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/* |
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* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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* |
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* Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992,2007 Frank Tore Johansen |
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* |
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* Deliantra is free software: you can redistribute it and/or modify it under |
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* the terms of the Affero GNU General Public License as published by the |
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* Free Software Foundation, either version 3 of the License, or (at your |
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* option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the Affero GNU General Public License |
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* and the GNU General Public License along with this program. If not, see |
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* <http://www.gnu.org/licenses/>. |
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* |
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* The authors can be reached via e-mail to <support@deliantra.net> |
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*/ |
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#ifndef LIVING_H |
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#define LIVING_H |
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#include <cassert> |
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#include <util.h> |
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// corresponds to some arrays in common/living.C |
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enum { |
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STR, |
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DEX, |
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CON, |
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INT, |
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WIS, |
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POW, |
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CHA, |
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NUM_STATS |
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}; |
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/* Changed from NO_STAT to NO_STAT_VAL to fix conlfict on |
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* AIX systems |
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*/ |
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#define NO_STAT_VAL 99 /* needed by skills code -b.t. */ |
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extern const char *const attacks[NROFATTACKS]; |
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extern const float cha_bonus[MAX_STAT + 1]; |
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extern const int dex_bonus[MAX_STAT + 1]; |
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extern const int thaco_bonus[MAX_STAT + 1]; |
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extern const int turn_bonus[MAX_STAT + 1]; |
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extern const int max_carry[MAX_STAT + 1]; |
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extern const int dam_bonus[MAX_STAT + 1]; |
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extern const int learn_spell[]; |
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extern const char *const restore_msg[NUM_STATS]; |
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extern const char *const statname[NUM_STATS]; |
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extern const char *const short_stat_name[NUM_STATS]; |
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extern const char *const lose_msg[NUM_STATS]; |
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extern const float speed_bonus[MAX_STAT + 1]; |
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extern const uint32 weight_limit[MAX_STAT + 1]; |
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extern const int cleric_chance[MAX_STAT + 1]; |
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extern const int fear_bonus[MAX_STAT + 1]; |
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/* Mostly used by "alive" objects */ |
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INTERFACE_CLASS (living) |
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struct living |
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{ |
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sint64 ACC (RW, exp); /* Experience. */ |
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sint32 ACC (RW, food); /* How much food in stomach. 0 = starved. */ |
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sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Int), ACC (RW, Wis), ACC (RW, Pow), ACC (RW, Cha); |
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sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */ |
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sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */ |
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sint16 ACC (RW, dam); /* How much damage this object does when hitting */ |
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sint16 ACC (RW, hp); /* Hit Points. */ |
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sint16 ACC (RW, maxhp); |
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sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */ |
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sint16 ACC (RW, maxsp); /* Max spell points. */ |
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sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */ |
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sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */ |
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// this method enforces field ordering and should not normally result in |
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// any code being generated. strictly speaking, c++ compilers may reorder |
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// stat fields, so check for it and declare those compilers unsupported. |
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void check_ordering () const |
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{ |
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assert ((sint8 *)&Str - (sint8 *)&Str == STR); |
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assert ((sint8 *)&Dex - (sint8 *)&Str == DEX); |
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assert ((sint8 *)&Con - (sint8 *)&Str == CON); |
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assert ((sint8 *)&Int - (sint8 *)&Str == INT); |
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assert ((sint8 *)&Wis - (sint8 *)&Str == WIS); |
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assert ((sint8 *)&Pow - (sint8 *)&Str == POW); |
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assert ((sint8 *)&Cha - (sint8 *)&Str == CHA); |
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} |
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sint8 &stat (int index) |
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{ |
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check_ordering (); |
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return ((sint8 *)&Str)[index]; |
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} |
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sint8 stat (int index) const |
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{ |
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check_ordering (); |
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return ((const sint8 *)&Str)[index]; |
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} |
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}; |
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#endif |
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