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/cvs/deliantra/server/include/living.h
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Comparing deliantra/server/include/living.h (file contents):
Revision 1.1 by root, Fri Feb 3 07:12:49 2006 UTC vs.
Revision 1.7 by root, Fri Dec 15 20:08:45 2006 UTC

1/*
2 * static char *rcsid_living_h =
3 * "$Id: living.h,v 1.1 2006/02/03 07:12:49 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at crossfire@schmorp.de
27*/ 22*/
28 23
29#ifndef LIVING_H 24#ifndef LIVING_H
30#define LIVING_H 25#define LIVING_H
31 26
61extern const float speed_bonus[MAX_STAT + 1]; 56extern const float speed_bonus[MAX_STAT + 1];
62extern const uint32 weight_limit[MAX_STAT + 1]; 57extern const uint32 weight_limit[MAX_STAT + 1];
63extern const int cleric_chance[MAX_STAT + 1]; 58extern const int cleric_chance[MAX_STAT + 1];
64extern const int fear_bonus[MAX_STAT + 1]; 59extern const int fear_bonus[MAX_STAT + 1];
65 60
66typedef struct liv { /* Mostly used by "alive" objects */ 61/* Mostly used by "alive" objects */
67 sint8 Str,Dex,Con,Wis,Cha,Int,Pow; 62ACC_CLASS (living)
68 sint8 wc,ac; /* Weapon Class and Armour Class */ 63struct living
64{
65 sint64 ACC (RW, exp); /* Experience. */
69 sint16 hp; /* Hit Points. */ 66 sint16 ACC (RW, hp); /* Hit Points. */
70 sint16 maxhp; 67 sint16 ACC (RW, maxhp);
71 sint16 sp; /* Spell points. Used to cast mage spells. */ 68 sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */
72 sint16 maxsp; /* Max spell points. */ 69 sint16 ACC (RW, maxsp); /* Max spell points. */
73 sint16 grace; /* Grace. Used to invoke clerical prayers. */ 70 sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */
74 sint16 maxgrace; /* Grace. Used to invoke clerical prayers. */ 71 sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */
75 sint64 exp; /* Experience. Killers gain 1/10. */
76 sint16 food; /* How much food in stomach. 0 = starved. */ 72 sint32 ACC (RW, food); /* How much food in stomach. 0 = starved. */
77 sint16 dam; /* How much damage this object does when hitting */ 73 sint16 ACC (RW, dam); /* How much damage this object does when hitting */
74 // 16 free bits
75 sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Wis), ACC (RW, Cha), ACC (RW, Int), ACC (RW, Pow);
76 sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */
78 sint8 luck; /* Affects thaco and ac from time to time */ 77 sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */
79} living; 78};
80
81 79
82#endif 80#endif
81

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