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Comparing deliantra/server/include/living.h (file contents):
Revision 1.10 by root, Mon Dec 25 11:25:49 2006 UTC vs.
Revision 1.16 by root, Sun Jul 1 05:00:18 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20
21 The authors can be reached via e-mail at crossfire@schmorp.de 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24#ifndef LIVING_H 24#ifndef LIVING_H
25#define LIVING_H 25#define LIVING_H
26
27#include <cassert>
26 28
27// corresponds to some arrays in common/living.C 29// corresponds to some arrays in common/living.C
28enum { 30enum {
29 STR, 31 STR,
30 DEX, 32 DEX,
79 sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */ 81 sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */
80 sint16 ACC (RW, maxsp); /* Max spell points. */ 82 sint16 ACC (RW, maxsp); /* Max spell points. */
81 83
82 sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */ 84 sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */
83 sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */ 85 sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */
86
87 // this method enforces field ordering and should not normally result in
88 // any code being generated strictly speaking, c++ compilers may reorder
89 // stat fields, so check for it and declare those compilers unsupported.
90 void check_ordering () const
91 {
92 assert ((sint8 *)&Str - (sint8 *)&Str == STR);
93 assert ((sint8 *)&Dex - (sint8 *)&Str == DEX);
94 assert ((sint8 *)&Con - (sint8 *)&Str == CON);
95 assert ((sint8 *)&Int - (sint8 *)&Str == INT);
96 assert ((sint8 *)&Wis - (sint8 *)&Str == WIS);
97 assert ((sint8 *)&Pow - (sint8 *)&Str == POW);
98 assert ((sint8 *)&Cha - (sint8 *)&Str == CHA);
99 }
100
101 sint8 &stat (int index)
102 {
103 check_ordering ();
104 return ((sint8 *)&Str)[index];
105 }
106
107 sint8 stat (int index) const
108 {
109 check_ordering ();
110 return ((const sint8 *)&Str)[index];
111 }
84}; 112};
85 113
86#endif 114#endif
87 115

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