/* anim.c */ extern void free_all_anim(void); extern void init_anim(void); extern int find_animation(const char *name); extern void animate_object(object *op, int dir); /* arch.c */ extern archetype *find_archetype_by_object_name(const char *name); extern archetype *find_archetype_by_object_type_name(int type, const char *name); extern object *get_archetype_by_skill_name(const char *skill, int type); extern archetype *get_archetype_by_type_subtype(int type, int subtype); extern object *get_archetype_by_object_name(const char *name); extern object *find_best_weapon_used_match(object *pl, const char *params); extern int item_matched_string(object *pl, object *op, const char *name); extern void init_archetypes(void); extern void arch_info(object *op); extern void clear_archetable(void); extern void init_archetable(void); extern void dump_arch(archetype *at); extern void dump_all_archetypes(void); extern void free_all_archs(void); extern void check_generators(void); extern void load_archetypes(void); extern object *arch_to_object(archetype *at); extern object *create_singularity(const char *name); extern object *get_archetype(const char *name); extern unsigned long hasharch(const char *str, int tablesize); extern archetype *type_to_archetype(int type); extern object *clone_arch(int type); extern object *object_create_arch(archetype *at); /* button.c */ extern void push_button(object *op); extern void activate_connection (maptile *map, long connection, bool state = true); extern void update_button(object *op); extern oblinkpt *get_connection_links (maptile *map, long connection); extern void update_buttons(maptile *m); extern void use_trigger(object *op); extern void animate_turning(object *op); extern int check_altar_sacrifice(const object *altar, const object *sacrifice); extern int operate_altar(object *altar, object **sacrifice); extern void trigger_move(object *op, int state); extern int check_trigger(object *op, object *cause); extern void add_button_link(object *button, maptile *map, int connected); extern void remove_button_link(object *op); extern oblinkpt *get_button_links(const object *button); extern int get_button_value(const object *button); extern void do_mood_floor(object *op, object *source = 0); extern object *check_inv_recursive(object *op, const object *trig); extern void check_inv(object *op, object *trig); extern void verify_button_links(const maptile *map); /* exp.c */ extern int new_exp(const object *ob); extern int has_ability(const object *ob); extern void init_experience(void); extern void dump_experience(void); /* friend.c */ extern void add_friendly_object(object *op); extern void remove_friendly_object(object *op); extern void dump_friendly_objects(void); extern void clean_friendly_list(void); extern int is_friendly(const object *op); /* glue.c */ extern void fatal(int err); /* holy.c */ extern void init_gods(void); extern void add_god_to_list(archetype *god_arch); extern int baptize_altar(object *op); extern godlink *get_rand_god(void); extern object *pntr_to_god_obj(godlink *godlnk); extern void free_all_god(void); extern void dump_gods(void); /* info.c */ extern void dump_abilities(void); extern void print_monsters(void); extern void bitstostring(long bits, int num, char *str); /* image.c */ extern void ReadBmapNames(void); extern int FindFace(const char *name, int error); extern int ReadSmooth(void); extern int FindSmooth(uint16 face, uint16 *smoothed); extern void free_all_images(void); /* init.c */ extern void init_library(void); extern void init_environ(void); extern void init_globals(void); extern void init_objects(void); extern void init_defaults(void); extern void init_dynamic(void); extern void write_todclock(void); extern void init_clocks(void); extern void init_attackmess(void); /* item.c */ extern int get_power_from_ench(int ench); extern int calc_item_power(const object *op, int flag); extern const typedata *get_typedata(int itemtype); extern const typedata *get_typedata_by_name(const char *name); extern char *describe_resistance(const object *op, int newline); extern char *query_weight(const object *op); extern char *get_levelnumber(int i); extern char *get_number(int i); extern char *ring_desc(const object *op); extern const char *query_short_name(const object *op); extern char *query_name(const object *op); extern const char *query_base_name(const object *op, int plural); extern char *describe_item(const object *op, object *owner); extern int is_magical(const object *op); extern int