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/cvs/deliantra/server/include/libproto.h
Revision: 1.83
Committed: Sat Mar 20 00:42:08 2010 UTC (14 years, 2 months ago) by elmex
Content type: text/plain
Branch: MAIN
Changes since 1.82: +1 -0 lines
Log Message:
added find_object_uuid and added uuid to look_at.

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #ifndef LIBPROTO_H_
26 #define LIBPROTO_H_
27
28 /* anim.c */
29 void free_all_anim ();
30 void init_anim ();
31 int find_animation (const char *name);
32 void animate_object (object *op, int dir);
33 /* arch.c */
34 archetype *find_archetype_by_object_name (const char *name);
35 archetype *find_archetype_by_object_type_name (int type, const char *name);
36 object *get_archetype_by_skill_name (const char *skill, int type);
37 archetype *get_archetype_by_type_subtype (int type, int subtype);
38 object *get_archetype_by_object_name (const char *name);
39 object *find_best_weapon_used_match (object *pl, const char *params);
40 int item_matched_string (object *pl, object *op, const char *name);
41 void arch_info (object *op);
42 void clear_archetable ();
43 void dump_arch (archetype *at);
44 void dump_all_archetypes ();
45 void free_all_archs ();
46 void check_generators ();
47 bool load_archetype_file (const char *filename);
48 object *get_archetype (const char *name);
49 unsigned long hasharch (const char *str, int tablesize);
50 object *clone_arch (int type);
51 object *object_create_arch (archetype *at);
52 /* button.c */
53 void push_button (object *op, object *originator);
54 void update_button (object *op, object *originator);
55 void use_trigger (object *op, object *originator);
56 void animate_turning (object *op);
57 int check_altar_sacrifice (object *altar, object *sacrifice, object *originator = 0);
58 int operate_altar (object *altar, object **sacrifice, object *originator = 0);
59 int check_trigger (object *op, object *cause, object *originator = 0);
60 int get_button_value (const object *button);
61 void do_mood_floor (object *op, object *source = 0);
62 object *check_inv_recursive (object *op, const object *trig);
63 void check_inv (object *op, object *trig);
64 void verify_button_links (const maptile *map);
65 /* exp.c */
66 int new_exp (const object *ob);
67 void init_experience ();
68 void dump_experience ();
69 /* friend.c */
70 void add_friendly_object (object *op);
71 void remove_friendly_object (object *op);
72 void dump_friendly_objects ();
73 void clean_friendly_list ();
74 /* glue.c */
75 void fatal (int err);
76 /* holy.c */
77 void init_gods ();
78 godlink *get_rand_god ();
79 object *pntr_to_god_obj (godlink *godlnk);
80 void dump_gods ();
81 /* info.c */
82 void dump_abilities ();
83 void print_monsters ();
84 void bitstostring (long bits, int num, char *str);
85 /* image.c */
86 void ReadBmapNames ();
87 int FindFace (const char *name, int error);
88 int ReadSmooth ();
89 int FindSmooth (uint16 face, uint16 *smoothed);
90 void free_all_images ();
91 /* init.c */
92 void init_library ();
93 void init_environ ();
94 void init_globals ();
95 void init_objects ();
96 void init_defaults ();
97 void init_dynamic ();
98 void init_clocks ();
99 void init_attackmess ();
100 /* item.c */
101 int get_power_from_ench (int ench);
102 int calc_item_power (const object *op, int flag);
103 const typedata *get_typedata (int itemtype);
104 const typedata *get_typedata_by_name (const char *name);
105 const char *describe_resistance (const object *op, int newline);
106 const char *get_levelnumber (int i);
107 const char *describe_item (const object *op, object *owner);
108 int is_magical (const object *op);
109 int need_identify (const object *op);
110 void identify (object *op);
111 void examine (object *op, object *tmp);
112 /* links.c */
113 objectlink *get_objectlink ();
114 oblinkpt *get_objectlinkpt ();
115 void free_objectlink (objectlink *ol);
116 void free_objectlinkpt (oblinkpt *obp);
117 /* living.c */
