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/cvs/deliantra/server/include/libproto.h
Revision: 1.46
Committed: Thu Apr 19 16:23:47 2007 UTC (17 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.45: +0 -1 lines
Log Message:
- implement "random encounters" by simply populating the
  worldmap randomly by region.
- allow treasurelists to silently forward-reference archetypes
  (should have an extra checkign path for never-defined archetypes)
- fix GT_ENVIRONMENT, which had the semantics of putting treasure
  items _and_ their inventory on the floor, now only puts the
  items themselves on the floor.
- remove warning about generated inventory - some items simply
  can come with an empty inventory.
- do some other minor improvements.

File Contents

# Content
1 /* anim.c */
2 extern void free_all_anim();
3 extern void init_anim();
4 extern int find_animation(const char *name);
5 extern void animate_object(object *op, int dir);
6 /* arch.c */
7 extern archetype *find_archetype_by_object_name(const char *name);
8 extern archetype *find_archetype_by_object_type_name(int type, const char *name);
9 extern object *get_archetype_by_skill_name(const char *skill, int type);
10 extern archetype *get_archetype_by_type_subtype(int type, int subtype);
11 extern object *get_archetype_by_object_name(const char *name);
12 extern object *find_best_weapon_used_match(object *pl, const char *params);
13 extern int item_matched_string(object *pl, object *op, const char *name);
14 extern void arch_info(object *op);
15 extern void clear_archetable();
16 extern void dump_arch(archetype *at);
17 extern void dump_all_archetypes();
18 extern void free_all_archs();
19 extern void check_generators();
20 extern bool load_archetype_file(const char *filename);
21 extern object *arch_to_object(archetype *at);
22 extern object *create_singularity(const char *name);
23 extern object *get_archetype(const char *name);
24 extern unsigned long hasharch(const char *str, int tablesize);
25 extern archetype *type_to_archetype(int type);
26 extern object *clone_arch(int type);
27 extern object *object_create_arch(archetype *at);
28 /* button.c */
29 extern void push_button(object *op);
30 extern void activate_connection (maptile *map, long connection, bool state = true);
31 extern void update_button(object *op);
32 extern oblinkpt *get_connection_links (maptile *map, long connection);
33 extern void use_trigger(object *op);
34 extern void animate_turning(object *op);
35 extern int check_altar_sacrifice(const object *altar, const object *sacrifice);
36 extern int operate_altar(object *altar, object **sacrifice);
37 extern void trigger_move(object *op, int state);
38 extern int check_trigger(object *op, object *cause);
39 extern void add_button_link(object *button, maptile *map, int connected);
40 extern void remove_button_link(object *op);
41 extern oblinkpt *get_button_links(const object *button);
42 extern int get_button_value(const object *button);
43 extern void do_mood_floor(object *op, object *source = 0);
44 extern object *check_inv_recursive(object *op, const object *trig);
45 extern void check_inv(object *op, object *trig);
46 extern void verify_button_links(const maptile *map);
47 /* exp.c */
48 extern int new_exp(const object *ob);
49 extern int has_ability(const object *ob);
50 extern void init_experience();
51 extern void dump_experience();
52 /* friend.c */
53 extern void add_friendly_object(object *op);
54 extern void remove_friendly_object(object *op);
55 extern void dump_friendly_objects();
56 extern void clean_friendly_list();
57 extern int is_friendly(const object *op);
58 /* glue.c */
59 extern void fatal(int err);
60 /* holy.c */
61 extern void init_gods();
62 extern void add_god_to_list(archetype *god_arch);
63 extern int baptize_altar(object *op);
64 extern godlink *get_rand_god();
65 extern object *pntr_to_god_obj(godlink *godlnk);
66 extern void free_all_god();
67 extern void dump_gods();
68 /* info.c */
69 extern void dump_abilities();
70 extern void print_monsters();
71 extern void bitstostring(long bits, int num, char *str);
72 /* image.c */
73 extern void ReadBmapNames();
74 extern int FindFace(const char *name, int error);
75 extern int ReadSmooth();
76 extern int FindSmooth(uint16 face, uint16 *smoothed);
77 extern void free_all_images();
78 /* init.c */
79 extern void init_library();
80 extern void init_environ();
81 extern void init_globals();
82 extern void init_objects();
83 extern void init_defaults();
84 extern void init_dynamic();
85 extern void init_clocks();
86 extern void init_attackmess();
87 /* item.c */
88 extern int get_power_from_ench(int ench);
89 extern int calc_item_power(const object *op, int flag);
90 extern const typedata *get_typedata(int itemtype);
91 extern const typedata *get_typedata_by_name(const char *name);
92 extern const char *describe_resistance(const object *op, int newline);
93 extern const char *query_weight(const object *op);
94 extern const char *get_levelnumber(int i);
95 extern const char *get_number(int i);
96 extern const char *ring_desc(const object *op);
97 extern const char *query_short_name(const object *op);
98 extern const char *query_name(const object *op);
99 extern const char *query_base_name(const object *op, int plural);
100 extern const char *describe_item(const object *op, object *owner);
101 extern int is_magical(const object *op);
