/* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the Affero GNU General Public License * and the GNU General Public License along with this program. If not, see * . * * The authors can be reached via e-mail to */ #ifndef LIBPROTO_H_ #define LIBPROTO_H_ void load_materials (); /* anim.c */ void free_all_anim (); void init_anim (); int find_animation (const char *name); void animate_object (object *op, int dir); /* arch.c */ archetype *find_archetype_by_object_name (const char *name); archetype *find_archetype_by_object_type_name (int type, const char *name); object *get_archetype_by_skill_name (const char *skill, int type); archetype *get_archetype_by_type_subtype (int type, int subtype); object *get_archetype_by_object_name (const char *name); object *find_best_weapon_used_match (object *pl, const char *params); int item_matched_string (object *pl, object *op, const char *name); void arch_info (object *op); void clear_archetable (); void dump_arch (archetype *at); void dump_all_archetypes (); void free_all_archs (); void check_generators (); bool load_archetype_file (const char *filename); object *get_archetype (const char *name); unsigned long hasharch (const char *str, int tablesize); object *clone_arch (int type); object *object_create_arch (archetype *at); /* button.c */ void push_button (object *op, object *originator); void update_button (object *op, object *originator); void use_trigger (object *op, object *originator); void animate_turning (object *op); int check_altar_sacrifice (object *altar, object *sacrifice, object *originator = 0); int operate_altar (object *altar, object **sacrifice, object *originator = 0); int check_trigger (object *op, object *cause, object *originator = 0); int get_button_value (const object *button); void do_mood_floor (object *op, object *source = 0); object *check_inv_recursive (object *op, const object *trig); void check_inv (object *op, object *trig); void verify_button_links (const maptile *map); /* exp.c */ int new_exp (const object *ob); void init_experience (); void dump_experience (); /* friend.c */ void add_friendly_object (object *op); void remove_friendly_object (object *op); void dump_friendly_objects (); void clean_friendly_list (); /* glue.c */ void fatal (int err); /* holy.c */ void init_gods (); godlink *get_rand_god (); object *pntr_to_god_obj (godlink *godlnk); void dump_gods (); /* info.c */ void dump_abilities (); void print_monsters (); void bitstostring (long bits, int num, char *str); /* image.c */ void ReadBmapNames (); int FindFace (const char *name, int error); int ReadSmooth (); int FindSmooth (uint16 face, uint16 *smoothed); void free_all_images (); /* init.c */ void init_library (); void init_environ (); void init_globals (); void init_objects (); void init_defaults (); void init_dynamic (); void init_clocks (); void init_attackmess (); /* item.c */ int get_power_from_ench (int ench); int calc_item_power (const object *op, int flag); const typedata *get_typedata (int itemtype); const typedata *get_typedata_by_name (const char *name); const char *describe_resistance (const object *op, int newline); const char *get_levelnumber (int i); const char *describe_item (const object *op, object *owner); int is_magical (const object *op); int need_identify (const object *op); void identify (object *op); void examine (object *op, object *tmp); /* links.c */ objectlink *get_objectlink (); oblinkpt *get_objectlinkpt (); void free_objectlink (objectlink *ol); void free_objectlinkpt (oblinkpt *obp); /* living.c */ void change_attr_value (living *stats, int attr, sint8 value); void check_stat_bounds (living *stats); int change_abil (object *op, object *tmp); int allowed_class (const object *op); void set_dragon_name (object *pl, const object *abil, const object *skin); object *give_skill_by_name (object *op, const char *skill_name); void player_lvl_adj (object *who, object *op); sint64 level_exp (int level, double expmul); void calc_perm_exp (object *op); sint64 check_exp_adjust (const object *op, sint64 exp); void change_exp (object *op, sint64 exp, const char *skill_name, int flag); void apply_death_exp_penalty (object *op); int did_make_save (const object *op, int level, int bonus); /* los.c */ void init_block (); void update_all_map_los (maptile *map); void update_all_los (const maptile *map, int x, int y); void make_sure_seen (const object *op); void make_sure_not_seen (const object *op); /* map.c */ const char *create_pathname (const char *name); int blocked_link (object *ob, maptile *m, int sx, int sy); /* object.c */ char *dump_object (object *op); void dump_me (object *op, char *outstr); object *find_object (tag_t i); object *find_object_name (const char *str); void free_all_object_data (); void update_turn_face (object *op); void update_object (object *op, int action); object *merge_ob (object *op, object *top); object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y); object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag); void replace_insert_ob_in_map (shstr_tmp archname, object *op); object *insert_ob_in_ob (object *op, object *where); int check_move_on (object *op, object *originator); object *present_arch (const archetype *at, maptile *m, int x, int y); object *present (unsigned char type, maptile *m, int x, int y); object *present_in_ob (unsigned char type, const object *op); object *present_in_ob_by_name (int type, const char *str, const object *op); object *present_arch_in_ob (const archetype *at, const object *op); void flag_inv (object *op, int flag); void unflag_inv (object *op, int flag); int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop); int find_first_free_spot (const object *ob, maptile *m, int x, int y); void get_search_arr (int *search_arr); int find_dir (maptile *m, int x, int y, object *exclude); int distance (const object *ob1, const object *ob2); int find_dir_2 (int x, int y); int dirdiff (int dir1, int dir2); int can_see_monsterP (maptile *m, int x, int y, int dir); int can_pick (const object *who, const object *item); object *find_obj_by_type_subtype (const object *who, int type, int subtype); /* path.c */ char *path_combine (const char *src, const char *dst); char *path_combine_and_normalize (const char *src, const char *dst); /* porting.c */ void remove_directory (const char *path); char *ltostr10 (signed long n); char *doubletostr10 (double v); FILE *open_and_uncompress (const char *name, int flag, int *compressed); void close_and_delete (FILE *fp, int compressed); void make_path_to_file (char *filename); /* player.c */ void free_player (player *pl); int atnr_is_dragon_enabled (int attacknr); int is_dragon_pl (const object *op); /* quest.c */ int quest_is_quest_marker (const object *marker, int task); int quest_is_in_progress (const object *marker, int task); int quest_is_completed (const object *marker, int task); const char *quest_get_name (const object *marker); object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl); object *quest_get_override (const object *ob, const object *pl); const char *quest_get_override_slaying (const object *ob, const object *pl); const char *quest_get_override_msg (const object *ob, const object *pl); void quest_apply_items (object *wrapper, player *pl); int quest_on_activate (object *ob, player *pl); int quest_is_override_compatible (const object *marker, const object *pl); /* readable.c */ void init_readable (); object *get_random_mon (int level); void tailor_readable_ob (object *book, int msg_type); void write_book_archive (); readable_message_type *get_readable_message_type (object *readable); /* recipe.c */ recipelist *get_formulalist (int i); void init_formulae (); void dump_alchemy (); void dump_alchemy_costs (); int strtoint (const char *buf); artifact *locate_recipe_artifact (const recipe *rp, size_t idx); recipe *get_random_recipe (recipelist *rpl); /* region.c */ object *get_jail_exit (object *op); /* shstr.c */ int buf_overflow (const char *buf1, const char *buf2, int bufsize); /* time.c */ void reset_sleep (); void log_time (long process_utime); int enough_elapsed_time (); void sleep_delta (); void get_tod (timeofday_t *tod); void print_tod (object *op); void time_info (object *op); /* treasure.c */ bool load_treasure_file (const char *filename); object *generate_treasure (treasurelist *t, int difficulty); void set_abs_magic (object *op, int magic); void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags); artifactlist *find_artifactlist (int type); void dump_artifacts (); void dump_monster_treasure_rec (const char *name, treasure *t, int depth); void dump_monster_treasure (const char *name); void init_artifacts (); void add_abilities (object *op, object *change); void give_artifact_abilities (object *op, object *artifct); void generate_artifact (object *op, int difficulty); void fix_flesh_item (object *item, object *donor); /* utils.c */ int random_roll (int min, int max, const object *op, int goodbad); sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad); int die_roll (int num, int size, const object *op, int goodbad); materialtype_t *name_to_material (const shstr_cmp name); void transmute_materialname (object *op, const object *change); void set_materialname (object *op, int difficulty, materialtype_t *nmt); void strip_media_tag (char *message); void strip_endline (char *buf); void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize); /* loader.c */ int set_variable (object *op, char *buf); void init_vars (); char *get_ob_diff (object *op, object *op2); /* map.c */ maptile *find_style (const char *dirname, const char *stylename, int difficulty); object *pick_random_object (maptile *style); /* former funcpoint.h */ /* * These function-pointers are defined in common/glue.c * The functions used to set and initialise them are also there. * * Massive change. Those functions are just defined, no callback, and they should be implemented. * This means glue.c code & such can go away almost entirely. * Ryo 2005-07-15 */ void move_apply (object *, object *, object *); void draw_info (int, int, object *, const char *); void clean_tmp_files (); void fix_auto_apply (maptile *); void init_blocksview_players (); void monster_check_apply (object *, object *); void process_active_maps (); void remove_friendly_object (object *); void update_buttons (maptile *); void move_teleporter (object *); void move_firewall (object *); void move_creator (object *); void move_marker (object *); void move_duplicator (object *); void trap_adjust (object *, int); void esrv_send_item (object *, object *); void esrv_del_item (player *, int); void esrv_update_item (int, object *, object *); void esrv_update_spells (player *); void dragon_ability_gain (object *, int, int); object * find_skill_by_number (object *, int); #endif