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/cvs/deliantra/server/include/libproto.h
Revision: 1.54
Committed: Sun Apr 20 00:44:12 2008 UTC (16 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.53: +0 -1 lines
Log Message:
reloadable archetypes, maybe

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /* anim.c */
25 extern void free_all_anim();
26 extern void init_anim();
27 extern int find_animation(const char *name);
28 extern void animate_object(object *op, int dir);
29 /* arch.c */
30 extern archetype *find_archetype_by_object_name(const char *name);
31 extern archetype *find_archetype_by_object_type_name(int type, const char *name);
32 extern object *get_archetype_by_skill_name(const char *skill, int type);
33 extern archetype *get_archetype_by_type_subtype(int type, int subtype);
34 extern object *get_archetype_by_object_name(const char *name);
35 extern object *find_best_weapon_used_match(object *pl, const char *params);
36 extern int item_matched_string(object *pl, object *op, const char *name);
37 extern void arch_info(object *op);
38 extern void clear_archetable();
39 extern void dump_arch(archetype *at);
40 extern void dump_all_archetypes();
41 extern void free_all_archs();
42 extern void check_generators();
43 extern bool load_archetype_file(const char *filename);
44 extern object *arch_to_object(archetype *at);
45 extern object *create_singularity(const char *name);
46 extern object *get_archetype(const char *name);
47 extern unsigned long hasharch(const char *str, int tablesize);
48 extern archetype *type_to_archetype(int type);
49 extern object *clone_arch(int type);
50 extern object *object_create_arch(archetype *at);
51 /* button.c */
52 extern void push_button(object *op);
53 extern void activate_connection (maptile *map, long connection, bool state = true);
54 extern void update_button(object *op);
55 extern oblinkpt *get_connection_links (maptile *map, long connection);
56 extern void use_trigger(object *op);
57 extern void animate_turning(object *op);
58 extern int check_altar_sacrifice(const object *altar, const object *sacrifice);
59 extern int operate_altar(object *altar, object **sacrifice);
60 extern void trigger_move(object *op, int state);
61 extern int check_trigger(object *op, object *cause);
62 extern void add_button_link(object *button, maptile *map, int connected);
63 extern void remove_button_link(object *op);
64 extern oblinkpt *get_button_links(const object *button);
65 extern int get_button_value(const object *button);
66 extern void do_mood_floor(object *op, object *source = 0);
67 extern object *check_inv_recursive(object *op, const object *trig);
68 extern void check_inv(object *op, object *trig);
69 extern void verify_button_links(const maptile *map);
70 /* exp.c */
71 extern int new_exp(const object *ob);
72 extern int has_ability(const object *ob);
73 extern void init_experience();
74 extern void dump_experience();
75 /* friend.c */
76 extern void add_friendly_object(object *op);
77 extern void remove_friendly_object(object *op);
78 extern void dump_friendly_objects();
79 extern void clean_friendly_list();
80 extern int is_friendly(const object *op);
81 /* glue.c */
82 extern void fatal(int err);
83 /* holy.c */
84 extern void init_gods();
85 extern void add_god_to_list(archetype *god_arch);
86 extern int baptize_altar(object *op);
87 extern godlink *get_rand_god();
88 extern object *pntr_to_god_obj(godlink *godlnk);
89 extern void free_all_god();
90 extern void dump_gods();
91 /* info.c */
92 extern void dump_abilities();
93 extern void print_monsters();
94 extern void bitstostring(long bits, int num, char *str);
95 /* image.c */
96 extern void ReadBmapNames();
97 extern int FindFace(const char *name, int error);
98 extern int ReadSmooth();
99 extern int FindSmooth(uint16 face, uint16 *smoothed);
100 extern void free_all_images();
101 /* init.c */
102 extern void init_library();
103 extern void init_environ();
104 extern void init_globals();
105 extern void init_objects();
106 extern void init_defaults();
107 extern void init_dynamic();
108 extern void init_clocks();
109 extern void init_attackmess();
110 /* item.c */
111 extern int get_power_from_ench(int ench);
112 extern int calc_item_power(const object *op, int flag);
113 extern const typedata *get_typedata(int itemtype);
114 extern const typedata *get_typedata_by_name(const char *name);
115 extern const char *describe_resistance(const object *op, int newline);
116 extern const char *query_weight(const object *op);
117 extern const char *get_levelnumber(int i);
118 extern const char *get_number(int i);
119 extern const char *ring_desc(const object *op);
120 extern const char *query_short_name(const object *op);
121 extern const char *query_name(const object *op);
122 extern const char *query_base_name(const object *op, int plural);
123 extern const char *describe_item(const object *op, object *owner);
124 extern int is_magical(const object *op);
125 extern int need_identify(const object *op);
126 extern void identify(object *op);
127 /* links.c */
128 extern objectlink *get_objectlink();
129 extern oblinkpt *get_objectlinkpt();
