allocate_map(mapstruct *m);
167 extern mapstruct *get_empty_map(int sizex, int sizey);
168 extern mapstruct *load_original_map(const char *filename, int flags);
169 extern mapstruct *load_overlay_map(const char *filename, mapstruct *m);
170 extern int new_save_map(mapstruct *m, int flag);
171 extern void clean_object(object *op);
172 extern void free_all_objects(mapstruct *m);
173 extern void free_map(mapstruct *m, int flag);
174 extern void delete_map(mapstruct *m);
175 extern mapstruct *ready_map_name(const char *name, int flags);
176 extern int calculate_difficulty(mapstruct *m);
177 extern void clean_tmp_map(mapstruct *m);
178 extern void free_all_maps(void);
179 extern int change_map_light(mapstruct *m, int change);
180 extern void update_position(mapstruct *m, int x, int y);
181 extern void set_map_reset_time(mapstruct *map);
182 extern int out_of_map(mapstruct *m, int x, int y);
183 extern mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y);
184 extern void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags);
185 extern void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags);
186 extern int on_same_map(const object *op1, const object *op2);
187 /* object.c */
188 extern signed long sum_weight(object *op);
189 extern object *object_get_env_recursive(object *op);
190 extern object *is_player_inv(object *op);
191 extern void dump_object2(object *op);
192 extern void dump_object(object *op);
193 extern void dump_me(object *op, char *outstr);
194 extern void dump_all_objects(void);
195 extern object *get_nearest_part(object *op, const object *pl);
196 extern object *find_object(tag_t i);
197 extern object *find_object_name(const char *str);
198 extern void free_all_object_data(void);
199 extern object *get_owner(object *op);
200 extern void clear_owner(object *op);
201 extern void set_owner(object *op, object *owner);
202 extern void copy_owner(object *op, object *clone);
203 extern void reset_object(object *op);
204 extern void clear_object(object *op);
205 extern void copy_object(object *op2, object *op);
206 extern object *get_object(void);
207 extern void update_turn_face(object *op);
208 extern void update_ob_speed(object *op);
209 extern void remove_from_active_list(object *op);
210 extern void update_object(object *op, int action);
211 extern void free_object(object *ob);
212 extern void free_object2(object *ob, int free_inventory);
213 extern void sub_weight(object *op, signed long weight);
214 extern void remove_ob(object *op);
215 extern object *merge_ob(object *op, object *top);
216 extern object *insert_ob_in_map_at(object *op, mapstruct *m, object *originator, int flag, int x, int y);
217 extern object *insert_ob_in_map(object *op, mapstruct *m, object *originator, int flag);
218 extern void replace_insert_ob_in_map(const char *arch_string, object *op);
219 extern object *get_split_ob(object *orig_ob, uint32 nr);
220 extern object *decrease_ob_nr(object *op, uint32 i);
221 extern void add_weight(object *op, signed long weight);
222 extern object *insert_ob_in_ob(object *op, object *where);
223 extern int check_move_on(object *op, object *originator);
224 extern object *present_arch(const archetype *at, mapstruct *m, int x, int y);
225 extern object *present(unsigned char type, mapstruct *m, int x, int y);
226 extern object *present_in_ob(unsigned char type, const object *op);
227 extern object *present_in_ob_by_name(int type, const char *str, const object *op);
228 extern object *present_arch_in_ob(const archetype *at, const object *op);
229 extern void flag_inv(object *op, int flag);
230 extern void unflag_inv(object *op, int flag);
231 extern void set_cheat(object *op);
232 extern int find_free_spot(const object *ob, mapstruct *m, int x, int y, int start, int stop);
233 extern int find_first_free_spot(const object *ob, mapstruct *m, int x, int y);
234 extern void get_search_arr(int *search_arr);
235 extern int find_dir(mapstruct *m, int x, int y, object *exclude);
236 extern int distance(const object *ob1, const object *ob2);
237 extern int find_dir_2(int x, int y);
238 extern int absdir(int d);
239 extern int dirdiff(int dir1, int dir2);
240 extern int can_see_monsterP(mapstruct *m, int x, int y, int dir);
241 extern int can_pick(const object *who, const object *item);
242 extern object *object_create_clone(object *asrc);
243 extern int was_destroyed(const object *op, tag_t old_tag);
