ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/libproto.h
Revision: 1.58
Committed: Mon Apr 21 23:35:24 2008 UTC (16 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_52
Changes since 1.57: +41 -1 lines
Log Message:
- fix weight/pickup bugs, visible_to
- do more automatic nrof/weight updates
- kill funcpoint.h

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #ifndef LIBPROTO_H_
25 #define LIBPROTO_H_
26
27 /* anim.c */
28 extern void free_all_anim();
29 extern void init_anim();
30 extern int find_animation(const char *name);
31 extern void animate_object(object *op, int dir);
32 /* arch.c */
33 extern archetype *find_archetype_by_object_name(const char *name);
34 extern archetype *find_archetype_by_object_type_name(int type, const char *name);
35 extern object *get_archetype_by_skill_name(const char *skill, int type);
36 extern archetype *get_archetype_by_type_subtype(int type, int subtype);
37 extern object *get_archetype_by_object_name(const char *name);
38 extern object *find_best_weapon_used_match(object *pl, const char *params);
39 extern int item_matched_string(object *pl, object *op, const char *name);
40 extern void arch_info(object *op);
41 extern void clear_archetable();
42 extern void dump_arch(archetype *at);
43 extern void dump_all_archetypes();
44 extern void free_all_archs();
45 extern void check_generators();
46 extern bool load_archetype_file(const char *filename);
47 extern object *arch_to_object(archetype *at);
48 extern object *create_singularity(const char *name);
49 extern object *get_archetype(const char *name);
50 extern unsigned long hasharch(const char *str, int tablesize);
51 extern archetype *type_to_archetype(int type);
52 extern object *clone_arch(int type);
53 extern object *object_create_arch(archetype *at);
54 /* button.c */
55 extern void push_button(object *op);
56 extern void activate_connection (maptile *map, long connection, bool state = true);
57 extern void update_button(object *op);
58 extern oblinkpt *get_connection_links (maptile *map, long connection);
59 extern void use_trigger(object *op);
60 extern void animate_turning(object *op);
61 extern int check_altar_sacrifice(const object *altar, const object *sacrifice);
62 extern int operate_altar(object *altar, object **sacrifice);
63 extern void trigger_move(object *op, int state);
64 extern int check_trigger(object *op, object *cause);
65 extern void add_button_link(object *button, maptile *map, int connected);
66 extern void remove_button_link(object *op);
67 extern oblinkpt *get_button_links(const object *button);
68 extern int get_button_value(const object *button);
69 extern void do_mood_floor(object *op, object *source = 0);
70 extern object *check_inv_recursive(object *op, const object *trig);
71 extern void check_inv(object *op, object *trig);
72 extern void verify_button_links(const maptile *map);
73 /* exp.c */
74 extern int new_exp(const object *ob);
75 extern int has_ability(const object *ob);
76 extern void init_experience();
77 extern void dump_experience();
78 /* friend.c */
79 extern void add_friendly_object(object *op);
80 extern void remove_friendly_object(object *op);
81 extern void dump_friendly_objects();
82 extern void clean_friendly_list();
83 extern int is_friendly(const object *op);
84 /* glue.c */
85 extern void fatal(int err);
86 /* holy.c */
87 extern void init_gods();
88 extern void add_god_to_list(archetype *god_arch);
89 extern int baptize_altar(object *op);
90 extern godlink *get_rand_god();
91 extern object *pntr_to_god_obj(godlink *godlnk);
92 extern void free_all_god();
93 extern void dump_gods();
94 /* info.c */
95 extern void dump_abilities();
96 extern void print_monsters();
97 extern void bitstostring(long bits, int num, char *str);
98 /* image.c */
99 extern void ReadBmapNames();
100 extern int FindFace(const char *name, int error);
101 extern int ReadSmooth();
102 extern int FindSmooth(uint16 face, uint16 *smoothed);
103 extern void free_all_images();
104 /* init.c */
105 extern void init_library();
106 extern void init_environ();
107 extern void init_globals();
108 extern void init_objects();
109 extern void init_defaults();
110 extern void init_dynamic();
