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/cvs/deliantra/server/include/libproto.h
Revision: 1.98
Committed: Thu May 6 22:35:41 2010 UTC (14 years ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-3_0
Changes since 1.97: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #ifndef LIBPROTO_H_
26 #define LIBPROTO_H_
27
28 /* anim.c */
29 void free_all_anim ();
30 void init_anim ();
31 int find_animation (const char *name);
32 void animate_object (object *op, int dir);
33 /* arch.c */
34 archetype *find_archetype_by_object_name (const char *name);
35 archetype *find_archetype_by_object_type_name (int type, const char *name);
36 object *get_archetype_by_skill_name (const char *skill, int type);
37 archetype *get_archetype_by_type_subtype (int type, int subtype);
38 object *get_archetype_by_object_name (const char *name);
39 object *find_best_weapon_used_match (object *pl, const char *params);
40 int item_matched_string (object *pl, object *op, const char *name);
41 void arch_info (object *op);
42 void clear_archetable ();
43 void dump_arch (archetype *at);
44 void dump_all_archetypes ();
45 void free_all_archs ();
46 void check_generators ();
47 bool load_archetype_file (const char *filename);
48 object *get_archetype (const char *name);
49 unsigned long hasharch (const char *str, int tablesize);
50 object *clone_arch (int type);
51 object *object_create_arch (archetype *at);
52 /* button.c */
53 void push_button (object *op, object *originator);
54 void update_button (object *op, object *originator);
55 void use_trigger (object *op, object *originator);
56 void animate_turning (object *op);
57 int check_altar_sacrifice (object *altar, object *sacrifice, object *originator = 0);
58 int operate_altar (object *altar, object **sacrifice, object *originator = 0);
59 int check_trigger (object *op, object *cause, object *originator = 0);
60 int get_button_value (const object *button);
61 void do_mood_floor (object *op, object *source = 0);
62 object *check_inv_recursive (object *op, const object *trig);
63 void check_inv (object *op, object *trig);
64 void verify_button_links (const maptile *map);
65 /* exp.c */
66 int exp_to_level (sint64 exp);
67 sint64 level_to_min_exp (int level);
68 int new_exp (const object *ob);
69 void reload_exp_table ();
70 /* friend.c */
71 void add_friendly_object (object *op);
72 void remove_friendly_object (object *op);
73 void dump_friendly_objects ();
74 void clean_friendly_list ();
75 /* holy.c */
76 void init_gods ();
77 godlink *get_rand_god ();
78 object *pntr_to_god_obj (godlink *godlnk);
79 void dump_gods ();
80 /* info.c */
81 void dump_abilities ();
82 void print_monsters ();
83 void bitstostring (long bits, int num, char *str);
84 /* image.c */
85 void ReadBmapNames ();
86 int FindFace (const char *name, int error);
87 int ReadSmooth ();
88 int FindSmooth (uint16 face, uint16 *smoothed);
89 void free_all_images ();
90 /* init.c */
91 void init_library ();
92 void init_environ ();
93 void init_globals ();
94 void init_objects ();
95 void init_defaults ();
96 void init_dynamic ();
97 void init_clocks ();
98 void init_attackmess ();
99 /* item.c */
100 int get_power_from_ench (int ench);
101 int calc_item_power (const object *op, int flag);
102 const typedata *get_typedata (int itemtype);
103 const typedata *get_typedata_by_name (const char *name);
104 const char *describe_resistance (const object *op, int newline);
105 const char *ordinal (int i);
106 const char *describe_item (const object *op, object *owner);
107 int is_magical (const object *op);
108 void identify (object *op);
109 void examine (object *op, object *tmp);
110 /* links.c */
111 objectlink *get_objectlink ();
112 oblinkpt *get_objectlinkpt ();
113 void free_objectlink (objectlink *ol);
114 void free_objectlinkpt (oblinkpt *obp);
115 /* living.c */
116 void change_attr_value (living *stats, int attr, sint8 value);
117 void check_stat_bounds (living *stats);
118 int change_abil (object *op, object *tmp);
119 int allowed_class (const object *op);
120 void set_dragon_name (object *pl, const object *abil, const object *skin);
121 object *give_skill_by_name (object *op, const char *skill_name);
122 void player_lvl_adj (object *who, object *op);
123 sint64 level_exp (int level, double expmul);
124 void calc_perm_exp (object *op);
125 sint64 check_exp_adjust (const object *op, sint64 exp);
126 void change_exp (object *op, sint64 exp, shstr_tmp skill_name, int flag);
127 void apply_death_exp_penalty (object *op);
128 int did_make_save (const object *op, int level, int bonus);
129 /* los.c */
130 void init_block ();
131 void update_all_map_los (maptile *map);
132 void update_all_los (const maptile *map, int x, int y);
133 void make_sure_seen (const object *op);
134 void make_sure_not_seen (const object *op);
135 /* map.c */
136 const char *create_pathname (const char *name);
137 int blocked_link (object *ob, maptile *m, int sx, int sy);
138 /* object.c */
139 char *dump_object (object *op);
140 void dump_me (object *op, char *outstr);
141 object *find_object (tag_t i);
142 object *find_object_uuid (UUID i);
143 object *find_object_name (const char *str);
144 void free_all_object_data ();
145 void update_turn_face (object *op);
146 void update_object (object *op, int action);
147 object *merge_ob (object *op, object *top);
148 object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y);
149 object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag);
150 void replace_insert_ob_in_map (shstr_tmp archname, object *op);
151 object *insert_ob_in_ob (object *op, object *where);
152 int check_move_on (object *op, object *originator, int flags = 0);
