1 | /* |
1 | /* |
2 | * static char *rcsid_living_h = |
2 | * CrossFire, A Multiplayer game |
3 | * "$Id: living.h,v 1.2 2006/09/08 16:51:44 root Exp $"; |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
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5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (C) 1992 Frank Tore Johansen |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or modify |
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9 | * it under the terms of the GNU General Public License as published by |
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10 | * the Free Software Foundation; either version 2 of the License, or |
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11 | * (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
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22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
4 | */ |
23 | */ |
5 | |
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6 | /* |
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7 | CrossFire, A Multiplayer game for X-windows |
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8 | |
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9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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10 | Copyright (C) 1992 Frank Tore Johansen |
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11 | |
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12 | This program is free software; you can redistribute it and/or modify |
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13 | it under the terms of the GNU General Public License as published by |
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14 | the Free Software Foundation; either version 2 of the License, or |
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15 | (at your option) any later version. |
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16 | |
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17 | This program is distributed in the hope that it will be useful, |
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18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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20 | GNU General Public License for more details. |
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21 | |
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22 | You should have received a copy of the GNU General Public License |
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23 | along with this program; if not, write to the Free Software |
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24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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25 | |
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26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
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27 | */ |
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28 | |
24 | |
29 | #ifndef LIVING_H |
25 | #ifndef LIVING_H |
30 | #define LIVING_H |
26 | #define LIVING_H |
31 | |
27 | |
32 | #define STR 0 |
28 | // corresponds to some arrays in common/living.C |
33 | #define DEX 1 |
29 | enum { |
34 | #define CON 2 |
30 | STR, |
35 | #define WIS 3 |
31 | DEX, |
36 | #define CHA 4 |
32 | CON, |
37 | #define INT 5 |
33 | INT, |
38 | #define POW 6 |
34 | WIS, |
39 | #define NUM_STATS 7 |
35 | POW, |
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36 | CHA, |
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37 | NUM_STATS |
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38 | }; |
40 | |
39 | |
41 | #define MAXLEVEL 110 |
40 | #define MAXLEVEL 110 |
42 | |
41 | |
43 | /* Changed from NO_STAT to NO_STAT_VAL to fix conlfict on |
42 | /* Changed from NO_STAT to NO_STAT_VAL to fix conlfict on |
44 | * AIX systems |
43 | * AIX systems |
… | |
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61 | extern const float speed_bonus[MAX_STAT + 1]; |
60 | extern const float speed_bonus[MAX_STAT + 1]; |
62 | extern const uint32 weight_limit[MAX_STAT + 1]; |
61 | extern const uint32 weight_limit[MAX_STAT + 1]; |
63 | extern const int cleric_chance[MAX_STAT + 1]; |
62 | extern const int cleric_chance[MAX_STAT + 1]; |
64 | extern const int fear_bonus[MAX_STAT + 1]; |
63 | extern const int fear_bonus[MAX_STAT + 1]; |
65 | |
64 | |
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65 | /* Mostly used by "alive" objects */ |
66 | ACC_CLASS (living) |
66 | INTERFACE_CLASS (living) |
67 | struct living |
67 | struct living |
68 | { /* Mostly used by "alive" objects */ |
68 | { |
69 | sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Wis), ACC (RW, Cha), ACC (RW, Int), ACC (RW, Pow); |
69 | sint64 ACC (RW, exp); /* Experience. */ |
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70 | sint32 ACC (RW, food); /* How much food in stomach. 0 = starved. */ |
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71 | |
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72 | sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Int), ACC (RW, Wis), ACC (RW, Pow), ACC (RW, Cha); |
70 | sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */ |
73 | sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */ |
71 | sint16 ACC (RW, hp); /* Hit Points. */ |
74 | sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */ |
72 | sint16 ACC (RW, maxhp); |
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73 | sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */ |
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74 | sint16 ACC (RW, maxsp); /* Max spell points. */ |
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75 | sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */ |
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76 | sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */ |
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77 | sint64 ACC (RW, exp); /* Experience. Killers gain 1/10. */ |
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78 | sint16 ACC (RW, food); /* How much food in stomach. 0 = starved. */ |
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79 | sint16 ACC (RW, dam); /* How much damage this object does when hitting */ |
75 | sint16 ACC (RW, dam); /* How much damage this object does when hitting */ |
80 | sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */ |
76 | |
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77 | sint16 ACC (RW, hp); /* Hit Points. */ |
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78 | sint16 ACC (RW, maxhp); |
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79 | |
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80 | sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */ |
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81 | sint16 ACC (RW, maxsp); /* Max spell points. */ |
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82 | |
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83 | sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */ |
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84 | sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */ |
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85 | |
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86 | sint8 &stat (int index); |
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87 | sint8 stat (int index) const; |
81 | }; |
88 | }; |
82 | |
89 | |
83 | #endif |
90 | #endif |
84 | |
91 | |