102 extern int need_identify(const object *op);
103 extern void identify(object *op);
104 /* links.c */
105 extern objectlink *get_objectlink();
106 extern oblinkpt *get_objectlinkpt();
107 extern void free_objectlink(objectlink *ol);
108 extern void free_objectlinkpt(oblinkpt *obp);
109 /* living.c */
110 extern void set_attr_value(living *stats, int attr, sint8 value);
111 extern void change_attr_value(living *stats, int attr, sint8 value);
112 extern sint8 get_attr_value(const living *stats, int attr);
113 extern void check_stat_bounds(living *stats);
114 extern int change_abil(object *op, object *tmp);
115 extern int allowed_class(const object *op);
116 extern void set_dragon_name(object *pl, const object *abil, const object *skin);
117 extern void dragon_level_gain(object *who);
118 extern object *give_skill_by_name(object *op, const char *skill_name);
119 extern void player_lvl_adj(object *who, object *op);
120 extern sint64 level_exp(int level, double expmul);
121 extern void calc_perm_exp(object *op);
122 extern sint64 check_exp_loss(const object *op, sint64 exp);
123 extern sint64 check_exp_adjust(const object *op, sint64 exp);
124 extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag);
125 extern void apply_death_exp_penalty(object *op);
126 extern int did_make_save(const object *op, int level, int bonus);
127 /* los.c */
128 extern void init_block();
129 extern void clear_los(object *op);
130 extern int has_carried_lights(const object *op);
131 extern void update_los(object *op);
132 extern void update_all_map_los(maptile *map);
133 extern void update_all_los(const maptile *map, int x, int y);
134 extern void print_los(object *op);
135 extern void make_sure_seen(const object *op);
136 extern void make_sure_not_seen(const object *op);
137 /* map.c */
138 extern const char *create_pathname (const char *name);
139 extern int check_path(const char *name, int prepend_dir);
140 extern int blocked_link(object *ob, maptile *m, int sx, int sy);
141 extern void fix_container(object *container);
142 /* object.c */
143 extern signed long sum_weight(object *op);
144 extern object *object_get_env_recursive(object *op);
145 extern char *dump_object(object *op);
146 extern void dump_me(object *op, char *outstr);
147 extern object *get_nearest_part(object *op, const object *pl);
148 extern object *find_object(tag_t i);
149 extern object *find_object_name(const char *str);
150 extern void free_all_object_data();
151 extern void update_turn_face(object *op);
152 extern void update_object(object *op, int action);
153 extern void sub_weight(object *op, signed long weight);
154 extern object *merge_ob(object *op, object *top);
155 extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y);
156 extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag);
157 extern void replace_insert_ob_in_map(const char *arch_string, object *op);
158 extern object *get_split_ob(object *orig_ob, uint32 nr);
159 extern object *decrease_ob_nr(object *op, uint32 i);
160 extern void add_weight(object *op, signed long weight);
161 extern object *insert_ob_in_ob(object *op, object *where);
162 extern int check_move_on(object *op, object *originator);
163 extern object *present_arch(const archetype *at, maptile *m, int x, int y);
164 extern object *present(unsigned char type, maptile *m, int x, int y);
165 extern object *present_in_ob(unsigned char type, const object *op);
166 extern object *present_in_ob_by_name(int type, const char *str, const object *op);
167 extern object *present_arch_in_ob(const archetype *at, const object *op);
168 extern void flag_inv(object *op, int flag);
169 extern void unflag_inv(object *op, int flag);
170 extern void set_cheat(object *op);
171 extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop);
172 extern int find_first_free_spot(const object *ob, maptile *m, int x, int y);
173 extern void get_search_arr(int *search_arr);
174 extern int find_dir(maptile *m, int x, int y, object *exclude);
175 extern int distance(const object *ob1, const object *ob2);
176 extern int find_dir_2(int x, int y);
177 extern int dirdiff(int dir1, int dir2);
178 extern int can_see_monsterP(maptile *m, int x, int y, int dir);
179 extern int can_pick(const object *who, const object *item);
180 extern object *object_create_clone(object *asrc);
181 extern object *find_obj_by_type_subtype(const object *who, int type, int subtype);
182 extern key_value *get_ob_key_link(const object *ob, const char *key);
183 extern const char *get_ob_key_value(const object *op, const char *const key);
184 extern int set_ob_key_value_s(object *op, const char *canonical_key, const char *value, int add_key);
185 extern int set_ob_key_value(object *op, const char *key, const char *value, int add_key);
186 /* path.c */
187 extern char *path_combine(const char *src, const char *dst);
188 extern void path_normalize(char *path);
189 extern char *path_combine_and_normalize(const char *src, const char *dst);
190 /* porting.c */
191 extern void remove_directory(const char *path);
192 extern char *strcasestr_local(const char *s, const char *find);
193 extern char *ltostr10(signed long n);
194 extern char *doubletostr10(double v);
195 extern FILE *open_and_uncompress(const char *name, int flag, int *compressed);
196 extern void close_and_delete(FILE *fp, int compressed);
197 extern void make_path_to_file(char *filename);
198 /* player.c */