244 extern object *load_object_str(const char *obstr);
245 extern object *find_obj_by_type_subtype(const object *who, int type, int subtype);
246 extern key_value *get_ob_key_link(const object *ob, const char *key);
247 extern const char *get_ob_key_value(const object *op, const char *const key);
248 extern int set_ob_key_value_s(object *op, const char *canonical_key, const char *value, int add_key);
249 extern int set_ob_key_value(object *op, const char *key, const char *value, int add_key);
250 /* path.c */
251 extern char *path_combine(const char *src, const char *dst);
252 extern void path_normalize(char *path);
253 extern char *path_combine_and_normalize(const char *src, const char *dst);
254 /* porting.c */
255 extern char *tempnam_local(const char *dir, const char *pfx);
256 extern void remove_directory(const char *path);
257 extern char *strdup_local(const char *str);
258 extern long strtol_local(register char *str, char **ptr, register int base);
259 extern char *strcasestr_local(const char *s, const char *find);
260 extern int isqrt(int n);
261 extern char *ltostr10(signed long n);
262 extern char *doubletostr10(double v);
263 extern FILE *open_and_uncompress(const char *name, int flag, int *compressed);
264 extern void close_and_delete(FILE *fp, int compressed);
265 extern void make_path_to_file(char *filename);
266 /* player.c */
267 extern void free_player(player *pl);
268 extern int atnr_is_dragon_enabled(int attacknr);
269 extern int is_dragon_pl(const object *op);
270 /* quest.c */
271 extern int quest_is_quest_marker(const object *marker, int task);
272 extern int quest_is_in_progress(const object *marker, int task);
273 extern int quest_is_completed(const object *marker, int task);
274 extern const char *quest_get_name(const object *marker);
275 extern object *quest_get_player_quest(const object *pl, const char *name, const char *name_pl);
276 extern object *quest_get_override(const object *ob, const object *pl);
277 extern const char *quest_get_override_slaying(const object *ob, const object *pl);
278 extern const char *quest_get_override_msg(const object *ob, const object *pl);
279 extern void quest_apply_items(object *wrapper, player *pl);
280 extern int quest_on_activate(object *ob, player *pl);
281 extern int quest_is_override_compatible(const object *marker, const object *pl);
282 /* re-cmp.c */
283 extern const char *re_cmp(const char *str, const char *regexp);
284 /* readable.c */
285 extern int nstrtok(const char *buf1, const char *buf2);
286 extern char *strtoktolin(const char *buf1, const char *buf2);
287 extern int book_overflow(const char *buf1, const char *buf2, int booksize);
288 extern void init_readable(void);
289 extern void change_book(object *book, int msgtype);
290 extern object *get_random_mon(int level);
291 extern char *mon_desc(const object *mon);
292 extern object *get_next_mon(object *tmp);
293 extern char *mon_info_msg(int level, int booksize);
294 extern char *artifact_msg(int level, int booksize);
295 extern char *spellpath_msg(int level, int booksize);
296 extern void make_formula_book(object *book, int level);
297 extern char *msgfile_msg(int level, int booksize);
298 extern const char *god_info_msg(int level, int booksize);
299 extern void tailor_readable_ob(object *book, int msg_type);
300 extern void free_all_readable(void);
301 extern void write_book_archive(void);
302 extern readable_message_type *get_readable_message_type(object *readable);
303 /* recipe.c */
304 extern recipelist *get_formulalist(int i);
305 extern void init_formulae(void);
306 extern void check_formulae(void);
307 extern void dump_alchemy(void);
308 extern archetype *find_treasure_by_name(const treasure *t, const char *name, int depth);
309 extern long find_ingred_cost(const char *name);
310 extern void dump_alchemy_costs(void);
311 extern const char *ingred_name(const char *name);
312 extern int strtoint(const char *buf);
313 extern artifact *locate_recipe_artifact(const recipe *rp, size_t idx);
314 extern int numb_ingred(const char *buf);
315 extern recipelist *get_random_recipelist(void);
316 extern recipe *get_random_recipe(recipelist *rpl);
317 extern void free_all_recipes(void);
318 /* region.c */
319 extern region *get_region_by_name(const char *region_name);
320 extern region *get_region_by_map(mapstruct *m);