130 extern void free_objectlink(objectlink *ol);
131 extern void free_objectlinkpt(oblinkpt *obp);
132 /* living.c */
133 extern void change_attr_value(living *stats, int attr, sint8 value);
134 extern void check_stat_bounds(living *stats);
135 extern int change_abil(object *op, object *tmp);
136 extern int allowed_class(const object *op);
137 extern void set_dragon_name(object *pl, const object *abil, const object *skin);
138 extern void dragon_level_gain(object *who);
139 extern object *give_skill_by_name(object *op, const char *skill_name);
140 extern void player_lvl_adj(object *who, object *op);
141 extern sint64 level_exp(int level, double expmul);
142 extern void calc_perm_exp(object *op);
143 extern sint64 check_exp_loss(const object *op, sint64 exp);
144 extern sint64 check_exp_adjust(const object *op, sint64 exp);
145 extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag);
146 extern void apply_death_exp_penalty(object *op);
147 extern int did_make_save(const object *op, int level, int bonus);
148 /* los.c */
149 extern void init_block();
150 extern void clear_los(player *pl);
151 extern int has_carried_lights(const object *op);
152 extern void update_los(object *op);
153 extern void update_all_map_los(maptile *map);
154 extern void update_all_los(const maptile *map, int x, int y);
155 extern void print_los(object *op);
156 extern void make_sure_seen(const object *op);
157 extern void make_sure_not_seen(const object *op);
158 /* map.c */
159 extern const char *create_pathname (const char *name);
160 extern int blocked_link(object *ob, maptile *m, int sx, int sy);
161 extern void fix_container(object *container);
162 /* object.c */
163 extern signed long sum_weight(object *op);
164 extern object *object_get_env_recursive(object *op);
165 extern char *dump_object(object *op);
166 extern void dump_me(object *op, char *outstr);
167 extern object *get_nearest_part(object *op, const object *pl);
168 extern object *find_object(tag_t i);
169 extern object *find_object_name(const char *str);
170 extern void free_all_object_data();
171 extern void update_turn_face(object *op);
172 extern void update_object(object *op, int action);
173 extern void sub_weight(object *op, signed long weight);
174 extern object *merge_ob(object *op, object *top);
175 extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y);
176 extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag);
177 extern void replace_insert_ob_in_map(const char *arch_string, object *op);
178 extern object *get_split_ob(object *orig_ob, uint32 nr);
179 extern object *decrease_ob_nr(object *op, uint32 i);
180 extern void add_weight(object *op, signed long weight);
181 extern object *insert_ob_in_ob(object *op, object *where);
182 extern int check_move_on(object *op, object *originator);
183 extern object *present_arch(const archetype *at, maptile *m, int x, int y);
184 extern object *present(unsigned char type, maptile *m, int x, int y);
185 extern object *present_in_ob(unsigned char type, const object *op);
186 extern object *present_in_ob_by_name(int type, const char *str, const object *op);
187 extern object *present_arch_in_ob(const archetype *at, const object *op);
188 extern void flag_inv(object *op, int flag);
189 extern void unflag_inv(object *op, int flag);
190 extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop);
191 extern int find_first_free_spot(const object *ob, maptile *m, int x, int y);
192 extern void get_search_arr(int *search_arr);
193 extern int find_dir(maptile *m, int x, int y, object *exclude);
194 extern int distance(const object *ob1, const object *ob2);
195 extern int find_dir_2(int x, int y);
196 extern int dirdiff(int dir1, int dir2);
197 extern int can_see_monsterP(maptile *m, int x, int y, int dir);
198 extern int can_pick(const object *who, const object *item);
199 extern object *object_create_clone(object *asrc);
200 extern object *find_obj_by_type_subtype(const object *who, int type, int subtype);
201 extern key_value *get_ob_key_link(const object *ob, const char *key);
202 extern const char *get_ob_key_value(const object *op, const char *const key);
203 extern int set_ob_key_value_s(object *op, const char *canonical_key, const char *value, int add_key);
204 extern int set_ob_key_value(object *op, const char *key, const char *value, int add_key);
205 /* path.c */
206 extern char *path_combine(const char *src, const char *dst);
207 extern void path_normalize(char *path);
208 extern char *path_combine_and_normalize(const char *src, const char *dst);
209 /* porting.c */
210 extern void remove_directory(const char *path);
211 extern char *strcasestr_local(const char *s, const char *find);
212 extern char *ltostr10(signed long n);
213 extern char *doubletostr10(double v);
214 extern FILE *open_and_uncompress(const char *name, int flag, int *compressed);
215 extern void close_and_delete(FILE *fp, int compressed);
216 extern void make_path_to_file(char *filename);
217 /* player.c */
218 extern void free_player(player *pl);
219 extern int atnr_is_dragon_enabled(int attacknr);
220 extern int is_dragon_pl(const object *op);
221 /* quest.c */
222 extern int quest_is_quest_marker(const object *marker, int task);
