--- deliantra/server/include/living.h 2006/02/03 07:12:49 1.1 +++ deliantra/server/include/living.h 2006/12/25 11:25:49 1.10 @@ -1,9 +1,4 @@ /* - * static char *rcsid_living_h = - * "$Id$"; - */ - -/* CrossFire, A Multiplayer game for X-windows Copyright (C) 2002 Mark Wedel & Crossfire Development Team @@ -23,20 +18,23 @@ along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - The authors can be reached via e-mail at crossfire-devel@real-time.com + The authors can be reached via e-mail at crossfire@schmorp.de */ #ifndef LIVING_H #define LIVING_H -#define STR 0 -#define DEX 1 -#define CON 2 -#define WIS 3 -#define CHA 4 -#define INT 5 -#define POW 6 -#define NUM_STATS 7 +// corresponds to some arrays in common/living.C +enum { + STR, + DEX, + CON, + INT, + WIS, + POW, + CHA, + NUM_STATS +}; #define MAXLEVEL 110 @@ -63,20 +61,27 @@ extern const int cleric_chance[MAX_STAT + 1]; extern const int fear_bonus[MAX_STAT + 1]; -typedef struct liv { /* Mostly used by "alive" objects */ - sint8 Str,Dex,Con,Wis,Cha,Int,Pow; - sint8 wc,ac; /* Weapon Class and Armour Class */ - sint16 hp; /* Hit Points. */ - sint16 maxhp; - sint16 sp; /* Spell points. Used to cast mage spells. */ - sint16 maxsp; /* Max spell points. */ - sint16 grace; /* Grace. Used to invoke clerical prayers. */ - sint16 maxgrace; /* Grace. Used to invoke clerical prayers. */ - sint64 exp; /* Experience. Killers gain 1/10. */ - sint16 food; /* How much food in stomach. 0 = starved. */ - sint16 dam; /* How much damage this object does when hitting */ - sint8 luck; /* Affects thaco and ac from time to time */ -} living; - +/* Mostly used by "alive" objects */ +INTERFACE_CLASS (living) +struct living +{ + sint64 ACC (RW, exp); /* Experience. */ + sint32 ACC (RW, food); /* How much food in stomach. 0 = starved. */ + + sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Int), ACC (RW, Wis), ACC (RW, Pow), ACC (RW, Cha); + sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */ + sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */ + sint16 ACC (RW, dam); /* How much damage this object does when hitting */ + + sint16 ACC (RW, hp); /* Hit Points. */ + sint16 ACC (RW, maxhp); + + sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */ + sint16 ACC (RW, maxsp); /* Max spell points. */ + + sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */ + sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */ +}; #endif +