1 | /* |
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2 | * static char *rcsid_living_h = |
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3 | * "$Id: living.h,v 1.1 2006/02/03 07:12:49 root Exp $"; |
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4 | */ |
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5 | |
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6 | /* |
1 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
8 | |
3 | |
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4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
11 | |
7 | |
12 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
13 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
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21 | |
17 | |
22 | You should have received a copy of the GNU General Public License |
18 | You should have received a copy of the GNU General Public License |
23 | along with this program; if not, write to the Free Software |
19 | along with this program; if not, write to the Free Software |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
25 | |
21 | |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | The authors can be reached via e-mail at crossfire@schmorp.de |
27 | */ |
23 | */ |
28 | |
24 | |
29 | #ifndef LIVING_H |
25 | #ifndef LIVING_H |
30 | #define LIVING_H |
26 | #define LIVING_H |
31 | |
27 | |
32 | #define STR 0 |
28 | // corresponds to some arrays in common/living.C |
33 | #define DEX 1 |
29 | enum { |
34 | #define CON 2 |
30 | STR, |
35 | #define WIS 3 |
31 | DEX, |
36 | #define CHA 4 |
32 | CON, |
37 | #define INT 5 |
33 | INT, |
38 | #define POW 6 |
34 | WIS, |
39 | #define NUM_STATS 7 |
35 | POW, |
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36 | CHA, |
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37 | NUM_STATS |
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38 | }; |
40 | |
39 | |
41 | #define MAXLEVEL 110 |
40 | #define MAXLEVEL 110 |
42 | |
41 | |
43 | /* Changed from NO_STAT to NO_STAT_VAL to fix conlfict on |
42 | /* Changed from NO_STAT to NO_STAT_VAL to fix conlfict on |
44 | * AIX systems |
43 | * AIX systems |
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61 | extern const float speed_bonus[MAX_STAT + 1]; |
60 | extern const float speed_bonus[MAX_STAT + 1]; |
62 | extern const uint32 weight_limit[MAX_STAT + 1]; |
61 | extern const uint32 weight_limit[MAX_STAT + 1]; |
63 | extern const int cleric_chance[MAX_STAT + 1]; |
62 | extern const int cleric_chance[MAX_STAT + 1]; |
64 | extern const int fear_bonus[MAX_STAT + 1]; |
63 | extern const int fear_bonus[MAX_STAT + 1]; |
65 | |
64 | |
66 | typedef struct liv { /* Mostly used by "alive" objects */ |
65 | /* Mostly used by "alive" objects */ |
67 | sint8 Str,Dex,Con,Wis,Cha,Int,Pow; |
66 | INTERFACE_CLASS (living) |
68 | sint8 wc,ac; /* Weapon Class and Armour Class */ |
67 | struct living |
69 | sint16 hp; /* Hit Points. */ |
68 | { |
70 | sint16 maxhp; |
69 | sint64 ACC (RW, exp); /* Experience. */ |
71 | sint16 sp; /* Spell points. Used to cast mage spells. */ |
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72 | sint16 maxsp; /* Max spell points. */ |
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73 | sint16 grace; /* Grace. Used to invoke clerical prayers. */ |
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74 | sint16 maxgrace; /* Grace. Used to invoke clerical prayers. */ |
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75 | sint64 exp; /* Experience. Killers gain 1/10. */ |
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76 | sint16 food; /* How much food in stomach. 0 = starved. */ |
70 | sint32 ACC (RW, food); /* How much food in stomach. 0 = starved. */ |
77 | sint16 dam; /* How much damage this object does when hitting */ |
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78 | sint8 luck; /* Affects thaco and ac from time to time */ |
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79 | } living; |
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80 | |
71 | |
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72 | sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Int), ACC (RW, Wis), ACC (RW, Pow), ACC (RW, Cha); |
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73 | sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */ |
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74 | sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */ |
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75 | sint16 ACC (RW, dam); /* How much damage this object does when hitting */ |
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76 | |
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77 | sint16 ACC (RW, hp); /* Hit Points. */ |
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78 | sint16 ACC (RW, maxhp); |
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79 | |
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80 | sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */ |
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81 | sint16 ACC (RW, maxsp); /* Max spell points. */ |
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82 | |
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83 | sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */ |
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84 | sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */ |
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85 | }; |
81 | |
86 | |
82 | #endif |
87 | #endif |
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88 | |