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/cvs/deliantra/server/include/living.h
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Comparing deliantra/server/include/living.h (file contents):
Revision 1.1 by root, Fri Feb 3 07:12:49 2006 UTC vs.
Revision 1.2 by root, Fri Sep 8 16:51:44 2006 UTC

1/* 1/*
2 * static char *rcsid_living_h = 2 * static char *rcsid_living_h =
3 * "$Id: living.h,v 1.1 2006/02/03 07:12:49 root Exp $"; 3 * "$Id: living.h,v 1.2 2006/09/08 16:51:44 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
61extern const float speed_bonus[MAX_STAT + 1]; 61extern const float speed_bonus[MAX_STAT + 1];
62extern const uint32 weight_limit[MAX_STAT + 1]; 62extern const uint32 weight_limit[MAX_STAT + 1];
63extern const int cleric_chance[MAX_STAT + 1]; 63extern const int cleric_chance[MAX_STAT + 1];
64extern const int fear_bonus[MAX_STAT + 1]; 64extern const int fear_bonus[MAX_STAT + 1];
65 65
66ACC_CLASS (living)
67struct living
66typedef struct liv { /* Mostly used by "alive" objects */ 68{ /* Mostly used by "alive" objects */
67 sint8 Str,Dex,Con,Wis,Cha,Int,Pow; 69 sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Wis), ACC (RW, Cha), ACC (RW, Int), ACC (RW, Pow);
68 sint8 wc,ac; /* Weapon Class and Armour Class */ 70 sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */
69 sint16 hp; /* Hit Points. */ 71 sint16 ACC (RW, hp); /* Hit Points. */
70 sint16 maxhp; 72 sint16 ACC (RW, maxhp);
71 sint16 sp; /* Spell points. Used to cast mage spells. */ 73 sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */
72 sint16 maxsp; /* Max spell points. */ 74 sint16 ACC (RW, maxsp); /* Max spell points. */
73 sint16 grace; /* Grace. Used to invoke clerical prayers. */ 75 sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */
74 sint16 maxgrace; /* Grace. Used to invoke clerical prayers. */ 76 sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */
75 sint64 exp; /* Experience. Killers gain 1/10. */ 77 sint64 ACC (RW, exp); /* Experience. Killers gain 1/10. */
76 sint16 food; /* How much food in stomach. 0 = starved. */ 78 sint16 ACC (RW, food); /* How much food in stomach. 0 = starved. */
77 sint16 dam; /* How much damage this object does when hitting */ 79 sint16 ACC (RW, dam); /* How much damage this object does when hitting */
78 sint8 luck; /* Affects thaco and ac from time to time */ 80 sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */
79} living; 81};
80
81 82
82#endif 83#endif
84

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