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/cvs/deliantra/server/include/libproto.h
Revision: 1.44
Committed: Mon Apr 16 10:14:25 2007 UTC (17 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.43: +53 -53 lines
Log Message:
- rewrite treasure parser to new framework just for fun.
- actually call load_treasures again.
- fix bugs.

File Contents

# Content
1 /* anim.c */
2 extern void free_all_anim();
3 extern void init_anim();
4 extern int find_animation(const char *name);
5 extern void animate_object(object *op, int dir);
6 /* arch.c */
7 extern archetype *find_archetype_by_object_name(const char *name);
8 extern archetype *find_archetype_by_object_type_name(int type, const char *name);
9 extern object *get_archetype_by_skill_name(const char *skill, int type);
10 extern archetype *get_archetype_by_type_subtype(int type, int subtype);
11 extern object *get_archetype_by_object_name(const char *name);
12 extern object *find_best_weapon_used_match(object *pl, const char *params);
13 extern int item_matched_string(object *pl, object *op, const char *name);
14 extern void init_archetypes();
15 extern void arch_info(object *op);
16 extern void clear_archetable();
17 extern void init_archetable();
18 extern void dump_arch(archetype *at);
19 extern void dump_all_archetypes();
20 extern void free_all_archs();
21 extern void check_generators();
22 extern void load_archetypes();
23 extern object *arch_to_object(archetype *at);
24 extern object *create_singularity(const char *name);
25 extern object *get_archetype(const char *name);
26 extern unsigned long hasharch(const char *str, int tablesize);
27 extern archetype *type_to_archetype(int type);
28 extern object *clone_arch(int type);
29 extern object *object_create_arch(archetype *at);
30 /* button.c */
31 extern void push_button(object *op);
32 extern void activate_connection (maptile *map, long connection, bool state = true);
33 extern void update_button(object *op);
34 extern oblinkpt *get_connection_links (maptile *map, long connection);
35 extern void use_trigger(object *op);
36 extern void animate_turning(object *op);
37 extern int check_altar_sacrifice(const object *altar, const object *sacrifice);
38 extern int operate_altar(object *altar, object **sacrifice);
39 extern void trigger_move(object *op, int state);
40 extern int check_trigger(object *op, object *cause);
41 extern void add_button_link(object *button, maptile *map, int connected);
42 extern void remove_button_link(object *op);
43 extern oblinkpt *get_button_links(const object *button);
44 extern int get_button_value(const object *button);
45 extern void do_mood_floor(object *op, object *source = 0);
46 extern object *check_inv_recursive(object *op, const object *trig);
47 extern void check_inv(object *op, object *trig);
48 extern void verify_button_links(const maptile *map);
49 /* exp.c */
50 extern int new_exp(const object *ob);
51 extern int has_ability(const object *ob);
52 extern void init_experience();
53 extern void dump_experience();
54 /* friend.c */
55 extern void add_friendly_object(object *op);
56 extern void remove_friendly_object(object *op);
57 extern void dump_friendly_objects();
58 extern void clean_friendly_list();
59 extern int is_friendly(const object *op);
60 /* glue.c */
61 extern void fatal(int err);
62 /* holy.c */
63 extern void init_gods();
64 extern void add_god_to_list(archetype *god_arch);
65 extern int baptize_altar(object *op);
66 extern godlink *get_rand_god();
67 extern object *pntr_to_god_obj(godlink *godlnk);
68 extern void free_all_god();
69 extern void dump_gods();
70 /* info.c */
71 extern void dump_abilities();
72 extern void print_monsters();
73 extern void bitstostring(long bits, int num, char *str);
74 /* image.c */
75 extern void ReadBmapNames();
76 extern int FindFace(const char *name, int error);
77 extern int ReadSmooth();
78 extern int FindSmooth(uint16 face, uint16 *smoothed);
79 extern void free_all_images();
80 /* init.c */
81 extern void init_library();
82 extern void init_environ();
83 extern void init_globals();
84 extern void init_objects();
85 extern void init_defaults();
86 extern void init_dynamic();
87 extern void init_clocks();
88 extern void init_attackmess();
89 /* item.c */
90 extern int get_power_from_ench(int ench);
91 extern int calc_item_power(const object *op, int flag);
92 extern const typedata *get_typedata(int itemtype);
93 extern const typedata *get_typedata_by_name(const char *name);
94 extern const char *describe_resistance(const object *op, int newline);
95 extern const char *query_weight(const object *op);
96 extern const char *get_levelnumber(int i);
97 extern const char *get_number(int i);
98 extern const char *ring_desc(const object *op);
99 extern const char *query_short_name(const object *op);
100 extern const char *query_name(const object *op);
101 extern const char *query_base_name(const object *op, int plural);
102 extern const char *describe_item(const object *op, object *owner);
103 extern int is_magical(const object *op);
104 extern int need_identify(const object *op);
105 extern void identify(object *op);
106 /* links.c */
107 extern objectlink *get_objectlink();
108 extern oblinkpt *get_objectlinkpt();
109 extern void free_objectlink(objectlink *ol);
110 extern void free_objectlinkpt(oblinkpt *obp);
