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Comparing deliantra/server/include/living.h (file contents):
Revision 1.5 by root, Tue Sep 26 17:43:59 2006 UTC vs.
Revision 1.12 by pippijn, Mon Jan 15 21:06:19 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail at crossfire@schmorp.de
22*/ 23 */
23 24
24#ifndef LIVING_H 25#ifndef LIVING_H
25#define LIVING_H 26#define LIVING_H
26 27
27#define STR 0 28// corresponds to some arrays in common/living.C
28#define DEX 1 29enum {
29#define CON 2 30 STR,
30#define WIS 3 31 DEX,
31#define CHA 4 32 CON,
32#define INT 5 33 INT,
33#define POW 6 34 WIS,
34#define NUM_STATS 7 35 POW,
36 CHA,
37 NUM_STATS
38};
35 39
36#define MAXLEVEL 110 40#define MAXLEVEL 110
37 41
38/* Changed from NO_STAT to NO_STAT_VAL to fix conlfict on 42/* Changed from NO_STAT to NO_STAT_VAL to fix conlfict on
39 * AIX systems 43 * AIX systems
57extern const uint32 weight_limit[MAX_STAT + 1]; 61extern const uint32 weight_limit[MAX_STAT + 1];
58extern const int cleric_chance[MAX_STAT + 1]; 62extern const int cleric_chance[MAX_STAT + 1];
59extern const int fear_bonus[MAX_STAT + 1]; 63extern const int fear_bonus[MAX_STAT + 1];
60 64
61/* Mostly used by "alive" objects */ 65/* Mostly used by "alive" objects */
62ACC_CLASS (living) 66INTERFACE_CLASS (living)
63struct living 67struct living
64{ 68{
65 sint64 ACC (RW, exp); /* Experience. */ 69 sint64 ACC (RW, exp); /* Experience. */
66 sint16 ACC (RW, hp); /* Hit Points. */
67 sint16 ACC (RW, maxhp);
68 sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */
69 sint16 ACC (RW, maxsp); /* Max spell points. */
70 sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */
71 sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */
72 sint32 ACC (RW, food); /* How much food in stomach. 0 = starved. */ 70 sint32 ACC (RW, food); /* How much food in stomach. 0 = starved. */
71
72 sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Int), ACC (RW, Wis), ACC (RW, Pow), ACC (RW, Cha);
73 sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */
74 sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */
73 sint16 ACC (RW, dam); /* How much damage this object does when hitting */ 75 sint16 ACC (RW, dam); /* How much damage this object does when hitting */
74 // 16 free bits 76
75 sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Wis), ACC (RW, Cha), ACC (RW, Int), ACC (RW, Pow); 77 sint16 ACC (RW, hp); /* Hit Points. */
76 sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */ 78 sint16 ACC (RW, maxhp);
77 sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */ 79
80 sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */
81 sint16 ACC (RW, maxsp); /* Max spell points. */
82
83 sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */
84 sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */
78}; 85};
79 86
80#endif 87#endif
81 88

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