need_identify(const object *op); extern void identify(object *op); /* links.c */ extern objectlink *get_objectlink(void); extern oblinkpt *get_objectlinkpt(void); extern void free_objectlink(objectlink *ol); extern void free_objectlinkpt(oblinkpt *obp); /* living.c */ extern void set_attr_value(living *stats, int attr, sint8 value); extern void change_attr_value(living *stats, int attr, sint8 value); extern sint8 get_attr_value(const living *stats, int attr); extern void check_stat_bounds(living *stats); extern int change_abil(object *op, object *tmp); extern int allowed_class(const object *op); extern void set_dragon_name(object *pl, const object *abil, const object *skin); extern void dragon_level_gain(object *who); extern object *give_skill_by_name(object *op, const char *skill_name); extern void player_lvl_adj(object *who, object *op); extern sint64 level_exp(int level, double expmul); extern void calc_perm_exp(object *op); extern sint64 check_exp_loss(const object *op, sint64 exp); extern sint64 check_exp_adjust(const object *op, sint64 exp); extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); extern void apply_death_exp_penalty(object *op); extern int did_make_save(const object *op, int level, int bonus); /* logger.c */ extern void LOG(LogLevel logLevel, const char *format, ...); /* los.c */ extern void init_block(void); extern void clear_los(object *op); extern int has_carried_lights(const object *op); extern void update_los(object *op); extern void update_all_map_los(maptile *map); extern void update_all_los(const maptile *map, int x, int y); extern void print_los(object *op); extern void make_sure_seen(const object *op); extern void make_sure_not_seen(const object *op); /* map.c */ extern maptile *has_been_loaded(const char *name); extern const char *create_pathname(const char *name); extern const char *create_overlay_pathname(const char *name); extern const char *create_template_pathname(const char *name); extern int check_path(const char *name, int prepend_dir); extern void dump_map(const maptile *m); extern void dump_all_maps(void); extern int get_map_flags(maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); extern int blocked_link(object *ob, maptile *m, int sx, int sy); extern int ob_blocked(const object *ob, maptile *m, sint16 x, sint16 y); extern void fix_container(object *container); extern void load_objects(maptile *m, object_thawer &fp, int mapflags); extern void save_objects(maptile *m, object_freezer &fp, object_freezer &fp2, int flag); extern maptile *get_linked_map(void); extern maptile *get_empty_map(int sizex, int sizey); extern maptile *load_original_map(const char *filename, int flags); extern maptile *load_overlay_map(const char *filename, maptile *m); extern int new_save_map(maptile *m, int flag); extern void clean_object(object *op); extern void free_all_objects(maptile *m); extern void free_map(maptile *m, int flag); extern void delete_map(maptile *m); extern maptile *ready_map_name(const char *name, int flags); extern int calculate_difficulty(maptile *m); extern void clean_tmp_map(maptile *m); extern void free_all_maps(void); extern int change_map_light(maptile *m, int change); extern void set_map_reset_time(maptile *map); extern int out_of_map(maptile *m, int x, int y); extern maptile *get_map_from_coord(maptile *m, sint16 *x, sint16 *y); extern void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags); extern void get_rangevector_from_mapcoord(const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); extern int on_same_map(const object *op1, const object *op2); /* object.c */ extern signed long sum_weight(object *op); extern object *object_get_env_recursive(object *op); extern char *dump_object(object *op); extern void dump_me(object *op, char *outstr); extern object *get_nearest_part(object *op, const object *pl); extern object *find_object(tag_t i); extern object *find_object_name(const char *str); extern void free_all_object_data(void); extern void update_turn_face(object *op); extern void update_ob_speed(object *op); extern void remove_from_active_list(object *op); extern void update_object(object *op, int action); extern void sub_weight(object *op, signed long weight); extern object *merge_ob(object *op, object *top); extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y); extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag); extern void replace_insert_ob_in_map(const char *arch_string, object *op); extern object *get_split_ob(object *orig_ob, uint32 nr); extern object *decrease_ob_nr(object *op, uint32 i); extern void add_weight(object *op, signed long weight); extern object *insert_ob_in_ob(object *op, object *where); extern int check_move_on(object *op, object *originator); extern object *present_arch(const archetype *at, maptile *m, int x, int y); extern object *present(unsigned char type, maptile *m, int x, int y); extern object *present_in_ob(unsigned char type, const object *op); extern object *present_in_ob_by_name(int type, const char *str, const object *op); extern object *present_arch_in_ob(const archetype *at, const object *op); extern void flag_inv(object *op, int flag); extern void unflag_inv(object *op, int flag); extern void set_cheat(object *op); extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop); extern int find_first_free_spot(const object *ob, maptile *m, int x, int y); extern void get_search_arr(int *search_arr); extern int find_dir(maptile *m, int x, int y, object *exclude); extern int distance(const object *ob1, const object *ob2); extern int find_dir_2(int x, int y); extern int absdir(int d); extern int dirdiff(int dir1, int dir2); extern int can_see_monsterP(maptile *m, int x, int y, int dir); extern int can_pick(const object *who, const object *item); extern object *object_create_clone(object *asrc); extern object *load_object_str(const char *obstr); extern object *find_obj_by_type_subtype(const object *who, int type, int subtype); extern key_value *get_ob_key_link(const object *ob, const char *key); extern const char *get_ob_key_value(const object *op, const char *const key); extern int set_ob_key_value_s(object *op, const char *canonical_key, const char *value, int add_key); extern int set_ob_key_value(object *op, const char *key, const char *value, int add_key); /* path.c */ extern char *path_combine(const char *src, const char *dst); extern void path_normalize(char *path); extern char *path_combine_and_normalize(const char *src, const char *dst); /* porting.c */ extern void remove_directory(const char *path); extern char *strcasestr_local(const char *s, const char *find); extern int isqrt(int n); extern char *ltostr10(signed long n); extern char *doubletostr10(double v); extern FILE *open_and_uncompress(const char *name, int flag, int *compressed); extern void close_and_delete(FILE *fp, int compressed); extern void make_path_to_file(char *filename); /* player.c */ extern void free_player(player *pl); extern int atnr_is_dragon_enabled(int attacknr); extern int is_dragon_pl(const object *op); /* quest.c */ extern int quest_is_quest_marker(const object *marker, int task); extern int quest_is_in_progress(const object *marker, int task); extern int quest_is_completed(const object *marker, int task); extern const char *quest_get_name(const object *marker); extern object *quest_get_player_quest(const object *pl, const char *name, const char *name_pl); extern object *quest_get_override(const object *ob, const object *pl); extern const char *quest_get_override_slaying(const object *ob, const object *pl); extern const char *quest_get_override_msg(const object *ob, const object *pl); extern void quest_apply_items(object *wrapper, player *pl); extern int quest_on_activate(object *ob, player *pl); extern int quest_is_override_compatible(const object *marker, const object *pl); /* readable.c */ extern int nstrtok(const char *buf1, const char *buf2); extern char *strtoktolin(const char *buf1, const char *buf2); extern int book_overflow(const char *buf1, const char *buf2, int booksize); extern void init_readable(void); extern void change_book(object *book, int msgtype); extern object *get_random_mon(int level); extern char *mon_desc(const object *mon); extern object *get_next_mon(object *tmp); extern char *mon_info_msg(int level, int booksize); extern char *artifact_msg(int level, int booksize); extern char *spellpath_msg(int level, int booksize); extern void make_formula_book(object *book, int level); extern char *msgfile_msg(int level, int booksize); extern const char *god_info_msg(int level, int booksize); extern void tailor_readable_ob(object *book, int msg_type); extern void free_all_readable(void); extern void write_book_archive(void); extern readable_message_type *get_readable_message_type(object *readable); /* recipe.c */ extern recipelist *get_formulalist(int i); extern void init_formulae(void); extern void check_formulae(void); extern void dump_alchemy(void); extern archetype *find_treasure_by_name(const treasure *t, const char *name, int depth); extern long