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Comparing deliantra/server/include/living.h (file contents):
Revision 1.1 by root, Fri Feb 3 07:12:49 2006 UTC vs.
Revision 1.16 by root, Sun Jul 1 05:00:18 2007 UTC

1/* 1/*
2 * static char *rcsid_living_h = 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * "$Id: living.h,v 1.1 2006/02/03 07:12:49 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
4 */ 22 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/
28 23
29#ifndef LIVING_H 24#ifndef LIVING_H
30#define LIVING_H 25#define LIVING_H
31 26
32#define STR 0 27#include <cassert>
33#define DEX 1 28
34#define CON 2 29// corresponds to some arrays in common/living.C
35#define WIS 3 30enum {
36#define CHA 4 31 STR,
37#define INT 5 32 DEX,
38#define POW 6 33 CON,
39#define NUM_STATS 7 34 INT,
35 WIS,
36 POW,
37 CHA,
38 NUM_STATS
39};
40 40
41#define MAXLEVEL 110 41#define MAXLEVEL 110
42 42
43/* Changed from NO_STAT to NO_STAT_VAL to fix conlfict on 43/* Changed from NO_STAT to NO_STAT_VAL to fix conlfict on
44 * AIX systems 44 * AIX systems
61extern const float speed_bonus[MAX_STAT + 1]; 61extern const float speed_bonus[MAX_STAT + 1];
62extern const uint32 weight_limit[MAX_STAT + 1]; 62extern const uint32 weight_limit[MAX_STAT + 1];
63extern const int cleric_chance[MAX_STAT + 1]; 63extern const int cleric_chance[MAX_STAT + 1];
64extern const int fear_bonus[MAX_STAT + 1]; 64extern const int fear_bonus[MAX_STAT + 1];
65 65
66typedef struct liv { /* Mostly used by "alive" objects */ 66/* Mostly used by "alive" objects */
67 sint8 Str,Dex,Con,Wis,Cha,Int,Pow; 67INTERFACE_CLASS (living)
68 sint8 wc,ac; /* Weapon Class and Armour Class */ 68struct living
69 sint16 hp; /* Hit Points. */ 69{
70 sint16 maxhp; 70 sint64 ACC (RW, exp); /* Experience. */
71 sint16 sp; /* Spell points. Used to cast mage spells. */
72 sint16 maxsp; /* Max spell points. */
73 sint16 grace; /* Grace. Used to invoke clerical prayers. */
74 sint16 maxgrace; /* Grace. Used to invoke clerical prayers. */
75 sint64 exp; /* Experience. Killers gain 1/10. */
76 sint16 food; /* How much food in stomach. 0 = starved. */ 71 sint32 ACC (RW, food); /* How much food in stomach. 0 = starved. */
77 sint16 dam; /* How much damage this object does when hitting */
78 sint8 luck; /* Affects thaco and ac from time to time */
79} living;
80 72
73 sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Int), ACC (RW, Wis), ACC (RW, Pow), ACC (RW, Cha);
74 sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */
75 sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */
76 sint16 ACC (RW, dam); /* How much damage this object does when hitting */
77
78 sint16 ACC (RW, hp); /* Hit Points. */
79 sint16 ACC (RW, maxhp);
80
81 sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */
82 sint16 ACC (RW, maxsp); /* Max spell points. */
83
84 sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */
85 sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */
86
87 // this method enforces field ordering and should not normally result in
88 // any code being generated strictly speaking, c++ compilers may reorder
89 // stat fields, so check for it and declare those compilers unsupported.
90 void check_ordering () const
91 {
92 assert ((sint8 *)&Str - (sint8 *)&Str == STR);
93 assert ((sint8 *)&Dex - (sint8 *)&Str == DEX);
94 assert ((sint8 *)&Con - (sint8 *)&Str == CON);
95 assert ((sint8 *)&Int - (sint8 *)&Str == INT);
96 assert ((sint8 *)&Wis - (sint8 *)&Str == WIS);
97 assert ((sint8 *)&Pow - (sint8 *)&Str == POW);
98 assert ((sint8 *)&Cha - (sint8 *)&Str == CHA);
99 }
100
101 sint8 &stat (int index)
102 {
103 check_ordering ();
104 return ((sint8 *)&Str)[index];
105 }
106
107 sint8 stat (int index) const
108 {
109 check_ordering ();
110 return ((const sint8 *)&Str)[index];
111 }
112};
81 113
82#endif 114#endif
115

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