/* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * * Deliantra is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * The authors can be reached via e-mail to */ #ifndef LIBPROTO_H_ #define LIBPROTO_H_ /* anim.c */ extern void free_all_anim(); extern void init_anim(); extern int find_animation(const char *name); extern void animate_object(object *op, int dir); /* arch.c */ extern archetype *find_archetype_by_object_name(const char *name); extern archetype *find_archetype_by_object_type_name(int type, const char *name); extern object *get_archetype_by_skill_name(const char *skill, int type); extern archetype *get_archetype_by_type_subtype(int type, int subtype); extern object *get_archetype_by_object_name(const char *name); extern object *find_best_weapon_used_match(object *pl, const char *params); extern int item_matched_string(object *pl, object *op, const char *name); extern void arch_info(object *op); extern void clear_archetable(); extern void dump_arch(archetype *at); extern void dump_all_archetypes(); extern void free_all_archs(); extern void check_generators(); extern bool load_archetype_file(const char *filename); extern object *create_singularity(const char *name); extern object *get_archetype(const char *name); extern unsigned long hasharch(const char *str, int tablesize); extern archetype *type_to_archetype(int type); extern object *clone_arch(int type); extern object *object_create_arch(archetype *at); /* button.c */ extern void push_button(object *op, object *originator); extern void update_button(object *op, object *originator); extern void use_trigger(object *op, object *originator); extern void animate_turning(object *op); extern int check_altar_sacrifice(const object *altar, const object *sacrifice); extern int operate_altar(object *altar, object **sacrifice); extern void trigger_move(object *op, int state, object *originator); extern int check_trigger(object *op, object *cause); extern int get_button_value(const object *button); extern void do_mood_floor(object *op, object *source = 0); extern object *check_inv_recursive(object *op, const object *trig); extern void check_inv(object *op, object *trig); extern void verify_button_links(const maptile *map); /* exp.c */ extern int new_exp(const object *ob); extern int has_ability(const object *ob); extern void init_experience(); extern void dump_experience(); /* friend.c */ extern void add_friendly_object(object *op); extern void remove_friendly_object(object *op); extern void dump_friendly_objects(); extern void clean_friendly_list(); extern int is_friendly(const object *op); /* glue.c */ extern void fatal(int err); /* holy.c */ extern void init_gods(); extern void add_god_to_list(archetype *god_arch); extern int baptize_altar(object *op); extern godlink *get_rand_god(); extern object *pntr_to_god_obj(godlink *godlnk); extern void free_all_god(); extern void dump_gods(); /* info.c */ extern void dump_abilities(); extern void print_monsters(); extern void bitstostring(long bits, int num, char *str); /* image.c */ extern void ReadBmapNames(); extern int FindFace(const char *name, int error); extern int ReadSmooth(); extern int FindSmooth(uint16 face, uint16 *smoothed); extern void free_all_images(); /* init.c */ extern void init_library(); extern void init_environ(); extern void init_globals(); extern void init_objects(); extern void init_defaults(); extern void init_dynamic(); extern void init_clocks(); extern void init_attackmess(); /* item.c */ extern int get_power_from_ench(int ench); extern int calc_item_power(const object *op, int flag); extern const typedata *get_typedata(int itemtype); extern const typedata *get_typedata_by_name(const char *name); extern const char *describe_resistance(const object *op, int newline); extern const char *query_weight(const object *op); extern const char *get_levelnumber(int i); extern const char *get_number(int i); extern const char *ring_desc(const object *op); extern const char *query_short_name(const object *op); extern const char *query_name(const object *op); extern const char *query_base_name(const object *op, int plural); extern const char *describe_item(const object *op, object *owner); extern int is_magical(const object *op); extern int need_identify(const object *op); extern void identify(object *op); /* links.c */ extern objectlink *get_objectlink(); extern oblinkpt *get_objectlinkpt(); extern void free_objectlink(objectlink *ol); extern void free_objectlinkpt(oblinkpt *obp); /* living.c */ extern void change_attr_value(living *stats, int attr, sint8 value); extern void check_stat_bounds(living *stats); extern int change_abil(object *op, object *tmp); extern int allowed_class(const object *op); extern void set_dragon_name(object *pl, const object *abil, const object *skin); extern void dragon_level_gain(object *who); extern object *give_skill_by_name(object *op, const char *skill_name); extern void player_lvl_adj(object *who, object *op); extern sint64 level_exp(int level, double expmul); extern void calc_perm_exp(object *op); extern sint64 check_exp_loss(const object *op, sint64 exp); extern sint64 check_exp_adjust(const object *op, sint64 exp); extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); extern void apply_death_exp_penalty(object *op); extern int did_make_save(const object *op, int level, int bonus); /* los.c */ extern void init_block(); extern void update_all_map_los(maptile *map); extern void update_all_los(const maptile *map, int x, int y); extern void make_sure_seen(const object *op); extern void make_sure_not_seen(const object *op); /* map.c */ extern const char *create_pathname (const char *name); extern int blocked_link(object *ob, maptile *m, int sx, int sy); extern void fix_container(object *container); /* object.c */ extern char *dump_object(object *op); extern void dump_me(object *op, char *outstr); extern object *get_nearest_part(object *op, const object *pl); extern object *find_object(tag_t i); extern object *find_object_name(const char *str); extern void free_all_object_data(); extern void update_turn_face(object *op); extern void update_object(object *op, int action); extern object *merge_ob(object *op, object *top); extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y); extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag); extern void replace_insert_ob_in_map(shstr_tmp archname, object *op); extern object *insert_ob_in_ob(object *op, object *where); extern int check_move_on(object *op, object *originator); extern object *present_arch(const archetype *at, maptile *m, int x, int y); extern object *present(unsigned char type, maptile *m, int x, int y); extern object *present_in_ob(unsigned char type, const object *op); extern object *present_in_ob_by_name(int type, const char *str, const object *op); extern object *present_arch_in_ob(const archetype *at, const object *op); extern void flag_inv(object *op, int flag); extern void unflag_inv(object *op, int flag); extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop); extern int find_first_free_spot(const object *ob, maptile *m, int x, int y); extern void get_search_arr(int *search_arr); extern int find_dir(maptile *m, int x, int y, object *exclude); extern int distance(const object *ob1, const object *ob2); extern int find_dir_2(int x, int y); extern int dirdiff(int dir1, int dir2); extern int can_see_monsterP(maptile *m, int x, int y, int dir); extern int can_pick(const object *who, const object *item); extern object *find_obj_by_type_subtype(const object *who, int type, int subtype); /* path.c */ extern char *path_combine(const char *src, const char *dst); extern void path_normalize(char *path); extern char *path_combine_and_normalize(const char *src, const char *dst); /* porting.c */ extern void remove_directory(const char *path); extern char *strcasestr_local(const char *s, const char *find); extern char *ltostr10(signed long n); extern char *doubletostr10(double v); extern FILE *open_and_uncompress(const char *name, int flag, int *compressed); extern void close_and_delete(FILE *fp, int compressed); extern void make_path_to_file(char *filename); /* player.c */ extern void free_player(player *pl); extern int atnr_is_dragon_enabled(int attacknr); extern int is_dragon_pl(const object *op); /* quest.c */ extern int quest_is_quest_marker(const object *marker, int task); extern int quest_is_in_progress(const object *marker, int task); extern int quest_is_completed(const object *marker, int task); extern const char *quest_get_name(const object *marker); extern object *quest_get_player_quest(const object *pl, const char *name, const char *name_pl); extern object *quest_get_override(const object *ob, const object *pl); extern const char *quest_get_override_slaying(const object *ob, const object *pl); extern const char *quest_get_override_msg(const object *ob, const object *pl); extern void quest_apply_items(object *wrapper, player *pl); extern int quest_on_activate(object *ob, player *pl); extern int quest_is_override_compatible(const object *marker, const object *pl); /* readable.c */ extern int nstrtok(const char *buf1, const char *buf2); extern char *strtoktolin(const char *buf1, const char *buf2); extern int book_overflow(const char *buf1, const char *buf2, int booksize); extern void init_readable(); extern void change_book(object *book, int msgtype); extern object *get_random_mon(int level); extern char *mon_desc(const object *mon); extern object *get_next_mon(object *tmp); extern char *mon_info_msg(int level, int booksize); extern const char *artifact_msg(int level, int booksize); extern char *spellpath_msg(int level, int booksize); extern void make_formula_book(object *book, int level); extern char *msgfile_msg(int