111 /* living.c */
112 extern void set_attr_value(living *stats, int attr, sint8 value);
113 extern void change_attr_value(living *stats, int attr, sint8 value);
114 extern sint8 get_attr_value(const living *stats, int attr);
115 extern void check_stat_bounds(living *stats);
116 extern int change_abil(object *op, object *tmp);
117 extern int allowed_class(const object *op);
118 extern void set_dragon_name(object *pl, const object *abil, const object *skin);
119 extern void dragon_level_gain(object *who);
120 extern object *give_skill_by_name(object *op, const char *skill_name);
121 extern void player_lvl_adj(object *who, object *op);
122 extern sint64 level_exp(int level, double expmul);
123 extern void calc_perm_exp(object *op);
124 extern sint64 check_exp_loss(const object *op, sint64 exp);
125 extern sint64 check_exp_adjust(const object *op, sint64 exp);
126 extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag);
127 extern void apply_death_exp_penalty(object *op);
128 extern int did_make_save(const object *op, int level, int bonus);
129 /* los.c */
130 extern void init_block();
131 extern void clear_los(object *op);
132 extern int has_carried_lights(const object *op);
133 extern void update_los(object *op);
134 extern void update_all_map_los(maptile *map);
135 extern void update_all_los(const maptile *map, int x, int y);
136 extern void print_los(object *op);
137 extern void make_sure_seen(const object *op);
138 extern void make_sure_not_seen(const object *op);
139 /* map.c */
140 extern const char *create_pathname (const char *name);
141 extern int check_path(const char *name, int prepend_dir);
142 extern int blocked_link(object *ob, maptile *m, int sx, int sy);
143 extern void fix_container(object *container);
144 /* object.c */
145 extern signed long sum_weight(object *op);
146 extern object *object_get_env_recursive(object *op);
147 extern char *dump_object(object *op);
148 extern void dump_me(object *op, char *outstr);
149 extern object *get_nearest_part(object *op, const object *pl);
150 extern object *find_object(tag_t i);
151 extern object *find_object_name(const char *str);
152 extern void free_all_object_data();
153 extern void update_turn_face(object *op);
154 extern void update_object(object *op, int action);
155 extern void sub_weight(object *op, signed long weight);
156 extern object *merge_ob(object *op, object *top);
157 extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y);
158 extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag);
159 extern void replace_insert_ob_in_map(const char *arch_string, object *op);
160 extern object *get_split_ob(object *orig_ob, uint32 nr);
161 extern object *decrease_ob_nr(object *op, uint32 i);
162 extern void add_weight(object *op, signed long weight);
163 extern object *insert_ob_in_ob(object *op, object *where);
164 extern int check_move_on(object *op, object *originator);
165 extern object *present_arch(const archetype *at, maptile *m, int x, int y);
166 extern object *present(unsigned char type, maptile *m, int x, int y);
167 extern object *present_in_ob(unsigned char type, const object *op);
168 extern object *present_in_ob_by_name(int type, const char *str, const object *op);
169 extern object *present_arch_in_ob(const archetype *at, const object *op);
170 extern void flag_inv(object *op, int flag);
171 extern void unflag_inv(object *op, int flag);
172 extern void set_cheat(object *op);
173 extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop);
174 extern int find_first_free_spot(const object *ob, maptile *m, int x, int y);
175 extern void get_search_arr(int *search_arr);
176 extern int find_dir(maptile *m, int x, int y, object *exclude);
177 extern int distance(const object *ob1, const object *ob2);
178 extern int find_dir_2(int x, int y);
179 extern int dirdiff(int dir1, int dir2);
180 extern int can_see_monsterP(maptile *m, int x, int y, int dir);
181 extern int can_pick(const object *who, const object *item);
182 extern object *object_create_clone(object *asrc);
183 extern object *find_obj_by_type_subtype(const object *who, int type, int subtype);
184 extern key_value *get_ob_key_link(const object *ob, const char *key);
185 extern const char *get_ob_key_value(const object *op, const char *const key);
186 extern int set_ob_key_value_s(object *op, const char *canonical_key, const char *value, int add_key);
187 extern int set_ob_key_value(object *op, const char *key, const char *value, int add_key);
188 /* path.c */
189 extern char *path_combine(const char *src, const char *dst);
190 extern void path_normalize(char *path);
191 extern char *path_combine_and_normalize(const char *src, const char *dst);
192 /* porting.c */
193 extern void remove_directory(const char *path);
194 extern char *strcasestr_local(const char *s, const char *find);
195 extern char *ltostr10(signed long n);
196 extern char *doubletostr10(double v);
197 extern FILE *open_and_uncompress(const char *name, int flag, int *compressed);
198 extern void close_and_delete(FILE *fp, int compressed);
199 extern void make_path_to_file(char *filename);
200 /* player.c */
201 extern void free_player(player *pl);
202 extern int atnr_is_dragon_enabled(int attacknr);
203 extern int is_dragon_pl(const object *op);
204 /* quest.c */
