/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
* Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2002 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992 Frank Tore Johansen
*
* Deliantra is free software: you can redistribute it and/or modify it under
* the terms of the Affero GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the Affero GNU General Public License
* and the GNU General Public License along with this program. If not, see
* .
*
* The authors can be reached via e-mail to
*/
#ifndef LIVING_H
#define LIVING_H
#include
#include
//+GPL
// corresponds to some arrays in common/living.C
enum {
STR,
DEX,
CON,
INT,
WIS,
POW,
CHA,
NUM_STATS
};
/* Changed from NO_STAT to NO_STAT_VAL to fix conlfict on
* AIX systems
*/
#define NO_STAT_VAL 99 /* needed by skills code -b.t. */
extern const char *const attacks[NROFATTACKS];
extern const float cha_bonus[MAX_STAT + 1];
extern const int dex_bonus[MAX_STAT + 1];
extern const int thaco_bonus[MAX_STAT + 1];
extern const int turn_bonus[MAX_STAT + 1];
extern const int max_carry[MAX_STAT + 1];
extern const int dam_bonus[MAX_STAT + 1];
extern const int learn_spell[];
extern const char *const restore_msg[NUM_STATS];
extern const char *const statname[NUM_STATS];
extern const char *const short_stat_name[NUM_STATS];
extern const char *const lose_msg[NUM_STATS];
extern const float speed_bonus[MAX_STAT + 1];
extern const uint32 weight_limit[MAX_STAT + 1];
extern const int cleric_chance[MAX_STAT + 1];
extern const int fear_bonus[MAX_STAT + 1];
/* Mostly used by "alive" objects */
INTERFACE_CLASS (living)
struct living
{
sint64 ACC (RW, exp); /* Experience. */
sint32 ACC (RW, food); /* How much food in stomach. 0 = starved. */
sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Int), ACC (RW, Wis), ACC (RW, Pow), ACC (RW, Cha);
sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */
sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */
sint16 ACC (RW, dam); /* How much damage this object does when hitting */
sint16 ACC (RW, hp); /* Hit Points. */
sint16 ACC (RW, maxhp);
sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */
sint16 ACC (RW, maxsp); /* Max spell points. */
sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */
sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */
//-GPL
// this method enforces field ordering and should not normally result in
// any code being generated. strictly speaking, C++ compilers may reorder
// stat fields, so check for it and declare those compilers unsupported.
void check_ordering () const
{
assert ((sint8 *)&Str - (sint8 *)&Str == STR);
assert ((sint8 *)&Dex - (sint8 *)&Str == DEX);
assert ((sint8 *)&Con - (sint8 *)&Str == CON);
assert ((sint8 *)&Int - (sint8 *)&Str == INT);
assert ((sint8 *)&Wis - (sint8 *)&Str == WIS);
assert ((sint8 *)&Pow - (sint8 *)&Str == POW);
assert ((sint8 *)&Cha - (sint8 *)&Str == CHA);
}
sint8 &stat (int index)
{
check_ordering ();
return ((sint8 *)&Str)[index];
}
sint8 stat (int index) const
{
check_ordering ();
return ((const sint8 *)&Str)[index];
}
};
#endif