223 extern int quest_is_in_progress(const object *marker, int task);
224 extern int quest_is_completed(const object *marker, int task);
225 extern const char *quest_get_name(const object *marker);
226 extern object *quest_get_player_quest(const object *pl, const char *name, const char *name_pl);
227 extern object *quest_get_override(const object *ob, const object *pl);
228 extern const char *quest_get_override_slaying(const object *ob, const object *pl);
229 extern const char *quest_get_override_msg(const object *ob, const object *pl);
230 extern void quest_apply_items(object *wrapper, player *pl);
231 extern int quest_on_activate(object *ob, player *pl);
232 extern int quest_is_override_compatible(const object *marker, const object *pl);
233 /* readable.c */
234 extern int nstrtok(const char *buf1, const char *buf2);
235 extern char *strtoktolin(const char *buf1, const char *buf2);
236 extern int book_overflow(const char *buf1, const char *buf2, int booksize);
237 extern void init_readable();
238 extern void change_book(object *book, int msgtype);
239 extern object *get_random_mon(int level);
240 extern char *mon_desc(const object *mon);
241 extern object *get_next_mon(object *tmp);
242 extern char *mon_info_msg(int level, int booksize);
243 extern const char *artifact_msg(int level, int booksize);
244 extern char *spellpath_msg(int level, int booksize);
245 extern void make_formula_book(object *book, int level);
246 extern char *msgfile_msg(int level, int booksize);
247 extern const char *god_info_msg(int level, int booksize);
248 extern void tailor_readable_ob(object *book, int msg_type);
249 extern void free_all_readable();
250 extern void write_book_archive();
251 extern readable_message_type *get_readable_message_type(object *readable);
252 /* recipe.c */
253 extern recipelist *get_formulalist(int i);
254 extern void init_formulae();
255 extern void check_formulae();
256 extern void dump_alchemy();
257 extern archetype *find_treasure_by_name(const treasure *t, const char *name, int depth);
258 extern long find_ingred_cost(const char *name);
259 extern void dump_alchemy_costs();
260 extern const char *ingred_name(const char *name);
261 extern int strtoint(const char *buf);
262 extern artifact *locate_recipe_artifact(const recipe *rp, size_t idx);
263 extern int numb_ingred(const char *buf);
264 extern recipelist *get_random_recipelist();
265 extern recipe *get_random_recipe(recipelist *rpl);
266 extern void free_all_recipes();
267 /* region.c */
268 extern object *get_jail_exit(object *op);
269 extern void init_regions();
270 /* shstr.c */
271 extern int buf_overflow(const char *buf1, const char *buf2, int bufsize);
272 /* time.c */
273 extern void reset_sleep();
274 extern void log_time(long process_utime);
275 extern int enough_elapsed_time();
276 extern void sleep_delta();
277 extern void get_tod(timeofday_t *tod);
278 extern void print_tod(object *op);
279 extern void time_info(object *op);
280 /* treasure.c */
281 extern bool load_treasure_file(const char *filename);
282 extern object *generate_treasure(treasurelist *t, int difficulty);
283 extern int level_for_item(const object *op, int difficulty);
284 extern int magic_from_difficulty(int difficulty);
285 extern void set_abs_magic(object *op, int magic);
286 extern void set_ring_bonus(object *op, int bonus);
287 extern int get_magic(int diff);
288 extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags);
289 extern artifactlist *find_artifactlist(int type);
290 extern void dump_artifacts();
291 extern void dump_monster_treasure_rec(const char *name, treasure *t, int depth);
292 extern void dump_monster_treasure(const char *name);
293 extern void init_artifacts();
294 extern void add_abilities(object *op, object *change);
295 extern void give_artifact_abilities(object *op, object *artifct);
296 extern void generate_artifact(object *op, int difficulty);
297 extern void fix_flesh_item(object *item, object *donor);
298 extern int special_potion(object *op);
299 extern void free_treasurestruct(treasure *t);
300 extern void free_charlinks(linked_char *lc);
301 extern void free_artifact(artifact *at);
302 extern void free_artifactlist(artifactlist *al);
303 extern void free_all_treasures();
304 /* utils.c */
305 extern int random_roll(int min, int max, const object *op, int goodbad);
306 extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad);
307 extern int die_roll(int num, int size, const object *op, int goodbad);
308 extern materialtype_t *name_to_material (const shstr &name);
309 extern void transmute_materialname(object *op, const object *change);
310 extern void set_materialname(object *op, int difficulty, materialtype_t *nmt);
311 extern void strip_media_tag(char *message);
312 extern const char *strrstr(const char *haystack, const char *needle);
313 extern void strip_endline(char *buf);
314 extern void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
315 extern void make_list_like(char *input);
316 /* loader.c */
317 extern int set_variable(object *op, char *buf);
318 extern void init_vars();
319 extern char *get_ob_diff(object *op, object *op2);