118 void change_attr_value (living *stats, int attr, sint8 value);
119 void check_stat_bounds (living *stats);
120 int change_abil (object *op, object *tmp);
121 int allowed_class (const object *op);
122 void set_dragon_name (object *pl, const object *abil, const object *skin);
123 object *give_skill_by_name (object *op, const char *skill_name);
124 void player_lvl_adj (object *who, object *op);
125 sint64 level_exp (int level, double expmul);
126 void calc_perm_exp (object *op);
127 sint64 check_exp_adjust (const object *op, sint64 exp);
128 void change_exp (object *op, sint64 exp, const char *skill_name, int flag);
129 void apply_death_exp_penalty (object *op);
130 int did_make_save (const object *op, int level, int bonus);
131 /* los.c */
132 void init_block ();
133 void update_all_map_los (maptile *map);
134 void update_all_los (const maptile *map, int x, int y);
135 void make_sure_seen (const object *op);
136 void make_sure_not_seen (const object *op);
137 /* map.c */
138 const char *create_pathname (const char *name);
139 int blocked_link (object *ob, maptile *m, int sx, int sy);
140 /* object.c */
141 char *dump_object (object *op);
142 void dump_me (object *op, char *outstr);
143 object *find_object (tag_t i);
144 object *find_object_uuid (UUID i);
145 object *find_object_name (const char *str);
146 void free_all_object_data ();
147 void update_turn_face (object *op);
148 void update_object (object *op, int action);
149 object *merge_ob (object *op, object *top);
150 object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y);
151 object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag);
152 void replace_insert_ob_in_map (shstr_tmp archname, object *op);
153 object *insert_ob_in_ob (object *op, object *where);
154 int check_move_on (object *op, object *originator);
155 object *present_arch (const archetype *at, maptile *m, int x, int y);
156 object *present (unsigned char type, maptile *m, int x, int y);
157 object *present_in_ob (unsigned char type, const object *op);
158 object *present_in_ob_by_name (int type, const char *str, const object *op);
159 object *present_arch_in_ob (const archetype *at, const object *op);
160 void flag_inv (object *op, int flag);
161 void unflag_inv (object *op, int flag);
162 int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop);
163 int find_first_free_spot (const object *ob, maptile *m, int x, int y);
164 void get_search_arr (int *search_arr);
165 int find_dir (maptile *m, int x, int y, object *exclude);
166 int distance (const object *ob1, const object *ob2);
167 int find_dir_2 (int x, int y);
168 int dirdiff (int dir1, int dir2);
169 int can_see_monsterP (maptile *m, int x, int y, int dir);
170 int can_pick (const object *who, const object *item);
171 object *find_obj_by_type_subtype (const object *who, int type, int subtype);
172 /* path.c */
173 char *path_combine (const char *src, const char *dst);
174 char *path_combine_and_normalize (const char *src, const char *dst);
175 /* porting.c */
176 void remove_directory (const char *path);
177 char *ltostr10 (signed long n);
178 char *doubletostr10 (double v);
179 FILE *open_and_uncompress (const char *name, int flag, int *compressed);
180 void close_and_delete (FILE *fp, int compressed);
181 void make_path_to_file (char *filename);
182 /* player.c */
183 void free_player (player *pl);
184 int atnr_is_dragon_enabled (int attacknr);
185 /* quest.c */
186 int quest_is_quest_marker (const object *marker, int task);
187 int quest_is_in_progress (const object *marker, int task);
188 int quest_is_completed (const object *marker, int task);
189 const char *quest_get_name (const object *marker);
190 object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl);
191 object *quest_get_override (const object *ob, const object *pl);
192 const char *quest_get_override_slaying (const object *ob, const object *pl);
193 const char *quest_get_override_msg (const object *ob, const object *pl);
