/* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the Affero GNU General Public License * and the GNU General Public License along with this program. If not, see * . * * The authors can be reached via e-mail to */ #ifndef LIBPROTO_H_ #define LIBPROTO_H_ /* anim.c */ extern void free_all_anim (); extern void init_anim (); extern int find_animation (const char *name); extern void animate_object (object *op, int dir); /* arch.c */ extern archetype *find_archetype_by_object_name (const char *name); extern archetype *find_archetype_by_object_type_name (int type, const char *name); extern object *get_archetype_by_skill_name (const char *skill, int type); extern archetype *get_archetype_by_type_subtype (int type, int subtype); extern object *get_archetype_by_object_name (const char *name); extern object *find_best_weapon_used_match (object *pl, const char *params); extern int item_matched_string (object *pl, object *op, const char *name); extern void arch_info (object *op); extern void clear_archetable (); extern void dump_arch (archetype *at); extern void dump_all_archetypes (); extern void free_all_archs (); extern void check_generators (); extern bool load_archetype_file (const char *filename); extern object *get_archetype (const char *name); extern unsigned long hasharch (const char *str, int tablesize); extern object *clone_arch (int type); extern object *object_create_arch (archetype *at); /* button.c */ extern void push_button (object *op, object *originator); extern void update_button (object *op, object *originator); extern void use_trigger (object *op, object *originator); extern void animate_turning (object *op); extern int check_altar_sacrifice (object *altar, object *sacrifice, object *originator = 0); extern int operate_altar (object *altar, object **sacrifice, object *originator = 0); extern int check_trigger (object *op, object *cause, object *originator = 0); extern int get_button_value (const object *button); extern void do_mood_floor (object *op, object *source = 0); extern object *check_inv_recursive (object *op, const object *trig); extern void check_inv (object *op, object *trig); extern void verify_button_links (const maptile *map); /* exp.c */ extern int new_exp (const object *ob); extern void init_experience (); extern void dump_experience (); /* friend.c */ extern void add_friendly_object (object *op); extern void remove_friendly_object (object *op); extern void dump_friendly_objects (); extern void clean_friendly_list (); /* glue.c */ extern void fatal (int err); /* holy.c */ extern void init_gods (); extern godlink *get_rand_god (); extern object *pntr_to_god_obj (godlink *godlnk); extern void dump_gods (); /* info.c */ extern void dump_abilities (); extern void print_monsters (); extern void bitstostring (long bits, int num, char *str); /* image.c */ extern void ReadBmapNames (); extern int FindFace (const char *name, int error); extern int ReadSmooth (); extern int FindSmooth (uint16 face, uint16 *smoothed); extern void free_all_images (); /* init.c */ extern void init_library (); extern void init_environ (); extern void init_globals (); extern void init_objects (); extern void init_defaults (); extern void init_dynamic (); extern void init_clocks (); extern void init_attackmess (); /* item.c */ extern int get_power_from_ench (int ench); extern int calc_item_power (const object *op, int flag); extern const typedata *get_typedata (int itemtype); extern const typedata *get_typedata_by_name (const char *name); extern const char *describe_resistance (const object *op, int newline); extern const char *get_levelnumber (int i); extern const char *describe_item (const object *op, object *owner); extern int is_magical (const object *op); extern int need_identify (const object *op); extern void identify (object *op); /* links.c */ extern objectlink *get_objectlink (); extern oblinkpt *get_objectlinkpt (); extern void free_objectlink (objectlink *ol); extern void free_objectlinkpt (oblinkpt *obp); /* living.c */ extern void change_attr_value (living *stats, int attr, sint8 value); extern void check_stat_bounds (living *stats); extern int change_abil (object *op, object *tmp); extern int allowed_class (const object *op); extern void set_dragon_name (object *pl, const object *abil, const object *skin); extern object *give_skill_by_name (object *op, const char *skill_name); extern void player_lvl_adj (object *who, object *op); extern sint64 level_exp (int level, double expmul); extern void calc_perm_exp (object *op); extern sint64 check_exp_adjust (const object *op, sint64 exp); extern void change_exp (object *op, sint64 exp, const char *skill_name, int flag); extern void apply_death_exp_penalty (object *op); extern int did_make_save (const object *op, int level, int bonus); /* los.c */ extern void init_block (); extern void update_all_map_los (maptile *map); extern void update_all_los (const maptile *map, int x, int y); extern void make_sure_seen (const object *op); extern void make_sure_not_seen (const object *op); /* map.c */ extern const char *create_pathname (const char *name); extern int blocked_link (object *ob, maptile *m, int sx, int sy); /* object.c */ extern char *dump_object (object *op); extern void dump_me (object *op, char *outstr); extern object *find_object (tag_t i); extern object *find_object_name (const char *str); extern void free_all_object_data (); extern void update_turn_face (object *op); extern void update_object (object *op, int action); extern object *merge_ob (object *op, object *top); extern object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y); extern object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag); extern void replace_insert_ob_in_map (shstr_tmp archname, object *op); extern object *insert_ob_in_ob (object *op, object *where); extern int check_move_on (object *op, object *originator); extern object *present_arch (const archetype *at, maptile *m, int x, int y); extern object *present (unsigned char type, maptile *m, int x, int y); extern object *present_in_ob (unsigned char type, const object *op); extern object *present_in_ob_by_name (int type, const char *str, const object *op); extern object *present_arch_in_ob (const archetype *at, const object *op); extern void flag_inv (object *op, int flag); extern void unflag_inv (object *op, int flag); extern int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop); extern int find_first_free_spot (const object *ob, maptile *m, int x, int y); extern void get_search_arr (int *search_arr); extern int find_dir (maptile *m, int x, int y, object *exclude); extern int distance (const object *ob1, const object *ob2); extern int find_dir_2 (int x, int y); extern int dirdiff (int dir1, int dir2); extern int can_see_monsterP (maptile *m, int x, int y, int dir); extern int can_pick (const object *who, const object *item); extern object *find_obj_by_type_subtype (const object *who, int type, int subtype); /* path.c */ extern char *path_combine (const char *src, const char *dst); extern char *path_combine_and_normalize (const char *src, const char *dst); /* porting.c */ extern void remove_directory (const char *path); extern char *ltostr10 (signed long n); extern char *doubletostr10 (double v); extern FILE *open_and_uncompress (const char *name, int flag, int *compressed); extern void close_and_delete (FILE *fp, int compressed); extern void make_path_to_file (char *filename); /* player.c */ extern void free_player (player *pl); extern int atnr_is_dragon_enabled (int attacknr); extern int is_dragon_pl (const object *op); /* quest.c */ extern int quest_is_quest_marker (const object *marker, int task); extern int quest_is_in_progress (const object *marker, int task); extern int quest_is_completed (const object *marker, int task); extern const char *quest_get_name (const object *marker); extern object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl); extern object *quest_get_override (const object *ob, const object *pl); extern const char *quest_get_override_slaying (const object *ob, const object *pl); extern const char *quest_get_override_msg (const object *ob, const object *pl); extern void quest_apply_items (object *wrapper, player *pl); extern int quest_on_activate (object *ob, player *pl); extern int quest_is_override_compatible (const object *marker, const object *pl); /* readable.c */ extern void init_readable (); extern object *get_random_mon (int level); extern void tailor_readable_ob (object *book, int msg_type); extern void write_book_archive (); extern readable_message_type *get_readable_message_type (object *readable); /* recipe.c */ extern recipelist *get_formulalist (int i); extern void init_formulae (); extern void dump_alchemy (); extern void dump_alchemy_costs (); extern int strtoint (const char *buf); extern artifact *locate_recipe_artifact (const recipe *rp, size_t idx); extern recipe *get_random_recipe (recipelist *rpl); /* region.c */ extern object *get_jail_exit (object *op); /* shstr.c */ extern int buf_overflow (const char *buf1, const char *buf2, int bufsize); /* time.c */ extern void reset_sleep (); extern void log_time (long process_utime); extern int enough_elapsed_time (); extern void sleep_delta (); extern void get_tod (timeofday_t *tod); extern void print_tod (object *op); extern void time_info (object *op); /* treasure.c */ extern bool load_treasure_file (const char *filename); extern object *generate_treasure (treasurelist *t, int difficulty); extern void set_abs_magic (object *op, int magic); extern void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags); extern artifactlist *find_artifactlist (int type); extern void dump_artifacts (); extern void dump_monster_treasure_rec (const char *name, treasure *t, int depth); extern void dump_monster_treasure (const char *name); extern void init_artifacts (); extern void add_abilities (object *op, object *change); extern void give_artifact_abilities (object *op, object *artifct); extern void generate_artifact (object *op, int difficulty); extern void fix_flesh_item (object *item, object *donor); /* utils.c */ extern int random_roll (int min, int max, const object *op, int goodbad); extern sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad); extern int die_roll (int num, int size, const object *op, int goodbad); extern materialtype_t *name_to_material (const shstr_cmp name); extern void transmute_materialname (object *op, const object *change); extern void set_materialname (object *op, int difficulty, materialtype_t *nmt); extern void strip_media_tag (char *message); extern void strip_endline (char *buf); extern void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize); /* loader.c */ extern int set_variable (object *op, char *buf); extern void init_vars (); extern char *get_ob_diff (object *op, object *op2); /* map.c */ extern maptile *find_style (const char *dirname, const char *stylename, int difficulty); extern object *pick_random_object (maptile *style); /* former funcpoint.h */ /* * These function-pointers are defined in common/glue.c * The functions used to set and initialise them are also there. * * Massive change. Those functions are just defined, no callback, and they should be implemented. * This means glue.c code & such can go away almost entirely. * Ryo 2005-07-15 */ extern void move_apply (object *, object *, object *); extern void draw_info (int, int, object *, const char *); extern void clean_tmp_files (void); extern void fix_auto_apply (maptile *); extern void init_blocksview_players (void); extern void monster_check_apply (object *, object *); extern void process_active_maps (void); extern void remove_friendly_object (object *); extern void update_buttons (maptile *); extern void move_teleporter (object *); extern void move_firewall (object *); extern void move_creator (object *); extern void move_marker (object *); extern void move_duplicator (object *); extern void trap_adjust (object *, int); extern void esrv_send_item (object *, object *); extern void esrv_del_item (player *, int); extern void esrv_update_item (int, object *, object *); extern void esrv_update_spells (player *); extern void dragon_ability_gain (object *, int, int); extern object * find_skill_by_number (object *, int); #endif