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Comparing deliantra/server/include/living.h (file contents):
Revision 1.1 by root, Fri Feb 3 07:12:49 2006 UTC vs.
Revision 1.11 by pippijn, Sat Jan 6 14:42:30 2007 UTC

1/*
2 * static char *rcsid_living_h =
3 * "$Id: living.h,v 1.1 2006/02/03 07:12:49 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
11 7
12 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
21 17
22 You should have received a copy of the GNU General Public License 18 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 21
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 The authors can be reached via e-mail at crossfire@schmorp.de
27*/ 23*/
28 24
29#ifndef LIVING_H 25#ifndef LIVING_H
30#define LIVING_H 26#define LIVING_H
31 27
32#define STR 0 28// corresponds to some arrays in common/living.C
33#define DEX 1 29enum {
34#define CON 2 30 STR,
35#define WIS 3 31 DEX,
36#define CHA 4 32 CON,
37#define INT 5 33 INT,
38#define POW 6 34 WIS,
39#define NUM_STATS 7 35 POW,
36 CHA,
37 NUM_STATS
38};
40 39
41#define MAXLEVEL 110 40#define MAXLEVEL 110
42 41
43/* Changed from NO_STAT to NO_STAT_VAL to fix conlfict on 42/* Changed from NO_STAT to NO_STAT_VAL to fix conlfict on
44 * AIX systems 43 * AIX systems
61extern const float speed_bonus[MAX_STAT + 1]; 60extern const float speed_bonus[MAX_STAT + 1];
62extern const uint32 weight_limit[MAX_STAT + 1]; 61extern const uint32 weight_limit[MAX_STAT + 1];
63extern const int cleric_chance[MAX_STAT + 1]; 62extern const int cleric_chance[MAX_STAT + 1];
64extern const int fear_bonus[MAX_STAT + 1]; 63extern const int fear_bonus[MAX_STAT + 1];
65 64
66typedef struct liv { /* Mostly used by "alive" objects */ 65/* Mostly used by "alive" objects */
67 sint8 Str,Dex,Con,Wis,Cha,Int,Pow; 66INTERFACE_CLASS (living)
68 sint8 wc,ac; /* Weapon Class and Armour Class */ 67struct living
69 sint16 hp; /* Hit Points. */ 68{
70 sint16 maxhp; 69 sint64 ACC (RW, exp); /* Experience. */
71 sint16 sp; /* Spell points. Used to cast mage spells. */
72 sint16 maxsp; /* Max spell points. */
73 sint16 grace; /* Grace. Used to invoke clerical prayers. */
74 sint16 maxgrace; /* Grace. Used to invoke clerical prayers. */
75 sint64 exp; /* Experience. Killers gain 1/10. */
76 sint16 food; /* How much food in stomach. 0 = starved. */ 70 sint32 ACC (RW, food); /* How much food in stomach. 0 = starved. */
77 sint16 dam; /* How much damage this object does when hitting */
78 sint8 luck; /* Affects thaco and ac from time to time */
79} living;
80 71
72 sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Int), ACC (RW, Wis), ACC (RW, Pow), ACC (RW, Cha);
73 sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */
74 sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */
75 sint16 ACC (RW, dam); /* How much damage this object does when hitting */
76
77 sint16 ACC (RW, hp); /* Hit Points. */
78 sint16 ACC (RW, maxhp);
79
80 sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */
81 sint16 ACC (RW, maxsp); /* Max spell points. */
82
83 sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */
84 sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */
85};
81 86
82#endif 87#endif
88

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