194 void quest_apply_items (object *wrapper, player *pl);
195 int quest_on_activate (object *ob, player *pl);
196 int quest_is_override_compatible (const object *marker, const object *pl);
197 /* readable.c */
198 void init_readable ();
199 object *get_random_mon (int level);
200 void tailor_readable_ob (object *book, int msg_type);
201 void write_book_archive ();
202 readable_message_type *get_readable_message_type (object *readable);
203 /* recipe.c */
204 recipelist *get_formulalist (int i);
205 void init_formulae ();
206 void dump_alchemy ();
207 void dump_alchemy_costs ();
208 int strtoint (const char *buf);
209 artifact *locate_recipe_artifact (const recipe *rp, size_t idx);
210 recipe *get_random_recipe (recipelist *rpl);
211 /* region.c */
212 object *get_jail_exit (object *op);
213 /* shstr.c */
214 int buf_overflow (const char *buf1, const char *buf2, int bufsize);
215 /* time.c */
216 void reset_sleep ();
217 void log_time (long process_utime);
218 int enough_elapsed_time ();
219 void sleep_delta ();
220 void get_tod (timeofday_t *tod);
221 void print_tod (object *op);
222 void time_info (object *op);
223 /* treasure.c */
224 bool load_treasure_file (const char *filename);
225 object *generate_treasure (treasurelist *t, int difficulty);
226 void set_abs_magic (object *op, int magic);
227 void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
228 artifactlist *find_artifactlist (int type);
229 void dump_artifacts ();
230 void dump_monster_treasure_rec (const char *name, treasure *t, int depth);
231 void dump_monster_treasure (const char *name);
232 void init_artifacts ();
233 void add_abilities (object *op, object *change);
234 void give_artifact_abilities (object *op, object *artifct);
235 void generate_artifact (object *op, int difficulty);
236 void fix_flesh_item (object *item, object *donor);
237 /* utils.c */
238 int random_roll (int min, int max, const object *op, int goodbad);
239 sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad);
240 int die_roll (int num, int size, const object *op, int goodbad);
241 materialtype_t *name_to_material (const shstr_tmp name);
242 void transmute_materialname (object *op, const object *change);
243 void strip_media_tag (char *message);
244 void strip_endline (char *buf);
245 void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
246 /* loader.c */
247 int set_variable (object *op, char *buf);
248 void init_vars ();
249 char *get_ob_diff (object *op, object *op2);
250 bool load_resource_file_ (const char *filename);
251 /* map.c */
252 maptile *find_style (const char *dirname, const char *stylename, int difficulty);
253 object *pick_random_object (maptile *style);
254
255 /* former funcpoint.h */
256 /*
257 * These function-pointers are defined in common/glue.c
258 * The functions used to set and initialise them are also there.
259 *
260 * Massive change. Those functions are just defined, no callback, and they should be implemented.
261 * This means glue.c code & such can go away almost entirely.
262 * Ryo 2005-07-15
263 */
264
265 void move_apply (object *, object *, object *);
266 void draw_info (int, int, object *, const char *);
267 void clean_tmp_files ();
268 void fix_auto_apply (maptile *);
269 void init_blocksview_players ();
270 void monster_check_apply (object *, object *);
271 void process_active_maps ();
272 void remove_friendly_object (object *);
273 void update_buttons (maptile *);
274 void move_teleporter (object *);
275 void move_firewall (object *);
276 void move_creator (object *);
277 void move_marker (object *);
278 void move_duplicator (object *);
279 void trap_adjust (object *, int);
280 void esrv_send_item (object *, object *);
281 void esrv_del_item (player *, int);
282 void esrv_update_item (int, object *, object *);
283 void esrv_update_spells (player *);
284 void dragon_ability_gain (object *, int, int);
285 object * find_skill_by_number (object *, int);
286
287 #endif
288