level, int booksize); extern const char *god_info_msg(int level, int booksize); extern void tailor_readable_ob(object *book, int msg_type); extern void free_all_readable(); extern void write_book_archive(); extern readable_message_type *get_readable_message_type(object *readable); /* recipe.c */ extern recipelist *get_formulalist(int i); extern void init_formulae(); extern void check_formulae(); extern void dump_alchemy(); extern archetype *find_treasure_by_name(const treasure *t, const char *name, int depth); extern long find_ingred_cost(const char *name); extern void dump_alchemy_costs(); extern const char *ingred_name(const char *name); extern int strtoint(const char *buf); extern artifact *locate_recipe_artifact(const recipe *rp, size_t idx); extern int numb_ingred(const char *buf); extern recipelist *get_random_recipelist(); extern recipe *get_random_recipe(recipelist *rpl); extern void free_all_recipes(); /* region.c */ extern object *get_jail_exit(object *op); extern void init_regions(); /* shstr.c */ extern int buf_overflow(const char *buf1, const char *buf2, int bufsize); /* time.c */ extern void reset_sleep(); extern void log_time(long process_utime); extern int enough_elapsed_time(); extern void sleep_delta(); extern void get_tod(timeofday_t *tod); extern void print_tod(object *op); extern void time_info(object *op); /* treasure.c */ extern bool load_treasure_file(const char *filename); extern object *generate_treasure(treasurelist *t, int difficulty); extern int level_for_item(const object *op, int difficulty); extern int magic_from_difficulty(int difficulty); extern void set_abs_magic(object *op, int magic); extern void set_ring_bonus(object *op, int bonus); extern int get_magic(int diff); extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags); extern artifactlist *find_artifactlist(int type); extern void dump_artifacts(); extern void dump_monster_treasure_rec(const char *name, treasure *t, int depth); extern void dump_monster_treasure(const char *name); extern void init_artifacts(); extern void add_abilities(object *op, object *change); extern void give_artifact_abilities(object *op, object *artifct); extern void generate_artifact(object *op, int difficulty); extern void fix_flesh_item(object *item, object *donor); extern int special_potion(object *op); extern void free_treasurestruct(treasure *t); extern void free_charlinks(linked_char *lc); extern void free_artifact(artifact *at); extern void free_artifactlist(artifactlist *al); extern void free_all_treasures(); /* utils.c */ extern int random_roll(int min, int max, const object *op, int goodbad); extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad); extern int die_roll(int num, int size, const object *op, int goodbad); extern materialtype_t *name_to_material (const shstr_cmp name); extern void transmute_materialname(object *op, const object *change); extern void set_materialname(object *op, int difficulty, materialtype_t *nmt); extern void strip_media_tag(char *message); extern const char *strrstr(const char *haystack, const char *needle); extern void strip_endline(char *buf); extern void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize); extern void make_list_like(char *input); /* loader.c */ extern int set_variable(object *op, char *buf); extern void init_vars(); extern char *get_ob_diff(object *op, object *op2); /* map.c */ extern maptile *find_style (const char *dirname, const char *stylename, int difficulty); extern object *pick_random_object (maptile *style); /* former funcpoint.h */ /* * These function-pointers are defined in common/glue.c * The functions used to set and initialise them are also there. * * Massive change. Those functions are just defined, no callback, and they should be implemented. * This means glue.c code & such can go away almost entirely. * Ryo 2005-07-15 */ extern void move_apply(object *, object *, object *); extern void draw_info(int, int, object *, const char *); extern void clean_tmp_files(void); extern void fix_auto_apply(maptile *); extern void init_blocksview_players(void); extern void monster_check_apply(object *, object *); extern void process_active_maps(void); extern void remove_friendly_object(object *); extern void update_buttons(maptile *); extern void move_teleporter(object *); extern void move_firewall(object *); extern void move_creator(object *); extern void move_marker(object *); extern void move_duplicator(object *); extern void trap_adjust(object *, int); extern void esrv_send_item(object *, object *); extern void esrv_del_item(player *, int); extern void esrv_update_item(int, object *, object *); extern void esrv_update_spells(player *); extern void set_darkness_map(maptile *m); extern void dragon_ability_gain(object *, int, int); extern void weather_effect(const char *); extern object * find_skill_by_number(object *, int); #endif