205 extern int quest_is_quest_marker(const object *marker, int task);
206 extern int quest_is_in_progress(const object *marker, int task);
207 extern int quest_is_completed(const object *marker, int task);
208 extern const char *quest_get_name(const object *marker);
209 extern object *quest_get_player_quest(const object *pl, const char *name, const char *name_pl);
210 extern object *quest_get_override(const object *ob, const object *pl);
211 extern const char *quest_get_override_slaying(const object *ob, const object *pl);
212 extern const char *quest_get_override_msg(const object *ob, const object *pl);
213 extern void quest_apply_items(object *wrapper, player *pl);
214 extern int quest_on_activate(object *ob, player *pl);
215 extern int quest_is_override_compatible(const object *marker, const object *pl);
216 /* readable.c */
217 extern int nstrtok(const char *buf1, const char *buf2);
218 extern char *strtoktolin(const char *buf1, const char *buf2);
219 extern int book_overflow(const char *buf1, const char *buf2, int booksize);
220 extern void init_readable();
221 extern void change_book(object *book, int msgtype);
222 extern object *get_random_mon(int level);
223 extern char *mon_desc(const object *mon);
224 extern object *get_next_mon(object *tmp);
225 extern char *mon_info_msg(int level, int booksize);
226 extern const char *artifact_msg(int level, int booksize);
227 extern char *spellpath_msg(int level, int booksize);
228 extern void make_formula_book(object *book, int level);
229 extern char *msgfile_msg(int level, int booksize);
230 extern const char *god_info_msg(int level, int booksize);
231 extern void tailor_readable_ob(object *book, int msg_type);
232 extern void free_all_readable();
233 extern void write_book_archive();
234 extern readable_message_type *get_readable_message_type(object *readable);
235 /* recipe.c */
236 extern recipelist *get_formulalist(int i);
237 extern void init_formulae();
238 extern void check_formulae();
239 extern void dump_alchemy();
240 extern archetype *find_treasure_by_name(const treasure *t, const char *name, int depth);
241 extern long find_ingred_cost(const char *name);
242 extern void dump_alchemy_costs();
243 extern const char *ingred_name(const char *name);
244 extern int strtoint(const char *buf);
245 extern artifact *locate_recipe_artifact(const recipe *rp, size_t idx);
246 extern int numb_ingred(const char *buf);
247 extern recipelist *get_random_recipelist();
248 extern recipe *get_random_recipe(recipelist *rpl);
249 extern void free_all_recipes();
250 /* region.c */
251 extern object *get_jail_exit(object *op);
252 extern void init_regions();
253 /* shstr.c */
254 extern int buf_overflow(const char *buf1, const char *buf2, int bufsize);
255 /* time.c */
256 extern void reset_sleep();
257 extern void log_time(long process_utime);
258 extern int enough_elapsed_time();
259 extern void sleep_delta();
260 extern void get_tod(timeofday_t *tod);
261 extern void print_tod(object *op);
262 extern void time_info(object *op);
263 /* treasure.c */
264 extern void init_archetype_pointers();
265 extern bool load_treasures();
266 extern void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries);
267 extern object *generate_treasure(treasurelist *t, int difficulty);
268 extern int level_for_item(const object *op, int difficulty);
269 extern int magic_from_difficulty(int difficulty);
270 extern void set_abs_magic(object *op, int magic);
271 extern void set_ring_bonus(object *op, int bonus);
272 extern int get_magic(int diff);
273 extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags);
274 extern artifactlist *find_artifactlist(int type);
275 extern void dump_artifacts();
276 extern void dump_monster_treasure_rec(const char *name, treasure *t, int depth);
277 extern void dump_monster_treasure(const char *name);
278 extern void init_artifacts();
279 extern void add_abilities(object *op, object *change);
280 extern void give_artifact_abilities(object *op, object *artifct);
281 extern void generate_artifact(object *op, int difficulty);
282 extern void fix_flesh_item(object *item, object *donor);
283 extern int special_potion(object *op);
284 extern void free_treasurestruct(treasure *t);
285 extern void free_charlinks(linked_char *lc);
286 extern void free_artifact(artifact *at);
287 extern void free_artifactlist(artifactlist *al);
288 extern void free_all_treasures();
289 /* utils.c */
290 extern int random_roll(int min, int max, const object *op, int goodbad);
291 extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad);
292 extern int die_roll(int num, int size, const object *op, int goodbad);
293 extern materialtype_t *name_to_material (const shstr &name);
294 extern void transmute_materialname(object *op, const object *change);
295 extern void set_materialname(object *op, int difficulty, materialtype_t *nmt);
296 extern void strip_media_tag(char *message);
297 extern const char *strrstr(const char *haystack, const char *needle);
298 extern void strip_endline(char *buf);
299 extern void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
300 extern void make_list_like(char *input);
301 /* loader.c */
302 extern int set_variable(object *op, char *buf);
303 extern void init_vars();
304 extern char *get_ob_diff(object *op, object *op2);