321 extern const char *get_name_of_region_for_map(const mapstruct *m);
322 extern region *get_region_from_string(const char *name);
323 extern int region_is_child_of_region(const region *child, const region *r);
324 extern const char *get_region_longname(const region *r);
325 extern const char *get_region_msg(const region *r);
326 extern object *get_jail_exit(object *op);
327 extern void init_regions(void);
328 extern region *get_region_struct(void);
329 extern void parse_regions(FILE *fp);
330 extern void assign_region_parents(void);
331 /* shstr.c */
332 extern int buf_overflow(const char *buf1, const char *buf2, int bufsize);
333 /* time.c */
334 extern void reset_sleep(void);
335 extern void log_time(long process_utime);
336 extern int enough_elapsed_time(void);
337 extern void sleep_delta(void);
338 extern void set_max_time(long t);
339 extern void get_tod(timeofday_t *tod);
340 extern void print_tod(object *op);
341 extern void time_info(object *op);
342 extern long seconds(void);
343 /* treasure.c */
344 extern void init_archetype_pointers(void);
345 extern void load_treasures(void);
346 extern treasurelist *find_treasurelist(const char *name);
347 extern void create_all_treasures(treasure *t, object *op, int flag, int difficulty, int tries);
348 extern void create_one_treasure(treasurelist *tl, object *op, int flag, int difficulty, int tries);
349 extern void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries);
350 extern object *generate_treasure(treasurelist *t, int difficulty);
351 extern int level_for_item(const object *op, int difficulty);
352 extern int magic_from_difficulty(int difficulty);
353 extern void set_abs_magic(object *op, int magic);
354 extern void set_ring_bonus(object *op, int bonus);
355 extern int get_magic(int diff);
356 extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags);
357 extern artifactlist *find_artifactlist(int type);
358 extern void dump_artifacts(void);
359 extern void dump_monster_treasure_rec(const char *name, treasure *t, int depth);
360 extern void dump_monster_treasure(const char *name);
361 extern void init_artifacts(void);
362 extern void add_abilities(object *op, object *change);
363 extern void give_artifact_abilities(object *op, object *artifct);
364 extern void generate_artifact(object *op, int difficulty);
365 extern void fix_flesh_item(object *item, object *donor);
366 extern int special_potion(object *op);
367 extern void free_treasurestruct(treasure *t);
368 extern void free_charlinks(linked_char *lc);
369 extern void free_artifact(artifact *at);
370 extern void free_artifactlist(artifactlist *al);
371 extern void free_all_treasures(void);
372 /* utils.c */
373 extern int random_roll(int min, int max, const object *op, int goodbad);
374 extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad);
375 extern int die_roll(int num, int size, const object *op, int goodbad);
376 extern int rndm(int min, int max);
377 extern void decay_objects(mapstruct *m);
378 extern materialtype_t *name_to_material(const char *name);
379 extern void transmute_materialname(object *op, const object *change);
380 extern void set_materialname(object *op, int difficulty, materialtype_t *nmt);
381 extern void strip_media_tag(char *message);
382 extern const char *strrstr(const char *haystack, const char *needle);
383 extern void strip_endline(char *buf);
384 extern void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
385 extern void make_list_like(char *input);
386 /* loader.c */
387 extern int lex_load(object *op, int map_flags);
388 extern void yyrestart(FILE *input_file);
389 extern void yypop_buffer_state(void);
390 extern int yyget_lineno(void);
391 extern FILE *yyget_in(void);
392 extern FILE *yyget_out(void);
393 extern int yyget_leng(void);
394 extern char *yyget_text(void);
395 extern void yyset_lineno(int line_number);
396 extern void yyset_in(FILE *in_str);
397 extern void yyset_out(FILE *out_str);
398 extern int yyget_debug(void);
399 extern void yyset_debug(int bdebug);
400 extern int yylex_destroy(void);
401 extern void yyfree(void *ptr);
402 extern int yyerror(char *s);
403 extern int load_object(object_thawer &fp, object *op, int map_flags);
404 extern int set_variable(object *op, char *buf);
405 extern void init_vars(void);
406 extern char *get_ob_diff(object *op, object *op2);
407 extern void save_object(object_freezer &fp, object *op, int flag);