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/cvs/deliantra/server/include/living.h
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Comparing deliantra/server/include/living.h (file contents):
Revision 1.1 by root, Fri Feb 3 07:12:49 2006 UTC vs.
Revision 1.3 by root, Wed Sep 13 00:29:17 2006 UTC

1/*
2 * static char *rcsid_living_h =
3 * "$Id: living.h,v 1.1 2006/02/03 07:12:49 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
61extern const float speed_bonus[MAX_STAT + 1]; 56extern const float speed_bonus[MAX_STAT + 1];
62extern const uint32 weight_limit[MAX_STAT + 1]; 57extern const uint32 weight_limit[MAX_STAT + 1];
63extern const int cleric_chance[MAX_STAT + 1]; 58extern const int cleric_chance[MAX_STAT + 1];
64extern const int fear_bonus[MAX_STAT + 1]; 59extern const int fear_bonus[MAX_STAT + 1];
65 60
61ACC_CLASS (living)
62struct living
66typedef struct liv { /* Mostly used by "alive" objects */ 63{ /* Mostly used by "alive" objects */
67 sint8 Str,Dex,Con,Wis,Cha,Int,Pow; 64 sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Wis), ACC (RW, Cha), ACC (RW, Int), ACC (RW, Pow);
68 sint8 wc,ac; /* Weapon Class and Armour Class */ 65 sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */
69 sint16 hp; /* Hit Points. */ 66 sint16 ACC (RW, hp); /* Hit Points. */
70 sint16 maxhp; 67 sint16 ACC (RW, maxhp);
71 sint16 sp; /* Spell points. Used to cast mage spells. */ 68 sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */
72 sint16 maxsp; /* Max spell points. */ 69 sint16 ACC (RW, maxsp); /* Max spell points. */
73 sint16 grace; /* Grace. Used to invoke clerical prayers. */ 70 sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */
74 sint16 maxgrace; /* Grace. Used to invoke clerical prayers. */ 71 sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */
75 sint64 exp; /* Experience. Killers gain 1/10. */ 72 sint64 ACC (RW, exp); /* Experience. Killers gain 1/10. */
76 sint16 food; /* How much food in stomach. 0 = starved. */ 73 sint16 ACC (RW, food); /* How much food in stomach. 0 = starved. */
77 sint16 dam; /* How much damage this object does when hitting */ 74 sint16 ACC (RW, dam); /* How much damage this object does when hitting */
78 sint8 luck; /* Affects thaco and ac from time to time */ 75 sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */
79} living; 76};
80
81 77
82#endif 78#endif
79

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