--- deliantra/server/include/living.h 2006/09/13 00:29:17 1.3
+++ deliantra/server/include/living.h 2011/04/23 04:56:48 1.26
@@ -1,39 +1,47 @@
/*
- CrossFire, A Multiplayer game for X-windows
-
- Copyright (C) 2002 Mark Wedel & Crossfire Development Team
- Copyright (C) 1992 Frank Tore Johansen
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-
- The authors can be reached via e-mail at crossfire-devel@real-time.com
-*/
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
+ *
+ * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992 Frank Tore Johansen
+ *
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
+ *
+ * The authors can be reached via e-mail to
+ */
#ifndef LIVING_H
#define LIVING_H
-#define STR 0
-#define DEX 1
-#define CON 2
-#define WIS 3
-#define CHA 4
-#define INT 5
-#define POW 6
-#define NUM_STATS 7
+#include
-#define MAXLEVEL 110
+#include
+
+//+GPL
+
+// corresponds to some arrays in common/living.C
+enum {
+ STR,
+ DEX,
+ CON,
+ INT,
+ WIS,
+ POW,
+ CHA,
+ NUM_STATS
+};
/* Changed from NO_STAT to NO_STAT_VAL to fix conlfict on
* AIX systems
@@ -58,21 +66,54 @@
extern const int cleric_chance[MAX_STAT + 1];
extern const int fear_bonus[MAX_STAT + 1];
-ACC_CLASS (living)
+/* Mostly used by "alive" objects */
+INTERFACE_CLASS (living)
struct living
-{ /* Mostly used by "alive" objects */
- sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Wis), ACC (RW, Cha), ACC (RW, Int), ACC (RW, Pow);
- sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */
- sint16 ACC (RW, hp); /* Hit Points. */
- sint16 ACC (RW, maxhp);
- sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */
- sint16 ACC (RW, maxsp); /* Max spell points. */
- sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */
- sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */
- sint64 ACC (RW, exp); /* Experience. Killers gain 1/10. */
- sint16 ACC (RW, food); /* How much food in stomach. 0 = starved. */
- sint16 ACC (RW, dam); /* How much damage this object does when hitting */
- sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */
+{
+ sint64 ACC (RW, exp); /* Experience. */
+ sint32 ACC (RW, food); /* How much food in stomach. 0 = starved. */
+
+ sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Int), ACC (RW, Wis), ACC (RW, Pow), ACC (RW, Cha);
+ sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */
+ sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */
+ sint16 ACC (RW, dam); /* How much damage this object does when hitting */
+
+ sint16 ACC (RW, hp); /* Hit Points. */
+ sint16 ACC (RW, maxhp);
+
+ sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */
+ sint16 ACC (RW, maxsp); /* Max spell points. */
+
+ sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */
+ sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */
+
+//-GPL
+
+ // this method enforces field ordering and should not normally result in
+ // any code being generated. strictly speaking, C++ compilers may reorder
+ // stat fields, so check for it and declare those compilers unsupported.
+ void check_ordering () const
+ {
+ assert ((sint8 *)&Str - (sint8 *)&Str == STR);
+ assert ((sint8 *)&Dex - (sint8 *)&Str == DEX);
+ assert ((sint8 *)&Con - (sint8 *)&Str == CON);
+ assert ((sint8 *)&Int - (sint8 *)&Str == INT);
+ assert ((sint8 *)&Wis - (sint8 *)&Str == WIS);
+ assert ((sint8 *)&Pow - (sint8 *)&Str == POW);
+ assert ((sint8 *)&Cha - (sint8 *)&Str == CHA);
+ }
+
+ sint8 &stat (int index)
+ {
+ check_ordering ();
+ return ((sint8 *)&Str)[index];
+ }
+
+ sint8 stat (int index) const
+ {
+ check_ordering ();
+ return ((const sint8 *)&Str)[index];
+ }
};
#endif