111 extern void init_clocks();
112 extern void init_attackmess();
113 /* item.c */
114 extern int get_power_from_ench(int ench);
115 extern int calc_item_power(const object *op, int flag);
116 extern const typedata *get_typedata(int itemtype);
117 extern const typedata *get_typedata_by_name(const char *name);
118 extern const char *describe_resistance(const object *op, int newline);
119 extern const char *query_weight(const object *op);
120 extern const char *get_levelnumber(int i);
121 extern const char *get_number(int i);
122 extern const char *ring_desc(const object *op);
123 extern const char *query_short_name(const object *op);
124 extern const char *query_name(const object *op);
125 extern const char *query_base_name(const object *op, int plural);
126 extern const char *describe_item(const object *op, object *owner);
127 extern int is_magical(const object *op);
128 extern int need_identify(const object *op);
129 extern void identify(object *op);
130 /* links.c */
131 extern objectlink *get_objectlink();
132 extern oblinkpt *get_objectlinkpt();
133 extern void free_objectlink(objectlink *ol);
134 extern void free_objectlinkpt(oblinkpt *obp);
135 /* living.c */
136 extern void change_attr_value(living *stats, int attr, sint8 value);
137 extern void check_stat_bounds(living *stats);
138 extern int change_abil(object *op, object *tmp);
139 extern int allowed_class(const object *op);
140 extern void set_dragon_name(object *pl, const object *abil, const object *skin);
141 extern void dragon_level_gain(object *who);
142 extern object *give_skill_by_name(object *op, const char *skill_name);
143 extern void player_lvl_adj(object *who, object *op);
144 extern sint64 level_exp(int level, double expmul);
145 extern void calc_perm_exp(object *op);
146 extern sint64 check_exp_loss(const object *op, sint64 exp);
147 extern sint64 check_exp_adjust(const object *op, sint64 exp);
148 extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag);
149 extern void apply_death_exp_penalty(object *op);
150 extern int did_make_save(const object *op, int level, int bonus);
151 /* los.c */
152 extern void init_block();
153 extern void clear_los(player *pl);
154 extern int has_carried_lights(const object *op);
155 extern void update_los(object *op);
156 extern void update_all_map_los(maptile *map);
157 extern void update_all_los(const maptile *map, int x, int y);
158 extern void print_los(object *op);
159 extern void make_sure_seen(const object *op);
160 extern void make_sure_not_seen(const object *op);
161 /* map.c */
162 extern const char *create_pathname (const char *name);
163 extern int blocked_link(object *ob, maptile *m, int sx, int sy);
164 extern void fix_container(object *container);
165 /* object.c */
166 extern char *dump_object(object *op);
167 extern void dump_me(object *op, char *outstr);
168 extern object *get_nearest_part(object *op, const object *pl);
169 extern object *find_object(tag_t i);
170 extern object *find_object_name(const char *str);
171 extern void free_all_object_data();
172 extern void update_turn_face(object *op);
173 extern void update_object(object *op, int action);
174 extern object *merge_ob(object *op, object *top);
175 extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y);
176 extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag);
177 extern void replace_insert_ob_in_map(const char *arch_string, object *op);
178 extern object *insert_ob_in_ob(object *op, object *where);
179 extern int check_move_on(object *op, object *originator);
180 extern object *present_arch(const archetype *at, maptile *m, int x, int y);
181 extern object *present(unsigned char type, maptile *m, int x, int y);
182 extern object *present_in_ob(unsigned char type, const object *op);
183 extern object *present_in_ob_by_name(int type, const char *str, const object *op);
184 extern object *present_arch_in_ob(const archetype *at, const object *op);
185 extern void flag_inv(object *op, int flag);
186 extern void unflag_inv(object *op, int flag);
187 extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop);
188 extern int find_first_free_spot(const object *ob, maptile *m, int x, int y);
