update copyright
update copyrights and other minor stuff to deliantra
- lots of clamping on stats - optimisations/bugfixes in update_stats - disease progression now uses lots of ad-hoc clamping on various values
- upgrade crossfire trt to the GPL version 3 (hopefully correctly). - add a single file covered by the GNU Affero General Public License (which is not yet released, so I used the current draft, which is legally a bit wavy, but its likely better than nothing as it expresses direct intent by the authors, and we can upgrade as soon as it has been released). * this should ensure availability of source code for the server at least and hopefully also archetypes and maps even when modified versions are not being distributed, in accordance of section 13 of the agplv3.
- update copyrights in .h files, where applicable - rename preprocess to genkeywords
now heavily optimise indexed stat access without sacrificing abstraction
- unrelated change, replace get_attr_value/set_attr_value by a nicer to use stat member function. should really replace the struct values by an array.
comments
added some copyrights
- small, but subtle, rewrite of object management - perl will now keep attachable objects alive - objects are now refcounted - refcouts need to be tested explicitly (refcnt_chk) - explicit destroy is required current - explicit destroy asks "nicely" for the object to self destruct, if possible - refcounts will be used during mortal killing - minor bugfixes, optimisations etc. - some former hacks removed.
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- preliminary check in, stuff is rudimentarily working - moved most of the player creation process into a perl coroutine - changed internal design of player management to not reuse and morph the object in funny ways. should be safer and much nicer to handle. - got rid of some annoying hacks, such as clear() (TODO: get rid of player_pod and other stuff now unnecessary?)
I goofed.
more slight copyright adjustments
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realign struct living and make food 32 bit
indent
generic accessors, take one
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