153 object *present_arch (const archetype *at, maptile *m, int x, int y);
154 object *present (unsigned char type, maptile *m, int x, int y);
155 object *present_in_ob (unsigned char type, const object *op);
156 object *present_in_ob_by_name (int type, const char *str, const object *op);
157 object *present_arch_in_ob (const archetype *at, const object *op);
158 void flag_inv (object *op, int flag);
159 void unflag_inv (object *op, int flag);
160 int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop);
161 int find_first_free_spot (const object *ob, maptile *m, int x, int y);
162 void get_search_arr (int *search_arr);
163 int find_dir (maptile *m, int x, int y, object *exclude);
164 int distance (const object *ob1, const object *ob2);
165 int find_dir_2 (int x, int y);
166 int dirdiff (int dir1, int dir2);
167 int can_see_monsterP (maptile *m, int x, int y, int dir);
168 int can_pick (const object *who, const object *item);
169 object *find_obj_by_type_subtype (const object *who, int type, int subtype);
170 /* path.c */
171 char *path_combine (const char *src, const char *dst);
172 char *path_combine_and_normalize (const char *src, const char *dst);
173 /* player.c */
174 void free_player (player *pl);
175 int atnr_is_dragon_enabled (int attacknr);
176 /* quest.c */
177 int quest_is_quest_marker (const object *marker, int task);
178 int quest_is_in_progress (const object *marker, int task);
179 int quest_is_completed (const object *marker, int task);
180 const char *quest_get_name (const object *marker);
181 object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl);
182 object *quest_get_override (const object *ob, const object *pl);
183 const char *quest_get_override_slaying (const object *ob, const object *pl);
184 const char *quest_get_override_msg (const object *ob, const object *pl);
185 void quest_apply_items (object *wrapper, player *pl);
186 int quest_on_activate (object *ob, player *pl);
187 int quest_is_override_compatible (const object *marker, const object *pl);
188 /* readable.c */
189 void init_readable ();
190 object *get_random_mon (int level);
191 void tailor_readable_ob (object *book, int msg_type);
192 void write_book_archive ();
193 readable_message_type *get_readable_message_type (object *readable);
194 /* recipe.c */
195 recipelist *get_formulalist (int i);
196 void init_formulae ();
197 void dump_alchemy ();
198 void dump_alchemy_costs ();
199 int strtoint (const char *buf);
200 artifact *locate_recipe_artifact (const recipe *rp, size_t idx);
201 recipe *get_random_recipe (recipelist *rpl);
202 /* region.c */
203 object *get_jail_exit (object *op);
204 /* shstr.c */
205 int buf_overflow (const char *buf1, const char *buf2, int bufsize);
206 /* time.c */
207 void reset_sleep ();
208 void log_time (long process_utime);
209 int enough_elapsed_time ();
210 void sleep_delta ();
211 void get_tod (timeofday_t *tod);
212 void print_tod (object *op);
213 void time_info (object *op);
214 /* treasure.c */
215 bool load_treasure_file (const char *filename);
216 object *generate_treasure (treasurelist *t, int difficulty);
217 void set_abs_magic (object *op, int magic);
218 void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
219 artifactlist *find_artifactlist (int type);
220 void dump_artifacts ();
221 void dump_monster_treasure_rec (const char *name, treasure *t, int depth);
222 void dump_monster_treasure (const char *name);
223 void init_artifacts ();
224 void add_abilities (object *op, object *change);
225 void give_artifact_abilities (object *op, object *artifct);
226 void generate_artifact (object *op, int difficulty);
227 void fix_flesh_item (object *item, object *donor);
228 /* utils.c */
229 int random_roll (int min, int max, const object *op, bool prefer_high);
230 sint64 random_roll64 (sint64 min, sint64 max, const object *op, bool prefer_high);
231 int die_roll (int num, int size, const object *op, bool prefer_high);
232 void transmute_materialname (object *op, const object *change);
233 void strip_endline (char *buf);
234 void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
235 /* loader.c */
236 int set_variable (object *op, char *buf);
237 void init_vars ();
238 char *get_ob_diff (object *op, object *op2);
239 bool load_resource_file_ (const char *filename);
240 /* map.c */
241 maptile *find_style (const char *dirname, const char *stylename, int difficulty, bool recurse = false);
242 object *pick_random_object (maptile *style);
243
244 /* former funcpoint.h */
245 /*
246 * These function-pointers are defined in common/glue.c
247 * The functions used to set and initialise them are also there.
248 *
249 * Massive change. Those functions are just defined, no callback, and they should be implemented.
250 * This means glue.c code & such can go away almost entirely.
251 * Ryo 2005-07-15
252 */
253
254 void move_apply (object *, object *, object *);
255 void draw_info (int, int, object *, const char *);
256 void clean_tmp_files ();
257 void fix_auto_apply (maptile *);
258 void init_blocksview_players ();
259 void monster_check_apply (object *, object *);
260 void process_active_maps ();
261 void remove_friendly_object (object *);
262 void update_buttons (maptile *);
263 void move_teleporter (object *);
264 void move_firewall (object *);
265 void move_creator (object *);
266 void move_marker (object *);
267 void move_duplicator (object *);
268 void trap_adjust (object *, int);
269 void esrv_send_item (object *, object *);
270 void esrv_del_item (player *, int);
271 void esrv_update_item (int, object *, object *);
272 void esrv_update_spells (player *);
273 void dragon_ability_gain (object *, int, int);
274 object * find_skill_by_number (object *, int);
275
276 #endif
277