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Comparing deliantra/server/include/living.h (file contents):
Revision 1.1 by root, Fri Feb 3 07:12:49 2006 UTC vs.
Revision 1.15 by root, Mon May 28 21:15:56 2007 UTC

1/* 1/*
2 * static char *rcsid_living_h = 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * "$Id: living.h,v 1.1 2006/02/03 07:12:49 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * under the terms of the GNU General Public License as published by the Free
10 * Software Foundation; either version 2 of the License, or (at your option)
11 * any later version.
12 *
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * for more details.
17 *
18 * You should have received a copy of the GNU General Public License along
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
4 */ 23 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/
28 24
29#ifndef LIVING_H 25#ifndef LIVING_H
30#define LIVING_H 26#define LIVING_H
31 27
32#define STR 0 28#include <cassert>
33#define DEX 1 29
34#define CON 2 30// corresponds to some arrays in common/living.C
35#define WIS 3 31enum {
36#define CHA 4 32 STR,
37#define INT 5 33 DEX,
38#define POW 6 34 CON,
39#define NUM_STATS 7 35 INT,
36 WIS,
37 POW,
38 CHA,
39 NUM_STATS
40};
40 41
41#define MAXLEVEL 110 42#define MAXLEVEL 110
42 43
43/* Changed from NO_STAT to NO_STAT_VAL to fix conlfict on 44/* Changed from NO_STAT to NO_STAT_VAL to fix conlfict on
44 * AIX systems 45 * AIX systems
61extern const float speed_bonus[MAX_STAT + 1]; 62extern const float speed_bonus[MAX_STAT + 1];
62extern const uint32 weight_limit[MAX_STAT + 1]; 63extern const uint32 weight_limit[MAX_STAT + 1];
63extern const int cleric_chance[MAX_STAT + 1]; 64extern const int cleric_chance[MAX_STAT + 1];
64extern const int fear_bonus[MAX_STAT + 1]; 65extern const int fear_bonus[MAX_STAT + 1];
65 66
66typedef struct liv { /* Mostly used by "alive" objects */ 67/* Mostly used by "alive" objects */
67 sint8 Str,Dex,Con,Wis,Cha,Int,Pow; 68INTERFACE_CLASS (living)
68 sint8 wc,ac; /* Weapon Class and Armour Class */ 69struct living
69 sint16 hp; /* Hit Points. */ 70{
70 sint16 maxhp; 71 sint64 ACC (RW, exp); /* Experience. */
71 sint16 sp; /* Spell points. Used to cast mage spells. */
72 sint16 maxsp; /* Max spell points. */
73 sint16 grace; /* Grace. Used to invoke clerical prayers. */
74 sint16 maxgrace; /* Grace. Used to invoke clerical prayers. */
75 sint64 exp; /* Experience. Killers gain 1/10. */
76 sint16 food; /* How much food in stomach. 0 = starved. */ 72 sint32 ACC (RW, food); /* How much food in stomach. 0 = starved. */
77 sint16 dam; /* How much damage this object does when hitting */
78 sint8 luck; /* Affects thaco and ac from time to time */
79} living;
80 73
74 sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Int), ACC (RW, Wis), ACC (RW, Pow), ACC (RW, Cha);
75 sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */
76 sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */
77 sint16 ACC (RW, dam); /* How much damage this object does when hitting */
78
79 sint16 ACC (RW, hp); /* Hit Points. */
80 sint16 ACC (RW, maxhp);
81
82 sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */
83 sint16 ACC (RW, maxsp); /* Max spell points. */
84
85 sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */
86 sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */
87
88 // this method enforces field ordering and should not normally result in
89 // any code being generated strictly speaking, c++ compilers may reorder
90 // stat fields, so check for it and declare those compilers unsupported.
91 void check_ordering () const
92 {
93 assert ((sint8 *)&Str - (sint8 *)&Str == STR);
94 assert ((sint8 *)&Dex - (sint8 *)&Str == DEX);
95 assert ((sint8 *)&Con - (sint8 *)&Str == CON);
96 assert ((sint8 *)&Int - (sint8 *)&Str == INT);
97 assert ((sint8 *)&Wis - (sint8 *)&Str == WIS);
98 assert ((sint8 *)&Pow - (sint8 *)&Str == POW);
99 assert ((sint8 *)&Cha - (sint8 *)&Str == CHA);
100 }
101
102 sint8 &stat (int index)
103 {
104 check_ordering ();
105 return ((sint8 *)&Str)[index];
106 }
107
108 sint8 stat (int index) const
109 {
110 check_ordering ();
111 return ((const sint8 *)&Str)[index];
112 }
113};
81 114
82#endif 115#endif
116

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