189 extern void get_search_arr(int *search_arr);
190 extern int find_dir(maptile *m, int x, int y, object *exclude);
191 extern int distance(const object *ob1, const object *ob2);
192 extern int find_dir_2(int x, int y);
193 extern int dirdiff(int dir1, int dir2);
194 extern int can_see_monsterP(maptile *m, int x, int y, int dir);
195 extern int can_pick(const object *who, const object *item);
196 extern object *object_create_clone(object *asrc);
197 extern object *find_obj_by_type_subtype(const object *who, int type, int subtype);
198 extern key_value *get_ob_key_link(const object *ob, const char *key);
199 extern const char *get_ob_key_value(const object *op, const char *const key);
200 extern int set_ob_key_value_s(object *op, const char *canonical_key, const char *value, int add_key);
201 extern int set_ob_key_value(object *op, const char *key, const char *value, int add_key);
202 /* path.c */
203 extern char *path_combine(const char *src, const char *dst);
204 extern void path_normalize(char *path);
205 extern char *path_combine_and_normalize(const char *src, const char *dst);
206 /* porting.c */
207 extern void remove_directory(const char *path);
208 extern char *strcasestr_local(const char *s, const char *find);
209 extern char *ltostr10(signed long n);
210 extern char *doubletostr10(double v);
211 extern FILE *open_and_uncompress(const char *name, int flag, int *compressed);
212 extern void close_and_delete(FILE *fp, int compressed);
213 extern void make_path_to_file(char *filename);
214 /* player.c */
215 extern void free_player(player *pl);
216 extern int atnr_is_dragon_enabled(int attacknr);
217 extern int is_dragon_pl(const object *op);
218 /* quest.c */
219 extern int quest_is_quest_marker(const object *marker, int task);
220 extern int quest_is_in_progress(const object *marker, int task);
221 extern int quest_is_completed(const object *marker, int task);
222 extern const char *quest_get_name(const object *marker);
223 extern object *quest_get_player_quest(const object *pl, const char *name, const char *name_pl);
224 extern object *quest_get_override(const object *ob, const object *pl);
225 extern const char *quest_get_override_slaying(const object *ob, const object *pl);
226 extern const char *quest_get_override_msg(const object *ob, const object *pl);
227 extern void quest_apply_items(object *wrapper, player *pl);
228 extern int quest_on_activate(object *ob, player *pl);
229 extern int quest_is_override_compatible(const object *marker, const object *pl);
230 /* readable.c */
231 extern int nstrtok(const char *buf1, const char *buf2);
232 extern char *strtoktolin(const char *buf1, const char *buf2);
233 extern int book_overflow(const char *buf1, const char *buf2, int booksize);
234 extern void init_readable();
235 extern void change_book(object *book, int msgtype);
236 extern object *get_random_mon(int level);
237 extern char *mon_desc(const object *mon);
238 extern object *get_next_mon(object *tmp);
239 extern char *mon_info_msg(int level, int booksize);
240 extern const char *artifact_msg(int level, int booksize);
241 extern char *spellpath_msg(int level, int booksize);
242 extern void make_formula_book(object *book, int level);
243 extern char *msgfile_msg(int level, int booksize);
244 extern const char *god_info_msg(int level, int booksize);
245 extern void tailor_readable_ob(object *book, int msg_type);
246 extern void free_all_readable();
247 extern void write_book_archive();
248 extern readable_message_type *get_readable_message_type(object *readable);
249 /* recipe.c */
250 extern recipelist *get_formulalist(int i);
251 extern void init_formulae();
252 extern void check_formulae();
253 extern void dump_alchemy();
254 extern archetype *find_treasure_by_name(const treasure *t, const char *name, int depth);
255 extern long find_ingred_cost(const char *name);
256 extern void dump_alchemy_costs();
257 extern const char *ingred_name(const char *name);
258 extern int strtoint(const char *buf);
259 extern artifact *locate_recipe_artifact(const recipe *rp, size_t idx);
260 extern int numb_ingred(const char *buf);
261 extern recipelist *get_random_recipelist();
262 extern recipe *get_random_recipe(recipelist *rpl);
