--- deliantra/server/include/living.h 2006/02/03 07:12:49 1.1 +++ deliantra/server/include/living.h 2006/09/13 00:29:17 1.3 @@ -1,9 +1,4 @@ /* - * static char *rcsid_living_h = - * "$Id$"; - */ - -/* CrossFire, A Multiplayer game for X-windows Copyright (C) 2002 Mark Wedel & Crossfire Development Team @@ -63,20 +58,22 @@ extern const int cleric_chance[MAX_STAT + 1]; extern const int fear_bonus[MAX_STAT + 1]; -typedef struct liv { /* Mostly used by "alive" objects */ - sint8 Str,Dex,Con,Wis,Cha,Int,Pow; - sint8 wc,ac; /* Weapon Class and Armour Class */ - sint16 hp; /* Hit Points. */ - sint16 maxhp; - sint16 sp; /* Spell points. Used to cast mage spells. */ - sint16 maxsp; /* Max spell points. */ - sint16 grace; /* Grace. Used to invoke clerical prayers. */ - sint16 maxgrace; /* Grace. Used to invoke clerical prayers. */ - sint64 exp; /* Experience. Killers gain 1/10. */ - sint16 food; /* How much food in stomach. 0 = starved. */ - sint16 dam; /* How much damage this object does when hitting */ - sint8 luck; /* Affects thaco and ac from time to time */ -} living; - +ACC_CLASS (living) +struct living +{ /* Mostly used by "alive" objects */ + sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Wis), ACC (RW, Cha), ACC (RW, Int), ACC (RW, Pow); + sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */ + sint16 ACC (RW, hp); /* Hit Points. */ + sint16 ACC (RW, maxhp); + sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */ + sint16 ACC (RW, maxsp); /* Max spell points. */ + sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */ + sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */ + sint64 ACC (RW, exp); /* Experience. Killers gain 1/10. */ + sint16 ACC (RW, food); /* How much food in stomach. 0 = starved. */ + sint16 ACC (RW, dam); /* How much damage this object does when hitting */ + sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */ +}; #endif +