199 extern void free_player(player *pl);
200 extern int atnr_is_dragon_enabled(int attacknr);
201 extern int is_dragon_pl(const object *op);
202 /* quest.c */
203 extern int quest_is_quest_marker(const object *marker, int task);
204 extern int quest_is_in_progress(const object *marker, int task);
205 extern int quest_is_completed(const object *marker, int task);
206 extern const char *quest_get_name(const object *marker);
207 extern object *quest_get_player_quest(const object *pl, const char *name, const char *name_pl);
208 extern object *quest_get_override(const object *ob, const object *pl);
209 extern const char *quest_get_override_slaying(const object *ob, const object *pl);
210 extern const char *quest_get_override_msg(const object *ob, const object *pl);
211 extern void quest_apply_items(object *wrapper, player *pl);
212 extern int quest_on_activate(object *ob, player *pl);
213 extern int quest_is_override_compatible(const object *marker, const object *pl);
214 /* readable.c */
215 extern int nstrtok(const char *buf1, const char *buf2);
216 extern char *strtoktolin(const char *buf1, const char *buf2);
217 extern int book_overflow(const char *buf1, const char *buf2, int booksize);
218 extern void init_readable();
219 extern void change_book(object *book, int msgtype);
220 extern object *get_random_mon(int level);
221 extern char *mon_desc(const object *mon);
222 extern object *get_next_mon(object *tmp);
223 extern char *mon_info_msg(int level, int booksize);
224 extern const char *artifact_msg(int level, int booksize);
225 extern char *spellpath_msg(int level, int booksize);
226 extern void make_formula_book(object *book, int level);
227 extern char *msgfile_msg(int level, int booksize);
228 extern const char *god_info_msg(int level, int booksize);
229 extern void tailor_readable_ob(object *book, int msg_type);
230 extern void free_all_readable();
231 extern void write_book_archive();
232 extern readable_message_type *get_readable_message_type(object *readable);
233 /* recipe.c */
234 extern recipelist *get_formulalist(int i);
235 extern void init_formulae();
236 extern void check_formulae();
237 extern void dump_alchemy();
238 extern archetype *find_treasure_by_name(const treasure *t, const char *name, int depth);
239 extern long find_ingred_cost(const char *name);
240 extern void dump_alchemy_costs();
241 extern const char *ingred_name(const char *name);
242 extern int strtoint(const char *buf);
243 extern artifact *locate_recipe_artifact(const recipe *rp, size_t idx);
244 extern int numb_ingred(const char *buf);
245 extern recipelist *get_random_recipelist();
246 extern recipe *get_random_recipe(recipelist *rpl);
247 extern void free_all_recipes();
248 /* region.c */
249 extern object *get_jail_exit(object *op);
250 extern void init_regions();
251 /* shstr.c */
252 extern int buf_overflow(const char *buf1, const char *buf2, int bufsize);
253 /* time.c */
254 extern void reset_sleep();
255 extern void log_time(long process_utime);
256 extern int enough_elapsed_time();
257 extern void sleep_delta();
258 extern void get_tod(timeofday_t *tod);
259 extern void print_tod(object *op);
260 extern void time_info(object *op);
261 /* treasure.c */
262 extern void init_archetype_pointers();
263 extern bool load_treasure_file(const char *filename);
264 extern object *generate_treasure(treasurelist *t, int difficulty);
265 extern int level_for_item(const object *op, int difficulty);
266 extern int magic_from_difficulty(int difficulty);
267 extern void set_abs_magic(object *op, int magic);
268 extern void set_ring_bonus(object *op, int bonus);
269 extern int get_magic(int diff);
270 extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags);
271 extern artifactlist *find_artifactlist(int type);
272 extern void dump_artifacts();
273 extern void dump_monster_treasure_rec(const char *name, treasure *t, int depth);
274 extern void dump_monster_treasure(const char *name);
275 extern void init_artifacts();
276 extern void add_abilities(object *op, object *change);
277 extern void give_artifact_abilities(object *op, object *artifct);
278 extern void generate_artifact(object *op, int difficulty);
279 extern void fix_flesh_item(object *item, object *donor);
280 extern int special_potion(object *op);
281 extern void free_treasurestruct(treasure *t);
282 extern void free_charlinks(linked_char *lc);
283 extern void free_artifact(artifact *at);
284 extern void free_artifactlist(artifactlist *al);
285 extern void free_all_treasures();
286 /* utils.c */
287 extern int random_roll(int min, int max, const object *op, int goodbad);
288 extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad);
289 extern int die_roll(int num, int size, const object *op, int goodbad);
290 extern materialtype_t *name_to_material (const shstr &name);
291 extern void transmute_materialname(object *op, const object *change);
292 extern void set_materialname(object *op, int difficulty, materialtype_t *nmt);
293 extern void strip_media_tag(char *message);
294 extern const char *strrstr(const char *haystack, const char *needle);
295 extern void strip_endline(char *buf);
296 extern void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
297 extern void make_list_like(char *input);
298 /* loader.c */
299 extern int set_variable(object *op, char *buf);
300 extern void init_vars();
301 extern char *get_ob_diff(object *op, object *op2);