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Comparing deliantra/server/include/living.h (file contents):
Revision 1.2 by root, Fri Sep 8 16:51:44 2006 UTC vs.
Revision 1.13 by root, Sat May 12 18:14:47 2007 UTC

1/* 1/*
2 * static char *rcsid_living_h = 2 * CrossFire, A Multiplayer game
3 * "$Id: living.h,v 1.2 2006/09/08 16:51:44 root Exp $"; 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at crossfire@schmorp.de
4 */ 23 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/
28 24
29#ifndef LIVING_H 25#ifndef LIVING_H
30#define LIVING_H 26#define LIVING_H
31 27
32#define STR 0 28// corresponds to some arrays in common/living.C
33#define DEX 1 29enum {
34#define CON 2 30 STR,
35#define WIS 3 31 DEX,
36#define CHA 4 32 CON,
37#define INT 5 33 INT,
38#define POW 6 34 WIS,
39#define NUM_STATS 7 35 POW,
36 CHA,
37 NUM_STATS
38};
40 39
41#define MAXLEVEL 110 40#define MAXLEVEL 110
42 41
43/* Changed from NO_STAT to NO_STAT_VAL to fix conlfict on 42/* Changed from NO_STAT to NO_STAT_VAL to fix conlfict on
44 * AIX systems 43 * AIX systems
61extern const float speed_bonus[MAX_STAT + 1]; 60extern const float speed_bonus[MAX_STAT + 1];
62extern const uint32 weight_limit[MAX_STAT + 1]; 61extern const uint32 weight_limit[MAX_STAT + 1];
63extern const int cleric_chance[MAX_STAT + 1]; 62extern const int cleric_chance[MAX_STAT + 1];
64extern const int fear_bonus[MAX_STAT + 1]; 63extern const int fear_bonus[MAX_STAT + 1];
65 64
65/* Mostly used by "alive" objects */
66ACC_CLASS (living) 66INTERFACE_CLASS (living)
67struct living 67struct living
68{ /* Mostly used by "alive" objects */ 68{
69 sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Wis), ACC (RW, Cha), ACC (RW, Int), ACC (RW, Pow); 69 sint64 ACC (RW, exp); /* Experience. */
70 sint32 ACC (RW, food); /* How much food in stomach. 0 = starved. */
71
72 sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Int), ACC (RW, Wis), ACC (RW, Pow), ACC (RW, Cha);
70 sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */ 73 sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */
71 sint16 ACC (RW, hp); /* Hit Points. */ 74 sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */
72 sint16 ACC (RW, maxhp);
73 sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */
74 sint16 ACC (RW, maxsp); /* Max spell points. */
75 sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */
76 sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */
77 sint64 ACC (RW, exp); /* Experience. Killers gain 1/10. */
78 sint16 ACC (RW, food); /* How much food in stomach. 0 = starved. */
79 sint16 ACC (RW, dam); /* How much damage this object does when hitting */ 75 sint16 ACC (RW, dam); /* How much damage this object does when hitting */
80 sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */ 76
77 sint16 ACC (RW, hp); /* Hit Points. */
78 sint16 ACC (RW, maxhp);
79
80 sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */
81 sint16 ACC (RW, maxsp); /* Max spell points. */
82
83 sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */
84 sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */
85
86 sint8 &stat (int index);
87 sint8 stat (int index) const;
81}; 88};
82 89
83#endif 90#endif
84 91

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