find_ingred_cost(const char *name); extern void dump_alchemy_costs(void); extern const char *ingred_name(const char *name); extern int strtoint(const char *buf); extern artifact *locate_recipe_artifact(const recipe *rp, size_t idx); extern int numb_ingred(const char *buf); extern recipelist *get_random_recipelist(void); extern recipe *get_random_recipe(recipelist *rpl); extern void free_all_recipes(void); /* region.c */ extern region *get_region_by_name(const char *region_name); extern region *get_region_by_map(maptile *m); extern const char *get_name_of_region_for_map(const maptile *m); extern region *get_region_from_string(const char *name); extern int region_is_child_of_region(const region *child, const region *r); extern const char *get_region_longname(const region *r); extern const char *get_region_msg(const region *r); extern object *get_jail_exit(object *op); extern void init_regions(void); extern region *get_region_struct(void); extern void parse_regions(FILE *fp); extern void assign_region_parents(void); /* shstr.c */ extern int buf_overflow(const char *buf1, const char *buf2, int bufsize); /* time.c */ extern void reset_sleep(void); extern void log_time(long process_utime); extern int enough_elapsed_time(void); extern void sleep_delta(void); extern void get_tod(timeofday_t *tod); extern void print_tod(object *op); extern void time_info(object *op); /* treasure.c */ extern void init_archetype_pointers(void); extern void load_treasures(void); extern treasurelist *find_treasurelist(const char *name); extern void create_all_treasures(treasure *t, object *op, int flag, int difficulty, int tries); extern void create_one_treasure(treasurelist *tl, object *op, int flag, int difficulty, int tries); extern void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries); extern object *generate_treasure(treasurelist *t, int difficulty); extern int level_for_item(const object *op, int difficulty); extern int magic_from_difficulty(int difficulty); extern void set_abs_magic(object *op, int magic); extern void set_ring_bonus(object *op, int bonus); extern int get_magic(int diff); extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags); extern artifactlist *find_artifactlist(int type); extern void dump_artifacts(void); extern void dump_monster_treasure_rec(const char *name, treasure *t, int depth); extern void dump_monster_treasure(const char *name); extern void init_artifacts(void); extern void add_abilities(object *op, object *change); extern void give_artifact_abilities(object *op, object *artifct); extern void generate_artifact(object *op, int difficulty); extern void fix_flesh_item(object *item, object *donor); extern int special_potion(object *op); extern void free_treasurestruct(treasure *t); extern void free_charlinks(linked_char *lc); extern void free_artifact(artifact *at); extern void free_artifactlist(artifactlist *al); extern void free_all_treasures(void); /* utils.c */ extern int random_roll(int min, int max, const object *op, int goodbad); extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad); extern int die_roll(int num, int size, const object *op, int goodbad); extern int rndm(int min, int max); extern void decay_objects(maptile *m); extern materialtype_t *name_to_material(const char *name); extern void transmute_materialname(object *op, const object *change); extern void set_materialname(object *op, int difficulty, materialtype_t *nmt); extern void strip_media_tag(char *message); extern const char *strrstr(const char *haystack, const char *needle); extern void strip_endline(char *buf); extern void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize); extern void make_list_like(char *input); /* loader.c */ extern int lex_load(object *op, int map_flags); extern void yyrestart(FILE *input_file); extern void yypop_buffer_state(void); extern int yyget_lineno(void); extern FILE *yyget_in(void); extern FILE *yyget_out(void); extern int yyget_leng(void); extern char *yyget_text(void); extern void yyset_lineno(int line_number); extern void yyset_in(FILE *in_str); extern void yyset_out(FILE *out_str); extern int yyget_debug(void); extern void yyset_debug(int bdebug); extern int yylex_destroy(void); extern void yyfree(void *ptr); extern int yyerror(char *s); extern int load_object(object_thawer &fp, object *op, int map_flags); extern int set_variable(object *op, char *buf); extern void init_vars(void); extern char *get_ob_diff(object *op, object *op2); extern void save_object(object_freezer &fp, object *op, int flag);