--- deliantra/server/include/living.h 2006/09/08 16:51:44 1.2 +++ deliantra/server/include/living.h 2007/08/07 21:58:25 1.17 @@ -1,44 +1,46 @@ /* - * static char *rcsid_living_h = - * "$Id$"; + * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. + * + * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen + * + * Crossfire TRT is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + * + * The authors can be reached via e-mail to */ -/* - CrossFire, A Multiplayer game for X-windows - - Copyright (C) 2002 Mark Wedel & Crossfire Development Team - Copyright (C) 1992 Frank Tore Johansen - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - - The authors can be reached via e-mail at crossfire-devel@real-time.com -*/ - #ifndef LIVING_H #define LIVING_H -#define STR 0 -#define DEX 1 -#define CON 2 -#define WIS 3 -#define CHA 4 -#define INT 5 -#define POW 6 -#define NUM_STATS 7 +#include + +#include + +// corresponds to some arrays in common/living.C +enum { + STR, + DEX, + CON, + INT, + WIS, + POW, + CHA, + NUM_STATS +}; -#define MAXLEVEL 110 +#define MAXLEVEL 110 //TODO: remove /* Changed from NO_STAT to NO_STAT_VAL to fix conlfict on * AIX systems @@ -63,21 +65,52 @@ extern const int cleric_chance[MAX_STAT + 1]; extern const int fear_bonus[MAX_STAT + 1]; -ACC_CLASS (living) +/* Mostly used by "alive" objects */ +INTERFACE_CLASS (living) struct living -{ /* Mostly used by "alive" objects */ - sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Wis), ACC (RW, Cha), ACC (RW, Int), ACC (RW, Pow); - sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */ - sint16 ACC (RW, hp); /* Hit Points. */ - sint16 ACC (RW, maxhp); - sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */ - sint16 ACC (RW, maxsp); /* Max spell points. */ - sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */ - sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */ - sint64 ACC (RW, exp); /* Experience. Killers gain 1/10. */ - sint16 ACC (RW, food); /* How much food in stomach. 0 = starved. */ - sint16 ACC (RW, dam); /* How much damage this object does when hitting */ - sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */ +{ + sint64 ACC (RW, exp); /* Experience. */ + sint32 ACC (RW, food); /* How much food in stomach. 0 = starved. */ + + sint8 ACC (RW, Str), ACC (RW, Dex), ACC (RW, Con), ACC (RW, Int), ACC (RW, Wis), ACC (RW, Pow), ACC (RW, Cha); + sint8 ACC (RW, wc), ACC (RW, ac); /* Weapon Class and Armour Class */ + sint8 ACC (RW, luck); /* Affects thaco and ac from time to time */ + sint16 ACC (RW, dam); /* How much damage this object does when hitting */ + + sint16 ACC (RW, hp); /* Hit Points. */ + sint16 ACC (RW, maxhp); + + sint16 ACC (RW, sp); /* Spell points. Used to cast mage spells. */ + sint16 ACC (RW, maxsp); /* Max spell points. */ + + sint16 ACC (RW, grace); /* Grace. Used to invoke clerical prayers. */ + sint16 ACC (RW, maxgrace); /* Grace. Used to invoke clerical prayers. */ + + // this method enforces field ordering and should not normally result in + // any code being generated strictly speaking, c++ compilers may reorder + // stat fields, so check for it and declare those compilers unsupported. + void check_ordering () const + { + assert ((sint8 *)&Str - (sint8 *)&Str == STR); + assert ((sint8 *)&Dex - (sint8 *)&Str == DEX); + assert ((sint8 *)&Con - (sint8 *)&Str == CON); + assert ((sint8 *)&Int - (sint8 *)&Str == INT); + assert ((sint8 *)&Wis - (sint8 *)&Str == WIS); + assert ((sint8 *)&Pow - (sint8 *)&Str == POW); + assert ((sint8 *)&Cha - (sint8 *)&Str == CHA); + } + + sint8 &stat (int index) + { + check_ordering (); + return ((sint8 *)&Str)[index]; + } + + sint8 stat (int index) const + { + check_ordering (); + return ((const sint8 *)&Str)[index]; + } }; #endif