263 extern void free_all_recipes();
264 /* region.c */
265 extern object *get_jail_exit(object *op);
266 extern void init_regions();
267 /* shstr.c */
268 extern int buf_overflow(const char *buf1, const char *buf2, int bufsize);
269 /* time.c */
270 extern void reset_sleep();
271 extern void log_time(long process_utime);
272 extern int enough_elapsed_time();
273 extern void sleep_delta();
274 extern void get_tod(timeofday_t *tod);
275 extern void print_tod(object *op);
276 extern void time_info(object *op);
277 /* treasure.c */
278 extern bool load_treasure_file(const char *filename);
279 extern object *generate_treasure(treasurelist *t, int difficulty);
280 extern int level_for_item(const object *op, int difficulty);
281 extern int magic_from_difficulty(int difficulty);
282 extern void set_abs_magic(object *op, int magic);
283 extern void set_ring_bonus(object *op, int bonus);
284 extern int get_magic(int diff);
285 extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags);
286 extern artifactlist *find_artifactlist(int type);
287 extern void dump_artifacts();
288 extern void dump_monster_treasure_rec(const char *name, treasure *t, int depth);
289 extern void dump_monster_treasure(const char *name);
290 extern void init_artifacts();
291 extern void add_abilities(object *op, object *change);
292 extern void give_artifact_abilities(object *op, object *artifct);
293 extern void generate_artifact(object *op, int difficulty);
294 extern void fix_flesh_item(object *item, object *donor);
295 extern int special_potion(object *op);
296 extern void free_treasurestruct(treasure *t);
297 extern void free_charlinks(linked_char *lc);
298 extern void free_artifact(artifact *at);
299 extern void free_artifactlist(artifactlist *al);
300 extern void free_all_treasures();
301 /* utils.c */
302 extern int random_roll(int min, int max, const object *op, int goodbad);
303 extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad);
304 extern int die_roll(int num, int size, const object *op, int goodbad);
305 extern materialtype_t *name_to_material (const shstr &name);
306 extern void transmute_materialname(object *op, const object *change);
307 extern void set_materialname(object *op, int difficulty, materialtype_t *nmt);
308 extern void strip_media_tag(char *message);
309 extern const char *strrstr(const char *haystack, const char *needle);
310 extern void strip_endline(char *buf);
311 extern void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
312 extern void make_list_like(char *input);
313 /* loader.c */
314 extern int set_variable(object *op, char *buf);
315 extern void init_vars();
316 extern char *get_ob_diff(object *op, object *op2);
317
318 /* former funcpoint.h */
319 /*
320 * These function-pointers are defined in common/glue.c
321 * The functions used to set and initialise them are also there.
322 *
323 * Massive change. Those functions are just defined, no callback, and they should be implemented.
324 * This means glue.c code & such can go away almost entirely.
325 * Ryo 2005-07-15
326 */
327
328 extern void move_apply(object *, object *, object *);
329 extern void draw_info(int, int, object *, const char *);
330 extern void clean_tmp_files(void);
331 extern void fix_auto_apply(maptile *);
332 extern void init_blocksview_players(void);
333 extern void monster_check_apply(object *, object *);
334 extern void process_active_maps(void);
335 extern void remove_friendly_object(object *);
336 extern void update_buttons(maptile *);
337 extern void move_teleporter(object *);
338 extern void move_firewall(object *);
339 extern void move_creator(object *);
340 extern void move_marker(object *);
341 extern void move_duplicator(object *);
342 extern void trap_adjust(object *, int);
343 extern void esrv_send_item(object *, object *);
344 extern void esrv_del_item(player *, int);
345 extern void esrv_update_item(int, object *, object *);
346 extern void esrv_update_spells(player *);
347 extern void set_darkness_map(maptile *m);
348 extern void dragon_ability_gain(object *, int, int);
349 extern void weather_effect(const char *);
350 extern object * find_skill_by_number(object *, int);
351
352 #endif
353