1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
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21 | The authors can be reached via e-mail at crossfire@schmorp.de |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #ifndef LIVING_H |
24 | #ifndef LIVING_H |
25 | #define LIVING_H |
25 | #define LIVING_H |
26 | |
26 | |
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27 | #include <cassert> |
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28 | |
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29 | // corresponds to some arrays in common/living.C |
27 | enum { |
30 | enum { |
28 | STR, |
31 | STR, |
29 | DEX, |
32 | DEX, |
30 | CON, |
33 | CON, |
31 | INT, |
34 | INT, |
… | |
… | |
59 | extern const uint32 weight_limit[MAX_STAT + 1]; |
62 | extern const uint32 weight_limit[MAX_STAT + 1]; |
60 | extern const int cleric_chance[MAX_STAT + 1]; |
63 | extern const int cleric_chance[MAX_STAT + 1]; |
61 | extern const int fear_bonus[MAX_STAT + 1]; |
64 | extern const int fear_bonus[MAX_STAT + 1]; |
62 | |
65 | |
63 | /* Mostly used by "alive" objects */ |
66 | /* Mostly used by "alive" objects */ |
64 | ACC_CLASS (living) |
67 | INTERFACE_CLASS (living) |
65 | struct living |
68 | struct living |
66 | { |
69 | { |
67 | sint64 ACC (RW, exp); /* Experience. */ |
70 | sint64 ACC (RW, exp); /* Experience. */ |
68 | sint32 ACC (RW, food); /* How much food in stomach. 0 = starved. */ |
71 | sint32 ACC (RW, food); /* How much food in stomach. 0 = starved. */ |
69 | |
72 | |
70 | sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Int), ACC (RW, Wis), ACC (RW, Pow), ACC (RW, Cha); |
73 | sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Int), ACC (RW, Wis), ACC (RW, Pow), ACC (RW, Cha); |
71 | sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */ |
74 | sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */ |
72 | sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */ |
75 | sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */ |
73 | sint16 ACC (RW, dam); /* How much damage this object does when hitting */ |
76 | sint16 ACC (RW, dam); /* How much damage this object does when hitting */ |
74 | |
77 | |
75 | sint16 ACC (RW, hp); /* Hit Points. */ |
78 | sint16 ACC (RW, hp); /* Hit Points. */ |
76 | sint16 ACC (RW, maxhp); |
79 | sint16 ACC (RW, maxhp); |
77 | |
80 | |
78 | sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */ |
81 | sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */ |
79 | sint16 ACC (RW, maxsp); /* Max spell points. */ |
82 | sint16 ACC (RW, maxsp); /* Max spell points. */ |
80 | |
83 | |
81 | sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */ |
84 | sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */ |
82 | sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */ |
85 | sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */ |
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86 | |
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87 | // this method enforces field ordering and should not normally result in |
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88 | // any code being generated strictly speaking, c++ compilers may reorder |
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89 | // stat fields, so check for it and declare those compilers unsupported. |
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90 | void check_ordering () const |
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91 | { |
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92 | assert ((sint8 *)&Str - (sint8 *)&Str == STR); |
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93 | assert ((sint8 *)&Dex - (sint8 *)&Str == DEX); |
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94 | assert ((sint8 *)&Con - (sint8 *)&Str == CON); |
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95 | assert ((sint8 *)&Int - (sint8 *)&Str == INT); |
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96 | assert ((sint8 *)&Wis - (sint8 *)&Str == WIS); |
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97 | assert ((sint8 *)&Pow - (sint8 *)&Str == POW); |
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98 | assert ((sint8 *)&Cha - (sint8 *)&Str == CHA); |
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99 | } |
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100 | |
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101 | sint8 &stat (int index) |
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102 | { |
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103 | check_ordering (); |
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104 | return ((sint8 *)&Str)[index]; |
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105 | } |
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106 | |
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107 | sint8 stat (int index) const |
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108 | { |
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109 | check_ordering (); |
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110 | return ((const sint8 *)&Str)[index]; |
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111 | } |
83 | }; |
112 | }; |
84 | |
113 | |
85 | #endif |
114 | #endif |
86 | |
115 | |